(Ebook) Self Defense - Wing Chun Kung Fu - Centerline Theory PDF

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The key takeaways are the centerline theory of Wing Chun which focuses on maintaining the center position and using straight line attacks, and how Wing Chun utilizes concepts like sticking hands to detect opponents' mistakes.

The main concepts of the centerline theory are that the shortest distance between two opponents is a straight line, maintaining the center position, and using straight line attacks along that centerline. It also discusses vertical and horizontal centerlines.

Wing Chun uses hundreds of hours of practice in sticking hands/rolling hands to become relaxed and sensitive enough to detect when an opponent's position is off-center. It then uses that detection to time an attack with speed and power.

The Centerline Theory of Wing Chun

The shortest distance between two points is a straight line.


If you are face to face with an opponent, the shortest distance to the opponent is a
straight-line path from your center to the opponent's center.
If you put your palm toward your opponent's vertical axis you occupy the center line.
Two physical objects can't occupy the center at the same space at the same time. So if
one person occupies the centerline the other person doesn't. If a straight-line punch
comes toward your face and you stick your hand in the center then that punch will be
deflected away from the centerline.
There is a vertical centerline which runs parallel to the vertical central axis of the
body. There is also a horizontal centerline which runs from your vertical centerline to
the opponent's vertical centerline (if you are facing your opponent).
In Wing Chun we try to always face our opponent's central axis. We don't let the
opponent get to our side. This is called proper facing. In a fight we can't always
maintain this facing, so then we are in recovery mode to get back to that way of
facing.
When face to face with arms in contact, we have a saying that noone takes our arms
off the centerline. If you point towards the opponent's central axis and they push or
deflect your hand (arm) away from the centerline, then you are in recovery mode and
return back to the centerline just like when pushing on a springy twig or pushing on a
ball floating in water.
When an opponent's arms drift off the centerline, they have a structural weakness in
their defense. A hole is created and they'll be hit because a straight-line attack will
come in so fast there won't be enough time to recover from such a mistake. If the
opponent's arm disengages, we hit straight forward, along the shortest distance path,
since that would be our best chance against an opponent with a slight timing
advantage from moving first.
When you have a perfect center position, as taught in sticking hands, it's difficult for
an opponent to penetrate this position with any kind of attack.
If an opponent disengages to do a circular hit, he'll be hit first with a straight-line hit.
If an opponent tries to grab, he'll cross himself and be trapped.
If an opponent uses brute strength to break down the center, he'll be stiff and can be
pushed, pulled, jerked or easily unbalanced. The other option is that the opponent's
strength will encounter emptiness from your relaxed, soft feeling. Or when their hard
force comes we pivot or shift so the hard force is redirected. The opponent will face
the wrong way and we will point at their central axis.
If an opponent attempts to kick, this attempt can be felt in the hands and a
pushing/pulling force or stepping in will unbalance them. (Note: however, Kenneth
Chung showed how he can kick with no signals given.)
If an opponent retreats we chase in such a way that arm contact is maintained. Once in
contact it's difficult to shake off a person with good sticking skills without destroying
your own good center position.
In sticking hands/rolling hands we try to detect when the opponent has deviated from
the centerline position. As soon as this deviation occurs we hit. When an opponent's
centerline position is good, we may try to destroy that good position with a variety of
pushing, pulling, jerking tactics, but these create defects in our own defense which can
be taken advantage of. A beginner is too slow to react and can't accurately sense
centerline mistakes, so anything works against them.

Some Wing Chun people try to blast their way through the center, which works well
against an inferior opponent. Against an advanced opponent he will either be counterblasted, if the opponent is stronger, or more ideally will encounter sudden emptiness
and be hit.
Since we are human, mistakes are made, so we lose because of thousands of kinds of
mistakes. Mistakes include:
o unstable stance
o off center to the left
o off center to the right
o hands too high
o hands too low
o hands too stiff
o hands too soft
o not sensitive
o slow reactions
o contact between the arms too loose
These mistakes and hundreds more are studied so they can be countered instantly.

When two people are in double-arm contact, nearly everything can be defended by
maintaining a good stance and smothering the opponent's attacks by sticking to their
arms. However, when the opponent goes off the centerline we don't stick, but attack in
a straight line or else we'll be open to attack. The idea is not to stick with and chase
arms wherever they may go.
The first form of Wing Chun teaches ideal positioning. The positions taught in the first
form are mathematical ideal positions or structures, when you are face to face with an
opponent. Since we are all built differently, we can only approach these ideal concepts
and have to compensate in other ways if we can't physically apply the math concept.
E.g. if you aren't flexible enough to keep the elbows on the centers you can
compensate by being more sensitive with the hands or forearms, or by shifting more.
When our force limits have been exceeded then body shifting is used to redirect the
force. So ideally, we either stay put, shift (turn) or step forward. In reality we
sometimes have to back up or even duck. The second form of Wing Chun teaches the
mechanics required to coordinate the hands with the feet. This means we learn when to
turn or advance depending on what we feel.
In real fighting nothing is ideal. Our good mathematical centerline positions may be
totally destroyed. An opponent may have our elbow pushed off to the side, or grabbed
us or have us bent over, or pinned us to a wall, or there's not one opponent to face but
several. In this case your perfect center-facing position against a single opponent has
been lost and you are therefore in recovery mode to regain a good position. The third
form of Wing Chun teaches how to regain the centerline or how to get back into a
good position as taught in the first and second forms or dummy forms. Because of this
it makes no sense to learn the third form of Wing Chun before having mastered the
others. How will you know what position to recover to if you don't understand the
subject of positions and structures?
The wooden dummy is a device which forces you to have correct position because the
arms of the dummy are in fixed locations. So the wooden dummy is like a teacher who
forces you to have correct angles. The wooden dummy is used for secondary reasons
to enhance speed, power and to condition the arms. It also doesn't make much sense to
study the dummy before having learned the first form, because you won't understand

what a correct position is. And the wooden dummy movements can't be applied
without an understanding and adeptness in sticking hands skills.
In Wing Chun we try to gain a correct position based on centerline concepts. From
hundreds of hours of rolling hands (Poon sau) practice we can detect when an
opponent's position is off. We must be relaxed and sensitive to detect these things,
then we must have the timing to attack with speed and power.
When close range skills are mastered there is no fear of arm contact with an opponent.
After that, total concentration can be given to how to make contact with the opponent.
This involves the study of structure and entry methods, and most of all, timing. The
second form of Wing Chun, the wooden dummy and free style sparring teach how to
enter properly so the sticking hands skills of Wing Chun can be applied.
From a few simple concepts, such as "the shortest distance between two points is a
straight-line" and the concept of economy, quite an elaborate art has evolved.
Someone knowing the ideas behind Wing Chun can create counter-concepts just as in
Chess, where some players occupy the center and others try to destroy it from the
flanks. This is part of the fun, to outwit each other. However, once in contact there is
not much room for error, not much time to change from this move to that move.
Many if not all of the center control theories of chess also apply to Wing Chun.
Fencing does not use the concept of placing something in the center or they will get
beat fast (another discussion). Some other Chinese styles think like fencing people and
tend to sweep attacks aside from one corner of the four quadrants instead of from the
center position. Using two arms instead of having one fencing foil changes the rules of
the game.

These are just a few quick thoughts which are in no way a complete or hole-proof theory.
Another topic not discussed is the location of hitting targets along the vertical center line.
Also, in fact, there are many lines of balance which are used, as explained above, even during
sweeping, off balancing and while ground fighting. Different Wing Chun lines may have
different viewpoints on this subject. Tai Chi is also a center searching art, but the mechanics
are not the same and probably conflict with Wing Chun theories.
We would view Tai Chi as violating some of our principles but we say that the Tai Chi system
probably has ways to compensate for what we consider a weakness. From the Tai Chi point of
view the elbows in the center do not seem like a good idea, but we have ways to compensate
for this weakness perceived by the Tai Chi practitioner.
- Ray Van Raamsdonk

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