Picaxe Micro Controller Interfacing Circuits
Picaxe Micro Controller Interfacing Circuits
Picaxe Micro Controller Interfacing Circuits
Contents
About this manual .......................................................................................... 2
Microcontroller Interfacing Circuits ................................................................... 3
What is a PIC Microcontroller? .......................................................................... 3
Interfacing to the PIC Microcontroller ............................................................... 3
For general information on getting started with the PICAXE system please see
section 1 of the manual. No prior understanding of microcontrollers is
required. A series of tutorials introduces the main features of the system.
For more specific information, syntax and examples of each BASIC Command
please see section 2 ‘BASIC Commands’.
The software used for programming the PICAXE is called the ‘Programming
Editor’. This software is free to download from www.picaxe.co.uk. This manual
was prepared using Version 5.2.0 of the Programming Editor software. Please
ensure you are using this version (or later) of the software, as earlier versions
may not support all the commands and features described.
If you have a question about any command please post a question on the very
active support forum at this website.
PIC microcontrollers can be used as the ‘brain’ to control a large variety of products. In
order to control devices, it is necessary to interface (or ‘connect’) them to the PIC
microcontroller. This section will help to enable those with limited electronics
experience to successfully complete these interfacing tasks.
1. Each pin should be set up as an input or output before using the code (stamp
users only).
2. If the hardware pins are changed from those given in the circuit diagrams it will
be necessary to modify the pin numbers in the code.
3. Any ‘let dirs =’ or ‘let pins =’ commands will adjust all 8 pins, in the port.
4. Try to keep variables independant of each other. If a sub-procedure uses a
variable, do not use the same variable anywhere else in the code. If the same
variable must be used again, make sure there is no way it can clash with any
other part of the code. This is the most common way of adding ‘hard-to-find’
bugs into software code.
V+
10k
Pin BC548B
BC639
0V
However this circuit requires that two separate transistors are used. It is possible to
buy a device that contains the two transistors in a single package. This transistor is
called the BCX38B, and can switch currents up to 800mA. This is the transistor used in
all the circuits through this book.
V+
Output
device
10k
Pin BCX38B
0V
Note that it is usual to connect a back emf suppression diode across the output device.
This is essential with devices such as relays, solenoids and motors which create a back
emf when power is switched off. The diode type 1N4001 is the device recommended.
V+
1 16
Pin 1 In 1 Out 1
M
In 2 Out 2
Pin 2 In 3 Out 3
M
ULN2003
In 4 Out 4
In 5 Out 5
In 6 Out 6
In 7 Out 7
8 9
Gnd V+
0V 0V
A device called the ULN2803 Darlington Driver IC is also available. This is identical to
the ULN2003 except that it is an 18 pin device and contains 8 darlington pairs instead
of 7. If it is necessary to pass relatively high currents through a device it can be useful
to ‘pair up’ drivers as shown with this circuit.
V+
1 18
Pin 1 In 1 Out 1
M
In 2 Out 2
Pin 2 In 3 Out 3
M
ULN2803
In 4 Out 4
In 5 Out 5
In 6 Out 6
In 7 Out 7
In 8 Out 8
9 10
Gnd V+
0V 0V
5V
1N4001 RL1
10k
Pin BCX38B
0V
Note that it is usual to connect a back emf suppression diode across the output device.
This is essential with devices such as relays, solenoids and motors which create a back
emf when power is switched off. The diode type 1N4001 is the device recommended.
When a PICAXE chip resets the output pin is momentarily not directly driven.
Therefore on sensitive circuits it may be necessary to include a 100k pulldown resistor
on the MOSFET gate. This holds the gate off until the PICAXE actively drives the
output.
+6V
1N4001 M
Pin IRF530
0V
0V
Pin 1
Bi-colour LEDs often contain both green and red LEDs connected in ‘inverse parallel’.
This means if current flows one way through the device the LED lights green, and if
current flows the other way the LED lights red. Therefore by using the sink/source
capabilities of the PIC Microcontroller it is possible to light the LED in both colours.
Red Green
To switch on LED in green - low 0
high 1
Bi-colour LED
To switch off LED - low 0
330R
low 1
or, high 0
Pin 1
high 1
If a battery is used as the power supply, it is worth remembering that LEDs draw much
less current than lamps. Therefore, if a simple ‘indicator’ is required, a LED will be a
better solution than a lamp as the batteries will last far longer.
6V
Signal
lamp
10k
Pin 1 BCX38B
signal lamp 0V
If a battery is used as the power supply, it is worth remembering that piezo sounders
draw much less current than buzzers. Buzzers also just have one ‘tone’, whereas a
piezo sounder is able to create sounds of many different tones.
6V
Buzzer
10k
Pin BCX38B
buzzer
0V
Pin 1 Pin 1
+
10uF
40R
0V 0V
sound 1, (100,50)
for b1 = 1 to 100
sound 1, (b1,25)
next b1
6V
1N4001 M Solar
motor
10k
Pin 1 BCX38B
solar motor 0V 0V
This circuit uses a darlington transistor to switch the motor on and off. This circuit will
work with ‘solar’ motors, but may not function correctly with cheap dc ‘toy’ motors.
This is because this type of motor introduces a lot of electrical ‘noise’ on to the power
rails. This noise can affect the microcontroller, and in some cases can completely stop
the control program functioning.
+6V
1N4001 M
Pin IRF530
0V
V2+
1 5V 5V
16
Pin 4 In 1 In 3
Pin 6
Out 1 Out 3
L293D
0V 0V
Motor A M 0V 0V
M Motor B
Out 2 Out 4
Pin 5 In 2 In 4 Pin 7
8 9
To V2+ V+ 5V
0V 0V
Changing the states of the input pins has the effect of altering the direction of current
flow through the motor, as shown below.
Current flow
Note that the L293D will become warm with continuous use. A heatsink bonded onto
the top of the chip will help keep it cool.
One way to prevent electrical noise affecting the microcontroller is to use separate
power supplies for the ‘control’ electronics and the motor. For example, a PP3 battery
may be chosen to power the microcontroller and 4xAA cells to power the motors.
Naturally it will be necessary to ‘link’ the two circuits so that the motor can be
controlled. A relay is an ideal component to do this.
6V
1N4001 RL1
6V
10k battery
Pin 1 M
BCX38B
0V
relay
The above circuit will only switch the motor on and off. If the motor is required to run
in both directions (forwards and reverse), two relays can be used as shown.
V+
5V
2/1
1/1
1N4001 RL1
M
10k
Pin 0
1/2
BCX38B
0V GND
Contacts 2/2 not used
RL2
10k
Pin 1
There are two main types of stepper motors - Unipolar and Bipolar. Unipolar motors
usually have four coils which are switched on and off in a particular sequence. Bipolar
motors have two coils in which the current flow is reversed in a similar sequence. Use
of bipolar motors is covered in the next section.
Each of the four coils in a unipolar stepper motor must be switched on and off in a
certain order to make the motor turn. Many microprocessor systems use four output
lines to control the stepper motor, each output line controlling the power to one of the
coils.
+12V
stepper motor
As the stepper motor operates at 12V, the standard transistor circuit is required to
switch each coil. As the coils create a back emf when switched off, a suppression diode
on each coil is also required. The table below show the four different steps required to
make the motor turn.
1 1 0 1 0
2 1 0 0 1
3 0 1 0 1
4 0 1 1 0
1 1 0 1 0
Look carefully at the table, and notice that a pattern is visible. Coil 2 is always the
opposite (or logical NOT) of coil 1. The same applies for coils 3 and 4. It is therefore
possible to cut down the number of microcontroller pins required to just two by the
use of two additional NOT gates.
Fortunately the darlington driver IC ULN2003 can be used to provide both the NOT
and darlington driver circuits. It also contains the back emf suppression diodes so no
external diodes are required. The complete circuit is shown below.
ULN2003
To 10 In 4 Out 4
1k
NC In 5 Out 5 NC 1k
1k In 6 Out 6
In 7 Out 7
To 1
8 9 +5V
0V Gnd Diode +12V 1k
To 4
N.B. colours of stepper
motor leads may vary
Before programming, there is another pattern to notice in the stepping sequence. Look
at this table, which just shows coil 1 and coil 3.
1 1 1
coil 3
2 1 0
coil 1
3 0 0
coil 3
4 0 1
coil 1
1 1 1
Notice the change from step 1 to step 2, just coil 3 changes. Then look at the next
change - just coil 1 changes. In fact the two coils take it ‘in turns’ to change from high
to low and back again. This high-low-high changing can be described as ‘toggling’
state. This makes the programming very simple by using the BASIC toggle
command.
There are two main types of stepper motors - Unipolar and Bipolar. Unipolar motors
usually have four coils which are switched on and off in a particular sequence. Bipolar
motors have two coils in which the current flow is reversed in a similar sequence. Use
of unipolar motors is covered in the previous pages.
The bipolar stepper motor has two coils that must be controlled so that the current
flows in different directions through the coils in a certain order. The changing magnetic
fields that these coils create cause the rotor of the motor to move around in steps.
The circuit that is normally used to control one of the coils is shown below. Notice
how there are four ‘control’ transistors, that are switched on in ‘pairs’. Therefore with
two coils there are four control transistor pairs (Q1-Q4) which must be switched on
and off in a certain sequence.
12V
Q1 Q2
motor coil
Q2 Q1
0V
Current flow
Notice that as the coils create a back emf when switched off 8 suppression diodes (4
on each coil) are also required.
The table below show the four different steps required to make the motor turn
Step Q1 Q2 Q3 Q4
1 1 0 1 0
2 1 0 0 1
3 0 1 0 1
4 0 1 1 0
1 1 0 1 0
Fortunately the motor driver L293D has been specifically designed to provide this
transistor switching circuit. The L293D contains all 8 transistors and diodes within one
16 pin package.
V2+
1 5V 5V
16
Pin 4 In 1 In 3
Pin 6
Out 1 Out 3
L293D
0V 0V
Motor A M 0V 0V
M Motor B
Out 2 Out 4
Pin 5 In 2 In 4 Pin 7
8 9
To V2+ V+ 5V
0V 0V
Four pins from the microcontroller are connected to the four transistor ‘pairs’ via IC
pins 2, 7, 10 and 15.
This sample procedure makes the motor spin 100 steps to the left and then 100 steps
to the right by using two sub-procedures. lstep causes the motor to move one step to
the left, rstep causes the motor to move one step to the right. Variable b1 is used to
store the step position and so should not be used elsewhere in the program.
A typical servo has just three connection wires, normally red, black and white (or
yellow). The red wire is the 5V supply, the black wire is the 0V supply, and the white
(or yellow) wire is for the positioning signal.
The positioning signal is a pulse between 0.75 and 2.25 milliseconds (ms) long,
repeated about every 18ms (so there are roughly 50 pulses per second). With a 0.75ms
pulse the servo moves to one end of its range, and with a 2.25ms pulse the servo
moves to the other. Therefore, with a 1.5ms pulse, the servo will move to the central
position. If the pulses are stopped the servo will move freely to any position.
Unfortunately servos require a large current (up to 1A) and also introduce a large
amount of noise on to the power rail. Therefore in most cases the servo should be
powered from a separate power supply, as shown below. Remember that when using
two power supplies the two 0V rails must be joined to provide a common reference
point.
6V SUPPLY
V2+
6V 0V
330R
Pin W
R SERVO
B
The Counter Module is a numeric LCD display module that can be used to show a
‘counter’ value. To increment the counter a pulse (between 1 and 1.5V) must be
applied to the counter pad 3. As the PIC microcontroller operates at 5V a potential
divider formed from resistors must be used to reduce the PIC microcontroller output
signal to 1.5V. As the counter uses it’s own, internal, 1.5V battery, the two 0V rails must
also be connected.
Pin 1
3k3
1k
reset
0V
0V count
1 2 3
Counter
To reset the counter, a second potential divider is added and connected to pin 2.
A better solution is to use a dedicated integrated circuit, such as the CMOS 4511B to
control the seven segment display. This IC controls the seven segment display
according to the binary ‘code’ on the four data lines. This system uses four pins rather
than 7.
IMPORTANT NOTE - Seven segment displays are available in two types, called ‘common
cathode’ and ‘common anode’. The following circuits will only work with a ‘common
cathode’ type display. Use the manufacturer’s datasheet to determine the pinout
arrangement of the LED bars.
+5V
1 16
Pin 1 B +5V
2 15
Pin 2 C f f a
3 14
LT g g
4 13 f b
4511B
BK a a g
5 12
ST b b
6 11
Pin 3 D c c e c
7 10 d
Pin 0 A d d
8 9
Gnd e e
0V
Another possible solution is to use the CMOS 4026B to control the seven segment
display. This system uses just two pins to control the display. The reset pin is used to
reset the display to 0, the clock pin is then used to increment the digit up from 0. This
means to display the digit ‘4’ it is necessary to reset and then pulse the clock line 4
times. In reality this means that the display shows the digits 0-1-2-3-4, but, as they are
clocked extremely rapidly, the human eye cannot see the changes, and so the number
‘4’ seems to appear immediately!
+5V
1 16
Pin 0 Clock +5V
2 15 Pin 1
Reset a
3 14
4 13 f b
c
4026
c
5 12 g
Out b b To
6 11 7 segment
f f e e display
e c
7 10 d
g g a a
8 9
Gnd d d
0V
This code example uses sub-procedure ‘clock’ to display the digit ‘4’, which is stored in
the variable b1.
This system can be expanded to two digits by adding a second 4026B IC and a second
seven segment display, as shown in the diagram below. No changes to the code are
required, just give the variable b1 a value between 0 and 99 and the number will be
displayed on the two displays when sub-procedure ‘clock’ is called.
+5V
Pin 1
1 16 1 16
Pin 0 Clock +5V Clock +5V
2 15 2 15
Reset Reset
3 14 3 14
4 13 4 13
4026B
4026B
c c
5 12 5 12
Out b Out b
6 11 6 11
f e f e
7 10 7 10
g a g a
8 9 8 9
Gnd d Gnd d
0V
solenoid
A solenoid consists of a steel plunger inside an electric coil which is wrapped around a
tube. When the coil is energised a magnetic field is created, and this draws the plunger
into the tube. When the coil is de-energised a spring pushes the plunger back out of
the tube.
+6V
1N4001
Pin 1 IRF530
0V
The isonic solenoid valve can be used to control air flow through a pneumatic system.
Isonic valves are ideal for battery operated products as operate at a low voltage and
draw much less current than traditional solenoid valves. The standard transistor
switching circuit can be used to drive the isonic valve.
5V
1N4001 Solenoid
valve
10k
Pin 1
0V
smart
wire
Shape Memory Alloy wire or springs are ‘smart’ materials that can be used to create
mechanical actuation (movement). When an electric current is passed through the wire
it heats up and so contracts with a large pulling force. When the current is removed the
wire cools and so expands again (a ‘traditional’ steel spring is sometimes used to pull
the smart wire/spring taut as it cools).
Smart wire or springs draw a relatively large current, and so the standard FET
interfacing circuit should be used to interface to the microcontroller.
+6V
1N4001 smart
wire
Pin 1 IRF530
0V
With this circuit the input pin is low when the switch is open and high when the
switch is closed.
5V
1k
Pin 0
10k
0V
With this circuit the input pin is high when the switch is open and low when the
switch is closed.
5V
10k
1k
Pin 0
0V
Switch Bounce
All mechanical switches ‘bounce’ when the switch opens or closes. This means that the
switch contacts ‘bounce’ against each other before settling. As the PIC microcontroller
operates so quickly it is possible that in some programs the microcontroller may
register 2 or 3 of these ‘bounces’ instead of just registering one ‘push’.
5V
0V
The following two programs show the effect of switch bouncing. The program should
light the LED on pin1 when the switch connected to pin0 has been pressed more than
5 times. However, the first listing may not work correctly, because the microcontroller
may count ‘bounces’ rather than actual pushes, and so the LED may light prematurely.
The readADC command is used to measure the value of the resistance by carrying out
an Analogue to Digital Conversion. The value of the resistance is given a ‘value’
between 0 and 255 which is then stored in a variable. After storing the reading in the
variable, the if...then command can be used to perform different functions.
3 x 330R
Pin 3
Pin 2
Pin 1
+5V
Analogue pin 0
0V
The program below lights three different LEDs (connected to pins 1, 2 and 3),
depending on the analogue sensor reading.
5V
LDR
analogue pin 0
100k
0V
It should be remembered that the LDR response is not linear, and so the readings will
not change in exactly the same way as with a potentiometer. In general there is a larger
resistance change at brighter light levels. This can be compensated for in the software
by using a smaller range at darker light levels. Experiment to find the most
appropriate settings for the circuit.
5V
-t°
thermistor
analogue pin 0
100k
0V
It should be remembered that the thermistor response is not linear, and so the
readings will not change in exactly the same way as with a potentiometer. In general
there is a larger resistance change at lower temperatures. This can be compensated for
in the software by using a smaller range at higher temperatures. Experiment to find the
most appropriate settings for the circuit.
It is important to realise the difference between a LCD display and an LED display. An
LED display (often used in clock radios) is made up of a number of LEDs which
actually give off light (and so can be seen in the dark). An LCD display only reflects
light, and so cannot be seen in the dark.
LCD Characters
The table on the next page shows the characters available from a typical LCD display.
The character ‘code’ is obtained by adding the number at the top of the column with
the number at the side of the row.
Note that characters 32 to 127 are always the same for all LCDs, but characters 16 to 31
& 128 to 255 can vary with different LCD manufacturers. Therefore some LCDs will
display different characters from those shown in the table.
Column Value
0 16 32 48 64 80 96 112 128 144 160 176 192 208 224 240
CG
0 RAM
(1)
CG
1 RAM
(2)
CG
2 RAM
(3)
CG
3 RAM
(4)
CG
4 RAM
(5)
CG
5 RAM
(6)
CG
6 RAM
(7)
CG
7 RAM
(8)
CG
8 RAM
(1)
CG
9 RAM
(2)
CG
10 RAM
(3)
CG
Row Value
11 RAM
(4)
CG
12 RAM
(5)
CG
13 RAM
(6)
CG
14 RAM
(7)
CG
15 RAM
(8)
The operation of the display is quite complex as the display can actually store more
characters than can be displayed at once. A simple model makes this easier to
understand. Imagine a piece of paper with a row of letters written across it. If a piece of
card is taken, which has a ‘window’ cut in it, and the card is placed over the paper, only
some of the letters will be visible. The other letters are still there, it’s just that they
cannot be seen. This is how a LCD display works - it stores a lot of characters, but only
shows a few, through the ‘display window’, at once
abcdefghijklmnopqrst
abcdefghijklmnop
bcdefghijklmnopq
Start with a piece of paper, on which one letter is written. Place the card over the paper,
and the letter will be visible because it shows through the ‘display window’. Remove
the card, write another letter, replace the card and they will both be visible. In fact all
of the first sixteen letters will be visible, but the seventeenth will not, as the ‘display
window’ is only wide enough for 16 letters.
Blank ‘paper’
ab
abcdefghijklmnopqrst
To be able to see the seventeenth letter it is necessary to move (or ‘scroll’) the display
window one place to the right, but this will also mean that the first letter can no
longer be seen. Advantage can be taken of this ‘moving’ window method to make long
messages appear to scroll across the LCD screen. To do this a long message is written
into the LCD memory, and then the display window is repeatedly scrolled across the
message. This is equivalent to ‘pulling’ the paper under the window to show the long
message. The LCD window does not ‘physically’ move - so to anyone watching the
LCD the letters ‘appear’ to be moving to the right.
abcdefghijklmnopqrst
abcdefghijklmnopqrst
abcdefghijklmnopqrst
abcdefghijklmnopqrst
On most LCD displays there is memory for 40 characters on each line. Each space in
the RAM memory can be thought of as a ‘box’ which is ready to hold a single
character. Each RAM ‘box’ has a numbered address to describe it. The first line RAM
‘boxes’ are at addresses 128 to 191, the second line RAM ‘boxes’ are from 192 to 255.
16x2 displays have a window that is two lines deep. That means that 16 letters can be
seen on each line. If a character is to be printed on the second line, it is necessary to
move the cursor to the start of line 2. Moving the cursor is very simple; simply send
the RAM address (of the ‘box’ to be moved) as an instruction. Therefore to move the
cursor to the start of the second line, simply send the instruction ‘192’ to the LCD
module. To move the cursor to the fifth position on the second line send the
instruction ‘197’ (=192+5).
serout 7,T2400,(“Hello”)
5V 5V
serial
single
PIC LCD LCD
pin
firmware
0V 0V
+5V 14
Pin 9 D7
13
Pin 8 D6
4k7
connections to LCD firmware
4 MHz 12
1 18 Pin 7 D5
2 17 11
serial
Pin 6 D4
input 3 16 4
LCD FIRMWARE
Pin 1 RS
4 15
6
5 14 Pin 2 E Vdd V0 Vss R/W D0 D1 D2 D3
6 13 2 3 1 5 7 8 9 10
7 12
Pin 18
8 11
reset 10k
9 10 0V
Pin 5
0V
Pin 17
680R
0V
For more information, see the Serial LCD Firmware datasheet at www.rev-ed.co.uk
The serial LCD module, part AXE033, contains a LCD module fitted to a custom printed
circuit board fitted with a LCD firmware chip. This enables the user to rapidly build an LCD
circuit that uses the single wire connection as with option 1. See the AXE033 Serial LCD/
Clock Module datasheet for more details.
14
Pin 7 DB4
13
Pin 6 DB5
12
Pin 5 DB6
11
Pin 4 DB7
6
Pin 3 SE
4
Pin 2 RS Vdd V0 Vss R/W DB0 DB1 DB2 DB3
6 x 330R 2 3 1 5 7 8 9 10
+5V
10k
0V
The LCD has 6 lines that can be connected directly to the PIC microcontroller pins.
However it is a good design practice to add a low value resistor (e.g. 330R) on the
lines to protect against static discharges. The 10k potentiometer connected to pin 3 is
used to adjust the contrast of the display. All unused lines should be tied to ground as
shown.
The following program scrolls the message ‘Hello there everybody!’ across the screen.
As the text is longer than 16 letters, the message is first stored in the LCD memory, and
then the display window is repeatedly scrolled to show all the message.
EEPROM 0,(“Hello there everybody!”) ‘ store the text in the EEPROM memory
14
Pin 7 DB4
13
Pin 6 DB5
12
Pin 5 DB6
11
Pin 4 DB7
6
Pin 3 SE
4
Pin 2 RS Vdd V0 Vss R/W DB0 DB1 DB2 DB3
6 x 330R 2 3 1 5 7 8 9 10
+5V
10k
0V
Before the sub-procedures are studied, it is important to understand how the LCD
module operates. It has two modes of operation, which are called ‘character’ mode and
‘instruction’ mode. The RS pin (pin 2) controls the mode - when high the LCD is in
character mode, when low the LCD is in instruction mode.
The character or instruction is sent as a 4 bit binary number down the data lines (pins
7-4). Every time the Enable pin (pin 3) is ‘pulsed’ the LCD reads the data lines and
prints the character (or carries out the instruction) which is given by the number on
the data lines.
This is not quite the whole story, as each character or instruction is actually made up of
an 8 bit number, which contains a table of all the character and instruction codes. As
there are only four data lines, this 8 bit number is split into two ‘halves’ which are sent
one after the other. The two halves are called the ‘high nibble’ and the ‘low nibble’.
This means that two nibbles are transmitted down the data lines for each character.
The three ‘standard’ sub-procedures described below perform all of the ‘complicated’
software tasks when using the LCD display. Each sub-procedure is called from the
main program to perform a certain task. These tasks are:
init initialise the display and sets the module to two line operation
wrchr ‘prints’ one ‘character’ onto the LCD screen
wrins writes one ‘command’ to the LCD module.
(This is actually just the wrchr sub-procedure with the addition of one line
that sets the RS line into ‘instruction’ mode at the start of the sub-
procedure).
wrchr: let pins = b1 & 240 ‘ Mask the high nibble of b1 into b2.
high 2 ‘ Make sure RS is high
pulsout 3,1 ‘ Pulse the enable pin to send data.
let b2 = b1 * 16 ‘ Put low nibble of b1 into b2.
let pins = b2 & 240 ‘ Mask the high nibble of b2
high 2 ‘ Make sure RS is high
pulsout 3,1 ‘ Pulse enable pin to send data.
return
wrins: let pins = b1 & 240 ‘ Mask the high nibble of b1 into b2.
pulsout 3,1 ‘ Pulse the enable pin to send data.
let b2 = b1 * 16 ‘ Put low nibble of b1 into b2.
let pins = b2 & 240 ‘ Mask the high nibble of b2
pulsout 3,1 ‘ Pulse enable pin to send data.
high 2 ‘ Back to character mode
return
Note that init uses a let dirs = commands that will affect all 8 pins, not just the 6 used by the
LCD display. The let pins = commands used by wrins/wrchr will not alter the state of unused pins
0 and 1. Do not use variable b1 or b2 (or w0 or w1 ) for any other function within a program.
Code Instruction
Examples:
As all computers use the same ASCII code for transmitting and receiving characters it is
relatively easy to program the PIC microcontroller to ‘talk’ to any type of computer. All
that is needed is a suitable cable and some very simple electronic circuits.
The best way to make a serial cable is to buy a serial ‘extension’ cable and cut it in
half. This will give two cables with a suitable connector at each end. The diagrams
below show the various wiring connections required.
RX = 3 RX = 3 RX = 3
TX = 2 TX = 2 TX = 5
GND = 5 GND = 7 GND = 4
5 3 2 7 3 2 5 4 3
There are various different protocols that can be used for serial communication, and it
is important that both the computer and the microcontroller use the same setting. The
2400,N,8,1 protocol is used here, which means baud speed 2400, no parity, 8 data bits
and one stop bit. This baud speed is quite slow by modern standards, but is quite
sufficient for the majority of project work tasks. All ‘handshaking’ (hardware or
software) must also be disabled.
To provide true RS232 voltages another integrated circuit is required. The most
common IC used is the MAX232, which has on-board voltage boosters to create the
required voltage swing. If this setting is used it is necessary to change the N2400
(negative) in all the serial software commands to T2400 (true positive).
ONLY USE ONE OF THESE TWO CIRCUIT OPTIONS!
22k
RX Pin 0
TX Pin 1
To 180R
computer To PIC
10k
0V 0V
5V
10uF
+
1 16
+
10uF 2 15 0V
3 14 TX
Computer
MAX 232
+
4 13 RX
10uF
5 12 Pin 0
PIC
6 11 Pin 1
NC 7 10 NC
+
10uF
NC 8 9 NC
0V
NB. Note polarity - capacitors connected to
pins 2 and 6 are connected upside down.
Notice that “text” must be enclosed within speech marks. This tells the microcontroller
to convert the text into a string of ASCII codes. Individual ASCII codes can be
transmitted by just giving their numbers. Therefore the two commands below achieve
the same task:
serout 1,N2400,(“Hello”)
serout 1,N2400,(72,101,108,108,111)
If this program is run and then a key is pressed on the keyboard, the character will appear on the screen. This
is the microcontroller (not the computer) working. The keyboard press has been
received from the keyboard and then transmitted back to the screen!
Characters or numbers?
Consider this command: serout 1,N2400,(65)
This will send the ASCII character ‘A’ to the screen.
However, variables are often used to store the answers to mathematical sums, and so it
may be necessary to send the number ‘65’ to the screen rather than the letter ‘A’. To do
this, the microcontroller must be told that a number is to be sent rather than a
character. This is achieved by adding a hash (#): serout 1,N2400,(#b1)
This will send the number ‘65’ (actually the two characters ‘6’ and ‘5’) to the screen
rather than the character ‘A’.
This is a summary of the serial commands used. Remember that the pin number may
have to be changed, and also to the N2400 section to P2400 if the MAX232 interfacing
circuit is used.