Valley Benchmark is a new GPU stress-testing tool that features an extremely detailed virtual forest environment spanning over 45 square kilometers. It allows users to explore the valley either through interactive fly-over or hike modes while testing graphics technologies. Key features include stress testing and benchmarking modes, monitoring of GPU performance and temperature, and customization of graphics settings, resolutions, and environmental factors like time of day and weather.
Valley Benchmark is a new GPU stress-testing tool that features an extremely detailed virtual forest environment spanning over 45 square kilometers. It allows users to explore the valley either through interactive fly-over or hike modes while testing graphics technologies. Key features include stress testing and benchmarking modes, monitoring of GPU performance and temperature, and customization of graphics settings, resolutions, and environmental factors like time of day and weather.
Valley Benchmark is a new GPU stress-testing tool that features an extremely detailed virtual forest environment spanning over 45 square kilometers. It allows users to explore the valley either through interactive fly-over or hike modes while testing graphics technologies. Key features include stress testing and benchmarking modes, monitoring of GPU performance and temperature, and customization of graphics settings, resolutions, and environmental factors like time of day and weather.
Valley Benchmark is a new GPU stress-testing tool that features an extremely detailed virtual forest environment spanning over 45 square kilometers. It allows users to explore the valley either through interactive fly-over or hike modes while testing graphics technologies. Key features include stress testing and benchmarking modes, monitoring of GPU performance and temperature, and customization of graphics settings, resolutions, and environmental factors like time of day and weather.
Valley Benchmark is a GPU stress testing and benchmarking tool that allows users to explore a virtual mountain valley. It supports different rendering APIs and quality presets.
There are different camera modes - cinematic scenes, free fly-by mode, and walk-through mode. It also has benchmarking and stress testing modes.
Valley Benchmark supports technologies like dynamic sky, volumetric clouds, sun shafts, depth of field, and ambient occlusion.
OVERVIEW
Valley Benchmark is a new GPU stress-testing tool from the developers of
the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded y vast mountains ama!es with its scale from a ird"s-eye view and is e#tremely detailed down to every leaf and flower petal. This non-synthetic enchmark powered y the state-of-the art U$%G%$& &ngi ne T' showcases a comprehensive set of cutting-edge graphics technologies with a dynamic environment and fully interactive modes availale to the end user. (ffering a rare chance to e#perience a reath of untapped) crystal clear air) Valley Benchmark allows you to encounter a morning high up in the mountains when the snow-capped peaks are *ust arely glittering in the rising sun. Be it flying over the vast green e#panses or hiking along rocky slopes) this *ourney continues as long you wish. Uni+ue in every corner) this open-space world provides a wonderfully rela#ing e#perience under the tran+uil music and sounds of nature. FEATURES &#treme hardware staility testing Per-frame GPU temperature and clock monitoring ,upport for -indows) .inu#) 'ac (, / 0dvanced visual technologies1 dynamic sky) volumetric clouds) sun shafts) 2(3) amient occlusion 45666666 s+uare meters of e#tremely detailed) seamless terrain Procedural o*ect placement of vegetation and rocks The entire valley is free to e e#plored in interactive fly-y or hike-through modes User-controlled dynamic weather ,upport for stereo 72 and multi-monitor configurations Benchmarking presets ,tress testing mode 8enchmark looping9 :only for 0dvanced and Pro versions; <ommand line automation support :only for 0dvanced and Pro versions; Highly customi!ale reports in <,V format :only for 0dvanced and Pro versions; ,upport for software rendering mode in 2irect/ == :only for Pro version; Unigine <orp. > ?66@-?6=7. 0ll rights reserved. SYSTEM REQUIREMENTS Hardware1 GPU1 0T% Aadeon H2 5### and higher $V%2%0 Ge3orce B### and higher %ntel H2 7666 and higher Video memory1 @=? ' 2isk space1 =.@ G (perating system1 ', -indows /P C Vista C D C B .inu# 8proprietary video drivers re+uired9 'ac (, / =6.BE 8'ountain .ion9 LAUNCH OPTIONS %n the launcher) it is possile to choose one of the enchmarking presets or specify settings to run Valley. Language - use &nglish) Aussian or <hinese language for the interface Preset - enchmarking preset) see the details elow. API - graphics 0P% to e used1 2irect/ == 2irect/ F (penG. Quality - +uality preset) from .ow to Ultra high. Stere !" - enales stereo rendering1 "isa#le$ - no stereo 72 rendering. !" Visin - $V%2%0 72 Vision stereo. This mode re+uires 72 Vision- compatile graphics card and monitor) as well as active shutter glasses 8or anaglyph ones) depending on the 72 Vision driver settings9. !" Surrun$ - $V%2%0 72 ,urround stereo across three monitors 8the same re+uirements as for $V%2%0 72 Vision apply9. "ual Out%ut - stereo mode for custom VAC0A output devices that support separate images input) such as 72 video glasses or helmets. Si$e&#y&si$e - screen is halved hori!ontally to render left- and right- eye images T%&an$&#tt' - screen is halved vertically to render left- and right- Unigine <orp. > ?66@-?6=7. 0ll rights reserved. eye images Interla(e$ - interlaced stereo Anagly%) anaglyph stereo 8red-cyan glasses are re+uired9. Mnitrs - render Valley across multiple monitors Single - render on one monitor Surrun$ !*+ - span Valley across three monitors using one window only Wall Aut - detect the numer of availale monitors 8works only for identical monitors) with identical resolution9 Wall ,*+ - ? monitors in a row Wall +*, - ? monitors in a column etc. Anti&aliasing - set the level of hardware anti-aliasing or disale it Full S(reen - full screen mode Reslutin - choose screen resolution or window si!e from the list Syste' - auto-detection of used resolutions Cust' - set custom width and height to e used Run utton runs the Valley Benchmark application. Presets &ach preset allows for comparale results across hardware configurations and has its own settings. Cust' - allows for changing launch options -asi( - provides standard GPU load 0P%1 2irect/ F on -indows and (penG. on .inu# and 'ac Guality1 medium Aesolution1 =?B6#D?6) windowed mode 0nti-aliasing1 #? V,ync1 disaled ,tereo1 disaled 0mient (cclusion1 enaled Volumetric ,hadows1 enaled 'otion Blur1 disaled E*tre'e - provides heavy load for system testing 0P%1 2irect/ == on -indows and (penG. on .inu# and 'ac Guality1 ultra Aesolution1 =466#F66) windowed mode 0nti-aliasing1 #B Unigine <orp. > ?66@-?6=7. 0ll rights reserved. V,ync1 disaled ,tereo1 disaled 0mient (cclusion1 enaled Volumetric ,hadows1 enaled 'otion Blur1 enaled E*tre'e H" - provides e#tremely heavy load in the fullscreen mode 0P%1 2irect/ == on -indows and (penG. on .inu# and 'ac Guality1 ultra Aesolution1 =F?6#=6B6) fullscreen mode 0nti-aliasing1 #B V,ync1 disaled ,tereo1 disaled 0mient (cclusion1 enaled Volumetric ,hadows1 enaled 'otion Blur1 enaled -ENCHMAR. This option starts enchmarking of the system. 2uring this run) the GPU is stressed to determine the systemHs relialy under graphics-intensive load. The enchmarking is always done according to the parameters set in the launcher. %f the VSyn( option is enaled in enchmarkHs ,ettings) the preset is reset to a Cust' one. The following parameters are displayed during enchmarking 8you can press &sc to cancel a test run91 FPS - the current) per-frame 3P, Ti'e - duration of enchmarking Fra'es count Min FPS - the minimum 3P, since the eginning of enchmarking Ma* FPS - the ma#imum 3P, since the eginning of enchmarking S(ene - the numer of cinematic scenes shownCleft Unigine <orp. > ?66@-?6=7. 0ll rights reserved. The results of enchmarking are output onto the screen and can e saved into a HT'. file. %n addition to the aove mentioned parameters) they include1 FPS / average 3P, during enchmarking S(re I your system score Plat0r' / system data and version of the U$%G%$& &ngine powering the enchmark 1PU and CPU model data Settings - graphics settings used to run the enchmark CAMERA The <amera mode option allows to sit ack and watch the cinematic scenes or switch to an interactive mode to e#plore the green Valley e#panses detailed to every leaf1 Cine'ati( & cinematic scenes Free - fly-y mode for e#ploring the valley from the irdHs-eye view Wal2 - walk-through mode for hiking along the rocky slopes %n the Cine'ati( camera mode) the following hot keys are availale1 ,pace ar J stopCresume scene playack &nter J skip the scene Backspace J replay the scene from the start Unigine <orp. > ?66@-?6=7. 0ll rights reserved. %n interactive camera modes the depth of field effect can e additionally tweaked1 F(us - change the focus point from close-y o*ects to distant ones A%erture - change the width of the area in focus ENVIRONMENT The &nvironment option makes the ever-dynamic weather and a full day- night cycle availale for change. %n the link of an eye the sunny day-time reverie can turn into a whole new) gloomy scenery) when the skies are heavy with stormy clouds and erupt with slashing rain. Ti'e This option allows you to set any time from the full day-night cycle. 3rom early dawn to the deepest of night) true-to-life atmospheric conditions are simulated. The sun and the full moon rising and setting over the hori!on Aeal geographic location-ased stars %mmersive amient sounds accounting for a time change Clu$s 0s you change weather conditions) the right lue sunny sky will ecome densely overcast with heavy rain clouds generated y a physically accurate algorithm. 0t daytime hours) shadows are softened as they are cast onto the gloomy ground. Rain Using this option) you can enale the rain and see it dri!!le calmly or pour down in a shower. %t comes together with the following effects1 Trickles down wet stone surfaces Volumetric fog lying low at the valley ottom Aaindrops on the camera lens Win$ This option allows you to enale the wind and change its strength from a light ree!e to a lustery storm. Trees and grass sway under gusts of wind) and the air is filled with dust particles and leaf shreds. Unigine <orp. > ?66@-?6=7. 0ll rights reserved. QUALITY The Guality option allows for choosing etween four +uality presets when rendering Valley) from .ow to Ultra one. This option effectively scales the rendering performance load. SOUN" The ,ound option toggles the meditative ackground music and the sounds of nature. 0 set of sounds changes with the time of day) from irds singing during the daytime to crickets chirp deep in the night. 0ccounting for a weather change) a sound of pouring rain and rushing wind are added to the amient environment. Unigine <orp. > ?66@-?6=7. 0ll rights reserved.
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