Mentalist Tricks: Quick Tips For Training
Mentalist Tricks: Quick Tips For Training
Mentalist Tricks: Quick Tips For Training
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#3 Translation (Interpret/Intuition)--The
consistency tool: how to compare and assess
what you have seen and heard. If the two don't
match, you may look for some degree of
deception. Finding inconsistency is the challenge,
recognizing it as important is the task.
Attention
Facial Expressions
smile
stare
frown
raised eyebrows
smirk
closing eyes
laugh
rapid blinking
sneer
startled look
breaking eye contact
worried look
squint
face losing color
open mouth
tight lips
wetting lips
grinding teeth
Gestures
nod
head shake
touch
hand wave
wring hands
covering eyes
covering mouth
showing palms
making fist
pointing finger
scratching head
rubbing face
cracking knuckles
picking lint
steeple gesture
tapping fingers
twisting ring
rubbing nose
Body Display
Concentration
READINGS:
Effect
Both the magician and spectator shuffle the
cards. The magician has the spectator take
the top card off and look at it. The card is
replaced and lost in the deck, and the deck is
put away. The magician tells the spectator to
concentrate on his card, and the magician
reveals the card.
Telephone Magic:
Deck Predictor
Effect: After mixing the deck of cards, the
performer asks a spectator to cut the deck that is
in his left hand. The spectator then places the top
portion of the cards on the performer's right hand.
The spectator is asked to take the top card off the
portion in the performer's left hand. The spectator
looks at the card without showing the performer.
The performer uses his mind reading capability to
tell what card has been chosen.
Card Trick:
Rigging the deck before hand: Place the cards in
four piles starting with Spades then Hearts,
Clubs, and finally Diamonds. Each of these piles
should then be arranged, face up, in order from
King on the bottom to Ace on top.
Now starting with the Spades count back until the
King is showing (bottom card is now Queen then
Jack, Ten etc) next take the Hearts and count
back in the same manner until the Ten of Hearts
is on top. For the Clubs you need the Seven on
top, and the Diamonds will have the Four on top.
One more step to complete. Take the King of
Spades from its pile, turn it face down, and start a
new pile. Onto this put the face down Ten of
Hearts, then the Seven of Spades, and finally the
Four of Diamonds. Continue to place the top
cards in the same order of suits on the new pile
until all the cards are placed into one pile. This
completes the rigging of the deck.
Action:
Now practice your mind reading skills. Have
someone cut the deck (as above) and take the
top card off the left pile. You place the right half of
the deck under the left half. While doing so, take
a glance at the bottom card without making it
obvious. Mentally count three cards up from the
card you see on the bottom of the deck, and this
is the value of card that was chosen. As for the
suit, if a Spade is showing on the bottom then the
card chosen is a Diamond. (Example: Six of
Hearts is the bottom card, then the Nine of
Spades is the chosen card; Ten of Clubs is on
the bottom, then the King of Hearts is the chosen
card.
Tips - Always tell the spectator to place the
chosen card back on top of the deck after the
trick is completed. Mix the cards each time you
perform the trick, by cutting the deck in half, so as
to appear to shuffle but not to actually change the
order. If the audience asks to see the cards, flip
them over and quickly run through them, as they
appear to be in random order. Don't let the
audience shuffle the deck. Once you have
completed the trick a couple of times, really
shuffle the deck well and hand it to them. While
doing this trick, you might first make a "mistaken"
guess to throw the audience off, after all, it's 80%
your game, 20% your trick.
Calling the Shots
Card Trick:
Glimpse the bottom card and shuffle the deck,
retaining the bottom card in place, while you tell
your friend or guest that you are going to make
him (or her) pick cards out of the deck without
looking at them. (False shuffles: If you riffle
shuffle, remember which half was the bottom of
the deck and drop the bottom card of this half
first. If you overhand shuffle, when you lift the
cards with your right hand, hold back the bottom
card with your left fingers.)
Tell him to draw the top card of the deck and put
it face down on the table. Act like you're
concentrating and say, "It is the 3 of diamonds."
Pick it up, look at it and say, "I am right."
Easy Eights
ESP
You will need someone to act as your assistant
for this. Have your assistant leave the room
during the first part.
Nine cards are laid out, face down, in three rows
of three. Once a card has been selected, have
someone call your assistant back in.
When the assistant returns, you are holding the
rest of the deck in your left hand. Your thumb will
represent which card was chosen. Example: if the
spectator chooses the card in the middle, when
the assistant returned, your thumb would be
directly in the middle of the deck. You will have to
do this once for the row the card is in, and again
for the column.
The trick is to be VERY DISCRETE when holding
the deck. Shuffle the deck a little so as not to
draw attention to yourself. Keep a serious look on
your face, and stare at the assistant, as if you
actually had ESP. Let your assistant reveal the
chosen card.
On Tap
Effect: You lay nine cards onto the table, in a
three by three pattern. You ask an accomplice to
leave the room, and then have a spectator
choose one of the cards. When your accomplice
returns you will have him identify the exact card
chosen by the spectators!
Preparation: Get an accomplice, and tell them the
trick.
1. Ask your accomplice to leave the room or area.
2. Turn nine cards face down, three by three.
3. Have the spectator(s) pick a card.
4. Once they have chosen a card, have someone
tell your accomplice to return.
5. Now you make a series of taps on the cards,
anywhere from five to twenty. (You can always
change the amount to fool your spectators.) The
signal you give your accomplice is where you tap
the first card. This tells him/her which is the
chosen card. If you tap the first card in the
middle, that signifies the middle card in the three
by three setup; if you tap the first card in the
upper right corner, it signifies the card in the
upper right of the setup, and so on.
6. Now all that is left is for your accomplice to
amaze the spectators by choosing the exact card.
Tip: Since you are the magician, you might want
to perform this as a test of your "mental powers."
You say that you will cause someone else to find
the correct card.
Psychic Hotline
Psychic Prediction
Psychic Solution
Effect: You tell a person to pick the top card of
the pile and to memorize it, then to put the card
back into the pile. Taking the deck, you act like
you are trying to get "psychic" messages from it.
While they concentrate on their card, you name it.
1. Take an ordinary deck, and ask the spectator
to shuffle it.
2. Spread the cards like a fan, face up, telling the
spectators that the deck is in no particular order.
While doing this, look at and remember the top
card.
3. Have the spectator cut the deck into three
piles. Be sure you keep an eye on the card that
was on top of the deck. Arrange the piles so the
first cut pile (the top of the deck) is in-between
the other piles.
4. Ask them to look at the card on top of the
middle pile, and to memorize it. Then they are to
put it inside one of the piles. (You already know
what this card is.)
5. Put the deck back together and shuffle the
cards.
6. Have the spectator concentrate on the color of
the card they picked, you tell them the color.
Have them concentrate on the suit, you tell them
the suit. Then the number, you tell them the
number.
The trick is done; you should have them stunned
at your psychic abilities.
Telepathy
EFFECT: The Magician spreads the cards in his
hands and asks a spectator to select a card.
Spectator memorizes the card, and gives it back
to Magician, who puts it in the deck at a random
place. The Magician counts off cards from the
bottom and then stops. Magician holds up a card:
the spectator's!
PREPERATION: You can count any number. I
always use nine, ten, or thirteen. When you
spread the cards in your hands, you have already
counted the number you need. Push the rest of
the deck up a bit so the counted cards stick out
lower (so you recognize them) from the rest.
When the spectator gives you the card, put it on
top of the counted cards, and the rest of the deck
on top of them. Then count out the number you
already counted (e.g. thirteen.) The fourteenth
card will be the spectator's.
You can also count cards from the top of the
deck, if you like. In this case, have them return
their card onto the other (larger) part of the deck,
then set the smaller pile onto these. Count down
from the top, and reveal their card.
Center Tear
Mental Powers
Copyright 2003