Fantasy Craft Character Sheets-V6-Fillable

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________________________

CHARACTER NAME

________________________
FIRST CLASS/LEVEL

________________________
PLAYER NAME

__________

__________

GENDER

AGE

________________________

SPECIES/TALENT

________________________

SECOND CLASS/LEVEL

________________________

CURRENT XP

__________

HEIGHT

__________
WEIGHT

MODIFIER

IMPAIRED IMPAIRED
SCORE
MODIFIER

_____ _____

_____ _____

_____ _____

_____ _____

_____ _____

_____ _____

SCORE

STR
DEX
CON

STRENGTH

DEXTERITY

CONSTITUTION

TM

________________________

THIRD CLASS/LEVEL

________________________

NEXT LEVEL

__________

________

__________

EYES

STARTING DICE

HAIR

ATTRIBUTE
NAME

INT
WIS
CHA

SCORE

INTELLIGENCE

WISDOM

CHARISMA

IMPAIRED
SCORE

MODIFIER

DIE TYPE

IMPAIRED
MODIFIER

_____ _____

_____ _____

_____ _____

_____ _____

_____ _____

_____ _____

SKILLS
ORIGIN
SKILL

________

MENTAL ATTRIBUTES

PHYSICAL ATTRIBUTES
ATTRIBUTE
NAME

________________________

SPECIALTY

SKILL
BONUS

SKILL
NAME

SUGGESTED
ATTRIBUTES

ACROBATICS

DEX

______ = _____ + _____ + _____

_____

MEDICINE

INT

______ = _____ + _____ + _____

_____

ATHLETICS

STR

______ = _____ + _____ + _____

_____

NOTICE

WIS

______ = _____ + _____ + _____

_____

BLEND

CHA

______ = _____ + _____ + _____

_____

PRESTIDIGITATION

DEX

______ = _____ + _____ + _____

_____

BLUFF

CHA

______ = _____ + _____ + _____

_____

RESOLVE

CON

______ = _____ + _____ + _____

_____

CRAFTING *

INT

______ = _____ + _____ + _____

_____

RIDE *

DEX

______ = _____ + _____ + _____

_____

DISGUISE

CHA

______ = _____ + _____ + _____

_____

SEARCH

INT

______ = _____ + _____ + _____

_____

HAGGLE

WIS

______ = _____ + _____ + _____

_____

SENSE MOTIVE

WIS

______ = _____ + _____ + _____

_____

IMPRESS

CHA

______ = _____ + _____ + _____

_____

SNEAK

DEX

______ = _____ + _____ + _____

_____

INTIMIDATE

WIS

______ = _____ + _____ + _____

_____

SURVIVAL

WIS

______ = _____ + _____ + _____

_____

INVESTIGATE

WIS

______ = _____ + _____ + _____

_____

TACTICS

INT

______ = _____ + _____ + _____

_____

RANKS

ATTRIBUTE
MOD.

MISC.
MOD.

THREAT
RANGE

ORIGIN
SKILL

MAX
RANKS
SKILL
NAME

SUGGESTED
ATTRIBUTES

FOCUSES

INTERESTS
RIDE

CRAFTING

SKILL
BONUS

RANKS

ATTRIBUTE
MOD.

MISC.
MOD.

THREAT
RANGE

TOTAL
STUDIES

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SUBPLOTS
COMPLETED

COMPLETED

COMPLETED

________________________________________________________________________________________________________________________
COMPLETED
COMPLETED
COMPLETED
________________________________________________________________________________________________________________________

COIN

LIFESTYLE

COIN IN HAND

____________________________________________________________________

STAKE

____________________________________________________________________

TOTAL
LIFESTYLE

PANACHE ___________________

PRUDENCE ___________________

APPEARANCE BONUS ___________________

%
MONEY SAVED/EARNED ___________________

INCOME ___________________

NON-COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS


NAME

NOTES

NAME

NOTES

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CHARACTER

_______ = 10 + _______ + _______ + _______ + _______ _______

_______ _______

D E FE N S

V ITA L IT

TOTAL

CLASS
BONUS

TOTAL

DEX
MOD.

SIZE
MOD.

WO U N D

CURRENT

MISC.
MOD.

TOTAL

CURRENT

______________________________________________________

S T R ES S

_______

CURRENT

FATIGUED

ATTACK
TYPE

TOTAL

ATTRIBUTE
MOD.

REACH

SAVING THROWS
MISC.
MOD.

SAVE
TYPE

TRAVEL SPEED

BASE

MPH

RANGED _____ = _____ + _____ + _____

N1

MISC.
MOD.

WILL

_____ = _____ + _____ + _____

_________________________ ________ ______________ ________ ________ ________


TYPE

W EA P O

N3

W EA P O

N4

ATK

DMG

THREAT

SZ/HAND

WGT

________ ________ __________________________________________________________


RNG

SHOTS

QUALITIES/UPGRADES

_________________________ ________ ______________ ________ ________ ________


TYPE

ATK

DMG

THREAT

SZ/HAND

WGT

________ ________ __________________________________________________________


SHOTS

QUALITIES/UPGRADES

_________________________ ________ ______________ ________ ________ ________


TYPE

ATK

DMG

THREAT

SZ/HAND

WGT

________ ________ __________________________________________________________


SHOTS

QUALITIES/UPGRADES

_________________________ ________ ______________ ________ ________ ________


TYPE

ATK

DMG

THREAT

SZ/HAND

WGT

________ ________ __________________________________________________________


RNG

PROFICIENCIES
PROFICIENT FORTE

ATTRIBUTE
MOD.

WEAPONS

RNG

______________________________________________________

BASE
SAVE

TOTAL

REFLEX _____ = _____ + _____ + _____

RNG

OTHER SPEED

MISC.
MOD.

FORTITUDE _____ = _____ + _____ + _____

N
W EA P O

______________________________________________________

UNARMED
BLUNT
EDGED
HURLED

BASE
ATTACK

DEX
MOD.

MELEE _____ = _____ + _____ + _____

W EA P O

FOOTPRINT

PROFICIENT FORTE

CLASS
BONUS

SHAKEN

SIZE

BASE

TOTAL

UNARMED _____ = _____ + _____ + _____

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GROUND SPEED

___________ = ___________ + ___________ + ___________

_______

CURRENT

CONDITIONS

SIZE

VE

BASE ATTACKS

_______ _______

CRITICAL INJURIES

S U B D UA

I N IT I AT I

ARMOR
MOD.

SHOTS

QUALITIES/UPGRADES

ARMOR
BOWS
BLACK POWDER
SIEGE WEAPONS

R
ARMO

_______________________ _________ _________ _________ __________ _________


TYPE

DR

DP

ACP

SPEED

WGT

_________ _________________________________ _________________________________


DISGUISE

RESISTANCES

UPGRADES

COMBAT ACTIONS
ACTION

BONUS/MOVE

TIME

EFFECT

Standard Attack

______

half

1 attack against 1 target

Bull Rush *

______

full

Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled

Coup de Grace

______

full

(Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)

Disarm *

______

half

Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters

Feint

______

half

Prestidigitation vs. Notice to render adjacent opponent flat-footed

Grapple *

______

full

Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple benefits

Pummel

______

full

Unarmed attack: hit = triple subdual damage

Taunt

______

half

Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action

Threaten

______

half

Intimidate vs. Resolve to inflict 1d6 stress damage to opponent in Close Quarters

Tire

______

half

Resolve vs. Resolve to inflict 1d6 subdual damage to adjacent opponent

Trip *

______

half

Acrobatics vs. Acrobatics to render target sprawled

half

(Unmoving target only) +1 with Standard Attack

half

Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round

free

1 Initiative for this round; max (10 + Init bonus) times

half

Bluff (Dex) vs. Sense Motive to reduce opponents Initiative by 2d6 for this round only

full

1 half action taken later during this round

Attack Actions

Initiative Actions
Aim
Anticipate

______

Delay
Distract

______

Ready
Refresh

1 round

If not attacked, regain 1 action dies result in vitality or 2 wounds

Movement Actions
Standard Move

______ ft.

half

Move up to Speed in any direction

Handle item

0 ft.

half

Draw, sheath, pick up, or manipulate 1 object

Mount/Dismount

0 ft.

full

Prepare to ride 1 trained animal or vehicle

Reposition

0 ft.

half

Stand or drop prone, become flat-footed

Run

______ ft.

full

Move 4 Speed in straight line (3 Speed in full armor); become flat-footed

Total Defense

______ ft.

full

1 Standard Move; +4 dodge bonus to Def for 1 full round

* The larger opponent gains a +2 bonus per category of Size difference (except in the initiation of a Grapple, when the smaller opponent gains this benefit).

COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS


NAME

NOTES

NAME

NOTES

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COMBAT

CARRYING CAPACITY

REPUTATION AND RENOWN

LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________

LEGEND _________________ REPUTATION _________________ RENOWN __________________

OVERLOADED (5 DEF/PHYSICAL, CANT MOVE) _______________

HEROIC RENOWN ____________

TITLE ________________________________________________

LIFT (2 HEAVY LOAD, NO MOVEMENT) _______________

MILITARY RENOWN __________

TITLE ________________________________________________

PUSH/DRAG (2 HEAVY LOAD, 1/4 SPEED) _______________

NOBLE RENOWN _____________

TITLE ________________________________________________

GEAR
NAME

EFFECT

SZ/HAND

CONST

WEIGHT

NAME

EFFECT

SZ/HAND

CONST

WEIGHT

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MOUNT
NAME ___________________________________________ SIZE (FOOTPRINT)/REACH _______ (______________) /__________ SPEED _____________________________ TRAVEL ___________________
ATTRIBUTES ___________________________________________________________ INIT __________

ATK __________

DEF __________

RES __________

HEALTH __________

COMP __________

SKILLS _____________________________________________________________________________________________________________________________________________________________________________
QUALITIES _________________________________________________________________________________________________________________________________________________________________________
ATTACKS __________________________________________________________________________________________________________________________________________________________________________

VEHICLE
NAME ___________________________________________ SPEED _______________

TRAVEL _______________

SIZE/DEF _______________ OCC/LOAD _______________ CONST _______________

QUALITIES _________________________________________________________________________________________________________________________________________________________________________

CONTACT 1

CONTACT 2

NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______ NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
ATTRIBUTES _________________________________________________________ REP COST _________ ATTRIBUTES _________________________________________________________ REP COST _________
INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________

INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________

SKILLS _________________________________________________________________________________ SKILLS _________________________________________________________________________________


QUALITIES _____________________________________________________________________________ QUALITIES _____________________________________________________________________________
ATTACKS ______________________________________________________________________________ ATTACKS ______________________________________________________________________________
GEAR __________________________________________________________________________________ GEAR __________________________________________________________________________________

HOLDING 1

HOLDING 2

NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________

NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________

UPGRADES _____________________________________________________________________________ UPGRADES _____________________________________________________________________________


___________________________________________________________________ REP. COST __________ ___________________________________________________________________ REP. COST __________

MAGIC ITEMS
NAME

ITEM LVL

ESSENCES

CHARMS

REP COST

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GEAR AND PRIZES

EV E L
CASTI N G L

_____________

N OWN
S P E L LS K

_____________ = _____________ + _____________ + _____________


TOTAL

I N TS
SPE LL P O

RANKS

WISDOM
SCORE

_____________

S P E L LC A S T I N

G BO NUS

SAV E D C

MISC.
MOD.

____________ = ____________ + ____________ + ____________


TOTAL

INT
MOD.

RANKS

MISC.
MOD.

_____________ = 10 + _____________ + _____________


TOTAL

CHA
MOD.

FEATS

SPELL LIST
NAME/SCHOOL

LEVEL

CASTING
TIME

DISTANCE

AREA

DURATION

SAVING
THROW

PREP
COST

EFFECT

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SPELLCASTING ABILITIES: CLASS ABILITIES, FEATS, PATHS, AND OTHER OPTIONS


NAME

NOTES

NAME

NOTES

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SPELLS

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