Simple Pass2 Assembler

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A Simple Two-Pass Assembler

Main Functions
• Translate mnemonic operation codes to
their machine language equivalents
• Assign machine addresses to symbolic
labels used by the programmers

Depend heavily on the source language it translates


and the machine language it produces.
E.g., the instruction format and addressing modes
Basic Functions
Example 2.1
Line numbers are not part of the program. They are for
reference only. Forward reference

Call subroutine

code
Comment line

Indexing mode

Hexadecimal number
Subroutine entry point

Subroutine return point


Purpose of Example 2.1 (COPY)
• It is a copy function that reads some records
from a specified input device and then
copies them to a specified output device
– Reads a record from the input device (code F1)
– Copies the record to the output device (code
05)
– Repeats the above steps until encountering
EOF.
– Then writes EOF to the output device
– Then call RSUB to return to the caller
RDREC and WRREC
• Data transfer
– A record is a stream of bytes with a null character (0016) at
the end.
– If a record is longer than 4096 bytes, only the first 4096
bytes are copied.
– EOF is indicated by a zero-length record. (I.e., a byte
stream with only a null character.
– Because the speed of the input and output devices may be
different, a buffer is used to temporarily store the record
• Subroutine call and return
– On line 10, “STL RETADDR” is called to save the return
address that is already stored in register L.
– Otherwise, after calling RD or WR, this COPY cannot
return back to its caller.
Assembler Directives
• Assembler directives are pseudo instructions
– They will not be translated into machine instructions.
– They only provide instruction/direction/information
to the assembler.
• Basic assembler directives :
– START :
• Specify name and starting address for the program
– END :
• Indicate the end of the source program, and
(optionally) the first executable instruction in the
program.
Assembler Directives (cont’d)
– BYTE :
• Generate character or hexadecimal constant, occupying
as many bytes as needed to represent the constant.
– WORD :
• Generate one-word integer constant
– RESB :
• Reserve the indicated number of bytes for a data area
– RESW :
• Reserve the indicated number of words for a data area
An Assembler’s Job
• Convert mnemonic operation codes to their
machine language codes
• Convert symbolic (e.g., jump labels, variable
names) operands to their machine addresses
• Use proper addressing modes and formats to build
efficient machine instructions
• Translate data constants into internal machine
representations
• Output the object program and provide other
information (e.g., for linker and loader)
Object Program Format
• Header
Col. 1 H
Col. 2~7 Program name
Col. 8~13 Starting address of object program (hex)
Col. 14-19 Length of object program in bytes (hex)
• Text
Col.1 T
Col.2~7 Starting address for object code in this record (hex)
Col. 8~9 Length of object code in this record in bytes (hex)
Col. 10~69 Object code, represented in hexa (2 col. per byte)
• End
Col.1 E
Col.2~7 Address of first executable instruction in object program (hex)
The Object Code for COPY
H COPY 001000 00107A
T 001000 1E 141033 482039 001036 281030 301015 482061 3C1003
00102A 0C1039 00102D
T 00101E 15 0C1036 482061 081044 4C0000 454F46 000003 000000
T 002039 1E 041030 001030 E0205D 30203F D8205D 281030 302057
549039 2C205E 38203F
T 002057 1C 101036 4C0000 F1 001000 041030 E02079 302064 509039
DC2079 2C1036
T 002073 07 382064 4C0000 05
E 001000

There is no object code corresponding to addresses 1033-2038.


This storage is simply reserved by the loader for use by the
program during execution.
Two Pass Assembler
• Pass 1
– Assign addresses to all statements in the program
– Save the values (addresses) assigned to all labels (including
label and variable names) for use in Pass 2 (deal with
forward references)
– Perform some processing of assembler directives (e.g.,
BYTE, RESW, these can affect address assignment)
• Pass 2
– Assemble instructions (generate opcode and look up
addresses)
– Generate data values defined by BYTE, WORD
– Perform processing of assembler directives not done in
Pass 1
– Write the object program and the assembly listing
A Simple Two Pass Assembler
Implementation
Source READ (Label, opcode, operand)
program

Pass 1 Pass 2 Object


codes

OPTAB SYMTAB
SYMTAB

Mnemonic and Label and address Label and address


opcode mappings mappings enter mappings are referenced
are referenced from here from here
here
Three Main Data Structures

• Operation Code Table (OPTAB)


• Location Counter (LOCCTR)
• Symbol Table (SYMTAB)
OPTAB (operation code table)
• Content
– The mapping between mnemonic and machine code. Also
include the instruction format, available addressing
modes, and length information.
• Characteristic
– Static table. The content will never change.
• Implementation
– Array or hash table. Because the content will never
change, we can optimize its search speed.
• In pass 1, OPTAB is used to look up and validate
mnemonics in the source program.
• In pass 2, OPTAB is used to translate mnemonics to
machine instructions.
Location Counter (LOCCTR)
• This variable can help in the assignment of
addresses.
• It is initialized to the beginning address specified in
the START statement.
• After each source statement is processed, the length
of the assembled instruction and data area to be
generated is added to LOCCTR.
• Thus, when we reach a label in the source program,
the current value of LOCCTR gives the address to
be associated with that label.
Symbol Table (SYMTAB)
• Content
– Include the label name and value (address) for each label in
the source program.
– Include type and length information (e.g., int64)
– With flag to indicate errors (e.g., a symbol defined in two
places)
• Characteristic
– Dynamic table (I.e., symbols may be inserted, deleted, or
searched in the table)
• Implementation
– Hash table can be used to speed up search
– Because variable names may be very similar (e.g., LOOP1,
LOOP2), the selected hash function must perform well with
such non-random keys.
The Pseudo Code for Pass 1
The Pseudo Code for Pass 2

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