Fantasy Craft Character Sheets-V6-Fillable
Fantasy Craft Character Sheets-V6-Fillable
Fantasy Craft Character Sheets-V6-Fillable
CHARACTER NAME
________________________
FIRST CLASS/LEVEL
________________________
PLAYER NAME
__________
__________
GENDER
AGE
________________________
SPECIES/TALENT
________________________
SECOND CLASS/LEVEL
________________________
CURRENT XP
__________
HEIGHT
__________
WEIGHT
MODIFIER
IMPAIRED IMPAIRED
SCORE
MODIFIER
_____ _____
_____ _____
_____ _____
_____ _____
_____ _____
_____ _____
SCORE
STR
DEX
CON
STRENGTH
DEXTERITY
CONSTITUTION
TM
________________________
THIRD CLASS/LEVEL
________________________
NEXT LEVEL
__________
________
__________
EYES
STARTING DICE
HAIR
ATTRIBUTE
NAME
INT
WIS
CHA
SCORE
INTELLIGENCE
WISDOM
CHARISMA
IMPAIRED
SCORE
MODIFIER
DIE TYPE
IMPAIRED
MODIFIER
_____ _____
_____ _____
_____ _____
_____ _____
_____ _____
_____ _____
SKILLS
ORIGIN
SKILL
________
MENTAL ATTRIBUTES
PHYSICAL ATTRIBUTES
ATTRIBUTE
NAME
________________________
SPECIALTY
SKILL
BONUS
SKILL
NAME
SUGGESTED
ATTRIBUTES
ACROBATICS
DEX
_____
MEDICINE
INT
_____
ATHLETICS
STR
_____
NOTICE
WIS
_____
BLEND
CHA
_____
PRESTIDIGITATION
DEX
_____
BLUFF
CHA
_____
RESOLVE
CON
_____
CRAFTING *
INT
_____
RIDE *
DEX
_____
DISGUISE
CHA
_____
SEARCH
INT
_____
HAGGLE
WIS
_____
SENSE MOTIVE
WIS
_____
IMPRESS
CHA
_____
SNEAK
DEX
_____
INTIMIDATE
WIS
_____
SURVIVAL
WIS
_____
INVESTIGATE
WIS
_____
TACTICS
INT
_____
RANKS
ATTRIBUTE
MOD.
MISC.
MOD.
THREAT
RANGE
ORIGIN
SKILL
MAX
RANKS
SKILL
NAME
SUGGESTED
ATTRIBUTES
FOCUSES
INTERESTS
RIDE
CRAFTING
SKILL
BONUS
RANKS
ATTRIBUTE
MOD.
MISC.
MOD.
THREAT
RANGE
TOTAL
STUDIES
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SUBPLOTS
COMPLETED
COMPLETED
COMPLETED
________________________________________________________________________________________________________________________
COMPLETED
COMPLETED
COMPLETED
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COIN
LIFESTYLE
COIN IN HAND
____________________________________________________________________
STAKE
____________________________________________________________________
TOTAL
LIFESTYLE
PANACHE ___________________
PRUDENCE ___________________
%
MONEY SAVED/EARNED ___________________
INCOME ___________________
NOTES
NAME
NOTES
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CHARACTER
_______ _______
D E FE N S
V ITA L IT
TOTAL
CLASS
BONUS
TOTAL
DEX
MOD.
SIZE
MOD.
WO U N D
CURRENT
MISC.
MOD.
TOTAL
CURRENT
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S T R ES S
_______
CURRENT
FATIGUED
ATTACK
TYPE
TOTAL
ATTRIBUTE
MOD.
REACH
SAVING THROWS
MISC.
MOD.
SAVE
TYPE
TRAVEL SPEED
BASE
MPH
N1
MISC.
MOD.
WILL
W EA P O
N3
W EA P O
N4
ATK
DMG
THREAT
SZ/HAND
WGT
SHOTS
QUALITIES/UPGRADES
ATK
DMG
THREAT
SZ/HAND
WGT
QUALITIES/UPGRADES
ATK
DMG
THREAT
SZ/HAND
WGT
QUALITIES/UPGRADES
ATK
DMG
THREAT
SZ/HAND
WGT
PROFICIENCIES
PROFICIENT FORTE
ATTRIBUTE
MOD.
WEAPONS
RNG
______________________________________________________
BASE
SAVE
TOTAL
RNG
OTHER SPEED
MISC.
MOD.
N
W EA P O
______________________________________________________
UNARMED
BLUNT
EDGED
HURLED
BASE
ATTACK
DEX
MOD.
W EA P O
FOOTPRINT
PROFICIENT FORTE
CLASS
BONUS
SHAKEN
SIZE
BASE
TOTAL
______________________________________________________
GROUND SPEED
_______
CURRENT
CONDITIONS
SIZE
VE
BASE ATTACKS
_______ _______
CRITICAL INJURIES
S U B D UA
I N IT I AT I
ARMOR
MOD.
SHOTS
QUALITIES/UPGRADES
ARMOR
BOWS
BLACK POWDER
SIEGE WEAPONS
R
ARMO
DR
DP
ACP
SPEED
WGT
RESISTANCES
UPGRADES
COMBAT ACTIONS
ACTION
BONUS/MOVE
TIME
EFFECT
Standard Attack
______
half
Bull Rush *
______
full
Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
Coup de Grace
______
full
(Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
Disarm *
______
half
Feint
______
half
Grapple *
______
full
Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple benefits
Pummel
______
full
Taunt
______
half
Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
Threaten
______
half
Intimidate vs. Resolve to inflict 1d6 stress damage to opponent in Close Quarters
Tire
______
half
Trip *
______
half
half
half
Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
free
half
Bluff (Dex) vs. Sense Motive to reduce opponents Initiative by 2d6 for this round only
full
Attack Actions
Initiative Actions
Aim
Anticipate
______
Delay
Distract
______
Ready
Refresh
1 round
Movement Actions
Standard Move
______ ft.
half
Handle item
0 ft.
half
Mount/Dismount
0 ft.
full
Reposition
0 ft.
half
Run
______ ft.
full
Total Defense
______ ft.
full
* The larger opponent gains a +2 bonus per category of Size difference (except in the initiation of a Grapple, when the smaller opponent gains this benefit).
NOTES
NAME
NOTES
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COMBAT
CARRYING CAPACITY
TITLE ________________________________________________
TITLE ________________________________________________
TITLE ________________________________________________
GEAR
NAME
EFFECT
SZ/HAND
CONST
WEIGHT
NAME
EFFECT
SZ/HAND
CONST
WEIGHT
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MOUNT
NAME ___________________________________________ SIZE (FOOTPRINT)/REACH _______ (______________) /__________ SPEED _____________________________ TRAVEL ___________________
ATTRIBUTES ___________________________________________________________ INIT __________
ATK __________
DEF __________
RES __________
HEALTH __________
COMP __________
SKILLS _____________________________________________________________________________________________________________________________________________________________________________
QUALITIES _________________________________________________________________________________________________________________________________________________________________________
ATTACKS __________________________________________________________________________________________________________________________________________________________________________
VEHICLE
NAME ___________________________________________ SPEED _______________
TRAVEL _______________
QUALITIES _________________________________________________________________________________________________________________________________________________________________________
CONTACT 1
CONTACT 2
NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______ NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
ATTRIBUTES _________________________________________________________ REP COST _________ ATTRIBUTES _________________________________________________________ REP COST _________
INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
HOLDING 1
HOLDING 2
MAGIC ITEMS
NAME
ITEM LVL
ESSENCES
CHARMS
REP COST
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EV E L
CASTI N G L
_____________
N OWN
S P E L LS K
I N TS
SPE LL P O
RANKS
WISDOM
SCORE
_____________
S P E L LC A S T I N
G BO NUS
SAV E D C
MISC.
MOD.
INT
MOD.
RANKS
MISC.
MOD.
CHA
MOD.
FEATS
SPELL LIST
NAME/SCHOOL
LEVEL
CASTING
TIME
DISTANCE
AREA
DURATION
SAVING
THROW
PREP
COST
EFFECT
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NOTES
NAME
NOTES
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SPELLS