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Game

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import java.awt.

* ;

import java.util.*;

import java.awt.event.*;

import javax.swing.*;

class graphics2 extends Frame implements Runnable

{ Thread t;

int a=500,b=290,h=50,w=50;

static int s=0,z=0;

static int p=385,q=326,r=10,m=10;

int l[]={310,330,350,330};

int k[]={320,330,320,390};

static int x,y;

int xDx=10,yDy=10;

double angle=Math.PI/180*10;

private boolean xUp, yUp, bouncing=true;

boolean launchBall=false;

float cpx,bpx,cpy,bpy;

double dist;

public graphics2()

setTitle("my frame");

setSize(900,900);

setVisible(true);

t=new Thread(this,"name");
t.start();

addKeyListener(new KeyListener(){

public void keyPressed(KeyEvent arg0){

int code = arg0.getKeyCode();

switch(code)

case KeyEvent.VK_RIGHT : for(int i=0;i<=3;i++)

k[i]=k[i]+10;

System.out.println("right
"+k[i]+" "+l[i]);

break;

case KeyEvent.VK_LEFT : for(int i=0;i<=3;i++)

k[i]=k[i]-10;

System.out.println("left "+k[i]+"
"+l[i]);

}
break;

case KeyEvent.VK_UP : for(int i=0;i<=3;i++)

l[i]=l[i]+10;

System.out.println("up "+k[i]+" "+l[i]);

break;

case KeyEvent.VK_DOWN : for(int i=0;i<=3;i++)

l[i]=l[i]+10;

System.out.println("down "+k[i]+" "+l[i]);

case KeyEvent.VK_SPACE: launchBall=true;

break;

case KeyEvent.VK_R: repaint();

break;
}

public void keyReleased(KeyEvent arg0)

repaint();

public void keyTyped(KeyEvent arg0)

repaint();

});

public void paint(Graphics g)

int x=500,y=500;

Graphics2D g1 = (Graphics2D)g.create();

int k1[]={};

int k2[]={};

g.drawOval(100,100,x,y);
g.drawOval(90,95,515,515);

g.setColor(Color.RED);

g.drawPolygon(k,l,4);

g.fillPolygon(k,l,4);

int p1[]={210,250,230,250};

int q1[]={220,250,280,270};

if(launchBall==true)

bpx=p;

bpy=q;

System.out.println("bpx="+bpx);

cpx=a+(h/2);

cpy=b+(w/2);

System.out.println(h+" "+w+" "+r);

//System.out.println(cpx+" "+cpy);

//NOT NECESSARY DIST IS ALWAYS "1"

//dist=(Math.pow((Math.pow((cpx-bpx),2)+Math.pow((cpy-
bpy),2)),(1/2)));

//dist=1;
if((r==0) && (m==0))

p=385;

q=326;

m=10;

r=10;

g.drawOval(p,q,r,m);

if((p>=591))

launchBall=false;

r=0;

m=0;

g.drawOval(p,q,r,m);

else

p=p+5;

g.drawOval(p,q,r,m);

g.setColor(Color.GREEN);

g.fillOval(p,q,r,m);
}

System.out.println(a+" "+b+" "+r);

cpx=a+(h/2);

cpy=b+(w/2);

//System.out.println(cpx+""+cpy);

//NOT NECESSARY DIST IS ALWAYS "1"

//dist=(Math.pow((Math.pow((cpx-bpx),2)+Math.pow((cpy-
bpy),2)),(1/2)));

//dist=1;

g.drawOval(a,b,h,w);

g.setColor(Color.BLUE);

g.fillOval(a,b,h,w);

if ( xUp == true )

a += xDx;

else

a -= xDx;
if ( yUp == true )

b += yDy;

else

b -= yDy;

if ( b <= 140 )

yUp = true;

yDy = ( int ) ( Math.random()* 10 + 2 );

else if ( b >= 500 )

yDy = ( int ) ( Math.random() * 10 + 2 );

yUp = false;

if ( a <= 150 )

xUp = true;

xDx = ( int ) ( Math.random() * 10 + 2 );


}

else if ( a >= 550 )

xUp = false;

xDx = ( int ) ( Math.random() * 10 + 2 );

public void run()

try

while(true)

Thread.sleep(50);

s++;

repaint();

catch(Exception e)
{}

public static void main(String args[])

new graphics2();

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