Ws BS S T Ag Int - Per WP Fel 30% 40% 35% 40% 35% 55% 33% 38% 30% Movement Wounds 12 Fate 2 Skills
Ws BS S T Ag Int - Per WP Fel 30% 40% 35% 40% 35% 55% 33% 38% 30% Movement Wounds 12 Fate 2 Skills
Ws BS S T Ag Int - Per WP Fel 30% 40% 35% 40% 35% 55% 33% 38% 30% Movement Wounds 12 Fate 2 Skills
ws
BS
S
30%
40%
35%
T
40%
Ag
35%
Int .
55%
Per
33%
WP
38%
Fel
30%
Movement 3/6/9/18
Wounds 12 Fate 2
Skills
Common Lore (Tech) (Int), Common Lore (Machine Cult) (Int), Sleight of Hand (Ag),
Literacy (Int),
Logic (Int), Tech-Use (Int) (Int), Trade (Technomat) (Int), Forbidden Lore (Heresy)
(Int), Forbidden Lore (Archeotech) (Int), Forbidden Lore (Adeptus Mechanicus) (Int),
Speak Language (Explorator Binary) (Int), Speak Language (Low Gothic) (Int),
Speak Language (Techna-lingua) (Int)
Talents
Technical Knock, Dark Soul, Light Sleeper, Nerves of Steel, Peer (Adeptus
Mechanicus), Basic Weapon Training (Universal), Melee Weapon Training
(Universal), Logis Implant, Sound Constitution, Autosanguine
Traits
Stranger to the Cult, (-1 Profit Factor), Mechanicus Implant
Equipment
Multikey, Void Suit, Injector, Sacred Unguents, Micro-bead, Combi-tool, Dataslate,
Servo-skull Familiar, CC. Bionic Heart, CC. Bionic Respiratory System, BC. Cranial
Armor
Armour
Enforcer Light Carapace (Head 6, Body 6, Arms & Legs 5)
Weapons
CC. Boltgun (90m, S/2/4; 1d10+5 X; Pen 4; Clip 24; Reload Full; Tearing)
GC. Power Axe (1d10+7 E; Pen 7; Power Field, Unbalanced)
Corruption
7
XP
0/5000