BY Fandi Ahmad Syah Amir Syah Faisal Bashir: IN 3D Computer Graphics Software (MAYA)
BY Fandi Ahmad Syah Amir Syah Faisal Bashir: IN 3D Computer Graphics Software (MAYA)
BY Fandi Ahmad Syah Amir Syah Faisal Bashir: IN 3D Computer Graphics Software (MAYA)
BY
FANDI
AHMAD
SYAH
AMIR
SYAH
FAISAL
BASHIR
1.
2.
3.
4.
5.
Introduction
to
3D
production
Introduction
to
MAYA
interface
and
tools
Basic
modeling
(Object
and
environment)
Advanced
modeling
(character
and
face)
Modeling
workow
Object
A
shape
can
be
dened
as
"a
line
that
returns
to
its
point
of
origin.
Shapes
are
2-D
(two-dimensional;
at,
having
"height
x
width").
Line
Shape
Forms
shapes
that
take
up
real
space,
or
the
illusion
of
real
space.
Shapes
are
3-D
(three-dimensional;
having
"height
x
width").
A
form
has
Status line
Shelf
QWERTY tools
Channel
box
Viewports
Layouts
Playback
controls
Time
Slider
Range
Slider
Help line
Command line
FACE
When
three
or
more
edges
are
connected,
the
face
is
the
lled
space
between
the
edges
and
makes
up
what
is
visible
on
a
polygon
mesh.
Faces
are
the
areas
on
your
model
that
gets
shading
material
applied
to
them.
VERTEX
A
vertex
is
simply
a
point
in
3D
space.
Connecting
three
or
more
vertices
creates
a
face.
These
points
can
be
manipulated
to
create
the
desired
shape.
EDGE
An
edge
is
the
line
created
by
connecting
two
vertices.
Edges
can
be
used
to
transform
and
dene
the
shape
of
the
model.
The pivot point is the point on a 3D object where any rotation, scale, or moves
This pivot point can be moved to any position on the model. For example,
placing
the
pivot
point
on
the
hinges
of
a
door
will
tell
the
computer
where
it
should
rotate
from.
Head
Modeling
TYPE
OF
CHARACTER
Realistic
Semi realistic
Cartoon
Stylized
1.
References
2.
Understanding
of
face
muscle
3.
Edge
loops
planning
4.
Cleanliness
of
model
http://www.gwc.maricopa.edu/class/bio201/head/head1b.htm
Good topology
Bad topology
Triangle
Face
Quad Face
important.
Start with
1.Sketch/Design
in
2D
Tests
and
ideation
5.Start
with
Major
shapes
2.Get
reference
Primitives, blocking
6. Next Detailing
3.Project Management
4.Prepare
Modeling
aids
Image
planes,
reference
7.
Finally
Finalizing
Cleanup