Accord Promethean Addendum
Accord Promethean Addendum
Accord Promethean Addendum
13 Jun 2013 This addendum is organized into the following sections: I. Additional Books II. Characters III. Organizations IV. Merits V. Transmutations and Bestowments VI. Storyteller Rules and Clarifications Text in red indicates new or changed items in this addendum cycle. Text in blue indicates new or changed items from the last addendum cycle. Some materials are copyright 2013 and trademarked by CCP hf. All rights reserved. I. ADDITIONAL BOOKS a. Strange Alchemies (WW60100) b. Pandora's Book (WW60300) i. The additional Firestorm rules [p.89] are sanctioned at the normal approval levels. c. Magnum Opus (WW60101) d. Saturnine Night (WW60301) II. CHARACTERS a. Background: i. Youth: 1. Being made of a body less than 18 years old: Not Sanctioned 2. As Prometheans reach mental maturity within days of being made, the age restrictions do not apply to them. While they can be still learning about the world, this is not a loophole to play a child-like character. b. Lineage: i. All Prometheans not of the 5 core Lineages [Magnum Opus]: Not Sanctioned. ii. All character with non-standard combinations of Humor and Elemental affinity [Magnum Opus]: Not Sanctioned. iii. Custom Affinities or Mechanics [Magnum Opus]: Not Sanctioned. c. Dreamborn [Magnum Opus p.39]: Low Approval as NPCs i. The Dreamsharing bestowment has no favored lineage. d. Other Types: Zeky, Demiurges, Promethean Constructs, Extempore, Scions, Animal Prometheans, Unfleshed: Reserved for NST e. Storyteller Characters: i. Pandorans: Low approval as NPCs. ii. Greater and Arch Quashmallim: Reserved for NST iii. Clones [Saturnine Night p.40]: Not Sanctioned. III. ORGANIZATIONS a. Refinement: i. Characters may only benefit from a single refinement's reduced cost transmutations at character creation. ii. Custom Refinements: Not Sanctioned. b. Refinement change: i. Low Approval but must reflect an actual change in philosophy and process. ii. May only be done once per 12 months of play. c. Athanor: i. Low Approval ii. If entering play with an Athanor, Promethean characters must satisfy the Azoth requirements even if the Athanor was gained in background. 1
IV. MERITS a. Fighting Style: Brute force [Strange Alchemies p.57] i. See the Armory Aberration Guide for details. b. Companion [Strange Alchemies p.55] i. Use Accord Familiar Guide instead. c. Fighting Style: Multi-armed fighting [Pandora's Book p.50] i. Sanctioned for any character type that fits the requirements and has multiple limbs in humanoid form. Note the limitations on multiple attacks in the Universal Addendum. d. Merits currently not sanctioned for play: i. Shepherd [Strange Alchemies p.58] ii. Pilgrim [Strange Alchemies p.59] V. PROMETHEAN POWERS a. Bestowments i. Custom Bestowments: Not Sanctioned. ii. Zeky Bestowments [Saturnine Night p.85]: Reserved for NST iii. The Scrutiny [Strange Alchemies p.54]: Not Sanctioned. b. Transmutations i. Custom Transmutations: Not Sanctioned. ii. Irradiation [Saturnine Night p.88]: Reserved for NST. iii. Disquietism [Created p.127] 1. These Transmutations work as normal even on those who are immune to Disquiet. 2. Safe Sojourn [Created p.130]: Replace with the following: The player may spend one downtime action to reduce their Azoth by one for the purposes of calculating their addition to the Action Reality Quotient. The character may spend multiple downtimes to lower their effective Azoth to a minimum of 1 dot. iv. Vitality [Created p. 140] 1. Titanic Vigor [Created p.152]: Cannot exceed the modifier cap. 2. Wrath of Hecatonchire [Created p.153]: Not Sanctioned. v. Vulcanus [Created p. 154] 1. Electroshock Recharge [Created p. 155] a. Replace text with the following: Once hit with electricity, whether natural or via an attack, the Promethean activates the power with a Stamina+Azoth draw. Successes determine how much Pyros is gained, one per point of Health damage taken in the turn of activation c. Pandoran Transmutations [Created p.236, Pandoras Book p.51] i. Learning Pandoran Transmutations 1. Members of the Centimani Refinement: Low Approval. a. These must be purchased at +1 dots if allowed (to be concealable). 2. Any other Refinement: Not Sanctioned ii. If a Centimani ever chooses to pursue his Pilgrimage once again, use of Pandoran Transmutation is a Humanity check per the rules. iii. Pandoran Transmutations from Pandora's Book are sanctioned. iv. Unholy Repast [Pandora's Book p.55]: Not Sanctioned. v. Perfected Bezoar [Created p.241]: 1. These transmutations are Reflexive and cost 1 pyros each to activate. 2. Each one grants Damage Immunity to the user for the listed damage source type (Fire, Poison, etc), for one attack. Note the Accord Universal Addendum changes to Damage Immunity. 3. Damage from an attack may not be downgraded multiple times, even by different bezoars. 4. Ingesting a bezoar has no benefit. VI. STORYTELLER RULES AND CLARIFICATIONS a. Returning a character to life i. It is Low Approval for dead Promethean characters to be brought back to life using the onetime Azoth flare, as detailed on page 163 of the Promethean Core Book. ii. It is Low Approval for dead Promethean characters to be brought back to life by using the Revivification Bestowment. iii. Note that there is an Action Reality Quotient cost for this. 2
b. Places of Power i. Flux Tainted Locations [Pandora's Book p.23] are places of power. c. Pilgrimage i. All pilgrimage sites are under the jurisdiction of the NST. d. Disquiet i. PCs with Accord status will stop at stage three Disquiet and never naturally reach stage four. ii. Greater Templates and Sleepwalkers are immune to Disquiet. e. Wasteland i. Prometheans in the Accord no longer produce a Wasteland. Instead, they generate Action RQ on a monthly basis. See the Action RQ tracker for more details. f. Electricity i. Prometheans are immune to damage caused by electricity, whether from natural, manmade, or magical sources. The exception to this rule is the Electrification transmutation, which is fueled partially by Torment. ii. While most natural and manmade sources of electricity deal bashing damage, when determining the effects of healing via Electroshock Therapy, use the following conversions, which are in addition to the rules for Electroshock Therapy from Created p. 164: 1. 1 point of electrical aggravated damage heals 1 point of aggravated damage, 2 points of lethal damage, or 3 points of bashing damage 2. 1 point of electrical lethal damage heals 1 point of lethal damage or 2 points of bashing damage 3. Electrical Bashing damage heals per Created p. 164 iii. If attacked with electricity by an ally, treat the damage as bashing for the purposes of determining the healing factor, although any drawbacks for the ally occur as normal.