Sig-naTrak® MSC8 Scenery Animator User Manual
Sig-naTrak® MSC8 Scenery Animator User Manual
Sig-naTrak® MSC8 Scenery Animator User Manual
MSC8
Scenery Animator
User Manual
DCC Compatible
Motor, Servo & Lighting Controller
for 8 accessories.
version: 1.4
GFB Designs
Sig-naTrak
IMPORTANT NOTICE
CHANGE OF OWNERSHIP AND TRADING NAME
www.signatrak.co.uk
Sig-naTrak by GFB Designs
www.signatrak.co.uk
67 Boddens Hill Road, Stockport, SK4 2DG, United Kingdom
T: +44(0)161 883 2022 | F: +44(0)161 883 2077 | E: [email protected]
version: 0.1
GFB Designs
1 Description
The MSL8 Scenery Animator controls a motor, up to 4 servos and several lighting
outputs for animation of static scenery on a model railway. It can be used on DCC or
DC controlled railways and allows a variety of manual or automatically controlled
effects to be achieved.
The Scenery Animator can generate timed effects to control its outputs. This allows
effects such as welding, disco lights and house lights to be animated using LEDs or
miniature lamp bulbs. Servos can operate position sequences: for example to move
cranes, or to move a windmill to face into the wind.
Output 1: DC or AC synchronous motor (can also drive 2 flashing lights)
Outputs 2-5: servo, or lamp
Outputs 6-8: lamp
2 Connecting it up
The main connections to the unit are via the 25 way connector SK2. This provides the
DCC connection and all output connections except for servo outputs. Connections
may be made via a solderable mating connector (provided) or alternatively via a
ribbon cable and connector supplied as an optional extra.
Connector pin
1, 2
14, 15
3, 16
signal
DCC rail A in
DCC rail B in
pushbutton
4, 17
motor out
5, 18
6, 19, 20, 21,
22, 23, 24, 25
7
8
9
10
11
12
13
Not used
+12v common
Light function 8
Light function 7
Light function 6
Light function 5
Light function 4
Light function 3
Light function 2
Page 2 of 16
14
25
13
DCC
ext
LEARN
Figure 1: Connecting up the MSL8
Page 3 of 16
If the ribbon cable option is used, the pinouts allow the cable to be split into a series
of pairs to connect to the various inputs and outputs. This can make connection very
simple!
2.1 Power Input
The MSC8 can operate from the DCC rail input. In this case all power for the outputs
is taken from your DCC booster. Position jumper JP1 to position DCC.
It is also possible to provide an external power feed to the unit, to minimize power
drain from your DCC system. In this case connect a DC supply of 12-15v to SK1 as
shown and set jumper JP1 to position ext.
+12v
0v
1
1 2
SK1
Signal Level
Connects to +12 to +15v DC
supply, rated at 0.5A to 1A.
Page 4 of 16
Page 5 of 16
Cell type
Lighting, instant on/off
Lighting, fast on & off time
Lighting, medium on & off time
Lighting, slow on & off time
Servo, moves between P1 & P2 positions
Servo, moves to 4 P1-P4 positions
Servo, position set by animating sequence
DC motor, speed set by CV 6
50 Hz AC motor synchronous
Two crossing lights, blink rate set by CV6
Page 6 of 16
3.
4.
5.
6.
7.
8.
position to values such as 50/100/150/200 so the lights dont turn on and off at
the same time
House light 2. As sequence 2, but the room is occupied less often.
Emergency vehicle light 1. Simulates flashing warning lights. Use with a blue
or red LED and the output and the output programmed to Lighting, instant
on/off
Emergency vehicle light 2. Simulates flashing warning lights. Use with a blue
or red LED and the output and the output programmed to Lighting, instant
on/off.
Flickering light. Simulates a candle or oil lamp flickering in a draught. Use
with a white or yellow LED programmed to Lighting, fast on & off time
Smoke generator. The output is active for approximately one minute every 5
minutes. Use on the motor output to operate a smoke generator.
Disco light. Simulates disco lights flashing as music plays. There is an off
period for a few seconds while the record is changed. Use with a coloured
LED. Consider a second output with a different LED set to the same sequence,
with a small start position value of 5-10.
Page 8 of 16
If you wish to have another pushbutton to control all the outputs for example
mounted on a fascia then an external pushbutton may be connected to the main
connector: see section 2.
6 Using servos
6.1 Choosing & using servos
Radio Control servos are becoming popular for animating accessories on model
railways. They are small, low cost and powerful. The Scenery Animator can control 4
servos in several ways. Even the smallest sugar cube servos will move a substantial
mechanical load. They can be used to operate point motors, semaphore signals,
cranes etc.
There are hundreds of RC servos available. The MSL8 will drive most types, and
weve tested it will a range of common ones; we cant guarantee it will drive all of
them.
Servos will usually take a significant current when operating: 100-200mA is
common. The total load from the Scenery Animator should not exceed 500mA, so
avoid having several servos all moving at once. After their movement is complete,
the servo control signal can be turned off and the power reduces to a tiny amount. As
long as the servo isnt pulling against a return spring, it will stay in its current
position.
The board will normally know the servo position when it is first switched on, so
unless the servo has been moved while power was off it will stay in its previous
position.
Make sure just in case that your
model will not be damaged by any
sudden movement of the servo
output.
Putting a bent spring wire into the
servo operating output known as
an omega loop - is a wise
precaution.
Page 9 of 16
o/p 2
CV54
CV55
CV56
CV57
CV58
CV59
CV60
o/p 3
CV61
CV62
CV63
CV64
CV65
CV66
CV67
o/p 4
CV68
CV69
CV70
CV71
CV72
CV73
CV74
o/p 5
CV75
CV76
CV77
CV78
CV79
CV80
CV81
Meaning
closed position
thrown position
See section 6.3
Servo overshoots by this amount
1=slow; 255=very fast
0=always powered; 64 = 1s delay
before power removed
Page 10 of 16
The combinations of settings are shown below. Each output needs to be specifically
programmed to enable this mode: see section 4.1.
Point Address
Base address,
base address +1
Base address+2,
base address +3
Base address+4,
base address +5
Base address+6,
base address +7
Servo
Selected
1
2
3
4
Two point
settings:
Closed
Closed
Closed
Thrown
Thrown
Closed
Thrown
Thrown
Servo
Position
1
2
3
4
7 Advanced operations
7.1 User Defined Sequences
You can define 4 sequences in addition to the 8 factory defined sequences.
Instructions, and example sequences, will be provided on our website.
7.2 Controlling More than One Output
Sometimes it may be appropriate for two outputs to be controlled together. For
example: turning on or off all of the outputs that control lights in each room of a
house; turning on or off two outputs used as disco lights; and turning on or off a
smoke generator, flickering lights simulating the glow from a fire, and the lights on a
fire engine.
There are two ways this can be done:
1. The on/off controls for several outputs can be tied together, using the DCC
Gate CVs. This means that all the sequences are turned on or off by a single
MSC8 Scenery Animator
CML Electronics Limited 2011
Page 11 of 16
DCC command, e.g. for the house lights or disco lights. This mean a DCC
command to turn on output 2 can also turn on outputs 1&7, for example.
2. One sequence output can turn on or off another sequence output, by using the
Output Gate CVs. This allows the smoke generator sequence (which is
active for 1 minute every 5 minutes) to turn on the flickering lamp sequence
which simulates the fire using a red LED.
Look on our web page for examples of how to use this!
Output
1
2
3
4
5
6
7
8
DCC
gate CV
30
33
36
39
42
45
48
51
Output
Gate CV
31
34
37
40
43
46
49
52
Page 12 of 16
Name
Meaning
Base Address
Decoder base address (low byte 1st)
Servo Base address Extra base address for servo 4 position setting
(if 0: not used)
Stored position
Memorised position of each output
Motor speed &
Motor speed, 0=min 127=max. add 128 to
direction
reverse direction.
Default
201
0
0
127
Page 14 of 16