Distributed Multimedia Systems
Distributed Multimedia Systems
Distributed Multimedia Systems
images, animations and interactivity [1]. Definition of Distributed Multimedia Systems: Distributed multimedia systems consist of multimedia databases, proxy and information servers, and clients, and are intended to for the distribution of multimedia content over the networks [2]. Architecture of Distributed Multimedia Systems: The architecture of a distributed multimedia system main comprises of three basic components i.e. 1. An information server 2. A wide area network 3. A multimedia client (User)
Functions of each of the components: Multimedia Client/User: The user terminal is equipped with hardware such as computers, speakers, monitors, keyboards etc. These hardware devices play an important role in manipulating the multimedia object and presenting it to the user. Interaction may also occur in certain multimedia objects. Wide Area Network: The network provides a pathway that connects the server and the user, thus providing a communication mechanism for the system. Information server: The server is responsible for handling multimedia objects and databases for the user. Creating a multimedia object requires a intricate process of integrating and synchronizing the object for transport, display and manipulation. The distributed multimedia system usually consists of several networks, users and servers in order to maintain efficiency. Examples of Distributed Multimedia Systems:
Web Browser
Network
Media Player
User
Figure 2: Example of a system that allows users to download media files from a website
CPU Network
User Figure 3: A similar distributed multimedia system with the previous example. However, this system involves interaction with the user. References: [1] http://en.wikipedia.org/wiki/Multimedia [2] http://encyclopedia.jrank.org/articles/pages/6729/Distributed-Multimedia-Systems.html