Weapon

In Kid Icarus: Uprising, players can access a large arsenal of weapons, from which one can be chosen before each stage or match. Every weapon has melee and ranged attacks, as well as charged and rapid fire attacks. Individual weapons also have different values and bonuses. Players can find more powerful weapons by playing the single player mode on higher difficulties. In addition, each weapon has a special attack that can clear the screen of most enemies, although they can only be used during flight. These attacks are represented by blue orbs at the bottom left of the touchscreen. Overall, there are 108 weapons across the 9 different types.
Categories
- Blade - A balanced, user-friendly weapon.
- Staff - Fire shots that are ideal for sniping.
- Claws - Move faster but with limited reach.
- Bow - Fire guided arrows at high speed.
- Palm - Fire homing shots from the palm of your hand.
- Club - Fire powerful charged shots instead of continuous fire.
- Cannon - Envelop enemies in explosive rounds.
- Orbitars - Fire two separate shots designed for ranged attacks.
- Arm - Improve melee performance but limit attack range.
Acquiring Weapons
Players start the game with only a First Blade. Other weapons can be acquired through the following methods:
- Rewards in Solo Mode
- Rewards in Together Mode
- Purchased in the Arms Altar
- Fusing two existing weapons
- Fusing two weapon gems
- Converting one weapon gem
- Completing certain Treasure Hunt challenges
Unlocking Weapons
Most weapons are unlocked from the start, but others must be unlocked through one of the following means:
- Completing chapters in Solo Mode
- Discovering Zodiac Weapons in their respective chambers
- Completing certain Treasure Hunt challenges
Fusion

Players can fuse two different weapons to form a new weapon. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.
The resulting weapon type can be determined by adding the index of each parent weapon, and subtracting 12 if that value is greater than 12. The resulting weapon will have that value as its index, and be of the category shown by the chart to the right.
Blade | Staff | Claws | Bow | Palm | Club | Cannon | Orbitar | Arm | ||
---|---|---|---|---|---|---|---|---|---|---|
1 | First | Insight | Tiger | Fortune | Violet | Ore | EZ | Standard | Crusher | 1 |
2 | Burst | Orb | Wolf | Silver | Burning | Babel | Ball | Guardian | Compact | 2 |
3 | Viper | Rose | Bear | Meteor | Needle | Skyscraper | Predator | Shock | Electroshock | 3 |
4 | Crusader | Knuckle | Brawler | Divine | Midnight | Atlas | Poseidon | Eyetrack | Volcano | 4 |
5 | Royal | Ancient | Stealth | Darkness | Cursed | Earthmaul | Fireworks | Fairy | Drill | 5 |
6 | Optical | Lancer | Hedgehog | Crystal | Cutter | Ogre | Rail | Paw Pad | Bomber | 6 |
7 | Samurai | Flintlock | Raptor | Angel | Pudgy | Halo | Dynamo | Jetstream | Bowl | 7 |
8 | Bullet | Somewhat | Artillery | Hawkeye | Ninja | Black | Doom | Boom | End-All | 8 |
9 | Aquarius | Scorpio | Cancer | Sagittarius | Virgo | Capricorn | Leo | Gemini | Taurus | 9 |
10 | Aurum | Laser | Beam | Aurum | Aurum | Aurum | Sonic | Aurum | Upperdash | 10 |
11 | Palutena | Dark Pit | Viridi | Palutena | Viridi | Hewdraw | Twinbellows | Centurion | Kraken | 11 |
12 | Gaol | Thanatos | Pandora | Phosphora | Great Reaper | Magnus | Cragalanche | Arlon | Phoenix | 12 |
Exceptions
Certain exceptions to the above rules exist:
Weapon 1 | Weapon 2 | Actual Result | Expected Result |
---|---|---|---|
First Blade | Centurion Orbitars | Palutena Bow | Great Reaper Palm |
Samurai Blade | Earthmaul Club | Arlon Orbitars | Thanatos Staff |
Rose Staff | Eyetrack Orbitars | Samurai Blade | Halo Club |
Knuckle Staff | End-All Arm | Gaol Blade | Arlon Orbitars |
Somewhat Staff | Virgo Palm | Upperdash Arm | Fireworks Cannon |
Dark Pit Staff | Fortune Bow | Palutena Blade | Phoenix Arm |
Stealth Claws | Violet Palm | Rail Cannon | Bomber Arm |
Hedgehog Claws | Ogre Club | Great Reaper Palm | Phosphora Bow |
Angel Bow | Phosphora Bow | Viridi Palm | Dynamo Cannon |
Angel Bow | Drill Arm | Centurion Orbitars | Gaol Blade |
Cursed Palm | Ball Cannon | Black Club | Samurai Blade |
Pudgy Palm | Fireworks Cannon | Phoenix Arm | Gaol Blade |
Ogre Club | Rail Cannon | Dark Pit Staff | Arlon Orbitars |
Shock Orbitars | Volcano Arm | Dynamo Cannon | Pudgy Palm |
Gems

Weapons gems are an alternative method of acquiring weapons. After creating a gem, they can be swapped with another player through Streetpass. Gems can be converted into the weapon displayed or they can be converted into Hearts, though converting a gem into a weapon will cost Hearts. The amount of Hearts needed to convert a gem into a weapon depends on the weapon value, and the color of the gem is also determined by the value.
Players could also receive gems through Spotpass, given by a Mii named Palutena, from the launch of Kid Icarus: Uprising until the service ended on March 31st, 2013.
Gallery
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A selection of weapons during the "Fuse Weapons" option
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The fusion grid in game