Book Review
Book Review
Book Review
Book Author:
Gees words:
Technology of any sort is not adequate all by
itself for deep learning;
Technology must be built into rich and welldesigned learning systems. (p. xi)
Shaffers argument:
Game must have real-life relevance.
Game design should allow kids to act and
think like professionals in the real world.
Skills
Values
Knowledge
Goal
Skills
Values
Knowledge
Goal
Seymour Papert:
When it comes to learning:
What can be done is a technological question;
What should be done is a pedagogical question, and ;
What will be done is a political question. (p. 191)
My Evaluations:
Pro:
Setting knowledge, skills, and values as ideal criteria for
educational game design.
Con:
Epistemic games are much like professional practicum,
which are not necessary fun to play unless players
already have genuine interests in this regard.
Thank you!
Reference:
Shaffer, D. W. (2006).How computer games
help children learn.New York: Palgrave
Macmillan.