NBA2K11 PC Extended Manual
NBA2K11 PC Extended Manual
NBA2K11 PC Extended Manual
COM/TOPSPIN4
1998-2010 Take-Two Interactive Software, Inc., and its subsidiaries. Mafia II developed by 2K Czech. 2K Czech, the 2K Czech logo, 2K Games, the 2K Games logo, Illusion Engine, Mafia, Mafia II, the Mafia II logo and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. All rights reserved. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are property of their respective owners. All rights reserved. 31408-2
2008 - 2010 Take-Two Interactive Software and its subsidiaries. All rights reserved. Top Spin, Top Spin 4, 2K Sports, the 2K Sports logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. All Rights Reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. "PlayStation" and the "PS" Family logo are registered trademarks and "PS3" and the PlayStation Network logo are trademarks of Sony Computer Entertainment Inc. Wii is a trademark of Nintendo. 2006 Nintendo. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are properties of their respective owners. All Rights Reserved. 31853-2
CONTENTS
Controls .........................................2 Menu Controls .......................3 Game Controls.......................3 Regular Controls ...................3 Keyboard Controls................5 Shot Stick ................................6 IsoMotion ..............................7 On-ball Defense ....................8 Triple Threat...........................8 Post Play..................................9 Off-ball Controls ................ 10
On The Fly Coaching (OTFC) ................................................... 11 Quick Games .......................................................................... 11 Team-up & Crew Games .................................................... 12 Pick-up Games....................................................................... 12 Profiles........................................................................................... 12 Main Menu ....................................................................................13 NBA 2K11 Features ...................................................................14 Pause Menu ..................................................................................15 Performance Tips .......................................................................15 Limited Software Warranty, License Agreement, & Information Use Disclosures ............................................16 Product Support .........................................................................18
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CONTROLS
This manual refers to the Microsoft Xbox 360 controller. Other gamepads can be used. Your controller may have different nomenclature for each button. Refer to your controllers documentation or the Game Controllers section of the Windows Control Panel.
u 1/2/3/4
Numpad 2 / 4 / 6 / 8
Menu Controls
Navigate Menus 2K Nav Menu Select option Return to previous menu
Left stick Right stick
] Left Trigger _
Left bumper
A B
Left stick
Game Controls
NBA 2K11 offers alternate control schemes. These control tables list
<
Back D-Pad Right stick
the default control scheme. You can change between the three control schemes via the Options menu. See the on-screen instructions for the different controls.
> Start
Regular Controls
OFFENSE & DEFENSE
Move player Shot Stick Pass Touch Pass Fake Pass Pump Fake Shoot Hop Step Rebound Dribble / Shot Modifier Sprint
Left stick Right stick
Xbox Guide
KEYBOARD
A/S/D/W z
Numpad 0 Numpad 5 Numpad . (period)
A A after pass, but before catch B X (tap) X (press) Y Y (when ball is in air) w x
A B X Y
left trigger right trigger left bumper right bumper START
t
Numpad + Left S Numpad E
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y z >
Tap y, tap desired teammates player icon, choose play from menu Tap y, tap desired teammates player icon, move right stick in direction you want him to cut Hold and release y to call for a Pick & Roll (press y again to have the screener slip); hold y until the screener gets set for a Pick & Pop Tap y, hold player icon of desired screener: release early for Pick & Roll, hold longer for Pick & Pop
Tap z, hold player icon of desired receiver, move receiver with left stick, release player icon to pass (Total Control Passing option must be enabled in the Controller Settings menu in the Options menu) Tap y, press player icon of teammate you want to control, then tap z
ADVANCED OFFENSE
Positional Playcall Send Teammate on Cut Pick Control
Keyboard Controls
OFFENSE
Move Up Move Down Move Left Move Right Sprint Pass Shoot Crossover Double Cross Spin Behind the Back Shot Stick (up) Shot Stick (down) Shot Stick (left) Shot Stick (right) Dual Player Control Icon Pass On The Fly Coaching Timeout Pause W S A D
Numpad E
Icon Pick Control Alley-oop Off-glass Alley-oop Give and Go Rolling Inbound Putback Dunk or Layup Hop / Signature Gather Hop Step Back Normal Hop Step Lateral Hop Step Hop Step Spin Pass Stick
w+B w + B button, with trailing teammate w+A w + A during baseline inbounds x + X button Y from a stand dribble
Move left stick away from basket + Y
z
Numpad 5 Numpad 0 Numpad 0 (press twice) Numpad . (period) Numpad . (period) (press twice) Numpad 8 Numpad 2 Numpad 4 Numpad 6
t
Numpad +
Y while dribbling across basket x + Y while dribbling toward basket (between close- and mid-range)
Tap or hold z, move right stick to pass
1/2/3/4 u q
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Shot Stick
Pump Fake Up & Under /Stepthru Jumpshot Fadeaway Drifter Spin Jumper Stepback Jumper Runner Leaner Layup Straight Layup Left / Right Layup Reverse Euro Step Layup Hop Step Layup Left / Right Spin Layup Normal / Signature Dunk Rim Hang Dunk Move right stick in any direction, then immediately back to center Perform a Pump Fake while holding w, then move right stick again before the Pump Fake finishes Move and hold right stick to begin shot, release to shoot Move left stick away from basket + right stick while standing While dribbling across basket, right stick in direction of players movement While dribbling across basket, right stick in opposite direction of players movement While dribbling across basket, right stick away from basket While dribbling toward basket, right stick away from basket (between close- and mid-range) While dribbling toward basket, right stick away from basket (between 3-pt. and mid-range distance) While dribbling toward basket, right stick toward basket While dribbling toward basket, right stick to left or right of basket While dribbling toward basket along baseline, right stick toward baseline While dribbling toward basket, right stick toward basket + w While dribbling toward basket, right stick to left or right of basket + w While dribbling toward basket, right stick away from basket + w While dribbling toward basket and holding x, right
stick toward basket
Hop / Euro Step Dunk Reverse / Spin Dunk Mid-air Change Shot
To change from a Dunk to a Layup in mid-air, start a Dunk, then move right stick in direction you want to Layup after takeoff After starting a Hop Step or Spin Dunk / Layup, move
right stick back to center, then issue a second Shot
Shot Branching
Stick command before the gather ends to branch to various finishes Shot Button To trigger advanced shots using the Shot Button, move left stick instead of right stick as directed above just before pressing X
IsoMotion
Sizeup Sizeup Left / Right Sizeup Back Hesitation Hesitation to Go Hesitation Cross Crossover Double Cross In & Out Spin From a stand dribble, hold w and move left stick toward basket From a stand dribble, hold w and move left stick to players left / right From a stand dribble, hold w and move left stick away from basket From a stand dribble, tap w Perform a Hesitation move, then left stick toward basket on ball side Perform a Hesitation move, then left stick toward non-ball hand Hold w + move left stick toward non-ball hand Hold w + move left stick toward non-ball hand, then back toward ball hand rhythmically Hold w + move left stick toward non-ball hand, then immediately back toward ball hand Hold w + rotate left stick in a full circle, from ball hand to opposite hand (going around players back)
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Half Spin
Hold w + rotate left stick in a half-circle, from ball hand to opposite hand, then rotate left stick back toward dribble hand Rotate left stick in a full circle, from ball hand to opposite hand (going around players back) While driving, press and hold w + move left stick away from players movement direction Perform a Stepback, then move left stick toward basket on ball side Perform a Stepback, then move left stick toward non-ball hand
Post Play
OFFENSE (ON-BALL)
Backdown While engaged in the post, dribbling or holding the ball with a live dribble, more left stick toward defender While engaged in the post with ball in both hands, move left stick away from defender Faceup the post defender, then move right stick to shoot While engaged in the post with ball in both hands, quickly move right stick toward players left or right While engaged in the post with or without a live dribble, quickly move right stick to players right, then left, side While engaged in the post with or without a live dribble, quickly move right stick to players left, then right, side While engaged in the post with or without a live dribble, quickly move right stick to players left side two times While engaged in the post with or without a live dribble, quickly move right stick to players right side two times While engaged in the post with ball in both hands, hold w + quickly move right stick toward players left or right Perform a Pump Fake, release w, then move right
stick to the side you want to finish on
Faceup Faceup Jumpshot Shimmy Left / Right Single Shimmy Shot Left
On-ball Defense
Aggressive Block Hands Up Take Charge Cutoff Move Hard Foul Intentional Foul Double Team Hold x + press Y Move right stick away from ball handler Move right stick to left or right of ball handler Hold w + move right stick in direction you want to cutoff Hold x + move right stick toward shooter Hold x + move right stick toward ball handler Tap y to bring up player icons, press icon of teammate you want to double with (normal press of y auto-selects double-teamer)
Single Shimmy Shot Right Double Shimmy Shot Left Double Shimmy Shot Right Pump Fake
Triple Threat
Protect Ball With ball and unused dribble, hold w + move left stick away from basket With ball and unused dribble, hold w + move left stick toward players left or right side Perform a Jab Step, then immediately release w + move left stick left or right From Protect Ball stance, release w + move left stick opposite players facing direction
Up & Under Running Hook Running Fade Running Spin Shot Running Floater
After facing up, drive across the paint and move right stick toward basket After facing up, drive across the paint and move right stick away from basket After facing up, drive across the paint and move right stick in opposite direction of players movement After facing up, drive across the paint and move right stick in same direction as players movement
Jab Step
Spin Launch
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Jump Hook Left / Right Jump Fade Left / Right Drop Step
While engaged in the post close to the basket, move right stick toward players left or right side While engaged in the post further away from the basket, move right stick toward players left or right side While engaged in the post, dribbling or holding the ball with a live dribble, move left stick toward baseline and press x While engaged in the post, dribbling or holding the ball with a live dribble, move left stick toward paint + press x or w While engaged in the post, dribbling or holding the ball with a live dribble, move left stick toward players left or right + press w While engaged in the post, holding the ball with a live dribble, perform a Pump Fake; once the Pump Fake starts, press Y
DEFENSE
Post Engage Deny Ball Cut Off / Flop Fight for Position in Post Deny / Front Post Steal Post Entry Pass Flop
Stepthru
Quick Spin
DEFENSE (ON-BALL)
Post Steal Post Take Charge
X while engaged in the post B while engaged and being backed down
Off-ball Controls
OFFENSE
Call for Ball Set Screen Call for Screen Off-ball Cut Perimeter Seal Post Engage Post Spin Out for Lob Post Battle for Position
Quick Games
A
Hold B Hold y
Right stick in direction of desired cut
CONTROL
OFFENSE
Heat Check Offensive Plays Coaching Settings Substitutions Timeout Pause
DEFENSE
Player Matchups Defensive Sets Coaching Settings Substitutions Intentional Foul Pause
m o s q
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While next to defender on the perimeter, press w (Sealing allows for easier catch) With back to defender, press and hold w While engaged in the post, release w + move left stick to defenders right or left Move left stick toward defender in post, hold w to back down or x to lunge back
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MAIN MENU
DEFENSE
Heat Check Defensive Sets Camera Change Substitutions Intentional Foul Quit
m o s q < >
Once the game is loaded and your profile is created, you will find yourself at the Quick Game screen. Use your mouse / keyboard or right stick to bring up the Main Menu.
Quick Game Just start playing! Use your mouse / keyboard to make selections, or w / x to select your team, and y / z
to choose uniforms. Select any current NBA Team or play as one of the legendary Chicago Bulls teams from years past. Settle that argument over who dominates, the old Bulls or the new Lakers.
Michael Jordan The Jordan Challenge is a 10-game contest to relive the winning plays MJ performed during his incredible career. The Classic Bulls Teams lets you suit up as one of the Bulls teams from the 80s and 90s. Select My Jordans once you unlock a pair of MJs classic Air Jordan shoes. Unlock MJ: Creating a Legend when you stick every move in the 10-game Jordan Challenge. Game Modes Choose the Association to run your own NBA team. NBA Blacktop takes the game to the streets. Join the Online Leagues. Make it quick and go right to the Playoffs or play a whole Season. Create your own game Situation. Learn the finer points of the game by completing Practice mode. Do you have the skills to pull off the games toughest moves? My Player Take control of an NBA Rookie and lead him to greatness. Build your players ratings by earning skill points in games and drills. The harder you play, the faster your player will improve. Team-Up A crew is an online club team started by you and your friends. Use created players from My Player or one of the NBA teams. Then dominate other crews during online play. NBA 2K11 tracks all
Only Point Guards can call plays or change defensive sets. Individuals can only sub-in a player for themselves during regular
gameplay.
Pick-up Games
CONTROL OFFENSE
Heat Check Camera Change Quit
DEFENSE
Heat Check Camera Change Intentional Foul Quit
m s < >
PROFILES
Once the game loads, you will be at the NBA 2K11 Title screen. Press START to head to the Quick Game screen. The first time you turn on NBA 2K11, the game will prompt you to create a profile.
Create a Profile NBA 2K11 uses a profile to track stats, trophies, and progress through the game. To create a profile, use your keyboard to enter text, or use L or l to highlight letters on the virtual keyboard and A to select each letter.
Manage Rosters Select Rosters, Rotations, Situationals, Tendencies, Playbooks, Create Player, Create Team, or Draft Class. Features Check out the Living Rosters, Leaderboards and VIP Viewer; configure the 2K Sports Ticker; adjust in-game music with 2K Beats; get Extras; share created players, rosters, draft classes and slider settings via 2K Share; and make highlights with 2K Reelmaker. Options Customize gameplay, rules, presentation settings,
and controller setup, and save and load your game settings, profiles, rosters, sliders, and defaults.
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Detroit Pistons 1989-90 New York Knicks 1994-95 Seattle Sonics 1995-96 Utah Jazz 1996-97, 1997-98
Please note that all described online features are scheduled to be available until November 2011, though we reserve the right to modify or discontinue online features on 30-days notice. Check www.2ksports.com/serverstatus for details.
shoes that empower you with various bonus attributes depending on which pair you wear.
My Career In My Player, you create your custom rookie NBA hopeful right down to position and play style. Then shape his NBA future on court and off with the new My Career feature. Press conferences, endorsements, trade deals and magazine cover photos affect his stardom. How your player acts influences his teammate chemistry and fan popularity. NBA Blacktop Now featuring an all new Sprite Slam Dunk Showdown. New Advanced Controls, Shot Branching & IsoMotion Dribbling The Shot Branching system allows you to make precision airborne shot adjustments while the ground war gets new IsoMotion Dribbling controls. Trade Finder & Player Finder Want to avoid the hassles of trading? Using Trade Finder, you can pick the player you want and get an instantly valid offer. Or use Player Finder to launch a super-refined
PAUSE MENU
Press START during the game to bring up the Pause menu, which offers the following options:
Resume Get back into the game. Replay View the replay of the exciting action on the court. Coaching Make substitutions, look at player match-ups, call for double teams / pressure D, edit settings, and review your playbook. Game Stats See the Team Stats, Box Score, Gametrack, and check
out injuries.
Options Customize gameplay, rules, presentation settings,
PERFORMANCE TIPS
System Requirements
To play the game correctly, you must ensure that your PC meets the Minimum Requirements listed on the games packaging. Before contacting product support, check that your system hardware meets all the requirements listed.
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III. WARRANTY.
LIMITED WARRANTY. Licensor warrants to you (if you are the initial and original purchaser of the Software) that the original storage medium holding the Software is free from defects in material and workmanship under normal use and service for 90 days from the date of purchase. Licensor warrants to you that this Software is compatible with a personal computer meeting the minimum system requirements listed in the Software documentation or that it has been certified by the gaming unit producer as compatible with the gaming unit for which it has been published, however, due to variations in hardware, software, internet connections and individual usage, Licensor does not warrant the performance of this Software on your specific computer or gaming unit. Licensor does not warrant against interference with your enjoyment of the Software; that the Software will meet your requirements; that operation of the Software will be uninterrupted or error-free, or that the Software will be compatible with third party software or hardware or that any errors in the Software will be corrected. No oral or written advice provided by Licensor or any authorized representative shall create a warranty. Because some jurisdictions do not allow the exclusion of or limitations on implied warranties or the limitations on the applicable statutory rights of a consumer, some or all of the above exclusions and limitations may not apply to you. If for any reason you find a defect in the storage medium or Software during the warranty period, Licensor agrees to replace, free of charge, any Software discovered to be defective within the warranty period as long as the Software is currently being manufactured by Licensor. If the Software is no longer available, Licensor retains the right to substitute a similar piece of Software of equal or greater value. This warranty is limited to the storage medium and the Software as originally provided by Licensor and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. Except as set forth above, this warranty is in lieu of all other warranties, whether oral or written, express or implied, including any other warranty of merchantability, fitness for a particular purpose or non-infringement, and no other representations or warranties of any kind shall be binding on Licensor. When returning the Software subject to the limited warranty above, please send the original Software only to the Licensor address specified below and include: your name and return address; a photocopy of your dated sales receipt; and a brief note describing the defect and the system on which you are running the Software. IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, PROPERTY DAMAGE, LOST PROFITS OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING OUT OF OR RELATED TO THIS AGREEMENT OR THE SOFTWARE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL LICENSORS LIABILITY FOR ALL DAMAGES (EXCEPT AS REQUIRED BY APPLICABLE LAW) EXCEED THE ACTUAL PRICE PAID BY YOU FOR USE OF THE SOFTWARE. BECAUSE SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/ OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, THE ABOVE LIMITATIONS AND/ OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY SHALL NOT BE APPLICABLE SOLELY TO THE EXTENT THAT ANY SPECIFIC PROVISION OF THIS WARRANTY IS PROHIBITED BY ANY FEDERAL, STATE, OR MUNICIPAL LAW, WHICH CANNOT BE PRE-EMPTED. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION. TERMINATION. This Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all of its component parts. You can also end this Agreement by destroying the Software and all copies and reproductions of the Software and deleting and permanently purging the Software from any client server or computer on which it has been installed. U.S. GOVERNMENT RESTRICTED RIGHTS. The Software and documentation have been developed entirely at private expense and are provided as Commercial Computer Software or restricted computer software. Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Date and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is the Licensor at the location listed below. EQUITABLE REMEDIES. You hereby agree that if the terms of this Agreement are not specifically enforced, Licensor will be irreparably damaged, and therefore you agree that Licensor shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available remedies. INDEMNITY. You agree to indemnify, defend and hold Licensor, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of the Agreement.
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MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. GOVERNING LAW. This Agreement shall be construed (without regard to conflicts or choice of law principles) under the laws of the State of New York, as such law is applied to agreements between New York residents entered into and to be performed within New York, except as governed by federal law. Unless expressly waived by Licensor in writing for the particular instance or contrary to local law, the sole and exclusive jurisdiction and venue for actions related to the subject matter hereof shall be the state and federal courts located in Licensors principal corporate place of business (New York County, New York, U.S.A.). Both parties consent to the jurisdiction of such courts and agree that process may be served in the manner provided herein for giving of notices or otherwise as allowed by New York state or federal law. The parties agree that the UN Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this Agreement or to any dispute or transaction arising out of this Agreement. IF YOU HAVE ANY QUESTIONS CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING TAKE-TWO INTERACTIVE SOFTWARE, INC. 622 BROADWAY, NEW YORK, NY 10012.
PRODUCT SUPPORT
www.2ksports.com/info/contact
US Support Canadian Support Phone: 1-866-219-9839 Email: [email protected] Phone: 1-800-638-0127 Email: [email protected] Phone: 1-866-219-9839
2005-2010 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K Sports, the 2K Sports logo, and TakeTwo Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrights designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. 2010 NBA Properties, Inc. All rights reserved. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are property of their respective owners. 2002-2003, Jean-Marc Valin/Xiph.Org Foundation. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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