Lesson Plan Critique Final
Lesson Plan Critique Final
Lesson Plan Critique Final
learning, and external rewards to elicit behaviour. Unlike constructivism, behaviourism renders
the learner passive and inactive in knowledge construction. This lesson plan follows
behaviourism principles as the instructors role is to guide the learner through the learning
process. Despite these negative connotations, some positive aspects of behaviourism include use
of reinforcements to keep students on task. To encourage participation and motivation to learn,
the appropriate behaviourist strategies need to be implemented.
Proposed Changes
Standridge (2002) states that behaviourists assert that the only behaviours worthy of
study are those that can be directly observed; thus, it is actions, rather than thoughts or emotions,
which are the legitimate object of study. Although this is not the ultimate goal of learning, the
modified lesson plan will attempt to include positive reinforcements which will keep the students
engaged and on task. The rationale behind this decision is to keep the students participating and
working in collaboration with peers to meet the needs of a constructivist teaching approach.
Furthermore, positive reinforcement can increase the changes of desirable behaviour.
The proposed changes include use of direct, social, activity and token reinforcers.
Throughout the lesson the teacher will offer many opportunities for student participation to
naturally reinforce attention and participation. The goal here is to intrinsically motivate students
to participate by modeling appropriate interactions. Social reinforcers will include comments
from the teacher such as Good job or I can tell you are on task and working hard. This type
of positive praise will assist the teacher to effectively reinforce on task behaviour. For the
independent portion of the modified lesson plan, students will be able to choose the type of
activity they complete. Activity reinforcers will provide social reinforcement and an increased
likelihood of positive behaviour. Lastly, token reinforcements will also be utilized in this lesson
to reward appropriate behaviour. The tool which will be used to support this is Class Dojo. Class
Dojo allows students to receive points for on task behaviour by generating data on student
behaviour. This information is made available to students and parents to encourage positive
behaviour. The teacher will use an IPad or a mobile device to distribute points for positive group
work, behaviour and participation. The instantaneous visual which includes the point value and
positive behaviour will condition students to continue eliciting these actions.
explain how they reached the answer. Students will be able to use manipulatives or any items of
their choice including technology.
Constructivism
This lesson attempts to teach constructively, however it is too teacher directed. The
question and answer format focuses on the teacher as the source of knowledge. E. von
Glasersfeld (2008) suggests that knowledge is not a transferable commodity and
communication is not a conveyance. For students to orally express their answers or write them
down in a notebook does not mean knowledge has been constructed. Students need to be given
the opportunity to collaborate and discuss material with their peers. More importantly, students
should also receive feedback from the teacher while participating in discussions. An important
piece which was missing from this lesson was the ability for students to connect to the questions
and reflect. Course objectives in this lesson focus on the content versus the individuals,
providing an incomplete approach to teaching based on memorization. Constructivist approaches
recognize learner-centered curriculum and the ability to meet the needs of cognitive and
emotional development of students.
Proposed Changes
Collaborative elements were added to the lesson plan to encourage students to share their
learning. For example, in the introductory part of the lesson the teacher will ask for students to
work with one another to solve a number story. Games will also be played to help review the
concept of addition as well as to be given the opportunity to talk about content. When students
have completed the number story and communicated their ideas to the group, they will be asked
to write in their math journal and share their thoughts with a partner. This strategy will help
students discuss math in more student friendly language and it will also help the teacher make
more accurate assessments. As mentioned before students will also be able to design a model to
demonstrate their learning. This assignment could be completed with a partner which may make
it easier for students who are less likely to participate or share their learning. Group assessments
will also be completed to give students an opportunity to think about their prior knowledge,
information learned as well as new knowledge. Lastly, students will have to complete a ticket
out the door activity where they will be given a sticky note from the teacher. On the note will be
an addition problem which students have to solve and place beside their name on the board. This
self-reflection will be completed at the end of the lesson before transitioning to a new subject.
The teacher will be able to identify whether students are constructing their own knowledge based
on what has been learned.
Conclusion
Educators need to have a strong foundation of learning theories and frameworks while
planning a lesson. I believe that by shifting the focus of this lesson from the teacher to the
students, the modified lesson will help facilitate the construction of knowledge. The new lesson
plan includes elements from behaviourism, Blooms taxonomy, information processing and
constructivism. It has clear expectations for students to follow as well as opportunities to
collaborate and reflect on learning. A revised copy of the lesson plan is attached.
References
Lutz, S., & Huitt, W. (2003). Information processing and memory: Theory and applications.
Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved
from http://www.edpsycinteractive.org/papers/infoproc.pdf
Gurpreet Koonar
Lesson #
Subject:
Math
Students
Pencil
Handouts
Lesson Activities:
Teacher Activities
Introduction (anticipatory set):
Warm-up students with a game of Finger Flash
children partner up
one child prepares his/her hands (behind back)
with some fingers showing, for example
2 on one hand and 3 on the other
child flashes briefly his/her fingers to the partner
watch carefully for flashes that are a
reasonably length of time rather than a blur.
the partner calls out the total 5 and then 2 plus
3 equals 5
Note: During demonstration of the game, discuss
other ways to create a sum of 5
Change roles
Show children 5 fingers. Ask the children to show
how many fingers they would need to make 10.
Repeat with different numbers. Ask children to say
their answers in a number sentence e.g. 5 add 5
equals 10. Record the childrens statements on the
board e.g. 5 + 5 = 10.
Student Activities
o Students will participate in the Finger
Flash game to engage with other students
and discuss Math
Time
2-5
mins
1520mins
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Guided Practice:
Students are given the opportunity to solve the
math problem. This will help students develop a
sense of ownership.
Individual problem solving: Students can use
manipulatives to represent their reasoning.
20
mins
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Closure:
Ticket out the door: Students will take a sticky note
from the teacher which will have an addition
problem on it. Students are to solve the problem
and explain how they did it and paste it beside their
name on the board.
5 mins
-walk around the classroom during the activities and look for effort and participation.
-student discussion and collaboration
-worksheets
-math journal
-ticket out the door
-design project
Extensions:
Students may wish to review My Addition Strategies Mat to review. They may wish to create their own review booklet
like the one below.
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