Turing Machine Sipser Example
Turing Machine Sipser Example
Turing Machine Sipser Example
To avoid this we use higher level descriptions which are precise enough for the purpose of understanding
However, every higher level description is actually just a short hand for its formal counterpart.
Example 1
Describe a TM
1. Sweep left to right across the tape crossing off every other 2. If in stage 1 tape contained a single , accept 3. If in stage 1 tape contained more that a single of s was odd, reject 4. Return the head to the left-hand of the tape 5. Go to stage 1"
Analysis
At each iteration, stage 1 cuts the number of s in half. If the resulting number of s is odd and greater than one, the original number could not have been a power of 2 and machine rejects If the number of is one than the original number of zeros must have been a power of 2, so machine accepts.
Rationale:
Hence, if
it means that
Formal description of
where:
is described in Figure 1 , ,
Examples of Turing Machines p.6/22
State diagram of
! ! ! "!
Notations
On input
Example run
:
Comments
The arrow labeled
in
means
i.e., in state
in
means
This machines begins by writing a blank over the leftmost zero. This allows it to nd the left-end of the tape in stage 4 It also allows only, in stage 2 to identify the case when tape contains one zero
Example 2
the language
is described in Figure 2 ,
High-level description of
= "On input :
. If not,
2. Zig-zag across the tape to corresponding positions on either side of to check whether these positions contain the same symbol. If they do not, reject. Cross off the symbols as they are checked 3. When all symbols to the left of have been crossed off, check for the remaining symbols to the right of . If any symbol remain, reject; otherwise accept"
Note:
Turing machine
Figure 2:
Examples of Turing Machines p.12/22
More notations
Transitions in states and means that machines moves to the right as long as 0 or 1 is on the tape.
The machine starts by writing a blank symbol to delimit the left-hand edge of the tape Stage 1 is implemented by states through : , , if the rst symbol of input is , and if the rst input symbol was .
To simplify the gure we dont show the reject state or transitions going to reject state. These transitions occur implicitly whenever a state lacks an outgoing transition for a particular symbol. Example, on # is such a transition using different states for input starting with 1 and 0 allows
Note:
to
Note
The transition diagram in Figure 2 is rather complex. One can understand better what happens from the high-level description than from Figure 2. Therefore further we will replace transition diagrams by high-level descriptions, as initially suggested
Example 3
is a Turing machine that performs some elementary arithmetic. It decides the language
1. Scan the input from left to right to be sure that it is a member of ; reject if it is not
2. Return the head at the left-hand end of the tape 3. Cross off an and scan to the right until a occurs. Shuttle between the s and s crossing off one of each until all s are gone. If all s have been crossed of and some s remain reject.
4. Restores the crossed off s and repeat stage 3 if there is another to cross off. If all s are crossed off, determine whether all s Examples of Turing Machines p.15/22 are crossed off. If yes accept, otherwise reject."
Analyzing
In stage 1 operates as a nite automaton; no writing is necessary as the head moves from left to right:
3.
2.
1.
2. Attempt to move to the left. If the head is still over the special symbol, the leftward move did not succeed, and the head must have been at the left-hand end. If the head is over a different symbol, some symbols are to the left of that position Examples of Turing Machines p.17/22
Note
Stage 3 and stage 4 of implementations have straightforward
Given a list of strings over separated by determine if all strings are different. A TM that solves this problem accepts the language
Example 4
is the TM that solves the element distinctness problem works by comparing with , then by comparing with , and so on
Informal description
="On input :
1. Place a mark on top of the leftmost tape symbol. If that symbol was a blank, accept. If that symbol was a continue with the next stage. Otherwise reject. 2. Scan right to the next and place a second mark on top of it. If no is encountered before a blank symbol, only was present, so accept.
3. By zig-zagging, compare the two strings to the right of the marked -s. If they are equal, reject
4. Move the rightmost of the two marks to the next symbol to the right. If no symbol is encountered before a blank symbol, move the leftmost mark to the next to its right and the rightmost mark mark, all to the after that. If no is available for the rightmost Examples of Turing Machines p.21/22
and
in the tape
Thus, when machine places a mark above symbol it actually writes the marked symbol of at that location Removing the mark means write the symbol at the location where the marked symbol was.