DC2 Guide To Dark Conspiracy 2nd Edtion
DC2 Guide To Dark Conspiracy 2nd Edtion
DC2 Guide To Dark Conspiracy 2nd Edtion
Bae.Editinn
Maslefe?i!ipm
.-
Basic Edition
-Mastets Edition
Masks of Darkness
Sin City, Vol. 3
"Just what the hell is going on
here?'
Something is happening behind the
scenes in New Centennial City. A
gang war has erupted in the Projects
and an influenza epidemic sweeps the
city. Meanwhile, a man has gone
missing and no one seems willing to
help find him. The players get asked
to help and inadvertently get pulled
into a web of lies, deceit and
confusion.
Masks of Darkness introduces
several new underground ernpathic
cells that are active in New Centennial
City. They, together with the players,
will work together to uncover the truth
that lurks behind the facade of
everyday city life. If the players aren't
careful, they could get more than they
bargained for."
DEMONGROUND
DPIs support of Dark Conspiracy 2 included the innovative electronic fanzine Demonground, featuring many of the
same authors who contributed to the rules and its supplements (and who had contributed to Dark Conspiracy 1).
The first issues of Demonground were exclusively Dark Conspiracy material, but as the publication matured, it
expanded to cover other games in the genre.
95
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The Genesis
Early in the summer of 1990, I was
taking a break from grad school, when
Marc Miller called to ask if Id be interested in designing a new project for
GDW. I had some time on my hands
and you know what they say about idle
hands. So I said, Sure.
When I met with Marc and Frank
Chadwick to discuss the project, they explained that they wanted a role-playing
game of ecological horror. I have a soft
spot in my head for horror, so naturally I
said, Sure. We discussed the ecological
aspects: a world in danger of ruination; a
plot of some sort to take the earth from
human hands. They pitched some ideas. I
pitched some ideas. We shook hands all
around, and I went home to start work.
I was very excited. But as a roleplaying game designer, I was still a little
wet behind the ears back then. My RPG
experience to that point had been to revise
the Traveller: 2300 RPG, filling in some
holes and expanding the original to twice
the size. And Id done several adventure
modules and a few board games. But I
wasnt quite sure how to start a roleplaying game from scratch. So I just gave
it my best shot. I jotted down some basic
mechanics, wrote up a few monster descriptions, plotted out an adventure, and
got some friends together to start playing.
Along the way, I just hoped to generate
enough material to fill a 250-page book.
The Mechanics
It might surprise you to learn that the
game started with a d20 mechanic based
on skills. At the time, I was of the opinion
that a d20 was just about a perfect die for
a role-playing game. It gives a reasonable
Page 4
Demonground Issue 1
The Background
From the beginning, I set myself the
goal of making a background that could
incorporate absolutely any horror story. It
was my opinion at the time that AD&D
succeeded largely because a DM could
import pretty much any fantasy story, and
I wanted to do the same for horror.
Nowadays, Im not so sure thats a valid
approach. Chill tried just that, and its
died at least a couple of times. Call of
Cthulhu didnt really try that, and its still
as strong as ever. Vampire: The Masquerade and its siblings all focus on one vision, too, without trying to incorporate
absolutely every type of horror, and
theyre going strong. Fortunately for me,
two focuses developed early in Dark
Conspiracys development, and they gave
the game the identifying mark it needed to
survive.
The first focus was the guns. GDW
was a wargame company at heart, and it
showed even in their RPGs. (In fact, if
you used the abbreviation RPG at
GDW, it was usually assumed you meant
rocket-propelled grenade.) Rather than
fight that fact, I decided to try making a
horror game where the point was ultimately to blow the monsters to little
pieces. I just tried to create monsters that
would rip you up a time or two before you
could come up with a workable plan to
defend yourself. But once you had, it was
payback time in spades. Pretty much all
Editorial
Editorial
Late Developments
Eventually, I finished writing and
went back to grad school for one season.
After finishing grad school, I went back
to work full-time at GDW. As luck would
have it, my first task was to finish getting
DC through production, then take over
management of the line. Through the next
couple of years, as the line expanded, I
had a great deal of fun. But the D10 system continued to bug me. I talked with
Frank about it often, and his reply was
Demonground
Demonground Issue 1
Page 5
LESTER W. SMITH
ARK CONSPIRAC
SECOND EDITION
Shapes that rip and tear. Shadows that live in corners. Windows in the space and time that
lead to realms of madness and decay. A dark, lurking horror that feeds off the echoing anguish of a billion souls. When an ancient brooding evil is released from its dimensional
prison, humanitys worst nightmares come to life. Set in the near future, the world of Dark
Conspiracy is fraught with peril and challenge. Can you face the forces of darkness?
The Players Handbook contains all of the rules to create and run characters in the world of
Dark Conspiracy. Including material from the previously released Dark Tek and Empathic
Sourcebook, this book contains revised character sheets, expanded equipment lists and indepth empathic abilities section. 6 x 9 format, 400 pages, US$20.00
The Referees Guide contains material from the previously released Dark Races and
Proto-Dimensions. This book contains a large section on creatures and new dimensions for
players to explore. You will find all the rules, start-up adventures and creatures from the dark
abyss needed to play in this dark game of sci-fi horror. 6 x 9 format, 462 pages, US$25.00
To order Dark Conspiracy 2nd Edition, contact
Dynasty Presentations, Inc.
PO BOX 221
Lake Geneva, WI USA 53147
On the web, go to
http://www.dynastypresentations.com/
Copyright 1998 Dark Conspiracy Enterprises. Dark Conspiracy is a trademark of Dark
Conspiracy Enterprises. All rights reserved
Lester Smith
ARK CONSPIRAC
SECOND EDITION
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