Coverdale Bootleg
Coverdale Bootleg
Coverdale Bootleg
BOOTLEG PACKAGE
Andrew Coverdale Head Coach Castle High School [email protected]
MAX
Screen/Boot/Uncovered Directory
Uncovered Checks
GREEN/GOLD INSTRUCTIONAL G/G VIDEO 1 G/G f/GUN 1 FAKE G/G VIDEO 1 G/G VIDEO 2 G/G f/GUN 2 FAKE G/G VIDEO 2
DenverDenver-Dallas
INSTRUCTIONAL VIDEO YOU DRAW IT
YOU DRAW IT
Bootlegs
BOOTLEG INTRODUCTION
Rock/Luck Rocket/Lucky
3 x 1 versions
SUMMARY TABLE
BOOTLEG
PACKAGE
Bootlegs, meaning we are going to fake a run in one direction, and roll the QB opposite the fake! These are excellent plays against LBs who overpursue against our best running plays! All receivers use the same route rules for all types of Bootlegs (Post, Over, Pin Arrow, Go Pocket)! In our basic boot package, the OLine uses play action reach protection across the board, very similar to Slant (Inside Zone) but without going downfield! In our G boot package, we pull the backside guard frontside, and slush the tackle to fill for him. Receiver route rules are the same!
TAGS/VARIATIONS
H Stay call for Pin Comeback/Double Comebk Touchdown
D I R E C T O R Y -
S C R E E N / B O O T
BASIC BOOT
C
BS Outs: OVER ROUTE (See technique of FS Ins) Ins) MINIMUM split. If theres someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route..+4 splitclean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 1212-14 yds. Use STAIRSTEP if being trailed by anyone.
Stairstep if chased
M E T
S T
1001 1002
R E
M
*Use same basic assignment rules from Reach family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats! *1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, dont cross L.O.S. -If you feel a guy start to split you, abort course & twist him into pile/man in front of you!
BS T: BS G:
Play Action Reach toward the number Play Action Reach toward the number Play Action Reach toward the number Play Action Reach toward the number Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men! Top of #s split. Run GO POCKET, as on 4 route
CENTER: FS G: FS T: H (Strong/Weak/+/-): Receiver rules. Make Im inside call (Strong/Weak/+/from Strong/Weak. QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RBs course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2Pre2safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route! - C L I C K H E R E T O R E T U R N T O
FS Outs:
FS Mid: SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. FS Ins/TE: PIN ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get 4head around! Lose your route if necessary to secure edge. edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. ES C R E E N / B O O T D I R E C T O R Y -
BOOT G
BS Outs: OVER ROUTEMINIMUM split (See technique of FS Ins). If theres someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route+4 split..clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 1212-14 yds. Use STAIRSTEP if being trailed by anyone. BS T: 3-step SLUSH. Take over anything that shows in B gap, be patient & gain depth in working back out to EMOL.
Stairstep if chased
C S T
1001 1002
M E T
R E
M
Happy Dog
BS G: PULL & LOG FS EMOL. Pull step past C, deepen at once, head on a swivel. Arrive at EMOL just as chipper leaves, happy dog feet to pin him. CENTER: Play Action Reach. Close the gap bet. You & T.
Punch
H (Strong/Weak/+/-): Receiver rules. Must make Im Inside Strong/Weak/+/call from Strong/Weak. H tells you & R to switch jobs! Strong/Weak. QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RBs course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2Pre2safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route! - C L I C K H E R E T O R E T U R N T O
Play Action Reach to the number Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men! FS Outs: Top of #s split. Run GO POCKET, as on 4 route FS Mid: SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. FS Ins/TE: PIN ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get 4head around! Lose your route if necessary to secure edge. edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. EH call tells you to run Pin Arrow! S C R E E N / B O O T D I R E C T O R Y -
FS G: FS T:
2 TE/2 Flankers
v. Split 4 wide/Gun J
v. Bear
J C M W E T S T E R C C R S E T N T W E C
J R C N E M N Z E J W C C M W E T S T
R C E
v. Odd
R E T U R N
v. Even
Dbl TE Deuce
v. Bear
J C R E M T S T
J C C E W S M E R T N T E C
J C N W E M N S E R C C W
J M E T T E
R C S
Motion to Bunch
- C L I C K H E R E T O
v. 3-3 3R E T U R N T O
Offset back as #3
S C R E E N / B O O T D I R E C T O R Y -
v. Even
FST
P.A. Reach to the # side BASE if 2 on/outside P.A. Reach to the # side BASE if 2 on/outside Vertical set open the window
FSG
Play Action Reach to # side Alert BASE call
Center
Play Action Reach to #s side
BSG
Play Action Reach to #s side
BST
Play Action Reach to #s side
Y/TE
In route
R
Pre-rd 9 tech threatFake run called, pick up trash off edge Pre-rd 9 tech threatFake run called, pick up trash off edge
H
In route
BOOTLEG (G)
Seal BS A gap to 1st DL backside (toward #) 1 Count set to best shoulder Seal #3 f/ funnel or run him past it 1 Count set to best shoulder Seal #4 f/ funnel or run him past it 2 count set, seal FSLB to safety level P.A. Reach to #s side Hinge if not engaged on 3d step
Sickle pull LOG FS EMOL (away f/#) 1 Count inside set Sprint to bottom front of funnel & AMBUSH 1 Count inside set Sprint to bottom front of funnel & AMBUSH Block 60-70 protection to the number P.A. Reach to #s side Hinge if not engaged on 3d step
3-step PUNCH
In route
In route
ALLEY SCREEN (Dbls) ALLEY SCREEN (Trips) FLOW SCREEN STRETCH PASS
1 Count set to best shoulder Kick #2 out of funnel 1 Count set to best shoulder Kick #3 out of funnel 2 count set, pull flat kick 1st wrong color P.A. Reach to #s side
Receiver rules
Kick CB if offset to call by align Block LB over ins rec if offset to call Rec. rules
unless called as screener
Receiver rules
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