Server /: #Include #Include #Include #Include #Include #Include #Include #Include Int Int Int Char Char Struct If
Server /: #Include #Include #Include #Include #Include #Include #Include #Include Int Int Int Char Char Struct If
Server /: #Include #Include #Include #Include #Include #Include #Include #Include Int Int Int Char Char Struct If
#include<sys/types.h> #include<sys/socket.h> #include<netinet/in.h> #include<sys/stat.h> #include<unistd.h> #include<stdlib.h> #include<stdio.h> #include<fcntl.h> int main() { int cont,create_socket,new_socket,addrlen,fd; int bufsize = 1024; char *buffer = malloc(bufsize); char fname[256]; struct sockaddr_in address; if ((create_socket = socket(AF_INET,SOCK_STREAM,0)) > 0) printf("The socket was created\n"); address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(15000); if (bind(create_socket,(struct sockaddr *)&address,sizeof(address)) == 0) printf("Binding Socket\n"); listen(create_socket,3); addrlen = sizeof(struct sockaddr_in); new_socket = accept(create_socket,(struct sockaddr *)&address,&addrlen); if (new_socket > 0) printf("The Client %s is Connected...\n", inet_ntoa(address.sin_addr)); recv(new_socket,fname, 255,0); printf("A request for filename %s Received..\n", fname); if ((fd=open(fname, O_RDONLY))<0) {perror("File Open Failed"); exit(0);} while((cont=read(fd, buffer, bufsize))>0) { send(new_socket,buffer,cont,0); } printf("Request Completed\n"); close(new_socket); return close(create_socket); }
Client
#include<sys/socket.h> #include<sys/types.h> #include<netinet/in.h> #include<unistd.h> #include<stdlib.h> #include<stdio.h> int main(int argc,char *argv[]) { int create_socket; int bufsize = 1024; char *buffer = malloc(bufsize); char fname[256]; struct sockaddr_in address; if ((create_socket = socket(AF_INET,SOCK_STREAM,0)) > 0) printf("The Socket was created\n"); address.sin_family = AF_INET; address.sin_port = htons(15000); inet_pton(AF_INET,argv[1],&address.sin_addr); if (connect(create_socket,(struct sockaddr *) &address, sizeof(address)) == 0) printf("The connection was accepted with the server %s...\n", argv[1]); printf("Enter The Filename to Request : "); scanf("%s",fname); send(create_socket, fname, sizeof(fname), 0); printf("Request Accepted... Receiving File...\n\n"); printf("The contents of file are...\n\n"); while((cont=recv(create_socket, buffer, bufsize, 0))>0) { write(1, buffer, cont); } printf("\nEOF\n"); return close(create_socket); }
Output (Server)
[root@localhost CN Lab] ./s.o Socket Created.. Binding Socket.. Now Listening for Request.. The Client 127.0.0.1 is trying to connect A request for filename alpha received.. Requested completed.. [root@localhost CN Lab]
Output (Client)
[root@localhost CN Lab] ./c.o 127.0.0.1 Socket Created.. Connetion is accepted by 127.0.0.1 .. Enter File Name to Request : alpha Requestion for file alpha.. Request accepted. Receiving file The contents of file are :This a demo of client server using Sockets Just for trial. Now End of file EOF [root@localhost CN Lab]