Sniper Training
Sniper Training
Sniper Training
17 August 1994
SNIPER TRAINING
CONTENTS
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APPENDIX B
M21 SNIPER WEAPON SYSTEM
The National Match M14 rifle (Figure B-1) and its scope makeup
the M21 sniper weapon system. The M21 is accurized IAW United
States Army Marksmanship Training Unit specifications and has
the same basic design and operation as the standard M14 rifle
(FM 23-8), except for specially selected and hand-fitted parts.
Section I
M21 SNIPER WEAPON SYSTEM
This section describes the general characteristics of the M21 SWS. The M21
has been replaced by the M24 (Chapter 2); however, the M21 is still in use
throughout the US Army.
B-1. M21 DIFFERENCES
Significant differences exist between the M21 SWS and M24 SWS.
These differences are as follows:
a. The barrel is gauged and selected to ensure correct specification
tolerances. The bore is not chromium plated.
b. The stock is walnut and impregnated with an epoxy.
c. The receiver is individually custom fitted to the stock with a
fiberglass compound.
d. The firing mechanism is reworked and polished to provide for a
crisp hammer release. Trigger weight is between 4.5 to 4.75 pounds.
e. The suppressor is fitted and reamed to improve accuracy and
eliminate any misalignment.
f. The gas cylinder and piston are reworked and polished to improve
operation and to reduce carbon buildup.
g. The gas cylinder and lower band are permanently attached to each other.
h. Other parts are carefully selected, fitted, and assembled.
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B-2. INSPECTION
If the sniper discovers a deficiency while inspecting the rifle, he reports it
to the unit armorer. The following areas should be inspected:
a. Check the appearance and completeness of all parts. Shiny surfaces
should be treated.
b. Check the flash suppressor for misalignment, burrs, or evidence
of bullet tipping. The suppressor should be tight on the barrel.
c. Check the front sight to ensure that it is tight, that the blade is
square, and that all edges and comers are sharp.
d. Check the gas cylinder to ensure it fits tightly on the barrel. The gas
plug should be firmly tightened.
e. Check the forward band on the stock to ensure it does not bind
against the gas cylinder front band.
f. Check the handguard. It should not bind against the receiver, the
top of the stock, or the operating rod.
g. Check the firing mechanism to ensure the weapon does not fire
with the safety “on,” and that it has a smooth, crisp trigger pull when the
safety is “off.”
h. Check the rear sight tension by turning the aperture up to the
“10” position. Then press down on top of the aperture with a thumb.
If the aperture can be pushed down, the tension must be readjusted.
i. Check the stock for splits or cracks.
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(4) Clean the chamber, receiver, and other interior areas with
patches dipped in RBC.
(5) Clean the bore by pulling clean patches through the bore until
they come out of the bore clean.
(6) Wipe the chamber and interior surfaces with patches until clean.
(7) With the bolt and gas piston to the rear, place one drop of bore
cleaner in between the rear band of the gas system and the lower side of
the barrel. DO NOT PUT BORE CLEANER in the gas port. It will
increase carbon buildup and restrict free movement of the gas piston.
(8) Lubricate the rifle by placing a light coat of grease on the
operating rod handle track, caroming surfaces in the hump of the
operating rod, the bolt’s locking lug track, and in between the front
band lip of the gas system and the metal band on the lower front of
the stock.
(9) Place a light coat of PL special on all exterior metal parts.
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Section II
M21 SIGHTING DEVICES
A scope mounted on the rifle allows the sniper to detect and engage
targets more effectively. The target’s image in the scope is in focus with
the aiming point (reticle). This allows for a more focused picture of the
target and aiming point at the same time. Another advantage of the scope
is its ability to magnify the target. This increases the resolution of the
target’s image, making it clearer and more defined. Keep in mind, a scope
does not make a soldier a better sniper, it only helps him to see better.
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line of the reticle (Figure B-6). It also has two vertical stadia lines that
appear at target distance, 30 inches to the left and 30 inches to the right
of the vertical line of the reticle. The ART II scope reticle (Figure B-7)
consists of three posts: two horizontal and one bottom vertical post.
These posts represent 1 meter at the target’s distance. The reticle has a
basic cross hair with two dots on the horizontal line that appear at target
distance, 30 inches to the left and 30 inches to the right of the vertical line.
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(6) Repeats the steps in paragraphs (4) and (5) above until two
3-round shot groups are centered on the target.
After the scope is properly zeroed, it will effectively range on targets out
to 900 meters in the auto-ranging mode.
e. Zeroing and Calibrating of the M21 Iron Sights.If the telescope
is damaged, the sniper must use his backup sighting system-iron sights.
Due to time constraints, it may be impossible or impractical to search
through the data book to determine the needed elevation setting to
engage a target at a specific range. Once the elevation dial has been
calibrated to the sniper’s individual zero for that particular rifle, targets
can be engaged anywhere between 0 and 1,080 meters by using index lines.
(1) The index lines on the elevation dial designate hundreds of yards
to the target. Every other line is numbered with an even number, lines in
between are the odd hundreds of yards-that is, the line marked with a
number "2” is the 200-yard index line. The index line between the
numbers 2 and 4 is the 300-yard index line. If the distance to the target is
not in exact hundreds of yards, the elevation dial should be clicked
between index lines to approximate the distance. If the target distance is
less than 100 yards, the 100-yard setting should be used-the difference
in impact is minimal.
(2) To calibrate the elevation dial, the sniper must first zero the rifle
at a known distance that correlates to one of the index lines on the
elevation dial. (The recommended distance is 300 yards.) Once zeroing
is completed, calibration involves the following steps:
STEP 1: Turn the elevation dial forward (down, away from the sniper),
and move the rear sight aperture assembly to its lowest setting
(mechanical zero), counting the number of clicks. This number of
clicks is elevation zero and must be remembered for use in the
calibration process—for example, the number will be 10 clicks.
STEP 2: Loosen the screw in the center of the elevation dial using a
dime or screwdriver (about one turn) until the dial can be rotated forward
Be careful not to loosen the screw too much or it may fall and become lost.
It is critical that once the screw is loosened to never rotate the elevation
dial clockwise (up or toward the sniper) during calibration. This could
result in improper calibration.
STEP 3: Turn the elevation dial forward (down, away from the
sniper) until the index line on the receiver lines up with the index line
on the dial that correlates to the distance at which the rifle was
zeroed-for example, 300 yards. This is the index line between 2 and 4.
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If the setting is passed (even by one click), rotate the elevation dial
counterclockwise (down, away from the sniper) until the index lines
match up. Never rotate the dial in the UP direction (clockwise,
toward the sniper) with the screw in the elevation dial loose.
STEP 4: Remember the number of clicks (for example, 10) when
zeroing the rifle and begin rotating the elevation dial
counterclockwise (down, away from sniper). Count the clicks until
the elevation dial has been rotated the same number of clicks that
were on the rifle when zeroed. If too many clicks are used, start over
at Step 3.
STEP 5: Now, hold the elevation dial, being careful not to allow it to
rotate, then tighten the screw in the center of the elevation dial as
tight as possible. Hold the elevation dial carefully with a pair of pliers
to ensure the screw is tight.
STEP 6: To check the calibration, rotate the elevation dial to
mechanical zero (all the way down), then count the number of clicks
to zero. This should result in the index line on the receiver being lined
up with the correct index line on the elevation dial (between 2 and 4).
If this happens, the rear sight is now calibrated for elevation. If not,
repeat Steps 1 through 5.
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17 AUGUST 1994
GORDON R. SULLIVAN
General, United States Army
Chief of Staff
Official:
MILTON H. HAMILTON
Administrative Assistant to the
Secretary of the Army
06908
DISTRIBUTION:
CHAPTER 1
INTRODUCTION
The sniper has special abilities, training and equipment. His job is
to deliver discriminatory highly accurate rifle fire against enemy
targets, which cannot be engaged successfully by the rifleman
because of range, size, location, fleeting nature, or visibility.
Sniping requires the development of basic infantry skills to a high
degree of perfection. A sniper's training incorporates a wide variety
of subjects designed to increase his value as a force multiplier and
to ensure his survival on the battlefield. The art of sniping requires
learning and repetitiously practicing these skills until mastered.
A sniper must be highly trained in long-range rifle marksmanship
and field craft skills to ensure maximum effective engagements with
minimum risk.
1-1. MISSION
The primary mission of a sniper in combat is to support combat operations
by delivering precise long-range fire on selected targets. By this, the
sniper creates casualties among enemy troops, slows enemy movement,
frightens enemy soldiers, lowers morale, and adds confusion to
their operations. The secondary mission of the sniper is collecting and
reporting battlefield information.
a. A well-trained sniper, combined with the inherent accuracy of his
rifle and ammunition, is a versatile supporting arm available to an infantry
commander. The importance of the sniper cannot be measured simply by
the number of casualties he inflicts upon the enemy. Realization of the
sniper’s presence instills fear in enemy troop elements and influences
their decisions and actions. A sniper enhances a unit’s firepower and
augments the varied means for destruction and harassment of the enemy.
Whether a sniper is organic or attached, he will provide that unit with
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extra supporting fire. The sniper’s role is unique in that it is the sole
means by which a unit can engage point targets at distances beyond the
effective range of the M16 rifle. This role becomes more significant when
the target is entrenched or positioned among civilians, or during riot
control missions. The fires of automatic weapons in such operations can
result in the wounding or killing of noncombatants.
b. Snipers are employed in all levels of conflict. This includes
conventional offensive and defensive combat in which precision fire is
delivered at long ranges. It also includes combat patrols, ambushes,
countersniper operations, forward observation elements, military
operations in urbanized terrain, and retrograde operations in which
snipers are part of forces left in contact or as stay-behind forces.
1-2. ORGANIZATION
In light infantry divisions, the sniper element is composed of six battalion
personnel organized into three 2-man teams. The commander designates
missions and priorities of targets for the team and may attach or place the
team under the operational control of a company or platoon. They may
perform dual missions, depending on the need. In the mechanized
infantry battalions, the sniper element is composed of two riflemen
(one team) located in a rifle squad. In some specialized units, snipers may
be organized according to the needs of the tactical situation.
a. Sniper teams should be centrally controlled by the commander or the
sniper employment officer. The SEO is responsible for the command and
control of snipers assigned to the unit. In light infantry units, the SEO will
be the reconnaissance platoon leader or the platoon sergeant. In heavy
or mechanized units, the SEO may be the company commander or the
executive officer. The duties and responsibilities of the SEO areas follows:
(1) To advise the unit commander on the employment of snipers.
(2) To issue orders to the team leader.
(3) To assign missions and types of employment.
(4) To coordinate between the sniper team and unit commander.
(5) To brief the unit commander and team leaders.
(6) To debrief the unit commander and team leaders.
(7) To train the teams.
b. Snipers work and train in 2-man teams. One sniper’s primary duty
is that of the sniper and team leader while the other sniper serves as
the observer. The sniper team leader is responsible for the day-to-day
activities of the sniper team. His responsibilities areas follows:
(1) To assume the responsibilities of the SEO that pertain to the
team in the SEO’S absence.
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b. The observer—
Properly positions himself.
Selects an appropriate target.
Assists in range estimation.
Calculates the effect of existing weather conditions
on ballistics.
Reports sight adjustment data to the sniper.
Uses the M49 observation telescope for shot observation.
Critiques performance.
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CHAPTER 2
EQUIPMENT
Section I
M24 SNIPER WEAPON SYSTEM
The M24 sniper weapon system is a 7.62-mm, bolt-action, six-shot repeating
rifle (one round in the chamber and five rounds in the magazine). It is
designed for use with either the M3A telescope (day optic sight) (usually
called the M3A scope) or the metallic iron sights. The sniper must know
the M24’s components, and the procedures required to operate them
(Figure 2-1, page 2-2). The deployment kit is a repair/maintenance kit
with tools and repair parts for the operator to perform operator level
maintenance (Figure 2-2, page 2-3.)
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WARNING
NEVER REMOVE THE TRIGGER MECHANISM, OR MAKE
ADJUSTMENTS TO THE TRIGGER ASSEMBLY, EXCEPT
FOR THE TRIGGER PULL FORCE ADJUSTMENT.
c. Trigger Assembly. Pulling the trigger fires the rifle when the safety
is in the “F” position. The operator may adjust the trigger pull force from
a minimum of 2 pounds to a maximum of 8 pounds. This is done using
the l/16-inch socket head screw key provided in the deployment kit.
Turning the trigger adjustment screw (Figure 2-6) clockwise increases the
force needed to pull the trigger. Turning it counterclockwise decreases
the force needed. This is the only trigger adjustment the sniper
should make.
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(3) To lock the shoulder stock into position, turn the thin wheel
clockwise against the thick wheel.
(4) To unlock the shoulder stock, turn the thin wheel counter-
clockwise away from the thick wheel.
e. Sling Adjustment The sling helps hold the weapon steady
without muscular effort. The more the muscles are used the harder it is
to hold the weapon steady. The sling tends to bind the parts of the body
used in aiming into a rigid bone brace, requiring less effort than would be
necessary if no sling were used. When properly adjusted, the sling permits
part of the recoil of the rifle to reabsorbed by the nonfiring arm and hand,
removing recoil from the firing shoulder.
(1) The sling consists of two different lengths of leather straps joined
together by a metal D ring (Figure 2-8). The longer strap is connected to
the sling swivel on the rear stud on the forearm of the rifle. The shorter
strap is attached to the sling swivel on the buttstock of the rifle. There are
two leather loops on the long strap known as keepers. The keepers are
used to adjust the tension on the sling. The frogs are hooks that are used
to adjust the length of the sling.
(2) To adjust the sling, the sniper disconnects the sling from the
buttstock swivel. Then, he adjusts the length of the metal D ring that joins
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the two halves of the sling. He then makes sure it is even with the comb
of the stock when attaching the sling to the front swivel (Figure 2-9).
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weapon with his firing arm. The sniper turns the sling away from him
90 degrees and inserts his nonfiring arm.
(5) The sniper slides the loop in the large section of the sling up the
nonfiring arm until it is just below the armpit (Figure 2-11). He then
slides both leather keepers down the sling until they bind the loop snugly
round the nonfiring arm.
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weapon into the pocket of his shoulder with the firing hand. He then
grasps the weapon at the small of the stock and begins the aiming process.
2-2. INSPECTION
The sniper performs PMCS on the M24 SWS. Deficiencies that cannot
be repaired by the sniper requires manufacturer repair. He must refer to
TM 9-1005-306-10 that is furnished with each weapon system. The sniper
must know this technical manual. He should cheek the following areas
when inspecting the M24:
a. Check the appearance and completeness of all parts.
b. Check the bolt to ensure it locks, unlocks, and moves smoothly.
c. Check the safety to ensure it can be positively placed into the “S”
and “F" positions easily without being too hard or moving too freely.
d. Check the trigger to ensure the weapon will not fire when the
safety is in the “S” position, and that it has a smooth, crisp trigger pull
when the safety is in the "F" position.
e. Check the trigger guard screws (rear of trigger guard and front of
internal magazine) for proper torque (65 inch-pounds).
f. Check the scope mounting ring nuts for proper torque
(65 inch-pounds).
g. Check the stock for any cracks, splits, or any contact it may have
with the barrel.
h. Inspect the scope for obstructions such as dirt, dust, moisture, or
loose or damaged lenses.
2-3. CARE AND MAINTENANCE
Maintenance is any measure taken to keep the M24 SWS in top
operating condition. It includes inspection, repair, cleaning and lubrication-
Inspection reveals the need for repair, cleaning, or lubrication. It also
reveals any damages or defects. When sheltered in garrison and
infrequently used, the M24 SWS must be inspected often to detect dirt,
moisture, and signs of corrosion, and it must be cleaned accordingly.
The M24 SWS that is in use and subject to the elements, however, requires
no inspection for cleanliness, since the fact of its use and exposure is
evidence that it requires repeated cleaning and lubrication.
a. M24 SWS Maintenance. The following materials are required for
cleaning and maintaining the M24 SWS:
One-piece plastic-coated .30 caliber cleaning rod with jag
(36 inches).
Bronze bristle bore brushes (.30 and .45 calibers).
Cleaning patches (small and large sizes).
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Carbon cleaner.
Copper cleaner.
Rust prevention.
Cleaner, lubricant, preservative.
Rifle grease.
Bore guide (long action).
Swabs.
Pipe cleaners.
Medicine dropper.
Shaving brush.
Pistol cleaning rod.
Rags.
Camel’s-hair brush.
Lens tissue.
Lens cleaning fluid (denatured or isopropyl alcohol).
b. M24 SWS Disassembly. The M24 SWS will be disassembled only
when necessary, not for daily cleaning. For example, when removing an
obstruction from the SWS that is stuck between the stock and the barrel.
When disassembly is required, the recommended procedure is as follows:
Place the weapon so that is it pointing in a safe direction.
Ensure the safety is in the “S” position.
Remove the bolt assembly.
Loosen the mounting ring nuts on the telescope and remove the
telescope.
Remove the action screws.
Lift the stock from the barrel assembly.
For further disassembly, refer to TM 9-1005-306-10.
c. M24 SWS Cleaning Procedures. The M24 SWS must always be
cleaned before and after firing.
(1) The SWS must always be cleaned before firing. Firing a weapon
with a dirty bore or chamber will multiply and speed up any corrosive action.
Oil in the bore and chamber of a SWS will cause pressures to vary and
first-round accuracy will suffer. Clean and dry the bore and chamber
before departure on a mission and use extreme care to keep the SWS clean
and dry en route to the objective area. Firing a SWS with oil or moisture
in the bore will cause smoke that can disclose the firing position.
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(2) The SWS must be cleaned after firing since firing produces
deposits of primer fouling, powder ashes, carbon, and metal fouling.
Although ammunition has a noncorrosive primer that makes cleaning
easier, the primer residue can still cause rust if not removed. Firing leaves
two major types of fouling that require different solvents to remove
carbon fouling and copper jacket fouling. The SWS must be cleaned
within a reasonable time after firing. Use common sense when cleaning
between rounds of firing. Repeated firing will not injure the weapon if it
is properly cleaned before the first round is fired.
(3) Lay the SWS on a table or other flat surface with the muzzle away
from the body and the sling down. Make sure not to strike the muzzle or
telescopic sight on the table. The cleaning cradle is ideal for holding
the SWS.
(4) Always clean the bore from the chamber toward the muzzle,
attempting to keep the muzzle lower than the chamber to prevent the bore
cleaner from running into the receiver or firing mechanism. Be careful
not to get any type of fluid between the stock and receiver. If fluid does
collect between the stock and receiver, the receiver will slide on the
bedding every time the SWS recoils, thereby decreasing accuracy and
increasing wear and tear on the receiver and bedding material.
(5) Always use a bore guide to keep the cleaning rod centered in the
bore during the cleaning process.
(6) Push several patches saturated with carbon cleaner through the
barrel to loosen the powder fouling and begin the solvent action on the
copper jacket fouling.
(7) Saturate the bronze bristle brush (NEVER USE STAINLESS
STEEL BORE BRUSHES-THEY WILL SCRATCH THE BARREL)
with carbon cleaner (shake the bottle regularly to keep the ingredients mixed)
using the medicine dropper to prevent contamination of the carbon cleaner.
Run the bore brush through at least 20 times. Make sure the bore brush
passes completely through the barrel before reversing its direction;
otherwise, the bristles will break off.
(8) Use a pistol cleaning rod and a .45 caliber bronze bristle bore
brush, clean the chamber by rotating the patch-wrapped brush 8 to 10 times.
DO NOT scrub the brush in and out of the chamber.
(9) Push several patches saturated with carbon cleaner through the
bore to push out the loosened powder fouling.
(10) Continue using the bore brush and patches with carbon cleaner
until the patches have no traces of black/gray powder fouling and are
green/blue. This indicates that the powder fouling has been removed and
only copper fouling remains. Remove the carbon cleaner from the barrel
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with several clean patches. This is important since solvents should never
be mixed in the barrel.
(11) Push several patches saturated with copper cleaner through the
bore, using a scrubbing motion to work the solvent into the copper. Let the
solvent work for 10 to 15 minutes (NEVER LEAVE THE COPPER
CLEANER IN THE BARREL FOR MORE THAN 30 MINUTES).
(12) While waiting, scrub the bolt with the toothbrush moistened
with carbon cleaner and wipe down the remainder of the weapon with a cloth.
(13) Push several patches saturated with copper cleaner through
the barrel. The patches will appear dark blue at first, indicating the
amount of copper fouling removed. Continue this process until the
saturated patches have no traces of blue/green. If the patches continue to
come out dark blue after several treatments with copper cleaner, use the
bronze brush saturated with copper cleaner to increase the scrubbing action.
Be sure to clean the bronze brush thoroughly afterwards with hot running
water (quick scrub cleaner/degreaser is preferred) as the copper cleaner
acts upon its bristles as well.
(14) When the barrel is clean, dry it with several tight fitting patches.
Also, dry the chamber using the .45 caliber bronze bristle bore brush with
a patch wrapped around it.
(15) Run a patch saturated with rust prevention (not CLP) down the
barrel and chamber if the weapon is to be stored for any length of time.
Stainless steel barrels are not immune from corrosion. Be sure to remove
the preservative by running dry patches through the bore and chamber
before firing.
(16) Place a small amount of rifle grease on the rear surfaces of the
bolt lugs. This will prevent galling of the metal surfaces.
(17) Wipe down the exterior of the weapon (if it is not covered with
camouflage paint) with a CLP-saturated cloth to protect it during storage.
d. Barrel Break-in Procedure. To increase barrel life, accuracy, and
reduce cleaning requirement the following barrel break-in procedure must
be used. This procedure is best accomplished when the SWS is new or
newly rebarreled. The break-in period is accomplished by polishing the
barrel surface under heat and pressure. This procedure should only be done
by qualified personnel. The barrel must be cleaned of all fouling, both
powder and copper. The barrel is dried, and one round is fired. The barrel
is then cleaned again using carbon cleaner and then copper cleaner. The barrel
must be cleaned again, and another round is fired. The procedure must be
repeated for a total of 10 rounds. After the 10th round the SWS is then
tested for groups by firing three-round shot groups, with a complete barrel
cleaning between shot groups for a total of five shot groups (15 rounds total).
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The barrel is now broken in, and will provide superior accuracy and a
longer usable barrel life. Additionally, the barrel will be easier to clean
because the surface is smoother. Again the barrel should be cleaned at
least every 50 rounds to increase the barrel life.
e. Storage. The M24 SWS should be stored (Figure 2-13) using the
following procedures:
Clear the SWS, close the bolt, and squeeze the trigger.
Open the lens caps to prevent gathering of moisture.
Hang the weapon upside down by the rear sling swivel.
Place all other items in the system case.
Transport the weapon in the system case during nontactical
situations.
Protect the weapon at all times during tactical movement.
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2-4. DISASSEMBLY
Occasionally, the weapon requires disassembly however, this should be
done only when absolutely necessary, not for daily maintenance.
An example of this would be to remove an obstruction that is stuck
between the forestock and the barrel. When disassembly is required, the
recommended procedure is as follows:
a. Point the rifle in a safe direction.
b. Put the safety in the “S” position.
c. Remove the bolt assembly.
d. Use the 1/2-inch combination wrench, loosen the front and rear
mounting ring nuts (Figure 2-14) on the scope, and remove the scope.
e. Loosen the front and rear trigger guard screws (Figure 2-15).
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f. Lift the stock assembly from the barrel assembly (Figure 2-16).
g. Reassemble in reverse order.
WARNING
ALWAYS KEEP FINGERS AWAY FROM THE TRIGGER
UNTIL READY TO FIRE, MAKE SURE THE RIFLE IS NOT
LOADED BY INSPECTING THE MAGAZINE AND CHAMBER,
USE AUTHORIZED AMMUNITION AND CHECK THE
CONDITION BEFORE LOADING THE RIFLE.
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(9) Push in the magazine follower, then close the floor plate.
2-6. STORAGE
The M24 SWS should be stored as follows:
a. Hang the weapon in an upside down position by the rear.
sling swivel.
b. Close the bolt and squeeze the trigger.
c. Open the lens caps to prevent gathering of moisture.
d. Place all other items in the system case.
e. Protect the weapon at all times during tactical movement.
(See Chapter 4.)
Section II
AMMUNITION
The sniper uses the 7.62-mm special ball (M118) ammunition with the
sniper weapon system. The sniper must rezero the weapon each time he
fires a different type or lot of ammunition. This information should be
maintained in the sniper data book.
2-7. TYPES AND CHARACTERISTICS
The types and characteristics of sniper ammunition are described in
this paragraph.
a. M118 Special Ball Bullet. The 7.62-mm special ball (M118) bullet
consists of a gilding metal jacket and a lead antimony slug. It is a
boat-tailed bullet (rear of bullet is tapered) and weighs 173 grains. The tip
of the bullet is not colored. The base of the cartridge is stamped with the
year of manufacture and a circle that has vertical and horizontal lines,
sectioning it into quarters. Its spread (accuracy standard) for a 10-shot
group is no more than 12 inches at 550 meters (fired from an accuracy
barrel in a test cradle).
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Section III
SNIPER SIGHTING DEVICES
The sniper has two sighting devices: the M3A scope and iron sights.
The M3A scope allows the sniper to see the cross hairs and the image of
the target with identical sharpness. It can be easily removed and replaced
with less than 1/2 minute of angle change in zero. However, the M3A
scope should be left on the rifle. Iron sights are used only as a backup
sighting system and can be quickly installed.
2-10. M3A SCOPE
The M3A scope is an optical instrument that the sniper uses to improve
his ability to see his target clearly in most situations. Usually, the
M3A scope presents the target at an increased size (as governed by scope
magnification), relative to the same target at the same distance without a
scope. The M3A scope helps the sniper to identify recognize the target.
His increased sighting ability also helps him to successfully engage
the target.
NOTE: The adjustment dials are under the adjustment
dust cover.
a. M3A Scope Adjustments. The sniper must use the following
adjustment procedures on the M3A scope:
(1) Focus adjustment dial. The focus adjustment dial (Figure 2-18) is
on the left side of the scope barrel. This dial has limiting stops with the
two extreme positions shown by the infinity mark and the largest dot.
The focus adjustment dial keeps the target in focus. If the target is close,
the dial is set at a position near the largest dot.
NOTE: Each minute of angle is an angular unit of measure.
(2) Elevation adjustment dial. The elevation adjustment dial
(Figure 2-18) is on top of the scope barrel. This dial has calibrated index
markings from 1 to 10. These markings represent the elevation setting
adjustments needed at varying distances: 1 = 100 meters, 3 = 300
meters, 7 = 700 meters, and so on. Each click of the elevation dial equals
1 minute of angle.
(3) Windage adjustment dial. The windage adjustment dial
(Figure 2-18) is on the right side of the scope barrel. This dial is used to
make lateral adjustments to the scope. Turning the dial in the indicated
direction moves the point of impact in that direction. Each click on the
windage dial equals .5 minute of angle.
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WARNINGS
1. SECURELY FASTEN THE MOUNTING BASE TO THE
RIFLE. LOOSE MOUNTING MAY CAUSE THE M3A SCOPE
AND BASE MOUNT ASSEMBLY TO COME OFF THE RIFLE
WHEN FIRING, POSSIBLY INJURING THE FIRER.
2. DURING RECOIL PREVENT THE M3A SCOPE FROM
STRIKING THE FACE BY MAINTAINING AN AVERAGE
DISTANCE OF 2 TO 3 INCHES BETWEEN THE EYE AND
THE SCOPE.
b. M3A Scope Mount. The M3A scope mount has a baseplate with
four screws; a pair of scope rings with eight ring screws, each with an upper
and lower ring half with eight ring screws and two ring mounting bolts
with nuts (Figure 2-20). The baseplate is mounted to the rifle by screwing
the four baseplate screws through the plate and into the top of
the receiver. The screws must not protrude into the receiver and
interrupt the functioning of the bolt. After the baseplate is mounted, the
scope rings are mounted.
NOTE: The M3A scope has two sets of mounting slots.
The sniper selects the set of slots that provides proper eye relief
(the distance that the eye is positioned behind the telescopic sight).
The average distance is 2 to 3 inches. The sniper adjusts eye
relief to obtain a full field of view.
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(1) Before mounting the M3A scope, lubricate the threads of each
mounting ring nut.
(2) Ensure smooth movement of each mounting ring nut and
mount claw.
(3) Inspect for burrs and foreign matter between each mounting ring
nut and mount claw. Remove burrs or foreign matter before mounting.
(4) Mount the sight and rings to the base.
NOTE: Once a set of slots is chosen, the same set should always
be used in order for the SWS to retain zero.
(5) Ensure the mounting surface is free of dirt, oil, or grease.
(6) Set each ring bolt spline into the selected slot.
(7) Slide the rear mount claw against the base and finger-tighten the
mounting ring nut.
(8) If the scope needs to be adjusted loosen the mounting ring nuts and
align the ring bolts with the other set of slots on the base Repeat this process.
(9) Slide the front mount claw against the base, and finger-tighten
the mounting ring nut.
(10) Use the T-handle torque wrench, which is preset to 65inch-pounds,
to tighten the rear mounting ring nut.
c. Care and Maintenance of the M3A Scope. Dirt, rough handling,
or abuse of optical equipment will result in inaccuracy and malfunction.
When not in use, the rifle and scope should be cased, and the lens should
be capped.
(1) Lens. The lens are coated with a special magnesium fluoride
reflection-reducing material. This coat is thin and great care is required
to prevent damage to it.
(a) To remove dust, lint, or other foreign matter from the lens, lightly
brush the lens with a clean camel’s-hair brush.
(b) To remove oil or grease from the optical surfaces, apply a drop
of lens cleaning fluid or robbing alcohol on a lens tissue. Carefully wipe
off the surface of the lens in circular motions (from the center to the
outside edge). Dry off the lens with a clean lens tissue. In the field, if the
proper supplies are not available, breathe heavily on the glass and wipe
with a soft, clean cloth.
(2) Scope. The scope is a delicate instrument and must be handled
with care. The following precautions will prevent damage
(a) Check and tighten all mounting screws periodically and always
before an operation. Be careful not to change the coarse windage
adjustment.
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(b) Keep the lens free from oil and grease and never touch them with
the fingers. Body grease and perspiration can injure them. Keep the cap
on the lens.
(c) Do not force the elevation and windage screws or knobs.
(d) Do not allow the scope to remain in direct sunlight, and avoid
letting the sun’s rays shine through the lens. The lens magnify and
concentrate sunlight into a pinpoint of intense heat, which is focused on
the mil-scale reticle. This may melt the mil dots and damage the
scope internally. Keep the lens covered and the entire scope covered
when not in use.
(e) Avoid dropping the scope or striking it with another object.
This could permanently damage the telescope as well as change the zero.
(f) To avoid damage to the scope or any other piece of sniper
equipment, snipers or armorers should be the only personnel handling
the equipment. Anyone who does not know how to use this equipment
could cause damage.
(3) Climate conditions. Climate conditions play an important part in
taking care of optical equipment.
(a) Cold climates. In extreme cold, care must be taken to avoid
condensation and congealing of oil on the glass of the optical equipment.
If the temperature is not excessive, condensation can be removed by
placing the instrument in a warm place. Concentrated heat must not be
applied because it causes expansion and damage can occur. Moisture may
also be blotted from the optics with lens tissue or a soft, dry cloth. In cold
temperatures, oil thickens and causes sluggish operation or failure.
Focusing parts are sensitive to freezing oils. Breathing forms frost, so the
optical surfaces must be cleaned with lens tissue, preferably dampened
lightly with alcohol. DO NOT apply alcohol on the glass of the optics.
(b) Jungle operations (high humidity). In hot and humid temperatures,
keep the caps on the scope when not in use. If moisture or fungus
develops on the inside of the telescope, replace it.
(c) Desert operations. Keep the scope protected from the direct rays.
of the sun.
(d) Hot climate and salt water exposure. The scope is vulnerable to
hot, humid climates and salt water atmosphere. It MUST NOT be
exposed to direct sunlight. In humid and salt air conditions, the scope
must be inspected, cleaned, and lightly oiled to avoid rust and corrosion.
Perspiration can also cause the equipment to rust; therefore, the
instruments must be thoroughly dried and lightly oiled.
d. M3A Scope Operation. When using the M3A scope, the sniper
looks at the target and determines the distance to it by using the mil dots
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rounds clearly. Determine the exact range to the target, dial in the
appropriate range, and fire. Watch the impact of the rounds; the observer
gives the sight adjustments until a point of aim or point of impact
is achieved.
2-11. IRON SIGHTS
Depending on the situation, a sniper may be required to deliver an
effective shot at ranges up to 900 meters or more. This requires the sniper
to zero his rifle with the iron sights and the M3A scope at most ranges
that he can be expected to fire.
a. Mounting. To mount iron sights, the sniper must remove the
M3A scope first.
(1) Attach the front sight to the barrel, align the front sight and the
front sight base, and slide the sight over the base and tighten the screw
(Figure 2-22).
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(3) Remove one of the three sets of screws from the rear sight base
located on the left rear of the receiver. Align the rear sight with the rear sight
base taking care to use the hole that provides the operator the desired
eye relief. Then tighten the screw to secure the rear sight to the base.
NOTE: Operator-desired eye relief determines the set screw
that must be removed.
b. Adjustment Scales. Adjustment scales are of the vernier type.
Each graduation on the scale inscribed on the sight base equals 3 minutes
of angle. (See the minutes of angle chart in Chapter 3.) Each graduation
of the adjustable scale plates equals 1 minute of angle. To use the
vernier-type adjustment scales—
(1) Note the point at which graduations on both the top and the
bottom scales are aligned.
(2) Count the numbers of full 3 minutes of angle graduations from
“0” on the fixed scale to “0” on the adjustable scale. Add this figure to the
number of 1 minute of angle graduations from “0” on the adjustable scale
to the point where the two graduations are aligned.
c. Zeroing. Zeroing iron sights should be done on the same type of
range and targets as in paragraph 2-10a. To set a mechanical zero on the
iron sights for windage, the sniper turns the windage dial all the way to
the left or right, then he counts the number of clicks it takes to get from
one side to the other. He divides this number by 2—for example,
120 divided by 2 equals 60. The sniper turns the windage dial 60 clicks
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back to the center. If the two zeros on the windage indicator plate do not
align, he loosens the screw on the windage indicator plate and aligns the
two zeros. The sniper uses the same procedure to set a mechanical zero
for elevation. Once a mechanical zero has been set, he assumes a good
prone-supported position, 100 meters from the target. He fires three
rounds at the center of the target, observing the same aiming point
each time. After noting the strike of the rounds, the sniper turns the
elevation and windage dials to make needed adjustments to the iron sights
as follows (Figure 2-24):
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(1) Uses. The M16 rifle with the mounted AN/PVS-4 is effective in
achieving a first-round hit out to and beyond 300 meters, depending on
the light conditions. The AN/PVS-4 is mounted on the M16 since the
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nightsight’s limited range does not make its use practical for the sniper
weapon system. This avoids problems that may occur when removing and
replacing the sniperscope. The nightsight provides an effective
observation ability during night combat operations. The sight does not
give the width, depth, or clarity of daylight vision; however, a well-trained
operator can see enough to analyze the tactical situation, to detect enemy
targets, and to place effective fire on them. The sniper team uses the
AN/PVS-4 to accomplish the following:
(a) To enhance their night observation capability.
(b) To locate and suppress hostile fire at night.
(c) To deny enemy movement at night.
(d) To demoralize the enemy with effective first-round kills at night.
(2) Employment factors. Since the sight requires target illumination
and does not project its own light source, it will not function in
total darkness. The sight works best on a bright, moonlit night.
When there is no light or the ambient light level is low (such as in heavy
vegetation), the use of artificial or infrared light improves the
sight’s performance.
(a) Fog, smoke, dust, hail, or rain limit the range and decrease the
resolution of the instrument.
(b) The sight does not allow seeing through objects in the field
of view. For example, the operator will experience the same range
restrictions when viewing dense wood lines as he would when using other
optical sights.
(c) The observer may experience eye fatigue when viewing for
prolonged periods. Viewing should be limited to 10 minutes, followed by
a rest period of 10 minutes. After several periods of viewing, he can safely
extend this time limit. To assist in maintaining a continuous viewing.
capability and to reduce eye fatigue, the observer should use one eye then
the other while viewing through the sight.
(3) Zeroing. The operator may zero the sight during daylight or
darkness; however, he may have some difficulty in zeroing just l
before darkness. The light level at dusk is too low to permit the operator
to resolve his zero target with the lens cap cover in place, but it is still
intense enough to cause the sight to automatically turnoff unless the lens
cap cover is in position over the objective lens. The sniper normally zeros
the sight for the maximum practical range that he can be expected to
observe and fire, depending on the level of light.
b. Night Vision Goggles, AN/PVS-5. The AN/PVS-5 is a lightweight,
passive night vision system that gives the sniper team another means of
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observing an area during darkness (Figure 2-27). The sniper normally carries
the goggles, because the observer has the M16 mounted with the nightsight.
The goggles make it easier to see due to their design. However, the same
limitations that apply to the nightsight also apply to the goggles.
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CHAPTER 3
MARKSMANSHIP
Sniper marksmanship is an extension of basic rifle marksmanship
and focuses on the techniques needed to engage targets at
extended ranges. To successfully engage targets at increased
distances, the sniper team must be proficient in marksmanship
fundamentals and advanced marksmanship skills. Examples of
these skills are determining the effects of weather conditions on
ballistics, holding off for elevation and windage, engaging moving
targets, using and adjusting scopes, and zeroing procedures.
Markmanship skills should be practiced often.
Section I
FUNDAMENTALS
The sniper team must be thoroughly trained in the fundamentals
of marksmanship. These include assuming a position, aiming, breath
control, and trigger control. These fundamentals develop fixed and
correct firing habits for instinctive application. Every sniper should
periodically refamiliarize himself with these fundamentals regardless of
his experience.
3-1. STEADY POSITION ELEMENTS
The sniper should assume a good firing position (Figure 3-1, page 3-2) in
order to engage targets with any consistency. A good position enables the
sniper to relax and concentrate when preparing to fire.
a. Position Elements. Establishing a mental checklist of steady
position elements enhances the sniper’s ability to achieve a first-round hit.
(1) Nonfiring hand. Use the nonfiring hand to support the butt of
the weapon. Place the hand next to the cheat and rest the tip of the butt
on it. Bail the hand into a fist to raise the weapon’s butt or loosen the fist
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(7) Muscle relaxation. When using bone support, the sniper can relax
muscles, reducing any movement that could be caused by tense or
trembling muscles. Aside from tension in the trigger finger and firing
hand, any use of the muscle generates movement of the sniper’s
cross hairs.
(8) Natural point of aim. The point at which the rifle naturally rest
in relation to the aiming point is called natural point of aim.
(a) Once the sniper is in position and aimed in on his target, the
method for checking for natural point of aim is for the sniper to close
his eyes, take a couple of breaths, and relax as much as possible.
Upon opening his eyes, the scope’s cross hairs should be positioned at
the sniper’s preferred aiming point. Since the rifle becomes an
extension of the sniper’s body, it is necessary to adjust the position of
the body until the rifle points naturally at the preferred aiming point
on the target.
(b) Once the natural point of aim has been determined, the sniper
must maintain his position to the target. To maintain his natural point of
aim in all shooting positions, the natural point of aim can be readjusted
and checked periodically.
(c) The sniper can change the elevation of the natural point of aim
by leaving his elbows in place and by sliding his body forward or rearward.
This raises or lowers the muzzle of the weapon, respectively. To maintain
the natural point of aim after the weapon has been fired, proper bolt
operation becomes critical. The sniper must practice reloading while in
the prone position without removing the butt of the weapon from the
firing shoulder. This may be difficult for the left-hand firer. The two
techniques for accomplishing this task are as follows:
After firing, move the bolt slowly to the rear while canting the
weapon to the right. Execution of this task causes the spent
cartridge to fall next to the weapon.
After firing, move the bolt to the rear with the thumb of the
firing hand. Using the index and middle fingers, reach into the
receiver and catch the spent cartridge as it is being ejected. This
technique does not require canting the weapon.
NOTE: The sniper conducts bolt operation under a veil or
equivalent camouflage to improve concealment.
b. Steady Firing Position. On the battlefield, the sniper must assume
a steady firing position with maximum use of cover and concealment.
Considering the variables of terrain, vegetation, and tactical situations,
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the sniper can use many variations of the basic positions. When assuming
a firing position, he must adhere to the following basic rules:
(1) Use any support available.
(2) Avoid touching the support with the barrel of the weapon since
it interferes with barrel harmonics and reduces accuracy.
(3) Use a cushion between the weapon and the support to prevent
slippage of the weapon.
(4) Use the prone supported position whenever possible.
c. Types of Firing Positions. Due to the importance of delivering
precision fire, the sniper makes maximum use of artificial support and
eliminates any variable that may prevent adhering to the basic rules.
He uses the prone supported; prone unsupported; kneeling unsupported;
kneeling, sling supported; standing supported; and the Hawkins
firing positions.
(1) Prone supported position. The prone supported position is the
steadiest position; it should be used whenever possible (Figure 3-2).
To assume the prone supported position, the sniper should—
(a) Lie down and place the weapon on a support that allows pointing
in the direction of the target. Keep the position as low as possible.
(For field-expedient weapon supports, see paragraph 3-1d.)
(b) Remove the nonfiring hand from underneath the fore-end of the
weapon by folding the arm underneath the receiver and trigger, grasping
the rear sling swivel. This removes any chance of subconsciously trying
to exert control over the weapon’s natural point of aim. Keep the elbows
in a comfortable position that provides the greatest support.
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(c) Keep the body in line with the weapon as much as possible-not at
an angle. This presents less of a target to the enemy and more body mass
to absorb recoil.
(d) Spread legs a comfortable distance apart with the heels on the
ground or as close as possible without causing strain.
(2) Prone unsupported position. The prone unsupported position
(Figure 3-3) offers another stable firing platform for engaging targets.
To assume this position, the sniper faces his target, spreads his feet a
comfortable distance apart, and drops to his knees. Using the butt of the
rifle as a pivot, the firer rolls onto his nonfiring side. He places the rifle
butt in the pocket formed by the firing shoulder, grasps the pistol grip in
his firing hand, and lowers the firing elbow to the ground. The rifle rests
in the V formed by the thumb and fingers of the nonfiring hand The sniper
adjusts the position of his firing elbow until his shoulders are about level,
and pulls back firmly on the rifle with both hands. To complete the
position, he obtains a stock weld and relaxes, keeping his heels close to
the ground.
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(c) Keep the left leg as perpendicular to the ground as possible; sit back
on the right heel, placing it as directly under the spinal column as possible.
A variation is to turn the toe inward and sit squarely on the right foot.
(d) Grasp the small of the stock of the weapon with the firing hand,
and cradle the fore-end of the weapon in a crook formed with the left arm.
(e) Place the butt of the weapon in the pocket of the shoulder, then
place the meaty underside of the left elbow on top of the left knee.
(f) Reach under the weapon with the left hand, and lightly grasp the
firing arm.
(g) Relax forward and into the support position, using the left
shoulder as a contact -point. This reduces transmission of the pulsebeat
into the sight picture.
(h) Lean against a tree, building, or vehicle for body support.
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(a) Place the left arm (nonfiring) through the loop; pull the sling up
the arm and place it on the upper arm between the elbow and shoulder,
but not directly over the biceps.
(b) Tighten the sling by sliding the sling keeper against the loop
holding the arm.
(c) Rotate the left arm in a clockwise motion around the sling and
under the rifle with the sling secured to the upper arm. Place the fore-end
of the stock in the V formed by the thumb and forefinger of the left hand.
Relax the left arm and hand, let the sling support the weight of the weapon.
(d) Place the butt of the rifle against the right shoulder and place the
left elbow on top of the left knee (Figure 3-5). Pull the left hand back
along the fore-end of the rifle toward the trigger guard to add to stability.
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(3) Sandbag. The sniper can fill an empty sandbag (Figure 3-11) on site.
(4) Tripod. The sniper can build a field-expedient tripod (Figure 3-12) by
tying together three 12-inch long sticks (one thicker than the others) with 550
cord or the equivalent. When tying the sticks, he wraps the cord at the center
point and leaves enough slack to fold the legs out into a triangular base.
Then, he places the fore-end of the weapon between the three uprights.
(5) Bipod. The sniper can build a field-expedient bipod (Figure 3-12)
by tying together two 12-inch sticks, thick enough to support the weight
of the weapon. Using 550 cord or the equivalent, he ties the sticks at the
center point, leaving enough slack to fold them out in a scissor-like manner.
He then places the weapon between the two uprights. The bipod is not
as stable as other field-expedient items, and it should be used only in the
absence of other techniques.
(6) Forked stake. The tactical situation determines the use of the
forked stake. Unless the sniper can drive a forked stake into the ground,
this is the least desirable of the techniques; that is, he must use his
nonfiring hand to hold the stake in an upright position (Figure 3-12).
Delivering long-range precision fire is a near-impossibility due to the
unsteadiness of the position.
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3-2. AIMING
The sniper begins the aiming process by aligning the rifle with the target
when assuming a firing position. He should point the rifle naturally at
the desired point of aim. If his muscles are used to adjust the weapon onto
the point of aim, they automatically relax as the rifle fires, and the rifle
begins to move toward its natural point of aim. Because this movement
begins just before the weapon discharge, the rifle is moving as the bullet
leaves the muzzle. This causes inaccurate shots with no apparent cause
(recoil disguises the movement). By adjusting the weapon and body as a
single unit, rechecking, and readjusting as needed, the sniper achieves a
true natural point of aim. Once the position is established, the sniper
then aims the weapon at the exact point on the target. Aiming involves:
eye relief, sight alignment, and sight picture.
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a. Eye Relief. This is the distance from the sniper’s firing eye to the
rear sight or the rear of the scope tube. When using iron sights, the sniper
ensures the distance remains consistent from shot to shot to preclude
changing what he views through the rear sight. However, relief will vary
from firing position to firing position and from sniper to sniper, according
to the sniper’s neck length, his angle of head approach to the stock, the
depth of his shoulder pocket, and his firing position. This distance
(Figure 3-16) is more rigidly controlled with telescopic sights than with
iron sights. The sniper must take care to prevent eye injury caused by the
scope tube striking his brow during recoil. Regardless of the sighting
system he uses, he must place his head as upright as possible with his firing
eye located directly behind the rear portion of the sighting system.
This head placement also allows the muscles surrounding his eye to relax.
Incorrect head placement causes the sniper to look out of the top or
corner of his eye, resulting in muscular strain. Such strain leads to blurred
vision and can also cause eye strain. The sniper can avoid eye strain by
not staring through the telescopic or iron sights for extended periods.
The best aid to consistent eye relief is maintaining the same stock weld
from shot to shot.
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his shots. Proper follow-through will aid in calling the shot. The dominant
factor in shot calling is knowing where the reticle or blade is located when
the weapon discharges. This location is called the final focus point.
a. With iron sights, the final focus point should be on the top edge of
the front sight blade. The blade is the only part of the sight picture that
is moving (in the wobble area). Focusing on it aids in calling the shot and
detecting any errors insight alignment or sight picture. Of course, lining
up the sights and the target initially requires the sniper to shift his focus
from the target to the blade and back until he is satisfied that he is properly
aligned with the target. This shifting exposes two more facts about
eye focus. The eye can instantly shift focus from near objects (the blade)
to far objects (the target).
b. The final focus is easily placed with telescopic sights because of
the sight’s optical qualities. Properly focused, a scope should present
both the field of view and the reticle in sharp detail. Final focus should
then be on the target. While focusing on the target, the sniper moves his
head slightly from side to side. The reticle may seem to move across the
target face, even though the rifle and scope are motionless. This movement
is parallax. Parallax is present when the target image is not correctly
focused on the reticle’s focal plane. Therefore, the target image and the
reticle appear to be in two separate positions inside the scope, causing the
effect of reticle movement across the target. The M3A scope on the M24
has a focus adjustment that eliminates parallax in the scope. The sniper
should adjust the focus knob until the target’s image is on the same focal
plane as the reticle. To determine if the target’s image appears at the ideal
location, the sniper should move his head slightly left and right to see if
the reticle appears to move. If it does not move, the focus is properly
adjusted and no parallax will be present.
3-7. INTEGRATED ACT OF FIRING
Once the sniper has been taught the fundamentals of marksmanship, his
primary concern is his ability to apply it in the performance of his mission.
An effective method of applying fundamentals is through the use of the
integrated act of firing one round. The integrated act is a logical,
step-by-step development of fundamentals whereby the sniper can
develop habits that enable him to fire each shot the same way. The integrated
act of firing can be divided into four distinct phases:
a. Preparation Phase. Before departing the preparation area, the
sniper ensures that—
(1) The team is mentally conditioned and knows what mission they
are to accomplish.
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b. Line of Sight- straight line from the eye through the aiming
device to the point of aim.
c. Line of Departure-the line defined by the bore of the rifle or the
path the bullet would take without gravity.
d. Trajectory-the path of the bullet as it travels to the target.
e. Midrange Trajectory/Maximum Ordinate-the highest point the
bullet reaches on its way to the target. This point must be known to
engage a target that requires firing underneath an overhead obstacle, such
as a bridge or a tree. In attention to midrange trajectory may cause the
sniper to hit the obstacle instead of the target.
f. Bullet Drop—how far the bullet drops from the line of departure
to the point of impact.
g. Time of Flight-the amount of time it takes for the bullet to reach
the target from the time the round exits the rifle.
h. Retained Velocity-the speed of the bullet when it reaches the target.
Due to drag, the velocity will be reduced.
3-10. EFFECTS ON TRAJECTORY
To be effective, the sniper must know marksmanship fundamentals and
what effect gravity and drag will have on those fundamentals.
a. Gravity. As soon as the bullet exits the muzzle of the weapon,
gravity begins to pull it down, requiring the sniper to use his elevation
adjustment. At extended ranges, the sniper actually aims the muzzle
of his rifle above his line of sight and lets gravity pull the
bullet down into the target. Gravity is always present, and the
sniper must compensate for this through elevation adjustments or
hold-off techniques.
b. Drag. Drag is the slowing effect the atmosphere has on the bullet.
This effect decreases the speed of the bullet according to the air—that is,
the less dense the air, the leas drag and vice versa. Factors affecting
drag/density are temperature, altitude/barometric pressure, humidity,
efficiency of the bullet, and wind.
(1) Temperature. The higher the temperature, the less dense the air.
(See Section III.) If the sniper zeros at 60 degrees F and he fires at
80 degrees, the air is leas dense, thereby causing an increase in muzzle
velocity and higher point of impact. A 20-degree change equals a
one-minute elevation change in the strike of the bullet.
(2) Altitude/barometric pressure. Since the air pressure is less at
higher altitudes, the air is less dense. Thus, the bullet is more efficient
and impacts higher due to less drag. (Table 3-1 shows the approximate
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effect of change of the point of impact from sea level to 10,000 feet if the
rifle is zeroed at sea level.) Impact will be the point of aim at sea level.
For example, a rifle zeroed at sea level and fired at a range of 700 meters
at an altitude of 5,000 feet will hit 1.6 minutes high.
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from .500 to about .600. The 7.62-mm special ball (M118) is rated at .530
(Table 3-2).
(5) Wind. Wind is discussed in Section III.
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Section III
EFFECTS OF WEATHER
For the highly trained sniper, the effects of weather are the main causes
of error in the strike of the bullet. Wind, mirage, light, temperature, and
humidity affect the bullet, the sniper, or both. Some effects are minor;
however, sniping is often done in extremes of weather and all effects must
be considered.
3-12. WIND CLASSIFICATION
Wind poses the biggest problem for the sniper. The effect that wind has
on the bullet increases with range. This is due mainly to the slowing of
the bullet’s velocity combined with a longer flight time. This allows the
wind to have a greater effect on the round as distances increase. The result
is a loss of stability.
a. Wind also has a considerable effect on the sniper. The stronger
the wind, the more difficult it is for him to hold the rifle steady. This can
be partly offset by training, conditioning and the use of supported positions.
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b. Since the sniper must know how much effect the wind will have on
the bullet, he must be able to classify the wind. The best method is to use
the clock system (Figure 3-19). With the sniper at the center of the clock
and the target at 12 o’clock, the wind is assigned three values: full, half,
and no value. Full value means that the force of the wind will have a full
effect on the flight of the bullet. These winds come from 3 and 9 o’clock.
Half value means that a wind at the same speed, but from 1,2,4,5,7,8,
10, and 11 o’clock, will move the bullet only half as much as a
full-value wind. No value means that a wind from 6 or 12 o’clock will have
little or no effect on the flight of the bullet.
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If the target is 700 meters away and the wind velocity is 10 mph, the
formula is—
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can refer to this information later to understand his weapon, the weather
effects, and his shooting ability on a given day. One of the most important
items of information he will record is the cold barrel zero of his weapon.
A cold barrel zero refers to the first round fired from the weapon at a
given range. It is critical that the sniper shoots the first round daily at
different ranges. For example, Monday, 400 meters; Tuesday, 500 meters;
Wednesday, 600 meters. When the barrel warms up, later shots begin
to group one or two minutes higher or lower, depending on specific
rifle characteristics. Information is recorded on DA Form 5785-R
(Sniper’s Data Card) (Figure 3-23). (A blank copy of this form is located
in the back of this publication for local reproduction.)
3-18. ENTRIES
Three phases in writing information on the data card (Figure 3-23) are
before firing, during firing, and after firing.
a. Before Firing. Information that is written before firing is—
(1) Range. The distance to the target.
(2) Rifle and scope number. The serial numbers of the rifle and scope.
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of temperature, light, mirage, and wind. The sniper must consider other
major points or tasks to complete
a. Compare sight settings with previous firing sessions. If the sniper
always has to fine-tune for windage or elevation, there is a chance he needs
a sight change (slip a scale).
b. Compare ammunition by lot number for best rifle and ammunition
combination.
c. Compare all groups fired under each condition. Check the low
and high shots as well as those to the left and the right of the main
group—the less dispersion, the better. If groups are tight, they are easily
moved to the center of the target; if loose, there is a problem. Check the
scope focus and make sure the rifle is cleaned correctly. Remarks in the
sniper data book will also help.
d. Make corrections. Record corrections in the sniper data book,
such as position and sight adjustment information, to ensure retention.
e. Analyze a group on a target. This is important for marksmanship
training. The firer may not notice errors during firing, but errors become
apparent when analyzing a group. This can only be done if the sniper data
book has been used correctly. A checklist that will aid in shot
group/performance analysis follows:
(1) Group tends to be low and right.
Left hand not positioned properly.
Right elbow slipping.
Improper trigger control.
(2) Group scattered about the target.
Incorrect eye relief or sight picture.
Concentration on the target (iron sights).
Stock weld changed.
Unstable firing position.
(3) Good group but with several erratic shots.
Flinching. Shots may be anywhere.
Bucking. Shots from 7 to 10 o’clock.
Jerking. Shots may be anywhere.
(4) Group strung up and down through the target.
Breathing while firing.
Improper vertical alignment of cross hairs.
Stock weld changed.
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target were to appear at 400 meters, the sniper would aim 14 inches below
the ureter of visible mass in order to hit the center of mass (Figure 3-25).
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b. The vertical mil dots on the M3A scope’s reticle can be used as
aiming points when using elevation holdoffs. For example, if the sniper
has to engage a target at 500 meters and the scope is set at 400 meters, he
would place the first mil dot 5 inches below the vertical line on the target’s
center mass. This gives the sniper a 15-inch holdoff at 500 meters.
3-21. WINDAGE
The sniper can use holdoff in three ways to compensate for the effect of wind.
a. When using the M3A scope, the sniper uses the horizontal mil dots
on the reticle to hold off for wind. For example, if the sniper has a target
at 500 meters that requires a 10-inch holdoff, he would place the target’s
center mass halfway between the cross hair and the first mil dot (1/2 mil)
(Figure 3-26).
b. When holding off, the sniper aims into the wind. If the wind is
moving from the right to left, his point of aim is to the right. If the wind
is moving from left to right, his point of aim is to the left.
c. Constant practice in wind estimation can bring about proficiency
in making sight adjustments or learning to apply holdoff correctly. If the
sniper misses the target and the point of impact of the round is observed,
he notes the lateral distance of his error and refires, holding off that
distance in the opposite direction.
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Section VI
ENGAGEMENT OF MOVING TARGETS
Engaging moving targets not only requires the sniper to determine the
target distance and wind effects on the round, but he must also consider
the lateral and speed angle of the target, the round’s time of flight, and
the placement of a proper lead to compensate for both. These added
variables increase the chance of a miss. Therefore, the sniper should
engage moving targets when it is the only option.
3-22. TECHNIQUES
To engage moving targets, the sniper employs the following techniques:
Leading.
Tracking.
Trapping or ambushing.
Tracking and holding.
Firing a snap shot.
a. Leading. Engaging moving targets requires the sniper to place the
cross hairs ahead of the target’s movement. The distance the cross hairs
are placed in front of the target’s movement is called a lead. There are
four factors in determining leads:
(1) Speed of the tarqet. As a target moves faster, it will move a greater
distance during the bullet’s flight. Therefore, the lead increases as the
target’s speed increases.
(2) Angle of movement. A target moving perpendicular to the bullet’s
flight path moves a greater lateral distance than a target moving at an
angle away from or toward the bullet’s path. Therefore, a target moving
at a 45-degree angle covers less ground than a target moving at a
90-degree angle.
(3) Range to the target. The farther away a target is, the longer it takes
for the bullet to reach it. Therefore, the lead must be increased as the
distance to the target increases.
(4) Wind effects. The sniper must consider how the wind will affect
the trajectory of the round. A wind blowing against the target’s direction
of movement requires less of a lead than a wind blowing in the same
direction as the target’s movement.
b. Tracking. hacking requires the sniper to establish an aiming
point ahead of the target’s movement and to maintain it as the weapon
is fired. This requires the weapon and body position to be moved while
following the target and firing.
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fires the weapon when the target is at this point. The following formulas
are used to determine moving target leads:
TIME OF FLIGHT X TARGET SPEED = LEAD.
Time of flight= flight time of the round in seconds.
Target speed = speed the target is moving in fps.
Lead = distance aiming point must be placed ahead of
movement in feet.
Average speed of a man during—
Slow patrol = 1 fps/0.8 mph
Fast patrol = 2 fps/1.3 mph
Slow walk = 4 fps/2.5 mph
Fast walk = 6 fps/3.7 mph
To convert leads in feet to meters:
LEAD IN FEET X 0,3048 = METERS
To convert leads in meters to mils:
Section VII
NUCLEAR, BIOLOGICAL CHEMICAL
Performance of long-range precision fire is difficult at best. Enemy NBC
warfare creates new problems for the sniper. Not only must the sniper
properly execute the fundamentals of marksmanship and contend
with the forces of nature, he must overcome obstacles presented by
protective equipment. Testing conducted by the US Army Sniper School,
Fort Benning, GA during 1989 to 1990 uncovered several problem areas.
Evaluation of this testing discovered ways to help the sniper overcome
these problems while firing in an NBC environment.
3-25. PROTECTIVE MASK
The greatest problem while firing the M24 with the M17-series protective
mask was that of recoil breaking the seal of the mask. Also, due to filter
elements and hard eye lenses, the sniper could not gain and maintain
proper stock weld and eye relief. Additionally, the observer could
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not gain the required eye relief for observation through his
M49 observation telescope. However, testing of the M25-series
protective mask provided the following results:
a. Because of its separate filtering canister, the stock weld was gained
and maintained with minimal effort.
b. Its flexible face shield allowed for excellent observation. This also
allowed the sniper and observer to achieve proper eye relief, which was
needed for observation with their respective telescopes.
3-26. MISSION-ORIENTED PROTECTION POSTURE
Firing while in MOPP has a significant effect on the ability to deliver
precision fire. The following problems and solutions have been identified
a. Eye Relief. Special emphasis must be made in maintaining proper
eye relief and the absence of scope shadow. Maintaining consistent stock
weld is a must.
b. Trigger Control. Problems encountered with trigger control
consist of the sense of touch and stock drag.
(1) Sense of touch. When gloves are worn, the sniper cannot
determine the amount of pressure he is applying to the trigger. This
is of particular importance if the sniper has the trigger adjusted for a
light pull. ‘Raining with a glove will be beneficial; however, the trigger
should be adjusted to allow the sniper to feel the trigger without
accidental discharge.
(2) Stock drag. While training, the sniper should have his observer
watch his trigger finger to ensure that the finger and glove are not touching
any part of the rifle but the trigger. The glove or finger resting on the
trigger guard moves the rifle as the trigger is pulled to the rear. The sniper
must wear a well-fitted glove.
c. Vertical Sight Picture. The sniper naturally cants the rifle into the
cheek of the face while firing with a protective mask.
d. Sniper/Observer Communications. The absence of a voice emitter
on the M2S-series protective mask creates an obstacle in relaying
information. The team either speaks louder or uses written messages.
A system of foot taps, finger taps, or hand signals may be devised.
Communication is a must; training should include the development and
practice of communications at different MOPP levels.
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CHAPTER 4
FIELD TECHNIQUES
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a. Sound.
Most noticeable during hours of darkness.
Caused by movement, equipment rattling, or talking.
Small noises may be dismissed as natural, but talking will not.
b. Movement.
Most noticeable during hours of daylight.
The human eye is attracted to movement.
Quick or jerky movement will be detected faster than
slow movement.
c. Improper camouflage.
Shine.
Outline.
Contrast with the background.
d. Disturbance of wildlife.
Birds suddenly flying away.
Sudden stop of animal noises.
Animals being frightened.
e. Odors.
Cooking.
Smoking.
Soap and lotions.
Insect repellents.
4-2. BASIC METHODS
The sniper team can use three basic methods of camouflage. It may use
one of these methods or a combination of all three to accomplish
its objective. The three basic methods a sniper team can use are hiding,
blending, and deceiving.
a. Hiding. Hiding is used to conceal the body from observation by
lying behind an objector thick vegetation.
b. Blending. Blending is used to match personal camouflage with
the surrounding area to a point where the sniper cannot be seen.
c. Deceiving. Deceiving is used to fool the enemy into false
conclusions about the location of the sniper team.
4-3. TYPES OF CAMOUFLAGE
The two types of camouflage that the sniper team can use are natural
and artificial.
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.“.—
a. Natural. Natural camouflage is vegetation or materials that are
native to the given area. The sniper augments his appearance by using
natural camouflage.
b. Artificial. Artificial camouflage is any material or substance that
is produced for the purpose of coloring or covering something in order to
conceal it. Camouflage sticks or face paints are used to cover all exposed
areas of skin such as face, hands, and the back of the neck. The parts of
the face that form shadows should be lightened, and the parts that shine
should be darkened. The three types of camouflage patterns the sniper
team uses are striping, blotching, and combination.
(1) Striping. Used when in heavily wooded areas and when leafy
vegetation is scarce.
(2) Blotching. Used when an area is thick with leafy vegetation.
(3) Combination. Used when moving through changing terrain. It is
normally the best all-round pattern.
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(b) Shadows. The sniper team in the open stands out clearly, but the
sniper team in the shadows is difficult to see. Shadows exist under most
conditions, day and night. A sniper team should never fire from the edge
of a wood line; it should fire from a position inside the wood line (in the
shade or shadows provided by the tree tops).
(3) Stay low to observe. A low silhouette makes it difficult for the
enemy to see a sniper team. Therefore, the team observes from a crouch,
a squat, or a prone position.
(4) Avoid shiny reflections. Reflection of light on a shiny surface
instantly attracts attention and can be seen from great distances.
The sniper uncovers his rifle scope only when indexing and aiming at
a target. He uses optics cautiously in bright sunshine because of the
reflections they cause.
(5) Avoid skylining. Figures on the skyline can be seen from a great
distance, even at night, because a dark outline stands out against the
lighter sky. The silhouette formed by the body makes a good target.
(6) Alter familiar outlines. Military equipment and the human body
are familiar outlines to the enemy. The sniper team alters or disguises
these revealing shapes by using the ghillie suit or outer smock that is
covered with irregular patterns of garnish. The team must alter its outline
from the head to the soles of the boots.
(7) Observe noise discipline. Noise, such as talking, can be picked up
by enemy patrols or observation posts. The sniper team silences gear
before a mission so that it makes no sound when the team walks or runs.
Section II
MOVEMENT
A sniper team’s mission and method of employment differ in many ways
from those of the infantry squad. One of the most noticeable differences
is the movement technique used by the sniper team. Movement by teams
must not be detected or even suspected by the enemy. Because of this, a
sniper team must master individual sniper movement techniques.
4-7. RULES OF MOVEMENT
When moving, the sniper team should always remember the following rules
a. Always assume the area is under enemy observation.
b. Move slowly. A sniper counts his movement progress by feet
and inches.
c. Do not cause overhead movement of trees, bushes, or tall grasses
by rubbing against them.
d. Plan every movement and move in segments of the route at a time.
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required by the mission and moves on to its tentative position. This type
of separation also works well in MOUT situations.
c. When selecting routes, the sniper team must remember its
strengths and weaknesses. The following guidelines should be used when
selecting routes:
(1) Avoid known enemy positions and obstacles.
(2) Seek terrain that offers the best cover and concealment.
(3) Take advantage of difficult terrain (swamps, dense woods, and
so forth).
(4) Do not use trails, roads, or footpaths.
(5) Avoid built-up or populated areas.
(6) Avoid areas of heavy enemy guerrilla activity.
d. When the sniper team moves, it must always assume its area is
under enemy observation. Because of this and the size of the team with
the small amount of firepower it has, the team uses only one type of
formation-the sniper movement formation. Characteristics of the
formation are as follows:
(1) The observer is the point man; the sniper follows.
(2) The observer's sector of security is 3 o’clock to 9 o’clock; the
sniper’s sector of security is 9 o’clock to 3 o’clock (overlapping).
(3) Visual contact must be maintained even when lying on the ground.
(4) An interval of no more than 20 meters is maintained.
(5) The sniper reacts to the point man’s actions.
(6) The team leader designates the movement techniques and
routes used.
(7) The team leader designates rally points.
e. A sniper team must never become decisively engaged with
the enemy. The team must rehearse immediate action drills to the extent
that they become a natural and immediate reaction should it make
unexpected contact with the enemy. Examples of such actions are
as follows:
(1) Visual contact. If the sniper team sees the enemy and the enemy
does not see the team, it freezes. If the team has time, it will do
the following
(a) Assume the best covered and concealed position.
(b) Remain in position until the enemy has passed.
NOTE: The team will not initiate contact.
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4-10. SELECTION
Upon receiving a mission, the sniper team locates the target area and then
determines the best location for a tentative position by using one or more
of the following sources of information: topographic maps, aerial
photographs, visual reconnaissance before the mission, and information
gained from units operating in the area.
a. The sniper team ensures the position provides an optimum
balance between the following considerations:
Maximum fields of fire and observation of the target area.
Concealment from enemy observation.
Covered routes into and out of the position.
Located no closer than 300 meters from the target area.
A natural or man-made obstacle between the position and the
target area.
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4-12. CONSTRUCTION
A sniper mission always requires the team to occupy some type of position.
These positions can range from a hasty position, which a team may use for
a few hours, to a more permanent position, which the team could occupy.
for a few days. The team should always plan to build its position during
limited visibility.
a. Sniper Position Considerations. Whether a sniper team is in a
position for a few minutes or a few days, the basic considerations in.
choosing a type of position remain the same.
(1) Location:
(a) Type of terrain and soil. Digging and boring of tunnels can be very
difficult in hard soil or in fine, loose sand. The team takes advantage of
what the terrain offers (gullies, holes, hollow tree stumps, and so forth).
(b) Enemy location and capabilities. Enemy patrols in the area may
be close enough to the position to hear any noises that may accidentally
be made during any construction. The team also considers the enemy’s
night vision and detection capabilities.
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(2) Time:
(a) Amount of time to be occupied. If the sniper team’s mission
requires it to be in position for a long time, the team constructs a position
that provides more survivability. This allows the team to operate more
effectively for a longer time.
(b) Time required for construction. The time required to build a
position must be considered, especially during the mission planning phase.
(3) Personnel and equipment:
(a) Equipment needed for construction. The team plans for the use of
any extra equipment needed for construction (bow saws, picks, axes, and
so forth).
(b) Personnel needed for construction. Coordination is made if the
position requires more personnel to build it or a security element to
secure the area during construction.
b. Construction Techniques. Belly and semipermanent hide
positions can be constructed of stone, brick, wood, or turf. Regardless of
material, every effort is made to bulletproof the front of the hide position.
The team can use the following techniques:
Pack protective jackets around the loophole areas.
Emplace an angled armor plate with a loophole cut into it behind
the hide loophole.
Sandbag the loopholes from the inside.
(1) Pit. Hide construction begins with the pit since it protects the
sniper team. All excavated dirt is removed (placed in sandbags, taken
away on a poncho, and so forth) and hidden (plowed fields, under a log,
or away from the hide site).
(2) Overhead cover. In a semipermanent hide position, logs should
be used as the base of the roof. The sniper team places a dust cover over
the base (such as a poncho, layers of empty sandbags, or canvas), a layer
of dirt, and a layer of gravel, if available. The team spreads another layer
of dirt, and then adds camouflage. Due to the various materials, the roof
is difficult to conceal if not countersunk.
(3) Entrance. To prevent detection, the sniper team should construct
an entrance door sturdy enough to bear a man’s weight.
(4) Loopholes. The construction of loopholes (Figure 4-9, page 4-18)
requires care and practice to ensure they afford adequate fields of fire.
Loopholes must be camouflaged by foliage or other material that blends
with or is natural to the surroundings.
(5) Approaches. It is vital that the natural appearance of the ground
remains unaltered and camouflage blends with the surroundings.
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(2) Disadvantages:
(a) Affords little freedom of movement. The team has more freedom
of movement in this position than in the hasty position. Team members
can lower their heads below ground level slowly to ensure a target
indicator is not produced.
(b) Allows little protection from indirect fires. This position does not
protect the team from shrapnel and debris falling into the position.
(c) Exposes the head, weapons, and optics. The team must rely
heavily on the camouflaging of these exposed areas.
(3) Construction time: 1 to 3 hours (depending on the situation).
(4) Occupation time: 6 to 12 hours.
e. Belly Hide. The belly hide (Figure 4-11) is similar to the expedient
position, but it has overhead cover that not only protects the team from
the effects of indirect fires but also allows more freedom of movement.
This position can be dugout under a tree, a rock, or any available object
that provides overhead protection and a concealed entrance and exit.
The belly hide is characterized by the following
(1) Advantages:
(a) Allows some freedom of movement. The darkened area inside this
position allows the team to move freely. The team must remember to
cover the entrance/exit door so outside light does not silhouette the team
inside the position or give the position away.
(b) Conceals all but the rifle barrel. All equipment is inside the
position except the rifle barrels. Depending on the room available to
construct the position, the rifle barrels may also be inside.
(c) Provides protection from direct and indirect fires. The team should
try to choose a position that has an object that will provide good overhead
protection (rock tracked vehicle, rubble pile, and so forth), or prepare it
in the same manner as overhead cover for other infantry positions.
(2) Disadvantages:
(a) Requires extra construction time.
(b) Requires extra materials and tools. Construction of overhead
cover requires saws or axes, waterproof material, and so forth.
(c) Has limited space. The sniper team will have to lay in the belly
hide without a lot of variation in body position due to limited space and
design of the position.
(3) Construction time: 4 to 6 hours.
(4) Occupation time: 12 to 48 hours.
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(1) Advantages:
(a) Offers total freedom of movement inside the position. The team
members can move about freely. They can stand, sit, or even lie down.
(b) Protects against direct and indirect fires. The sniper team should
look for the same items as mentioned in the belly hide.
(c) Is completely concealed. Loopholes are the only part of the
position that can be detected. They allow for the smallest exposure
possible; yet they still allow the sniper and observer to view the target area.
These loopholes should have a large diameter (10 to 14 inches) in the interior
of the position and taper down to a smaller diameter (4 to 8 inches) on the
outside of the position. A position may have more than two sets of loopholes
if needed to cover large areas. The entrance/exit to the position must be
covered to prevent light from entering and highlighting the loopholes.
Loopholes that are not in use should be covered from the inside with a piece
of canvas or suitable material.
(d) Is easily maintained for extended periods. This position allows the
team to operate effectively for a longer period.
(2) Disadvantages:
(a) Requires extra personnel and tools to construct. This position
requires extensive work and extra tools. It should not be constructed near
the enemy. It should be constructed during darkness and be completed
before dawn.
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(2) The team must never fire close to a loophole. It should always
back away from the hole as far as possible to hide the muzzle flash and to
scatter the sound of the weapon when it fires. The snipers may be located
in a different room than the loophole; however, they can make a hole
through a wall to connect the rooms and fire from inside one room.
The team must not fire continually from one position. (More than one
position should be constructed if time and situation permit.)
When constructing other positions, the team makes sure the target area
can be observed. Sniper team positions should never be used by any
personnel other than a sniper team.
b. Common sense and imagination are the sniper team’s only
limitation in the construction of urban hide positions. Urban hide
positions that can be used are the room hide, crawl space hide, and
rafter hide. The team constructs and occupies one of these positions or
a variation thereof.
WARNING
WHEN MOVING THROUGH SEWERS, TEAMS MUST BE
ALERT FOR BOOBY TRAPS AND POISONOUS GASES.
(1) Room hide position. In a room hide position, the sniper team
uses an existing room and fires through a window or loophole (Figure
4-13). Weapon support may be achieved through the use of existing
furniture-that is, desks or tables. When selecting a position, teams
must notice both front and back window positions. To avoid.
silhouetting, they may need to use a backdrop such as a dark-colored
blanket, canvas, carpet, and a screen. Screens (common screening
material) are important since they allow the sniper teams maximum
observation and deny observation by the enemy. They must not.
remove curtains; however, they can open windows or remove panes of
glass. Remember, teams can randomly remove panes in other windows
so the position is not obvious.
(2) Crawl space hide position. The sniper team builds a crawl space
hide position in the space between floors in multistory buildings
(Figure 4-14). Loopholes are difficult to construct, but a damaged
building helps considerably. Escape routes can be holes knocked into the
floor or ceiling. Carpet or furniture placed over escape holes or replaced
ceiling tiles will conceal them until needed.
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(3) Rafter hide position. The sniper team constructs a rafter hide
position in the attic of an A-frame-type building. These buildings normally
have shingled roofs (A and B, Figure 4-15). Firing from inside the attic
around a chimney or other structure helps prevent enemy observation
and fire.
c. Sniper teams use the technique best suited for the urban
hide position.
(1) The second floor of a building is usually the best location for
the position. It presents minimal dead space but provides the team more
protection since passersby cannot easily spot it.
(2) Normally, a window is the best viewing aperture/loophole.
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(9) If sandbags are required, they can be filled and carried inside of
rucksacks or can be filled in the basement, depending on the
situation/location of the position site.
(10) Always plan an escape route that leads to the objective
rally point. When forced to vacate the position, the team meets the
security element at the ORP. Normally, the team will not be able to leave
from the same point at which it gained access; therefore, a separate escape
point may be required in emergency situations. The team must consider
windows (other than the viewing apertures); anchored ropes to climb
down buildings, or a small, preset explosive charge situated on a wall or
floor for access into adjoining rooms, buildings, or the outside.
(11) The type of uniform or camouflage to be worn by the team will
be dictated by the situation, how they are employed, and area of operation.
The following applies:
(a) Most often, the BDU and required equipment are worn.
(b) Urban-camouflaged uniforms can be made or purchased.
Urban areas vary in color (mostly gray [cinder block]; red [brick]; white
[marble]; black [granite]; or stucco, clay, or wood). Regardless of area
color, uniforms should include angular-line patterns.
(c) When necessary, most woodland-patterned BDUs can be worn
inside out as they are a gray or green-gray color underneath.
(d) Soft-soled shoes or boots are the preferred footwear in the
urban environment.
(e) Civilian clothing can be worn (native/host country populace).
(f) Tradesmen’s or construction worker’s uniforms and accessories
can be used.
Section IV
OBSERVATION
Throughout history, battles have been won and nations conquered based
on an accurate accounting and description of the opposing forces strength,
equipment, and location. As the sniper team performs the secondary
mission of collecting and reporting battlefield intelligence, the
commander can act, rather than react. The purpose of observation is to
gather facts and to provide information for a specific intent. Observation
uses all of the sniper team’s five senses but often depends on sight
and hearing. For example, the sniper team is issued a PIR or OIR for a
specific mission. Information gathered by the sniper team is reported,
analyzed, and processed into intelligence reports. The sniper team’s
success depends upon its powers of observation. In addition to the
sniperscope, the sniper team has an observation telescope, binoculars,
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night vision sight, and night vision goggles to enhance its ability to observe
and engage targets. Team members must relieve each other when using
this equipment since prolonged use can cause eye fatigue, greatly
reducing the effectiveness of observation. Team members rotate periods
of observation. During daylight, observation should be limited to
10 minutes followed by a l0-minute rest. When using night vision
devices, the observer should limit his initial period of viewing to
10 minutes followed by a 10-minute rest. After several periods of viewing,
he can extend the viewing period to 15 minutes and then a 15-minute rest.
4-14. HASTY AND DETAILED SEARCHES
While observing a target area, the sniper team alternately conducts two
types of visual searches: hasty and detailed.
a. A hasty search is the first phase of observing a target area.
The observer conducts a hasty search immediately after the team occupies
the firing position. A hasty search consists of quick glances with
binoculars at specific points, terrain features, or other areas that could
conceal the enemy. The observer views the area closest to the team’s
position first since it could pose the most immediate threat. The observer
then searches farther out until the entire target area has been searched.
When the observer sees or suspects a target, he uses an M49 observation
telescope for a detailed view of the target area. The telescope should not
be used to search the area because its narrow field of view would take much
longer to cover an area; plus, its stronger magnification can cause eye
fatigue sooner than the binoculars.
b. After a hasty search has been completed, the observer then
conducts a detailed search of the area. A detailed search is a closer, more
thorough search of the target area, using 180-degree area or sweeps,
50 meters in depth, and overlapping each previous sweep at least 10 meters
to ensure the entire area has been observed (Figure 4-16, page 4-30).
Like the hasty search, the observer begins by searching the area closest to
the sniper team position.
c. This cycle of a hasty search followed by a detailed search should be
repeated three or four times. This allows the sniper team to become
accustomed to the area; plus, the team will look closer at various points
with each consecutive pass over the area. After the initial searches, the
observer should view the area, using a combination of both hasty and
detailed searches. While the observer conducts the initial searches of the
area, the sniper should record prominent features, reference points, and
distances on a range card. The team members should alternate the task
of observing the area about every 30 minutes.
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knowledge about what should be observed, broadens its ability to view and
consider all aspects, and aids in its evaluation of information.
c. Recording. Recording is the ability to save and recall what
was observed. Usually, the sniper team has mechanical aids, such as
writing utensils, sniper data book, sketch kits, tape recorders, and
cameras, to support the recording of events; however, the most accessible
method is memory. The ability to record, retain, and recall depends on
the team’s mental capacity (and alertness) and ability to recognize what
is essential to record. Added factors that affect recording include
(1) The amount of training and practice in observation.
(2) Skill gained through experience.
(3) Similarity of previous incidents.
(4) Time interval between observing and recording.
(5) The ability to understand or convey messages through oral or
other communications.
d. Response. Response is the sniper team’s action toward information.
It may be as simple as recording events in a sniper data book, making a
communications call, or firing a well-aimed shot.
NOTE: See Chapter 9 for discussion on the keep-in-memory
(KIM) game.
4-16. TWILIGHT TECHNIQUES
Twilight induces a false sense of security, and the sniper team must be
extremely cautious. The enemy is also prone to carelessness and more
likely to expose himself at twilight. During twilight, snipers should be
alert to OP locations for future reference. The M3A telescope reticle is
still visible and capable of accurate fire 30 minutes before BMNT and
30 minutes after EENT.
4-17. NIGHT TECHNIQUES
Without night vision devices, the sniper team must depend upon eyesight.
Regardless of night brightness, the human eye cannot function at night
with daylight precision. For maximum effectiveness, the sniper team
must apply the following principles of night vision:
a. Night Adaptation. The sniper team should wear sunglasses or
red-lensed goggles in lighted areas before departing on a mission.
After departure, the team makes a darkness adaptation and listening halt
for 30 minutes.
b. Off-Center Vision. In dim light, an object under direct focus blurs,
appears to change, and sometimes fades out entirely. However, when the
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a. Purpose. The sniper team indexes targets for the following reasons:
(1) Sniper teams may occupy an FFP in advance of an attack to locate,
index, and record target locations; and to decide on the priority of targets.
(2) Indiscriminate firing may alert more valuable and closer
enemy targets.
(3) Engagement of a distant target may result in disclosure of the FFP
to a closer enemy.
(4) A system is needed to remember location if several targets are
sighted at the same time.
b. Considerations. The sniper team must consider the following
factors when indexing targets:
(1) Exposure times. Moving targets may expose themselves for only
a short time The sniper team must note the point of disappearance of
each target, if possible, before engagement. By doing so, the team may be
able to take several targets under fire in rapid succession.
(2) Number of targets. If several targets appear and disappear at the
same time, the point of disappearance of each is hard to determine;
therefore, sniper teams concentrate on the most important targets.
(3) Spacing/distance between targets. The greater the distance
between targets, the harder it is to see their movement. In such cases, the
team should locate and engage the nearest targets.
(4) Evacuation of aiming points. Targets that disappear behind good
aiming points are easily recorded and remembered, targets with poor
aiming points are easily lost. Assuming that two such targets are of equal
value and danger, the team should engage the more dangerous aiming
point target first.
c. Determination of Location of Hidden Fires. When using the
crack-thump method, the team listens for the crack of the round and the
thump of the weapon being fired. By using this method, the sniper can
obtain both a direction and a distance.
(1) Distance to firer. The time difference between the crack and the
thump can be converted into an approximate range. A one-second lapse
between the two is about 600 yards with most calibers; a one-half-second
lapse is about 300 yards.
(2) Location of firer. By observing in the direction of the thump and
near the predetermined range, the sniper team has a good chance of seeing
the enemy’s muzzle flash or blast from subsequent shots.
(3) Limitations.The crack-thump method has the following limitations
(a) Isolating the crack and thump is difficult when many shots are
being fired.
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(b) Mountainous areas, tall buildings, and so forth cause echoes and
make this method ineffective.
d. Shot-Hole Analysis. Locating two or more shot holes in trees,
walls, dummy heads, and so forth may make it possible to determine the
direction of the shots. The team can use the dummy-head pencil method
and triangulate on the enemy sniper’s position. However, this method
only works if all shots come from the same position.
4-20. TARGET SELECTION
Target selection may be forced upon the sniper team. A target moving
rapidly may be lost while obtaining positive identification. The sniper
team considers any enemy threatening its position as a high-value target.
When selecting key targets, the team must consider the following factors:
a. Threat to the Sniper Team. The sniper team must consider the
danger the target presents. This can be an immediate threat, such as an
enemy element walking upon its position, or a future threat, such as enemy
snipers or dog tracking teams.
b. Probability of First-Round Hit.The sniper team must determine
the chances of hitting the target with the first shot by considering
the following:
Distance to the target.
Direction and velocity of the wind.
Visibility of the target area.
Amount of the target that is exposed.
Amount of time the target is exposed.
Speed and direction of target movement.
c. Certainty of Target’s Identity. The sniper team must be
reasonably certain that the target it is considering is the key target.
d. Target Effect on the Enemy. The sniper team must consider what
effect the elimination of the target will have on the enemy’s fighting ability
It must determine that the target is the one available target that will cause
the greatest harm to the enemy.
e. Enemy Reaction to Sniper Fire. The sniper team must consider
what the enemy will do once the shot has been fired. The team must be
prepared for such actions as immediate suppression by indirect fires and
enemy sweeps of the area.
f. Effect on the Overall Mission. The sniper team must consider how
the engagement will affect the overall mission. The mission may be one
of intelligence gathering for a certain period. Firing will not only alert
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the enemy to a team’s presence, but it may also terminate the mission if
the team has to move from its position as a result of the engagement.
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Section VI
RANGE ESTIMATION
A sniper team is required to accurately determine distance, to properly
adjust elevation on the sniper weapon system, and to prepare
topographical sketches or range cards. Because of this, the team has to
be skilled in various range estimation techniques.
4-22. FACTORS AFFECTING RANGE ESTIMATION
Three factors affect range estimation: nature of the target, nature of the
terrain, and light conditions.
a. Nature of the Target.
(1) An object of regular outline, such as a house, appears closer than
one of irregular outline, such as a clump of trees.
(2) A target that contrasts with its background appears to be closer
than it actually is.
(3) A partly exposed target appears more distant than it actually is.
b. Nature of the Terrain.
(1) As the observer’s eye follows the contour of the terrain, he tends
to overestimate distant targets.
(2) Observing over smooth terrain, such as sand, water, or snow,
causes the observer to underestimate distant targets.
(3) Looking downhill, the target appears farther away.
(4) Looking uphill, the target appears closer.
c. Light Conditions.
(1) The more clearly a target can be seen, the closer it appears.
(2) When the sun is behind the observer, the target appears to
be closer.
(3) When the sun is behind the target, the target is more difficult to
see and appears to be farther away.
4-23. RANGE ESTIMATION METHODS
Sniper teams use range estimation methods to determine distance
between their position and the target.
a. Paper-Strip Method. The paper-strip method (Figure 4-17) is
useful when determining longer distances (1,000 meters plus). When using
this method, the sniper places the edge of a strip of paper on the map and
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By using this technique, estimate range to targets that are only partly
visible. Such as:
The normal distance from the breastbone to the top of the
head is 19 inches.
OR
Normal height of the human head is 10 inches.
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Section VII
INFORMATION RECORDS
The secondary mission of the sniper team is the collection and reporting
of information. To accomplish this, the sniper team not only needs to be
keen observers, but it also must accurately relay the information it has
observed. To record this information, the team uses the sniper data book,
which contains a range card, a military sketch, and an observation log.
4-26. RANGE CARD
The range card represents the target area drawn as seen from above with
annotations indicating distances throughout the target area. Information
is recorded on DA Form 5787-R (Sniper’s Range Card) (Figure 4-21).
(A blank copy of this form is located in the back of this publication for
local reproduction.) The range card provides the sniper team with a
quick-range reference and a means to record target locations, since it has
preprinted range rings on it. These cards can be divided into sectors by
using dashed lines. This provides the team members with a quick
reference when locating targets-for example: “The intersection in
sector A.” A range card can be prepared on any paper the team
has available. The sniper team position and distances to prominent
objects and terrain features are drawn on the card. There is not a set
maximum range on the range card, because the team may also label any
indirect fire targets on its range card. Information contained on range
cards includes:
a. Name, rank, SSN, and unit.
b. Method of obtaining range.
c. Left and right limits of engageable area.
d. Major terrain features, roads, and structures.
e. Ranges, elevation, and windage needed at various distances.
f. Distances throughout the area.
g. Temperature and wind. (Cross out previous entry whenever
temperature, wind direction, or wind velocity changes.)
h. Target reference points (azimuth, distance, and description).
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. of .anA area
b. Topographic Sketch. topographic sketch (Figure 4-23) is a
topographic representation drawn to scale as seen from above.
It provides the sniper team with a method for describing large areas while
showing reliable distance and azimuths between major features. This
type of sketch is useful in describing road systems, flow of streams/rivers,
or locations of natural and man-made obstacles. ‘he field sketch can also
be used as an overlay on the range card. Information contained in a field
sketch includes the following
(1) Grid coordinates of the sniper team’s position.
(2) Name, rank, SSN, and unit.
(3) Remarks.
(4) Sketch name.
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CHAPTER 5
MISSION PREPARATION
The sniper team uses planning factors to estimate the amount of
time, coordinating and effort that must be expended to support the
impending mission. Arms, ammunition, and equipment are
METT-T dependent.
Section I
PLANNING AND COORDINATION
Planning and coordination are essential procedures that occur during the
preparation phase of a mission.
5-1. MISSION ALERT
The sniper team may receive a mission briefing in either written or oral form
(FRAGO). Usually, the team mission is stated specifically as to who, what,
when, where, and why/how. On receipt of an order, the sniper analyzes his
mission to ensure he understands it, then plans the use of available time.
5-2. WARNING ORDER
Normally, the sniper team receives the mission briefing. However, if the
sniper receives the briefing, he prepares to issue a warning order
immediately after the briefing or as soon as possible. He informs the
observer of the situation and mission and gives him specific and
general instructions. If the sniper team receives the mission briefing, the
sniper should still present the warning order to the observer to clarify and
emphasize the details of the mission briefing.
5-3. TENTATIVE PLAN
The sniper makes a tentative plan of how he intends to accomplish the mission.
When the mission is complex and time is short, he makes a quick, mental
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Flight route planned (start point, air control point, rally point).
Formation of landing/flight/landing (LZ).
Code words: PZ secure (before landing); PZ clear (lead plane,
last plane); alternate PZ (at PZ en route, at landing zone);
names of PZ/alternate PZ.
TAC air/artillery.
Number of passengers/planes for entire lift.
Equipment carried by individuals.
Secure PZ or not.
Marking of key leaders (LZ operations).
Direction of landing.
Time of landing, false insertions.
Location of LZ or alternate LZ.
Marking of LZ (panel, smoke, SM, lights).
Formation of landing.
Codewords: LZ name, alternate LZ name.
TAC air/artillery preparation, fire support coordination.
Secure LZ or not.
(4) Service support:
(a) Number of aircraft, times, number of lifts.
(b) Refuel/rearm during mission or not.
(c) Special equipment/aircraft configuration for weapons earned by
unit personnel.
(d) Bump plan.
(5) Command and signal:
(a) Frequency and call signs.
(b) Location of air mission commander.
h. Vehicle Movement Coordination. The sniper coordinates with
the supporting unit through the S3.
(1) Identification of the unit.
(2) Supporting unit identification.
(3) Number and type of vehicles and tactical preparation.
(4) Entrucking point.
(5) Departure/loading time.
(6) Preparation of vehicles for movement.
Driver responsibilities.
Sniper team responsibilities.
Special supplies/equipment required.
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5-7. BRIEFBACK
The sniper team rehearses the briefback until it is near-perfect before
presenting it to the S3, sniper employment officer, or commander.
A good briefback indicates the team’s readiness for the mission.
(Figure 5-1 is an example of a sniper team briefback outline.)
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and that the observer knows and understands the mission. The following
items should be inspected:
Completeness and correctness of uniform and equipment.
Items such as pictures, papers, marked maps, and sniper data
book that contain confidential material.
Hats and pockets.
Shine, rattles, and tie-downs.
Weapons (loaded or unloaded).
Fullness of canteens.
If unauthorized items are found, the sniper immediately corrects any
deficiencies. Then, he questions the observer to make sure he knows the
team plan, what his job is, and when he is to do it.
5-10. REHEARSALS
Rehearsals ensure team proficiency. During rehearsals, the sniper
rechecks his plans and makes any needed changes. It is through
well-directed and realistic rehearsals that the team becomes thoroughly
familiar with their actions on the mission.
a. The sniper team uses terrain similar to that on which they will
operate (if available), rehearsing all actions if time permits. A good way
to rehearse is to talk the team through each phase, describing the actions
of each sniper, and then perform the actions as a dry run. When actions
are understood, the sniper team goes through all the phases, using the
signals and commands to be used during the mission.
b. If there is no time for rehearsals, the sniper team conducts a
briefback/talk-through. This method is used to supplement rehearsals or
when security needs or a lack of time preclude dry runs and wet runs.
In this method, the team leader talks the observer through his actions and
then has him orally repeat those actions. The sniper team establishes the
sequence of actions to be rehearsed and, if time permits, conducts
rehearsals in the same sequence as in the mission.
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items are present; and the observer is ready for the mission. The
inspection team randomly asks questions about the mission.
5-12. PREPARATION FOR DEBRIEFING
After the mission, the SEO or S3 representative directs the sniper team
to an area where they prepare for a debriefing. The team remains in the
area until called to the operations center. The sniper will bring the sniper
data book that contains a log sheet, a field sketch, a range card, and a
road/area sketch for debriefing.
a. The sniper team—
(1) Lays out and accounts for all team and individual equipment.
(2) Consolidates all captured material and equipment.
(3) Reviews and discusses the events listed in the mission logbook
from insertion to return, including details of each enemy sighting.
(4) Prepares an overlay of the team’s route, area of operations,
insertion point, extraction point, and significant sighting locations.
b. An S3 representative controls the debriefing. He directs
the sniper—
(1) To discuss any enemy sightings since the last communications
with the radio base station.
(2) To give a step-by-step amount of each event listed in the mission
logbook from insertion until reentry of the FFL, including details of all
enemy sightings.
c. When the debriefing is complete, the S3 representative releases
the sniper team back to platoon control.
5-13. COUNTERSNIPER OPERATION
When an enemy sniper threat has been identified in the sniper team’s area
of operations, the team is employed to eliminate the enemy sniper.
a. A sniper team identifies an existing sniper threat by using the
following indicators:
(1) Enemy soldiers in special camouflage uniforms.
(2) Enemy soldiers seen carrying weapons in cases or drag bags or
weapons with long barrel lengths, mounted telescopes, and bolt-action
receivers.
(3) Single-shot fire.
(4) Lack or reduction of enemy patrols during single-shot fire.
(5) Light reflecting from optical lenses.
(6) Reconnaissance patrols reporting small groups of (one to three)
enemy soldiers.
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(4) Remove rank from helmets and collars. Do not salute officers.
Leaders should not use authoritative methods.
(5) Increase OPs and use other methods to increase the unit’s
observation abilities.
(6) Brief patrols on what to look for, such as single, expended rounds
or different camouflage materials.
(7) Do not display awareness of the enemy’s presence at any time.
5-14. REACTION TO ENEMY SNIPER FIRE
Although the sniper team’s mission is to eliminate the enemy sniper, the
team avoids engaging in a sustained battle with the enemy sniper. If the
team is pinned down by enemy sniper fire and the sniper’s position cannot
be determined, the sniper team attempts to break contact to vacate the
enemy sniper’s kill zone.
a. The sniper team uses either hand-held or artillery generated
smoke to obscure the enemy sniper’s view. If the smoke provides
sufficient obscuration, the sniper team breaks contact and calls for
indirect fire on the enemy sniper position. If the smoke does not provide
sufficient obscuration, the sniper team calls for an immediate suppression
mission against the enemy sniper position. The team then breaks contact
under the cover of indirect fire.
b. The sniper team should expect indirect fire and increased enemy
patrolling activity shortly after contact with an enemy sniper.
Section II
MISSION PACKING LISTS
The sniper team requires arms and ammunition as determined
by METT-T Some of the equipment mentioned in the example lists may
not be available. A sniper team carries only mission-essential equipment
normally not associated with a standard infantryman.
5-15. ARMS AND AMMUNITION
As a minimum, the sniper team requires arms and ammunition that
should include the following
a. Sniper:
M24 sniper weapon system with M3A scope.
M9 bayonet.
100 rounds M118 special ball.
M9 pistol.
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b. Observer:
M16A1/A2 cleaning kit.
M203 cleaning kit.
AN/PRC-77/AN-PRC-119/AN/PRC-104A radios.
Radio accessory bag, complete with long whip and base, tape
antenna and base, handset, and battery (BA-4386 or lithium).
300-feet WD-1 field wire (for field-expedient antenna fabrication).
Olive-drab duct tape (“100-mph” tape).
Extra batteries for radio (if needed).
Extra batteries (BA-1567/U) for AN/PVS-4.
M19/M22 binoculars.
Sniper’s data book, mission logbook, range cards, wind tables,
and “slope dope.”
7 each 30-round capacity (5.56-mm) magazines.
3 each 9-mm magazines.
Calculator with extra battery.
Butt pack.
10 each sandwich-size waterproof bags.
2 HC smoke grenades.
Lineman’s tool.
Range estimation (sniper data book).
5-17. UNIFORMS AND EQUIPMENT
A recommended listing of common uniforms and equipment follows;
however, weather and terrain will dictate the uniform. As a minimum,
the sniper team should have the following
Footgear (jungle/desert/cold weather/combat boots).
2 sets BDUs (desert/woodland/camouflage).
Black leather gloves.
2 brown T-shirts.
2 brown underwear (optional).
8 pair olive-drab wool socks.
Black belt.
Headgear (BDU/jungle/desert/cold weather).
ID tags and ID card.
Wristwatch (sweep second hand with luminous dial/waterproof).
Pocket survival knife.
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Extra large ALICE pack, complete with frame and shoulder straps.
2 waterproof bags (for ALICE pack).
2 two-quart canteens with covers.
1 bottle water purification tablets.
LBE complete.
Red-lensed flashlight (angle-head type with extra batteries).
MREs (number dependent on mission length).
9-mm pistol holster and magazine pouch (attached to LBE).
2 camouflage sticks (METT-T dependent).
2 black ink pens.
2 mechanical pencils with lead.
2 black grease pencils.
Lensatic compass.
Map(s) of operational area and protractor.
Poncho.
Poncho liner.
1 each ghillie suit complete.
1 each protective mask/MOPP suit.
Foot powder.
Toiletries.
FM 23-10.
5-18. OPTIONAL EQUIPMENT
Certain situations may require equipment for specialized tasks and is
METT-T dependent. The following equipment may prove useful in
different climates/operational areas:
M203 vest.
Desert camouflage netting.
Natural-colored burlap.
Glitter tape.
VS-17 panel.
Strobe light with filters.
Special patrol insertion/extraction system harness.
12-foot sling rope.
2 each snap links.
120-foot nylon rope.
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Lip/sunscreen.
Signal mirror.
Pen gun with flares.
Chemical lights (to include infrared).
Body armor/flak jacket.
Sniper veil.
Sewing kit.
Insect repellant.
Sleeping bag.
Knee and elbow pads.
Survival kit.
Rifle drag bag.
Pistol silencer/suppressor.
2.5-pounds C4 with caps, cord, fuze, and igniter.
Rifle biped/tripod.
Empty sandbags.
Hearing protection (earmuffs).
Thermometer.
Laser range finder.
Thermal imager.
Pocket binoculars.
35-mm automatic loading camera with appropriate lenses and film.
½-inch camcorder with accessories.
Satellite communications equipment.
Short-range radio with earphone and whisper microphone.
Field-expedient antennas.
Information reporting formats.
Encryption device for radio.
5-19. SPECIAL TOOLS AND EQUIPMENT (MOUT)
For operations in urban areas, the following tools and equipment are most
useful; however, they are subject to availability
Pry bar.
Pliers.
Screwdriver.
Rubber-headed hammer.
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Glass cutter.
Masonry drill and bits.
Metal shears.
Chisel.
Auger.
Lock pick, skeleton keys, cobra pick.
Bolt cutters.
Hacksaw or handsaw.
Sledgehammer.
Axe.
Ram.
Power saw.
Cutting torch.
Shotgun.
Spray paint.
Stethoscope.
Maps/street plans.
Photographs, aerial and panoramic.
Whistle.
Luminous tape.
Flex cuffs.
Padlocks.
Intrusion detection system (booby traps).
Portable spotlights.
Money.
Civilian attire.
5-20. ADDITIONAL EQUIPMENT TRANSPORT
The planned use of air and vehicle drops and caching techniques
eliminates the need for the sniper team to carry extra equipment.
Another method is to use the stay-behind technique when operating with
a security patrol. (See Chapter 7.) Through coordination with the
security patrol leader, the team’s equipment may be distributed among
the patrol members. On arrival at the ORP, the security patrol may leave
behind all mission-essential equipment. After completing the mission,
the team may cache the equipment for later pickup, or it may be returned
the same way it was brought in.
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CHAPTER 6
OPERATIONS
The SEO aids the sniper team in coordination of air support
available for the three phases of operations: insertion, execution,
and extraction and recovery. These techniques may be limited by
the type of unit to which the sniper team is assigned, depending on
the unit's resources. The team should adhere to the plan outlined
in this chapter.
Section I
INSERTION
Insertion is the first critical phase of sniper operations. Regardless of the
mission, the team must pass through terrain where the enemy may use
sophisticated detection devices. The selected method of insertion
depends on the mission, enemy situation, resources available, weather and
terrain, depth of penetration, and mission priority.
6-1. PLANNING INSERTION
The preferred method of insertion is the one that best reduces the chance
of detection. To provide the most current and specific details on the target
area and infiltration routes from all sources, the headquarters and the
sniper team adhere to the following:
a. Intelligence. Base operational plans on timely and accurate
intelligence. Place special emphasis on efforts to obtain information on the
enemy’s ability to detect forces inserted by air, water, or land. The location
and capabilities of air defense radar and weapons systems are critical.
b. Deception. Make plans to deny the enemy knowledge of the sniper
team’s insertion or to deceive him as to the location or intent of
the operation. False insertions and other cover operations (such as air
strikes, ground attacks, and air assault operations), as well as the use of
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abort the mission. In the absence of the SEO, the sniper makes the
decision based on METT-T factors, contingency plans, and the distance to
the target as compared to the distance back to forward friendly lines.
Contingency provisions should be made for air and water rescue as well.
b. Special Airborne Assault Techniques. In airborne insertions
during limited visibility, the headquarters emphasizes special delivery or
navigational techniques.
(1) With the AWADS, personnel and equipment can be air-dropped
during bad weather, even during zero-visibility conditions. Insertions may
be made (day or night) without a pre-positioned USAF combat control
team or an Army assault team. The supporting air unit requires both
extensive DZ intelligence and significant lead time. All forces involved
must thoroughly plan and coordinate the operation.
(2) HALO or HAHO jumps with high-performance parachutes allow
parachutists to maneuver to a specific point on the ground. During these
operations, they can use midair assembly procedures.
c. Assembly. The sniper team must be able to assemble and
reorganize quickly and precisely because of its vulnerability to detection.
The team develops assembly plans after careful consideration of METT-T
factors, especially the location of the enemy, visibility, terrain, DZ
information, dispersion pattern, and cross-loading. The number of
assembly areas depends on the location, the size of available assembly
areas, and the enemy’s detection ability.
(1) Terrain association may be used as a backup method of designating
assembly areas, but it has obvious disadvantages if the unit misses the DZ
or if an in-flight change in mission dictates use of a new drop zone.
(2) A night vision plan is needed during landing, assembly, and
movement in reduced visibility.
(3) Cold weather airborne insertion is difficult. Allocated times
must be increased by at least 30 minutes for cold weather insertions.
(4) The team must be aware of the location of the assembly areas in
relation to the direction of flight of the insertion aircraft. The direction
of flight is 12 o’clock.
(5) During parachute insertion, team members must be ready for
enemy engagement at all times, especially on the DZ. Immediate-action
drills are required to counter enemy contact on the DZ.
d. Planning. The reverse planning process is of paramount
importance for the ground tactical plan. The ground tactical plan, as
developed from the mission assessment, is the first planning area to be
considered. All other planning begins from this point.
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(3) Drop Site. The drop site is the site where the team leaves the
primary craft and loads into a smaller boat.
(4) Landing site. The landing site is the site where the team beaches
the boat or lands directly from amphibious craft.
(5) Loading. Loads and lashings, with emphasis on waterproofing,
are followed IAW unit SOPs. Supervisors must perform inspections.
b. Beach Landing Site Selection. The beach landing site must allow
undetected approach. When possible, the team avoids landing sites that
cannot be approached from several different directions. The site chosen
allows insertion without enemy detection. If sand beaches are used,
tracks and other signs must be erased that may compromise the mission.
Rural, isolated areas are preferred. The coastal area behind the landing
site should provide a concealed avenue of exit. Other factors considered
in each selection include enemy dispositions, distance to the target area,
characteristics of landing and exit sites, and availability of cover and
concealment.
c. Tactical Deception. Besides the water approach route plan, plans
must deny the enemy knowledge of the insertion. This may include use
of ECM or diversionary fire support to direct the enemy’s attention away
from the insertion site.
d. Routes. The route to the drop site should be planned to deceive the
enemy. If possible, the route should be similar to that used in other types of
naval operations (minelaying, sweeping, or patrolling). A major route change
immediately after the team’s debarkation may compromise the mission.
e. Navigation. Ship-to-shore navigation (to the landing site) maybe
accomplished by dead reckoning to a shoreline silhouette or radar.
f. Actions at the Drop Site. Primary and alternate drop sites must be
agreed upon. The drop site should be at least 1,500 meters offshore to
prevent compromise by noise during loading and launching. (Some operations
may permit landing directly from the transporting craft on shore.) If the
enemy has surface radar capability, the drop site may need to be several
miles offshore, or the use of ECM may be required.
g. Actions at the Beach Landing Site. To plan actions at the landing
site, the team must consider the following:
Actions during movement to the beach.
Noise and light discipline.
Navigational techniques and responsibilities.
Actions on the beach.
Plan for unloading boats (SOP).
Plan for disposal or camouflage of boats.
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so when the enemy has total air superiority or has established effective
air defenses. The sniper team can accomplish land insertions over any
type of terrain, in any climate. However, thick forests, swamps, and
broken or steep terrain probably offer the best chance of success.
a. Planning. Plans for overland movement enable the sniper team
to move to the target area with the least risk of detection. Planning
considerations include the following
(1) Selecting concealed primary and alternate routes based on detailed
map reconnaissance and aerial photographs, ground reconnaissance, and
data on the enemy situation from other sources.
(2) Avoiding obstacles, populated areas, silhouetting enemy positions,
main avenues of approach, and movements along heavily populated
routes and trails.
(3) Selecting the time of insertion to take advantage of reduced
visibility and reduced alertness. The time is especially important during
critical phases while passing through populated areas.
(4) Knowing routes, rendezvous points (and alternates), time
schedules, danger areas, and the enemy situation are critical to speed
and stealth.
(5) Providing centralized coordination to ensure that members act
IAW cover and deception plans. Insertion by land is characterized by
centralized planning and decentralized execution.
b. Actions on Enemy Contact. Once beyond the FFL, the sniper
team must be alert to avoid detection while en route to the target area.
If the sniper team becomes aware of the enemy, it must try to move away
without an alert. The sniper team fights only when there is no alternative.
Then, it breaks contact as quickly as possible. Following enemy contact,
the sniper contacts the SEO for a decision to abort or continue
the mission. If continuing the mission, the sniper team may have to
establish a temporary position for resupply, extraction, or evacuation
of wounded.
c. Stay-Behind Technique. The sniper team applies the stay-behind
technique when the team moves with a security patrol. The team
establishes an ORP, caches nonessential equipment, and changes into
ghillie suits to prepare for movement to the TFFP. Once this is
accomplished, the security patrol departs for a predetermined location to
act as a quick-reaction force for the team or returns to its operational base.
Use of this technique requires the following considerations:
Noise and light discipline.
Avoidance of enemy contact.
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Timing.
Rough, inaccessible terrain.
Medical evacuation.
Communications.
Method of extraction.
Evasion and escape.
d. Actions at the Insertion. The sniper team develops a detailed
assembly plan, basing it on the insertion method and the terrain at the
insertion site.
(1) The sniper team selects an assembly area that can be identified
at night and is near the insertion site. It uses this assembly area if team
members become separated during the insertion. During parachute
insertion, the sniper team uses the assembly area as an assembly point.
(2) The sniper team also designates an initial rally point that can be
identified at night. The rally point is normally no closer than several
hundred meters from the insertion site. The team uses the IRP for
assembly if the insertion site is attacked either on insertion or shortly after
departing the insertion site.
(3) When the insertion is complete, the sniper team accounts for
equipment and supplies, and ensures any injuries are treated. If a
disabling injury occurs during insertion, the sniper must decide, based on
guidance, whether to continue the mission or to request extraction.
(4) The sniper team’s most critical task is verifying the team’s location.
The sniper verifies his location at the insertion site or after moving away
from the site.
(5) The sniper team sterilizes the site and caches or discards
nonessential equipment. The preferred method is to bury discards
away from the insertion site. The sniper team must camouflage the
cache site.
(6) The sniper team departs the insertion site, then halts to listen for
sounds of pursuit and to become familiar with local sounds. It establishes
a primary azimuth and immediately begins information collection
activities and map update.
6-5. VEHICLE INSERTION
Vehicle insertion uses wheeled or tracked vehicles to transport the sniper
team to its insertion site. Wheeled or tracked vehicle insertion requires
the same planning considerations used in other insertion techniques.
The team risks compromise if it uses vehicle insertion beyond the FLOT
due to noise. Enemy OPs and scout elements can easily detect and
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Section III
EXTRACTION AND RECOVERY
The sniper team performs an extraction as quickly as possible after the
mission is accomplished. An extraction site is always planned and
coordinated with supporting forces. However, the situation may dictate that
the sniper decides whether to use the planned extraction site or to exfiltrate.
6-11. PLANNING
The sniper team must be prepared to exfiltrate over predetermined land
routes to friendly lines as a team (or individually) or to exfiltrate to an
area for extraction by air or water. Planning includes the following:
a. Distance. Distance may prevent an all-land exfiltration. The initial
phase may be by land, ending in extraction by air or water.
b. Terrain. The terrain is important in selecting extraction means.
The extraction site must offer favorable tactical considerations, tide data,
PZ suitability, and cover from enemy direct-fire weapons. The sniper
team uses the most unlikely terrain for extraction such as swamps, jungles,
and mountain areas.
c. Enemy. Enemy pressure can develop during the extraction.
Detailed plans must be made for contingency exfiltrations forced by
the enemy.
d. Evasion and Escape. Preinsertion planning must include the
development of a viable evasion and escape plan. The sniper team must
do the following
(1) Checks all factors that deal with survival and evasion opportunities.
(2) Devises an evasion and escape plan that provides the best chance
of survival and return to friendly lines in view of the hazards involved and
mission objectives.
(3) Becomes familiar with the evasion and escape plans.
6-12. EVASION AND ESCAPE PLAN
Each mission has its specific problems associated with evasion and escape.
The plan must conform to these unique problems while exploiting
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CHAPTER 7
COMMUNICATIONS
The basic requirement of combat communications is to provide
rapid, reliable, and secure interchange of information.
Section I
FIELD-EXPEDIENT ANTENNAS
Communications are a vital aspect in successful mission accomplishment.
The information in this section helps the sniper team maintain effective
communications and correct any radio antenna problems.
7-1. REPAIR TECHNIQUES
Antennas are sometimes broken or damaged, causing either a
communications failure or poor communications. If a spare antenna is
available, the damaged antenna is replaced. When there is no spare, the
sniper team may have to construct an emergency antenna. The following
paragraphs contain suggestions for repairing antennas and antenna
supports and the construction and adjustment of emergency antennas.
DANGER
SERIOUS INJURY OR DEATH CAN RESULT FROM
CONTACT WITH THE RADIATING ANTENNA OF A
MEDIUM-POWER OR HIGH-POWER TRANSMITTER.
TURN THE TRANSMITTER OFF WHILE MAKING
ADJUSTMENTS TO THE ANTENNA.
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shown in A, Figure 7-1, when both parts of the broken whip are available
and usable.) (Use the method in B, Figure 7-1, when the part of the whip
that was broken off is lost or when the whip is so badly damaged that it
cannot be used.) To restore the antenna to its original length, a piece of
wire is added that is nearly the same length as the missing part of the whip.
The pole support is then lashed securely to both sections of the antenna.
The two antenna sections are cleaned thoroughly to ensure good contact
before connecting them to the pole support. If possible, the connections
are soldered.
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.
(2) If the antenna is damaged beyond repair, construct a new one.
Make sure that the length of the wires of the substitute antenna are the
same length as those of the original.
(3) Antenna supports may also require repair or replacement.
A substitute item may be used in place of a damaged support and, if
properly insulated, can be of any material of adequate strength. If the
radiating element is not properly insulated, field antennas may be shorted
to ground and be ineffective. Many commonly found items can be used
as field-expedient insulators. The best of these items are plastic or glass
to include plastic spoons, buttons, bottle necks, and plastic bags.
Though less effective than plastic or glass but still better than no insulator
at all are wood and rope. The radiating element—the actual antenna
wire-should touch only the antenna terminal and should be physically
separated from all other objects, other than the supporting insulator.
(See Figure 7-2 for various methods of making emergency insulators.)
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this antenna is measured from the antenna terminal on the radio set to
the far end of the antenna. The best performance can be obtained by
constructing the antenna longer than necessary and then shortening it, as
required, until the best results are obtained. The ground terminal of the
radio set should be connected to a good earth ground for this antenna to
function efficiently.
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battery, the load on the battery, the specific use of the battery, and the
degree of exposure to cold temperatures.
(2) Winterization. The radio set technical manual should rechecked for
special precautions for operation in extremely cold climates. For example,
normal lubricants may solidify and cause damage or malfunctions.
They must be replaced with the recommended Arctic lubricants.
(3) Microphone. Moisture from the sniper’s breath may freeze on the
perforated cover plate of his microphone. Standard microphone covers
can be used to prevent this. If standard covers are not available, a suitable
cover can be improvised from rubber or cellophane membranes or from
rayon or nylon cloth.
(4) Breathing and sweating. A radio set generates heat when it
is operated. When turned off, the air inside the radio set cools and
contracts, and draws cold air into the set from the outside. This is
called breathing. When a radio breathes and the still-hot parts come in
contact with subzero air, the glass, plastic, and ceramic parts of the set may
cool too rapidly and break. When cold equipment is brought suddenly
into contact with warm air, moisture condenses on the equipment parts.
This is called sweating. Before cold equipment is brought into a heated
area, it should be wrapped in a blanket or parka to ensure that it warms
gradually to reduce sweating. Equipment must be thoroughly dry before
it is taken into the cold air or the moisture will freeze.
7-9. JUNGLE AREAS
Radio communications in jungle areas must be carefully planned, because
the dense jungle growth reduces the range of radio transmission.
However, since single-channel radio can be deployed in many
configurations, especially man-packed, it is a valuable communications
asset. The capabilities and limitations of single-channel radio must be
carefully considered when used by forces in a jungle environment.
The mobility and various configurations in which a single-channel radio
can be deployed are its main advantages in jungle areas. Limitations on
radio communications in jungle areas are due to the climate and the
density of jungle growth. The hot and humid climate increases
maintenance problems of keeping the equipment operable. Thick jungle
growth acts as a vertically polarized absorbing screen for radio frequency
energy that, in effect, reduces transmission range. Therefore, increased
emphasis on maintenance and antenna siting is a must when operating in
jungle areas.
a. Jungle Operational Techniques. The main problem in establishing
radio communications in jungle areas is the siting of the antenna.
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(e) At the radio set, remove about 1 inch of insulation from the “hot”
lead and about 3 inches of insulation from the other wire. Attach the
“hot” line to the antenna terminal (doublet connector, if so labeled).
Attach the other wire to the metal case-the handle, for example. Be sure
both connections are tight or secure.
(f) Set up correct frequency, turn on the set, and proceed with
communications.
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the other is held down by a rock or other weight and a rope and insulator.
The antenna should be as high as possible. The other end of the
lead-in is attached to the radio set as described in paragraph 7-9c(l),
expedient 292-type antenna.
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.
7-11. MOUNTAINOUS AREAS
Operation of radios in mountainous areas have many of the same
problems as in northern or cold weather areas. The mountainous terrain
makes the selection of transmission sites a critical task In addition, terrain
restrictions often require radio relay stations for good communications.
Due to terrain obstacles, radio transmissions often have to be by line
of sight. Also, the ground in mountainous areas is often a poor electrical
conductor. Thus, a complete antenna system, such as a dipole or
ground-plane antenna with a counterpoise, should be used.
The maintenance procedures required in mountainous areas are the same
as for northern or cold weather areas. The varied or seasonal temperature
and climatic conditions in mountainous areas make flexible maintenance
planning a necessity.
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f. Dimensions.
(1) From:
(2) To:
(3) To:
CODES: Classification
GREEN - all vehicles.
AMBER - no AVLBs.
RED - armed personnel carriers/BFVs.
BLACK -1 l/4-ton wheels or less.
Trafficability
X - all weather.
Y - limited weather.
Z - fair weather.
Movement
F - fast.
S - slow.
Bypass
E - easy.
D - difficult.
Type bottom
M - mud.
C - clay.
S - sand.
G - gravel.
R - rock.
P - paving.
Slope
A - less than 7 percent.
B - 7 or 10 percent.
C - 10 to 14 percent.
D - Over 14 percent.
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Type obstacle
MF - mine field.
TD - tank ditch.
RF - rockfall or slide.
CH - chemical.
NBC - radiological.
RB - roadblock.
AB - abatis.
O - other.
NOTES: 1. During reconnaissance., report items as they occur, since
they are time-sensitive.
2. If time permits, submit overlays to the S2 during briefing.
The S2 routinely consolidates details of terrain features and
passes them to higher headquarters at the end of the debriefing.
When the sniper team knows or suspects that the enemy is jamming, or
knows or suspects that the enemy is intruding on the net, the incident is
reported immediately by secure means to higher headquarter. Such
information is vital for the protection and defense of friendly radio
communications. The sniper who is experiencing the MIJI incident
forwards this report through the chain of command to the unit OP. He
also submits a separate report for each MIJI incident. An example of a
MIJI 1 report follows:
ITEM 1-022 (encrypted) or MIJI 1.
ITEM 2-3 (encrypted) or JAMMING.
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The sniper team immediately tags EPWs and captured materiel. This
ensures that information of intelligence value (place, time, and
circumstances of capture) is not lost during evacuation. Only EPWs or
materiel of immediate tactical importance are reported to the troop or
battalion TOG Snipers use the following formats to report EPWs and
captured materiel:
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Use the letter of the appropriate subparagraph from Line 4 with the
number of casualties in Line 3—for example, a2 means there are two
urgent patients for evacuation.
b. When air assets are available, the sniper team uses the air
evacuation format.
LINE 1 - Location.
LINE 2 - Radio frequency, call sign, and suffix.
LINE 3 - Precedence:
URGENT__ PRIORITY__ ROUTINE__ TACTICAL
IMMEDIATE—
LINE 4 - Special equipment.
LINE 5 - Number of patients by type:
Little__ Ambulator__
LINE 6 - Security of pickup site.
LINE 7 - Method of marking pickup size.
LINE 8 - Patient’s nationality and status.
LINE 9 - NBC contamination.
c. The definitions of the categories of precedence follow:
(1) Urgent. Used for emergency cases for evacuation as
soon as possible and no more than two hours to save life,
limb, and eyesight.
(2) Priority. Used when the patient should be evacuated
within four hours or his medical condition will deteriorate
to an URGENT precedence.
(3) Routine. Requires evacuation, but the patient’s condition
is not expected to deteriorate within the next 24 hours.
(4) Tactical immediate. Used when the patient’s condition
is not urgent or priority, but evacuation is required as soon
as possible so as not to endanger the requesting unit’s
tactical mission.
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CHAPTER 8
TRACKING/COUNTERTRACKING
When a sniper follows a trail, he builds a picture of the enemy in his
mind by asking himself questions: How many persons am I
following? What is their state of training? How are they equipped?
Are they healthy? What is their state of morale? Do they know they
are being followed? To answer these questions, the sniper uses
available indicators to track the enemy. The sniper looks for signs
that reveal an action occurred at a specific time and place.
For example, a footprint in soft sand is an excellent indicator, since
a sniper can determine the specific time the person passed
By comparing indicators, the sniper obtains answers to his
questions. For example, a footprint and a waist-high scuff on a tree
may indicate that an armed individual passed this way.
Section I
TRACKING
Any indicator the sniper discovers can be defined by one of six
tracking concepts: displacement, stains, weather, litter, camouflage, and
immediate-use intelligence.
8-1. DISPLACEMENT
Displacement takes place when anything is moved from its
original position. A well-defined footprint or shoe print in soft, moist
ground is a good example of displacement. By studying the footprint or
shoe print, the sniper determines several important facts. For example, a
print left by worn footgear or by bare feet may indicate lack of
proper equipment. Displacement can also result from clearing a trail by
breaking or cutting through heavy vegetation with a machete. These trails
are obvious to the most inexperienced sniper who is tracking. Individuals may
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(2) The sniper may also use the the 36-inch box method (Figure 8-3)
if key prints are not evident. To use the 36-inch box method, the sniper
uses the edges of the road or trail as the sides of the box. He measures a
cross section of the area 36 inches long, counting each indentation in the
box and dividing by two. This method gives a close estimate of the number
of individuals who made the prints; however, this system is not as accurate
as the stride measurement.
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(4) If the person being followed tries to use a stream to cover his trail,
the sniper can still follow successfully. Algae and other water plants can
be displaced by lost footing or by careless walking. Rocks can be displaced
from their original position or overturned to indicate a lighter or darker
color on the opposite side. The person entering or exiting a stream
creates slide marks or footprints, or scuffs the bark on roots or sticks
(C, Figure 8-4). Normally, a person or animal seeks the path of least
resistance; therefore, when searching the stream for an indication of
departures, snipers will find signs in open areas along the banks.
8-2. STAINS
A stain occurs when any substance from one organism or article is smeared
or deposited on something else. The best example of staining is blood
from a profusely bleeding wound. Bloodstains often appear as spatters
or drops and are not always on the ground; they also appear smeared on
leaves or twigs of trees and bushes.
a. By studying bloodstains, the sniper can determine the
wound’s location.
(1) If the blood seems to be dripping steadily, it probably came from
a wound on the trunk.
(2) If the blood appears to be slung toward the front, rear, or sides,
the wound is probably in the extremity.
(3) Arterial wounds appear to pour blood at regular intervals as if
poured from a pitcher. If the wound is veinous, the blood pours steadily.
(4) A lung wound deposits pink, bubbly, and frothy bloodstains.
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(5) A bloodstain from a head wound appears heavy, wet, and slimy.
(6) Abdominal wounds often mix blood with digestive juices so the
deposit has an odor and is light in color.
The sniper can also determine the seriousness of the wound and how far
the wounded person can move unassisted. This proms may lead the sniper
to enemy bodies or indicate where they have been carried.
b. Staining can also occur when muddy footgear is dragged over grass,
stones, and shrubs. Thus, staining and displacement combine to indicate
movement and direction. Crushed leaves may stain rocky ground that is
too hard to show footprints. Roots, stones, and vines may be stained where
leaves or berries are crushed by moving feet.
c. The sniper may have difficulty in determining the difference
between staining and displacement since both terms can be applied to
some indicators. For example, muddied water may indicate recent
movement; displaced mud also stains the water. Muddy footgear can
stain stones in streams, and algae can be displaced from stones in streams
and can stain other stones or the bank. Muddy water collects in new
footprints in swampy ground; however, the mud settles and the water clears
with time. The sniper can use this information to indicate time; normally,
the mud clears in about one hour, although time varies with the terrain.
8-3. WEATHER
Weather either aids or hinders the sniper. It also affects indicators in
certain ways so that the sniper can determine their relative ages.
However, wind, snow, rain, or sunlight can erase indicators entirely and
hinder the sniper. The sniper should know how weather affects soil,
vegetation, and other indicators in his area. He cannot determine the age
of indicators until he understands the effects that weather has on trail signs.
a. By studying weather effects on indicators, the sniper can determine
the age of the sign (for example, when bloodstains are fresh, they are
bright red). Air and sunlight first change blood to a deep ruby-red color,
then to a dark brown crust when the moisture evaporates. Scuff marks on
trees or bushes darken with time; sap oozes, then hardens when it makes
contact with the air.
b. Weather affects footprints (Figure 8-5). By carefully studying the
weather process, the sniper can estimate the age of the print. If particles
of soil are beginning to fall into the print, the sniper should become
a stalker. If the edges of the print are dried and crusty, the prints are
probably about one hour old. This varies with terrain and should be
considered as a guide only.
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routes or other operations. If he keeps the wind in his face, sounds and
odors will be carried to him from his objective or from the party being tracked.
(3) The sun should also be considered by the sniper. It is difficult to
fire directly into the sun, but if the sniper has the sun at his back and the
wind in his face, he has a slight advantage.
8-4. LITTER
A poorly trained or poorly disciplined unit moving over terrain may leave
a trail of litter. Unmistakable signs of recent movement are gum or candy
wrappers, food cans, cigarette butts, remains of fires, or human feces.
Rain flattens or washes litter away and turns paper into pulp. Exposure to
weather can cause food cans to rust at the opened edge; then, the rust
moves toward the center. The sniper must consider weather conditions
when estimating the age of litter. He can use the last rain or strong wind
as the basis for a time frame.
8-5. CAMOUFLAGE
Camouflage applies to tracking when the followed party employs
techniques to baffle or slow the sniper. For example, walking backward
to leave confusing prints, brushing out trails, and moving over rocky
ground or through streams.
8-6. IMMEDIATE-USE INTELLIGENCE
The sniper combines all indicators and interprets what he has seen to form
a composite picture for on-the-spot intelligence. For example, indicators
may show contact is imminent and require extreme stealth.
a. The sniper avoids reporting his interpretations as facts. He reports
what he has seen rather than stating these things exist. There are many
ways a sniper can interpret the sex and size of the party, the load, and the
type of equipment. Timeframes can be determined by weathering effects
on indicators.
b. Immediate-use intelligence is information about the enemy that
can be used to gain surprise, to keep him off balance, or to keep him from
escaping the area entirely. The commander may have many sources
of intelligence reports, documents, or prisoners of war. These sources
can be combined to form indicators of the enemy’s last location, future
plans, and destination.
c. Tracking, however, gives the commander definite information on
which to act immediately. For example, a unit may report there are no
men of military age in a village. This information is of value only if it is
combined with other information to make a composite enemy picture in
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the area. Therefore, a sniper who interprets trail signs and reports that
he is 30 minutes behind a known enemy unit, moving north, and located
at a specific location, gives the commander information on which he can
act at once.
8-7. DOG/HANDLER TRACKING TEAMS
Dog/handler tracking teams are a threat to the sniper team. While small
and lightly armed, they can increase the area that a rear area security unit
can search. Due to the dog/handler tracking team’s effectiveness and its
lack of firepower, a sniper team may be tempted to destroy such an
“easy” target. Whether a sniper should fight or run depends on the
situation and the sniper. Eliminating or injuring the dog/handler
tracking team only confirms that there is a hostile team operating in
the area.
a. When looking for sniper teams, trackers use wood line sweeps and
area searches. A wood line sweep consists of walking the dog upwind of
a suspected wood line or brush line. If the wind is blowing through the
woods and out of the wood line, trackers move 50 to 100 meters inside a
wooded area to sweep the wood’s edge. Since wood line sweeps tend to
be less specific, trackers perform them faster. An area search is used when
a team’s location is specific such as a small wooded area or block of houses.
The search area is cordoned off, if possible, and the dog/handler tracking
teams are brought on line, about 25 to 150 meters apart, depending on
terrain and visibility. The handler trackers then advance, each moving
their dogs through a specific corridor. The handler tracker controls the
dog entirely with voice commands and gestures. He remains undercover,
directing the dog in a search pattern or to a likely target area. The search
line moves forward with each dog dashing back and forth in
assigned sectors.
b. While dog/handler tracking teams area potent threat, there are
counters available to the sniper team. The beat defenses are basic infantry
techniques: good camouflage and light, noise, and trash discipline.
Dogs find a sniper team either by detecting a trail or by a point source
such as human waste odors at the hide site. It is critical to try to obscure
or limit trails around the hide, especially along the wood line or area
closest to the team’s target area. Surveillance targets are usually the
major axis of advance. “Trolling the wood lines” along likely looking
roads or intersections is a favorite tactic of dog/handler tracking teams.
When moving into a target area, the sniper team should take the
following countermeasures:
(1) Remain as faraway from the target area as the situation allows.
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handler’s last position within several minutes. This creates a gap from
25 to 150 meters wide in the search pattern. Response times by the other
searchers tend to be fast. Given the high degree of radio communication,
the injured handler will probably be quickly missed from the radio net.
Killing the dog before the handler will probably delay discovery only
by moments. Dogs are so reliable that if the dog does not return
immediately, the handler knows something is wrong.
(3) If the sniper does not have a firearm, one dog can be dealt with
relatively easy if a knife or large club is available. The sniper must keep
low and strike upward using the wrist, never overhand. Dogs are quick
and will try to strike the groin or legs. Most attack dogs are trained to go
for the groin or throat. If alone and faced with two or more dogs, the
sniper should avoid the situation.
Section II
COUNTERTRACKING
If an enemy tracker finds the tracks of two men, this may indicate that a
highly trained team may be operating in the area. However, a knowledge
of countertracking enables the sniper team to survive by remaining
undetected.
8-8. EVASION
Evasion of the tracker or pursuit team is a difficult task that requires the
use of immediate-action drills to counter the threat. A sniper team skilled
in tracking techniques can successfully employ deception drills to lessen
signs that the enemy can use against them. However, it is very difficult
for a person, especially a group, to move across any area without leaving
signs noticeable to the trained eye.
8-9. CAMOUFLAGE
The sniper team may use the most used and the least used routes to cover
its movement. It also loses travel time when trying to camouflage the trail.
a. Most Used Routes. Movement on lightly traveled sandy or soft
trails is easily tracked. However, a sniper may try to confuse the tracker
by moving on hard-surfaced, often-traveled roads or by merging
with civilians. These routes should be carefully examined; if a
well-defined approach leads to the enemy, it will probably be mined,
ambushed, or covered by snipers.
b. Least Used Routes. Least used routes avoid all man-made trails
or roads and confuse the tracker. These routes are normally magnetic
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azimuths between two points. However, the tracker can use the proper
concepts to follow the sniper team if he is experienced and persistent.
c. Reduction of Trail Signs. A sniper who tries to hide his trail
moves at reduced speed; therefore, the experienced tracker gains time.
Common methods to reduce trail signs areas follows:
(1) Wrap footgear with rags or wear soft-soled sneakers, which make
footprints rounded and leas distinctive.
(2) Brush out the trail. This is rarely done without leaving signs.
(3) Change into footgear with a different tread immediately
following a deceptive maneuver.
(4) Walk on hard or rocky ground.
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8-13
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the stream. The sniper team moves upstream to prevent floating debris
and silt from compromising its direction of travel, and the sniper team
establishes false trails upstream if time permits. Then, it moves
downstream to escape since creeks and streams gain tributaries that offer
more escape alternatives (Figure 8-9).
e. Arctic Circle. The sniper team uses the arctic circle technique in
snow-covered terrain to escape pursuers or to hide a patrol base.
It establishes a trail in a circle (Figure 8-10, page 8-16) as large as possible.
The trail that starts on a road and returns to the same start point is effective.
At some point along the circular trail, the sniper team removes snowshoes
(if used) and carefully steps off the trail, leaving one set of tracks. The
large tree maneuver can be used to screen the trail. From the hide
position, the sniper team returns over the same steps and carefully fills
them with snow one at a time. This technique is especially effective if it
is snowing.
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CHAPTER 9
SNIPER SUSTAINMENT TRAINING
Repetitive training in long-range markmanship and field-craft
skills ensures the best probability of effective engagement and the
minimum risk of detection. Snipers must sustain basic soldier skills
and master and sustain critical mission skills to accomplish
their objectives. Both sniper and observer are trained snipers and
should be highly skilled in the art of sniping. Sniping skills perish
quickly; therefore, sniper teams must sustain and sharpen those
skills regularly. To deny the importance and need to sustain sniper
training deprives the commander of a valuable asset. This chapter
also includes a 5-day sniper sustainment training program.
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(2) Snipers receive 1/2 point for indicating that there was an item
with some sort of description and the other 1/2 point for either exactly
naming the item or giving a sufficiently detailed description using the
categories listed above. The description must satisify the trainer to the
extent that the sniper had never seen the object before. The total possible
score is 10 points. Experience in the exercise, time restraints, and
complexity of the exercise determines a passing score. This is the trainer’s
judgment based on his own experience in KIM games (Figure 9-6).
The first few games should be strictly graded, emphasizing details.
When the snipers are familiar with the game pattern, the trainer may
make changes. The last game of the training should be identical to
the first. In this way, the sniper can see if he improved.
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Encoding/decoding.
Encrypting/decrypting.
Antenna repair.
Field-expedient antennas.
9-2. ADDITIONAL SKILLS SUSTAINMENT
Other than basic skills, the trainer must include additional skills into the
sniper sustainment training program. Once mastered, these skills
enhance the sniper’s chance of surviving and accomplishing the mission.
a. Call for Fire. With advanced camouflage and movement techniques,
snipers can move about the battlefield undetected. Snipers that have a
working knowledge in the use and application of artillery, NGF, and CAS
will bean asset to the commander. (See FM 6-30.)
(1) Artillery fire. Artillery fire is the secondary weapon of the sniper.
Each sniper should master call-for-fire procedures (Figure 9-7,
page 9-16), target location methods (Figure 9-8, page 9-17), and
indirect-weapon system capabilities (Table 9-1, page 9-19). Separate
radio stations may beset up with one being a simulated FDC. After the
FDC receives the call for fire, it determines how the target will be attacked.
That decision is announced to the FO as a message to the observer, which
consists of three elements as follows:
Unit to fire for effect.
Any changes to requests in the call for fire.
Method of fire (number of rounds to be fired).
Snipers can simulate calls for fire using the example format in Figure 9-7,
page 9-16.
(2) Naval gunfire and close air support. In today’s battlefield of
“high-tech” munitions and delivery systems, a working knowledge of
acquiring NGF and CAS (helicopter and fixed-wing) enables snipers to
inflict heavy damage on enemy forces.
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(4) Moving targets can be used at distances between 300 and 500 meters
to give the sniper practical experience and to develop skill in engaging a
moving target. Two targets, one moving laterally and one moving at an
oblique, present a challenge to the sniper.
(5) Targets should be arranged to provide varying degrees of
concealment to show enemy personnel or situations in logical
locations (Figure 9-9, page 9-24). The grouping of two or more targets
to indicate a crew-served weapon situation or a small unit is acceptable.
Such arrangements, provided the targets can be marked, may require
selective engagement by the sniper. The automatic target devices provide
for efficient range operation and scoring.
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3. Date/time/visibility.
4. Sheet number/number of total sheets.
5. Series number/time and grid coordinate of each event.
6. Event.
7. Action taken.
NOTE: Trainers collect the sniper data books in three days.
DAY 2
TASK 1: Describe the fundamentals of sniper marksmanship.
CONDITIONS: Given a review of sniper marksmanship fundamentals.
STANDARDS: Describe, orally or in writing, the fundamentals of sniper
marksmanship.
1. Position.
2. Breath control.
3. Aiming.
4. Trigger control.
TASK 2: Describe the effects of weather on ballistics.
CONDITIONS: Given a review of the effects of weather on ballistics.
STANDARDS: Describe, orally or in writing, the effects of weather
on ballistics.
TASK 3: Describe the sniper team method of engaging targets.
CONDITIONS: Given a review of the sniper team method of engaging
targets.
STANDARDS: Describe, orally or in writing, the sniper team method of
engaging targets.
TASK 4: Describe methods used to engage moving targets.
CONDITIONS: Given a review of methods used to engage moving targets.
STANDARDS: Describe, orally or in writing, methods used to engage
moving targets.
TASK 5: Describe methods used to engage targets at various ranges
without adjusting the scope’s elevation.
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DAY 4
TASK 1: Quality on Qualification Table No. 1.
CONDITIONS: Given a sniper weapon, M49 observation telescope, a
suitable firing range, Qualification Table No. 1 scorecard, and 40 rounds
of 7.62-mm special ball (Ml 18) ammunition.
STANDARDS: Engage targets from 200 to 700 meters, achieving a
minimum of 140 points.
TASK 2: Engage targets in MOPP.
CONDITIONS: During daylight, given a sniper weapon, suitable firing
range, MOPP suit, complete M25-series protective mask,
M49 observation telescope, and 30 rounds of 7.62-mm special ball (M118)
ammunition.
STANDARDS: While in MOPP, engage targets at 300 to 800 meters,
achieving a minimum of 105 points.
TASK 3: Participate in a concealed movement exercise.
CONDITIONS: Given a sniper weapon, ghillie suit, two 7.62-mm blank
rounds of ammunition, and a suitable area 1,000 meters long that
is observable.
STANDARDS: Within 4 hours, move 600 to 800 meters; without being
detected, occupy a position, identify, and fire two blank rounds at an
enemy target who is equipped with binoculars and an M49 observation
telescope. Must score 7 of 10 points (Figure 9-11).
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DAY 5
TASK 1: Qualify on Qualification Table No. 2.
CONDITIONS: Given a sniper weapon, M49 observation telescope, a
suitable firing range, Qualification Table No. 2 scorecard, and 40 rounds
of 7.62-mm special ball (Ml18) ammunition.
STANDARDS: Engage targets at 300 to 900 meters, achieving a
minimum of 140 points.
TASK 2: Call for fire.
CONDITIONS: Given a review of call-for-fire procedures, two
AN/PRC-77 radios, and a fire mission.
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TIME ACTION
1200 Sniper teams arrive at conceded movement site.
1. Sniper teams receive briefing.
2. Site should be 800 to 1,000 meters long
positioned with a observer- instructor as a target
at one end with field table, M19 binoculars,
M49 observation telescope, 8-inch by 8-inch
international orange panels with white 5-inch
number (1 to 9) painted on them, and two
AN/PRC-77 radios for observer and assistant
trainer.
3. Sniper will have four hours to move into his
FFP, 50 to 200 meters from observer-instructor,
and fire his first shot.
4. Sniper will have 30 seconds in which to identify
number.
5. Sniper will fire second shot.
NOTE: All information is to be recorded in the sniper data book.
6. The entire exercise will be conducted without the
sniper being detected by the observer-instructor.
1600 Sniper teams depart for day/night land navigation
exercise.
1. Sniper teams start the exercise from a concealed
movement site.
2. Sniper teams will be required to move to three
different points. At each point they will perform
one of the following
Draw a militaty sketch.
Draw a range card.
Do a target detection exercise.
Collect information/data.
3. All movement will be performed without being
detected.
2000 Night navigation exercise.
1. Sniper teams start the exercise from the
command post.
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TIME ACTION
2. They will move undetected to three different
points.
3. They will perform a detection exercise with the
use of NODS.
4. They will record all information in the sniper
data book.
5. After collecting necessary data, they will move to
an extraction point and construct a sniper hide
position. They will prepare for target reduction.
0500-0600 Target reduction.
1. Upon target reduction time, the sniper team will
prepare for extraction.
2. At extraction time, they will return to the
battalion area.
3. The SEO will debrief the sniper team.
4. The SEO will conduct an after-action review.
NOTE: A written test could also be given as part of the EDRE.
9-6. RECORD FIRE TABLES
In accordance with DA Pamphlet 350-38, sniper qualification should
occur quarterly. Sniper qualification involves the firing of two field
fire tables. Qualification Table No. 1 grades target engagements
primarily between 200 and 700 meters. Scores are recorded on
DA Form 7329-R, Qualification Table No. 1 Scorecard (Figure 9-12,
page 9-38). Qualification Table No. 2 grades on the longer ranges
between 300 to 900 meters. Scores are recorded on DA Form 7330-R,
Qualification Table No. 2 Scorecard (Figure 9-13, page 9-39). Although
the sniper weapon system has an 800-meter maximum effective range, it
can effectively hit targets at 1,000 meters. This is a challenge to the sniper
and, with successful engagement, is a confidence builder in his ability. To
qualify on firing tables No. 1 and No. 2, the sniper must adhere to the
following standards:
NOTE: Completion of the DA Forms 7329-R and 7330-R is
self-explanatory. Blank copies of these forms are located at the
back of this manual for local reproduction.
Achieve a 70 percent standard of 140 points out of a
possible 200 points.
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9-39
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9-40
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GLOSSARY
bull's-eye target . any target with a round black circle and scoring rings
Normally used in competitive marksmanship training
butt plate . . . . . metal or rubber covering of the end of the stock on
the rifle
CALFEX . . . . . combined arms live-fire exercise
cartridge . . . . . a complete round of ammunition
CAB . . . . . . . . close air support
CLGP . . . . . . . cannon-launched guided projectile
CAP . . . . . . . . cleaner, lubricant, preservative
cm . . . . . . . . . centimeter
CMF . . . . . . . career management field
counterpoise . . . a conductor or system of conductors used as a
substitute for a ground in an antenna system
CP . . . . . . . . concrete-piercing
CQ . . . . . . . . charge of quarters
crack and thump . a method to determine the general direction and
distance to an enemy firer who is shooting at you
cradle . . . . . . . a vise-like mechanism that holds a weapon in a
secured position during test firing
CS . . . . . . . a chemical agent (tear gas)
CW . . . . . . . . continuous wave
dia . . . . . . . .. diameter
dipole . . . . . . . a radio antenna consisting of two horizontal rods in
line with each other with their ends slightly separated
DPICM . . . . . . dual-purpose improved conventional munition
DIG . . . . . . . . date-time group
DZ . . . . . . . . . drop zone
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F . . . . . . . . Fahrenheit
FDC . . . . . . fire direction center
FFL . . . . . . final firing line
FFP . . . . . . final firing position
FLOT . . . . . . forward line of own troops
FM . . . . . . . . frequency modulated
FO . . . . . . . . forward observer
fps . . . . . . . . .feet per second
FRAGO . . . . fragmentary order
freq . . . . . . . .frequency
FSK . . . . . . frequency-shift keying
ft . . . . . . . . . feet
FTX . . . . . . field training exercise
Glossary-3
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hrs . . . . . . . .. hours
Hz . . . . . . . .. hertz
m ......... meters
MEDEVAC . . . . medical evacuation
METT-T . . . . . mission, enemy, terrain, troops and time available
MHz . . . . . . . . megahertz
Glossary-4
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Glossary-5
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PD . . . . . . . . . point-detonating
PFC . . . . . . . . private first class
PIR........ priority intelligence requirements
POC . . . . . . . . point of contact
point of aim . . . the exact spot on a target the rifle sights are
aligned with
point of impact . . the point that a bullet strikes; usually considered in
relation to point of aim
PSG . . . . . . . . platoon sergeant
PT . . . . . . . . . physical training
PW . . . . . . . . prisoner of war
PZ . . . . . . . . . pickup zone
S1 . . . . . . . . adjutant
S2 . . . . . . . . . intelligence officer
S3 . . . . . . . . . operations and training officer
Glossary-6
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S4 . . . . . . . . . .supply officer
SALUTE . . . . . size, activity, location, unit, time, and equipment
SAW . . . . . . . squad automatic weapon
SEO . . . . . . . sniper employment officer
servomechanism . . . . . . an automatic device for controlling large
amounts of power by using small amounts of power
SFC . . . . . . . sergeant first class
SGT . . . . . . . sergeant
SHELREP . . . . shelling report
shot group . . . . a number of shots fired using the same aiming point
which accounts for rifle, ammunition, and firer
varibility three shots are enough, but any number of
rounds may be fired in a group
sight alignment . placing the center tip of the front sight post in the
exact center of the rear aperature
silhouette target . target that represents the outline of a man
a
single sideband . a system of radio communications in which the carrier
and either the upper or lower sideband is removed from
AM transmission to reduce the channel width and
improve the signal-to-noise ratio
SIR . . . . . . . . specific information requirements
SITREP . . . . . situation report
SM . . . . . . . . smoke munitions
SOI . . . . . . . . signal operation instructions
SOP . . . . . . . standing operating procedure
SP . . . . . . . . self-propelled
SPC . . . . . . . specialist
SPIES . . . . . . special patrol insertion/extraction system
SPOTREP . . . . spot report
SSB . . . . . . . single sideband
STAB . . . . . . a system for extracting personnel by helicopter
STANAG . . . . . Standardization Agreement
static . . . . . . . sharp, short bursts of noise on a radio receiver caused
by electrical disturbances in the atmosphere or by
electrical machinery
Glossary-7
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Glossary-8
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Glossary-9
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Index-1
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Index-2
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Index-3
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lndex-4
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Index-5
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PREFACE
This field manual provides information needed to train and equip snipers
and to aid them in their missions and operations. It is intended for use
by commanders, staffs, trainers, snipers, and soldiers at training posts,
Army schools, and units.
This manual is organized as a reference for snipers and leads the trainer
through the material needed to conduct sniper training. Subjects include
equipment, weapon capabilities, fundamentals of marksmanship and
ballistics, field skills, mission planning, and skill sustainment.
The left-handed firer can become a sniper, but all material in this book
is referenced to the right-handed firer.
The proponent for this publication is Headquarters, United States Army
Infantry School. Send comments and recommendations on DA Form 2028
(Recommended Changes to Publications and Blank Forms) directly to the
Commandant, United States Army Infantry School, ATTN: ATSH-IN-S3,
Fort Benning, GA 31905-5596.
This publication complies with the following international agreements:
STANAG 2020 Operational Situation Report
STANAG 2022 Intelligence Report
STANAG 2084 Handling and Reporting of Captured Enemy
Equipment and Documents
STANAG 2103 Reporting Nuclear Detonations, Radioactive Fallout
and Biological and Chemical Attacks, and Predicting
Associated Hazards
STANAG 2934 Artillery Procedures—AARTY-l
STANAG 3204 Aeromedical Evacuation
STANAG 6004 Meaconing, Intrusion, Jamming, and Interference
Report
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REFERENCES
SOURCES USED
These are the sources quoted or paraphrased in this publication.
*STANAG 2020. Operational Situation Reports. 13 February 1986
*STANAG 2022. Intelligence Reports. 29 September 1988.
*STANAG 2084. Handling and Reporting of Captured Enemy
Equipment and Documents. 26 June 1986.
*STANAG 2096. Reporting Engineer Information in the Field.
13 Jul 1988.
*STANAG 2103. Reporting Nuclear Detonations, Radioactive Fallout,
and Biological and Chemical Attacks, and Predicting Associated
Hazards. 12 July 1988.
*STANAG 2934. Artillery Procedures—AARTY-1. 26 November 1990.
*STANAG 3204. Aeromedical Evacuation.
STANAG 6004. Meaconing, Intrusion, Jamming, and Interference
Report. 20 March 1984.
DOCUMENTS NEEDED
These documents must be available to the intended users of this publication.
ARTEP 7-92-MTP. Infantry Scout Platoon/Squad and Sniper Team.
16 March 1989.
DA Form 5785-R. Sniper’s Data Card. June 1989.
DA Form 5786-R. Sniper’s Observation Log. June 1989.
DA Form 5787-R. Sniper’s Range Card. June 1989.
DA Form 5788-R. Military Sketch. June 1989.
DA Form 7325-R. Concealment Exercise, July 1994.
DA Form 7326-R. Concealed Movement Exercise Scorecard, July 1994.
READINGS RECOMMENDED
These reading contain relevant supplemental information.
*FM 5-20. Camouflage. 20 May 1968.
*FM 5-36. Route Reconnaissance and Classification. 10 May 1985.
*FM 6-30. Observed Fire Procedures. 17 June 1985.
FM 6-121. Field Artillery Target Acquisition. 13 December 1984.
*FM 7-93. Long-Range Surveillance Unit Operations. 9 June 1987.
FM 8-10-4. Medical Platoon Leader’s Handbook. 16 November 1990
FM 8-35. Evacuation of the Sick and Wounded. 22 December 1983.
*FM 17-98-1. Scout Leader’s Handbook. 24 September 1990.
FM 21-26. Map Reading and Navigation. 5 July 1993.
FM 21-75. Combat Skills of the Soldier. 3 August 1984.
FM 23-8. M14 and M14A1 Rifles and Rifle Marksmanship. 15 April 1974.
FM 23-9. M16A1 and M16A2 Rifle Marksmanship. 3 July 1989.
FM 23-31. 40-mm Grenade Launchers M203 and M79. (To Be Published.)
*FM 24-1. Signal Support in the AirLand Battle. 15 October 1990.
*FM 24-18. Tactical Single-Channel Radio Communications Techniques.
30 September 1987.
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APPENDIX A
PRIMARY SNIPER WEAPONS OF THE
WORLD
Several countries have developed sniper weapon systems
comparable to the United States systems. These weapon systems
are sold to or copied by countries throughout the world. Within the
everchanging world of politics, it is impossible to predict how the
future enemy may be armed. The designs and capabilities of these
weapon systems are sirnilar. However, the amount of training and
experience separates the sniper the marksman. This appendix
describes the characteristics and capabilities of prevalent sniper
weapon systems.
A-1. AUSTRIA
The Austrian Scharfschutzengewehr 69 (SSG-69) is the current sniper
weapon of the Austrian Army and several foreign military forces. It is
available in either 7.62-mm x 51 or the .243 Winchester calibers.
The SSG-69 is a manually bolt-operated, 5-round rotary or 10-round box,
magazine-fed, single-shot repeating rifle. Recognizable features are
synthetic stock hammer-forged, heavy barrel with a taper; two-stage
trigger, adjustable for length and weight of pull; and a machined,
longitudinal rib on top of the receiver that accepts all types of mounts.
The sighting system consists of the Kahles ZF69 6-power telescope iron
sights are permanently affixed to the rifle for emergency use. The telescope
comes equipped with an internal bullet-drop compensator graduated to
800 meters, and a reticle that consists of an inverted V with broken
cross hairs. The weapon, magazine, and telescope together weigh
10.14 pounds. This weapon has a barrel length of 25.59 inches and a total
length of 44.88 inches with a muzzle velocity of 2,819 feet per second.
It has an accuracy of 15.75 inches at 800 meters using RWS Match rounds.
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A-2. BELGIUM
The Model 30-11 sniping FN rifle is the current sniper rifle of the Belgian
and other armies. This weapon is a 7.62-mm x 51, 5-round internal or
10-round detachable box, magazine-fed, manually bolt-operated rifle with
a Mauser-action heavy barrel and, through the use of butt-spacer plates,
an adjustable stock. Its sighting system is the FN 4-power,
28-mm telescope and aperture sights with 1/6 MOA adjustment
capability. The rifle weighs 10.69 pounds and, with its 19.76-inch barrel,
is a total of 43.97 inches long. The Model 30-11 has a muzzle velocity of
2,819 fps. Accessories include the biped of the MAG machine gun,
butt-spacer plates, sling, and carrying case.
A-4. FINLAND
Finnish weapon technology introduces a 7.62-mm x 51 sniper rifle that
is equipped with an integral barrel/silencer assembly. It is a bolt-action,
5-round box, magazine-fed weapon with a nonreflective plastic stock and
a standard adjustable biped. Through the use of adaptors, any telescopic
or electro-optical sight may be mounted. The weapon is not equipped
with metallic sights. The 7.62-mm Vaime SSR-1 (silenced sniper rifle)
weighs 9.03 pounds and is 46.45 inches long.
A-5. FRANCE
French sniper weapons consist of the FR-F1 and FR-F2.
a. FR-F1. The FR-F1 sniping rifle, known as the Tireur d’Elite, is a
manually bolt-operated, 10-round detachable box, magazine-fed,
7.62-mm x 51 or 7.5-mm x 54 weapon. The length of the stock may be
adjusted with the butt-spacer plates. This weapon’s sighting system
consists of the Model 53 bis 4-power telescopic sight and integral metallic
sights with luminous spots for night firing. It weighs 11.9 pounds, has a barrel
length of 21.7 inches, and a total length of 44.8 inches. This weapon has
a muzzle velocity of 2,794 fps and a maximum effective range of 800 meters.
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A-6. GERMANY
The FRG has three weapons designed mainly for sniping the Model
SP66 Mauser, WA 2000 Walther, and Heckler and Koch PSG-1.
a. Model SP66 Mauser. The SP66 is not only used by the Germans
but also by about 12 other countries. This weapon is a heavy-barreled,
manually bolt-operated weapon built upon a Mauser short-action.
Its 26.8-inch barrel, completely adjustable thumbhole-type stock, and
optical telescopic sight provide a good-quality target rifle. The weapon
has a 3-round internal magazine fitted for 7.62-mm x 51 ammunition and
a Zeiss-Diavari ZA 1.5-6-variable power x 42-mm zoom telescopic sight.
The muzzle of the weapon is equipped with a flash suppressor and
muzzle brake.
b. WA 2000 Walther. The WA 2000 is built specifically for sniping.
The entire weapon is built around the 25.6-inch barrel; it is 35.6 inches long.
This uniquely designed weapon is chambered for .300 Winchester
Magnum, but it can be equipped to accommodate 7.62-mm x 51 NATO
or 7.5-mm x 55 Swiss calibers. It is a gas-operated, 6-round box,
magazine-fed weapon, and it weighs 18.3 pounds. The weapon’s trigger
is a single- or two-staged type, and its optics consist of a 2.5-10-variable
power x 56-mm telescope. It has range settings of 100 to 600 meters and
can be dismounted and mounted without loss of zero.
c. Heckler and Koch PSG-1. The PSG-1 is a gas-operated, 5- or
20-round, magazine-fed, semiautomatic weapon and is 47.5-inches long
with a 25.6-inch barrel and has a fully adjustable, pistol-grip-style stock.
Optics consist of a 6-power x 42-mm telescopic sight with six settings for
range from 100 to 600 meters. The 7.62-mm x 51 PSG-1 weighs 20.7 pounds
with tripod and when fully loaded. The muzzle velocity is 2,558 to
2,624 fps.
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A-7. ISRAEL
The Israelis copied the basic operational characteristics and configuration
of the 7.62-mm Galil assault rifle and developed a weapon to meet the
demands of sniping. The 7.62-mm x 51 Galil sniping rifle is a semiautomatic,
gas-operated, 20-round bolt magazine-fed weapon. Like most service
rifles modified for sniper use, the weapon is equipped with a heavier barrel
fitted with a flash suppressor it can be equipped with a silencer that fires
subsonic ammunition. The weapon features a pistol-grip-style stock, a fully
adjustable cheekpiece, a rubber recoil pad, a two-stage trigger, and an
adjustable biped mounted to the rear of the fore-end of the rifle.
Its sighting system consists of a side-mounted 6-power x 40-mm telescope
and fixed metallic sights. The weapon is 43.89-inches long with a 20-inch
barrel without a flash suppressor and weighs 17.64 pounds with a biped,
sling, telescope, and loaded magazine. When firing FN Match ammunition,
the weapon has a muzzle velocity of 2,672 fps; when firing Ml18 special
ball ammunition, it has a muzzle velocity of 2,557 fps.
A-8. ITALY
The Italian sniper rifle is the Berretta rifle. This rifle is a manually
bolt-operated, 5-round box, magazine-fed weapon, and fires the
7.62-mm x 51 NATO rounds. Its 45.9-inch length consists of a 23-inch
heavy, free-floated barrel, a wooden thumbhole-type stock with a rubber
recoil pad, and an adjustable cheekpiece. Target-quality, metallic sights
consist of a hooded front sight and a fully adjustable, V-notch rearsight.
The optical sight consists of a Zeiss-Diavari-Z 1.5-power x 6-mm zoom
telescope. The weapon weighs 15.8 pounds with biped and 13.75 pounds
without the biped. The NATO telescope mount allows almost any
electro-optical or optical sight to be mounted to the weapon.
A-9. SPAIN
The 7.62-mm C-75 special forces rifle is the current sniper rifle of Spain.
This weapon uses a manually operated Mauser bolt-action. It is equipped
with iron sights and has telescope mounts machined into the receiver to
allow for the mounting of most electro-optic or optic sights. The weapon
weighs 8.14 pounds. An experienced firer can deliver effective fire out to
1,500 meters using Match ammunition.
A-10. SWITZERLAND
The Swiss use the 7.62-mm x 51 NATO SG 51O-4SIG rifle with telescopic sight.
The SG 510-4 is a delayed, blow-back-operated, 20-round, magazine-fed,
semiautomatic or fully automatic weapon. With biped, telescope, and
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this weapon is 0.75 MOA at l,000 meters. One interesting feature of the stock
design is a spring-loaded monopod concealed in the butt. FuIly adjustable
for elevation, the monopod serves the same purpose as the sand sock that
the US Army uses.
A-12. UNITED STATES
The US Army sniper weapons are the M21 and M24 SWS. As with other
countries, earlier production sniper rifles are still being used abroad to
include the Ml, MIA-EZ and the M21. Other sniper weapon systems
used by US forces are the USMC M40A1 and special application sniper
rifles such as the RAI Model 500 and the Barrett Model 82.
a. M40A1. The M40A1 sniping rifle is a manually bolt-operated,
5-round internal magazine-fed 7.62-mm x 51 NATO weapon. This weapon
is equipped with a Unertyl lo-power fixed telescope with a roil-dot reticle
pattern as found in the M24’s M3A telescope. The M40A1 is 43.97 inches
long with a 24-inch barrel and weighs 14.45 pounds. It fires Ml 18 special
ball ammunition and has a muzzle velocity of 2,547 fps and a maximum
effective range of 800 meters.
b. RAI Model 500. The RAl Model 500 long-range rifle is a manually
bolt-operated, single-shot weapon, and it is chambered for the
caliber .50 Browning cartridge. Its 33-inch heavy, fluted, free-floating
barrel, biped, and fully adjustable stock and cheekpiece weigh a total of
29.92 pounds. The weapon is equipped with a harmonic balancer that
dampens barrel vibrations, a telescope with a ranging scope base, and a
muzzle brake with flash suppressor. The USMC and USN use this
weapon, which has a muzzle velocity of 2,912 fps.
c. Barrett Model 82. The Barrett Model 82 sniping rifle is a
recoil-operated, 1 l-round detachable box, magazine-fed, semiautomatic
weapon chambered for the caliber .50 Browning cartridge. Its 36.9-inch
fluted barrel is equipped with a six-port muzzle brake that reduces recoil
by 30 percent. It has an adjustable biped and can also be mounted on the
M82 tripod or any mounting compatible with the M60 machine gun.
This weapon has a pistol-grip-style stock, is 65.9 inches long, and weighs
32.9 pounds. The sighting system consists of a telescope, but no metallic
sights are provided. The telescope mount may accommodate any telescope
with l-inch rings. Muzzle velocity of the Model 82 is 2,849 fps.
A-13. THE FORMER RUSSIA
The Russians have a well-designed sniper weapon called the 7.62-mm
Dragunov sniper rifle (SVD). The SVD is a semiautomatic, gas-operated,
10-round box, magazine-fed, 7.62-mm x 54 (rimmed) weapon. It is equipped
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with metallic sights and the PSO-1 4-power telescopic sight with a
battery-powered, illuminated reticle. The PSO-1 also incorporates a
metascope that can detect an infrared source. Used by the former Warsaw
Pact armies, this thumbhole/pistol-grip-style stocked weapon weighs
9.64 pounds with telescope and lo-round magazine. This weapon is
48.2 inches long with a 21.5-inch barrel, a muzzle velocity of 2,722 fps, and
a maximum effective range of 600 to 800 meters.
A-14. THE FORMER YUGOSLAVIA
The former Yugoslav armed forces use the M76 semiautomatic sniping rifle.
The M76 is a gas-operated, 10-round detachable box, magazine-fed,
optically equipped 7.92-mm weapon. Variations of the weapon may be
found in calibers 7.62-mm x 54 and 7.62-mm x 51 NATO. Believed to
be based upon the FAZ family of automatic weapons, it features
permanently affixed metallic sights, a pistol-grip-style wood stock, and a
4-power telescopic sight much the same as the Soviet PSO-1. It is
graduated in NM-meter increments from 100 to 1,000 meters and has an
optical sight mount that allows the mounting of passive nightsights.
The M76 is 44.7 inches long with a 21.6-inch-long barrel. It weighs
11.2 pounds with the magazine and telescope, and it has a muzzle velocity
of 2261 fps. A maximum effective range for the M76 is given as 800 meters
with a maximum range of 1,000 meters.
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