Change Your Image
MegaWatOfficial
Ratings
Most Recently Rated
Reviews
Spyro the Dragon (1998)
A fiery debut for the iconic purple dragon
As we may know by now, the 5th generation of consoles really saw the beginning of a new era of gaming. With the ability to finally play in legitimate 3D worlds with complexity never seen before, it was certainly an exciting time to be a gamer. With the likes of "Super Mario 64" and "Crash Bandicoot"; both of which releasing in 1996, it was very clear that this was the direction gaming was, and should have been heading, as both games (especially the former) would become forever classics. Sure, the visuals may not quite hold up as well as games released on 4th gen consoles like the Sega Genesis or the Super Nintendo with their wonderful 2D sprite works and backgrounds, but the gameplay was way more immersive and inventive than ever before; and some could make the argument that the blocky visuals from games on the 5th gen consoles have an undeniable charm to them.
Just about two years later, both Nintendo and PS1 game developers have cemented the 5th generation of game consoles as a roaring success with hit after hit, like "Final Fantasy VII", "Crash Bandicoot 2: Cortex Strikes Back" (though "Warped" would release a few months later after this game), "Diddy Kong Racing", "Banjo Kazooie", among many others that still, to this day, are a blast to play. Things were already looking great for the first true 3D gaming experiences, but Insomniac games would not only throw their hat in the ring, but do such a good job at it over the next few years, that they often either match or outshine everyone else.
And they already get pretty close to that with this: "Spyro the Dragon". A 3D collectathon that manages to feel incredibly balanced and consistent from start to finish, and while it may suffer a tiny bit from a couple of minor first-time drawbacks, this is still one hell of a first game that is still fun to this day. Mix all of that with the overall wonderful presentation that hasn't aged that badly thanks to it's lively landscapes, as well as some of the best music in any PS1 game from Stewart Copeland from The Police no less, and it's no wonder why this game is still remembered so fondly.
One big reason is just how well everything is designed. Each level and hub world are all so thoughtful and an absolute joy to try and complete, and the way each of them use the move set given to Spyro is genius. Same goes for the speedway levels where Spyro flies and has to flame 4 groups of items or gnorcs before the time runs out. They're not only creative, but also sometimes makes the player think outside of the box, which makes them fantastic additions to the game. Overall, there's really not a single level in the game that I don't remember, as they're not only well designed, but also very rewarding.
I can't sing the praises for this game enough. However, while that's all well and great, the game isn't quite perfect. For one, the camera system is a touch awkward and hasn't aged all that well. Here, unlike any other 3D platformer you may think of, you can't use the right stick to move the camera. Instead, you must use the L1 and R1 buttons. I understand that it's so that people with non DualShock controllers could still move the camera, which is good, but when the game still has analog movement with the left stick, it's a bit confusing as to why the game doesn't have the option to use the right stick for camera movement at all. It doesn't necessarily ruin the game by any means, but it's still worth noting.
Another thing worth noting are the bosses in this game; which is the game's only true low point. While the levels each boss (or "boss" in quotation marks) is in are well designed and great, the so-called bosses themselves are pathetic and not that harder than regular enemies at all, as they don't have really any creative ways of taking them down. I appreciate them adding depth to the game and the levels they're in, but when everything else about the game is so close to perfection, it's hard to not wonder why the bosses are so lackluster. They're not hard or threatening. They're just kinda there for you to take down without much of a fight. And it's a shame because it makes the villain Gnasty Gnorc not have that much integrity since his boss fight at the end is also pathetically easy. The bad boss battles don't necessarily ruin the game as a whole, but it's clear to see that this was where Insomniac games really needed to step things up for the inevitable Spyro 2.
Aside from that, this game is still fantastic to this very day. Whether it be the wonderfully designed levels with gems to collect and eggs to take back from snarky running thieves, the very good execution of Sparx the dragonfly, the charming dragons to free after them being crystallized by the egotistical Gnasty Gnorc, fantastic speedway levels, atmospheric presentation that's still lovely to this day for the most part, and a soundtrack that still kicks butt to this day, there's no way this isn't a forever classic. It may not quite be the very peak of the series, but for a first game in the series, it gets WAY closer than you think it would. If you haven't already, do yourself a favor and check this one out. There's a reason why the iconic purple dragon caught on quick, and it's because of this game right here.
Puss in Boots: The Last Wish (2022)
Every bit as excellent as it is surprising. Could be one of the greatest the studio has made yet.
As we all know, Dreamworks really came into its own as a forever staple of animation with the lovable and iconic green ogre, Shrek. While the first Shrek movie wasn't the first movie they've ever made, it was the one that would really put them on a map as a viable competitor to studios, such as Pixar. 4 movies later, and we were greeted to a spin-off in 2011 aptly titled "Puss in Boots", which was based off of the titular cat who debuted in "Shrek 2". And while it wasn't as good as the first and second Shrek movie, it managed to be better than the third and fourth Shrek movies, as it was surprisingly charming, witty, and consistently engrossing; despite the plot never being that deep. While it wasn't amazing, it was much better than a spin-off should have been. So, 11 years later, we're still frothing at the mouth for a 5th Shrek movie, and instead, we get a sequel to the aforementioned "Puss in Boots" movie. At this point, it seemed that Dreamworks thought the Shrek series was a joke. Like really? Instead of another Shrek movie that (hopefully) does a better job at wrapping things up than the fourth movie, we get a sequel to a spin-off? Sounds like a disaster waiting to happen! How could that possibly be good?
Well, leave it to Dreamworks to absolutely surprise and go far beyond expectations, because this might be among the animation studios greatest works. Any and all disappointment I may have felt that this wasn't another Shrek movie sort of vanished as the movie went on, as this just might be every bit as good as Shrek 1 & 2. Everything just works. The animation is not only well detailed, but also much more stylish this time around. The story actually has some depth this time around dealing with life (mainly the 9 that Puss has had) and wishes. This is all helped by the wonderful pacing and excellent writing, as well brilliant uses for each character that not only sticks to the fairy tale formula founded in the Shrek movies, but also helps each one of them stand out consistently.
Speaking of which, the characters are all lovable, from the awesome and gradually humble title character, to the equally awesome and dynamic Kitty Softpaws, to Goldilocks and the three bears; who are a crime family here, to the adorable and naive chihuahua Perrito, to the gleefully broken, self aware, and hilariously hideous inside and out Big Jack Horner, and to the big bad wolf who, here, is the living embodiment of death. The dynamic between all of them works near flawlessly and kept me invested in all of them. Heck, even minor characters such as the doctor in the near beginning were memorable.
All of these great characters wouldn't have been much without the aforementioned excellent writing, of course, and, as stated, this movie delivers the goods. It not only has a thought provoking message behind it, but it's also still an incredibly fun and consistently engaging adventure that delights at every turn, all with humor and heart in tow. Mix all of that with everything else this movie does right, and what you've got here is one of the best animated movies in a long time.
Really, there seems to be nothing about this movie I dislike. It ticks every box for me, and even after seeing this movie more than once, I'm still blown away at how great this movie is; especially given the circumstances of it being a sequel to a spin-off during a time where we are patiently waiting for a different movie altogether. It's every bit as cute as it is mature and fun. If you haven't seen this yet, I implore you to do so. If you're a fan of Shrek, or really, a fan of high energy movies that matches its energy with heart, you will not be disappointed. While I may still be yearning for that sweet 5th Shrek movie, it's nearly impossible to imagine it ever being that much better than this, if at all.
Super Mario Bros. 3 (1988)
One of the greatest of all time that shows Nintendo setting the standard AGAIN
At this point, I'm sure we all know the cultural phenomenon that was "Super Mario Bros" released in 1985. Not only did it save the video game industry, but it also redefined what a great video game can be, as it's still fun to this day. The second game released in 1988 incorporated a new enemy/object throwing mechanic with a heavier emphasis on bigger scope, and if you mix that with the livelier and much improved visuals as well as the diverse gameplay between 4 playable characters, what you have is one of the most pleasant games on the console that, in my opinion, often outshines the first game.
However, because of it being on a seemingly completely different trajectory than the first game (though it still felt like a Mario game at its core), I understand why people may disagree with me on that last remark, because even though I love it to bits, it's still unmistakably different; which isn't a bad thing, but to anyone who wants the classic Mario gameplay they know and love that they discovered in 1985, they'd have to wait 2 years after the aforementioned second game. Was the wait worth it?
Absolutely. It seemingly takes everything great about both of the prior games and perfects them to a level never before seen. The visuals are jam packed full of detail and life, the gameplay has been basically perfected with essential additions in tow, the level design is consistently excellent, the music is forever classic, and the boss battles are much more diverse and fun. By all accounts, this really does seem to be everything a classic Mario game should be, and one that ALL (not some) fans are bound to enjoy, as the gameplay stays true to the first game while also bringing and tweaking some of the gameplay from the 2nd game. Controls and plays exactly as you'd want a Mario game to play with the classic power ups and jump-on-enemy goodness, but you can also grab things like shells and blocks and throw them anywhere you need them to be. It really is not only a natural evolution, but also insanely satisfying and well implemented.
And it's not just what this game perfected that makes it a masterclass. It's also the newness it brings. The Koopalings (the rogue children of Bowser with distinct attributes that work for the evil Koopa himself, who's back) and Boom Boom all make their debut here, and would prove to be some of the series greatest and memorable bosses in the series. This, as well as the aforementioned fantastic level design is made even better with the inclusion of world maps with bonus stages, as it all really makes this game feel that much bigger. But that's not all, as the super leaf (the new power up here) is one of the most consistently fun in the series, as the ability to not only attack enemies with your tail awesome, but so is the ability to fly when you charge the meter by running first. It's an excellent risk and reward power up, as it's easy to use, but hard to master, which you'll want to do to unlock the upgraded version: the Tanooki suit, where you can also turn into a statue temporarily. This isn't to take away from the frog suit or the hammer man power up, as they are also wonderful, with the former being amazing for water levels and the latter being amazing for combat. It's a shame we don't see these power ups more often, because they are some of the best.
Mix ALL of this with the games excellent use of the charming aesthetic of a play, genius way of ending each level with matching cards for extra one-ups, and every great thing from the last two games as well, and it's no wonder why this is still considered by some to be the best the iconic Italian plumber has ever been. It gets everything just right, and there's so much to it, that it's almost overwhelming compared to most other 2D platformers beforehand; which I mean as a huge compliment, because this game shows Nintendo setting the standard for platformers AGAIN. While I personally can't choose which Mario game on the NES is my favorite (since they're all great), this one is undoubtedly the most impressive and the most timeless. If you haven't played this (for whatever reason), please fix that as soon as possible. It really is one of the greatest of all time.
Strange World (2022)
A more than passable World, even if nothing more than that
After back to back releases of what seemed to be average-at-best live action remake after another, Disney seems to be FINALLY reverting back to making great originals again. Whether it be the awesome "Raya and the Last Dragon" or "Encanto" among others, Disney seems to be on a roll that they haven't been on in years, and it's great to see, with Pixar doing some heavy lifting as well, as the likes of "Soul", "Luca", and "Turning Red" are all excellent and some of the studios best in over a decade. With all of that table turning Disney has been doing, does "Strange World" continue that trend?
Kind of. Of all of the Disney/Pixar movies released recently, the only one I feel is worse than this movie is "Frozen 2". Though, that's more of a compliment than it sounds, because I thought "Frozen 2" was fine; even if a bit uneven and bland. This movie, thankfully, is only one of those things. But before we go over that, I want to go over what this movie excels at, and that is the animation and characters. This movie is one of the most consistently creative and beautiful movies I've ever seen from Disney, and I mean it. It takes the premise this movie named itself after, and not only has fun with it, but also makes it gorgeous and full of life. The characters, as well, are all some of the most likable and memorable in an animated movie I've seen, as the dynamic between them works perfectly. Whether it be the overprotective Searcher, the overadventurous Jaeger, the potential-filled Ethan, or everyone else, I was invested in all of them, even the cute blue organism lovingly called "Splat".
They (and the beautiful animation to a lesser extent) SAVE this movie. I'm so beyond grateful for them, because this movie would have no chance at being that good otherwise. While the story itself isn't necessarily bad, it's so packed to the gills with animated movie tropes, that it makes the movie feel bland. It seems that every time this movie shows off something that MIGHT be something big, it usually is, and it makes for an unfortunately predictable movie. Granted, the good pacing as well as the aforementioned wonderfully written characters and beautiful animation still make it a movie that will likely hook you to stay until the end. But this movie really does nothing to push the animated movie bar further, as I can think of movies from decades ago from the same company that smash this one.
But even with that, I can also think of plenty more that are way worse. Remember the crappy "Planes" movies? This movie is basically "Citizen Kane" in comparison. Overall, this movie isn't anything special, though because of how good the characters and pacing are and how beautiful the animation is, I can still comfortably recommend it to anyone who hasn't seen it. It, despite it borrowing a lot from other animated movies, manages to be a very entertaining and enjoyable movie from start to finish. It does just enough to be good, even if nothing more than that. Still a lot better than the tiresome live action remakes.
Super Mario Bros. 2 (1988)
A prime example of how thinking different can make for an amazing sequel; at least in the US
As I'm sure we all know, the first "Super Mario Bros" from 1985 was not only an amazing game, but a shift in video game culture as a whole, as that was pretty much cemented forever by that game. So much so, Nintendo decided to make a sequel to it; though only for Japan (until about a decade later). What is now known as "The Lost Levels", that original sequel, despite still being good, was very little more than a tough as nails level expansion to the original game; with the only big improvement being a few of the visuals, but even those were minor. Though, 2 years after that, in the US (where I'm from), we were greeted with this. A completely different game altogether. One that, as many know, is mostly a reskin of another Famicom only game, "Doki Doki Panic". An odd decision, sure, but was it the right one?
Absolutely. In fact, I'd argue that this game is, in some ways, better than the first game. Now, you could read that and say "but if it's just a reskin, how could it be that good?" Well, it's because this game, despite having different mechanics in place, still feels like a classic Mario game. That's because, according to Shigeru Miyamoto, this game was actually designed with Mario in mind. But, because of the event that it was originally based off of, Fuji TV would sponsor Nintendo to make it based off of that instead of making it a Mario game. Thankfully, as time went on, we'd have both at the end of the day, with this one being the definitive way to play it.
This is also where you get to play as one of four characters: Mario, Luigi, Peach, and Toad; and it's not just cosmetic. Mario is the most balanced, Luigi jumps higher and is a touch more slippery, Peach is able to glide for a few seconds, and Toad runs very fast. Everybody is fun to play as, and this adds a lot of replayabilty to an already excellent game. One which concept is awesome and well executed, all with visuals that are much more colorful and full of life than ever before, as well as some even more forever memorable music. By all accounts, this game really is something special.
One reason why this game is so special is how it's played. Instead of jumping on enemies, you throw them (and objects), and while that may sound odd, it not only fits, but is also immensely satisfying. Mix that with the added super jump and the otherwise usual move set, and what you've got here is a game with consistently well designed and creative levels, as they rely more on the aforementioned fun mechanics unique to this game instead of the usual power ups we're used to (though invincibility stars and super mushrooms are present here).
Another reason for this game being special are the characters. The likes of Bob-ombs, Shy Guys, Pokeys, and Ninjis are all forever classic Mario foes, and they all not only fit the Mario universe perfectly (as time would prove), but also make their debut here. No Bowser or the usual villains here, but instead, we get the likes of Wart, Mouser, Fryguy, Birdo, Clawgrip, and Tryclyde; with Birdo seemingly being the only one of the bunch to have been in more Mario games than this, though usually in spin offs. I almost wish we'd see more of these characters, because their designs and boss battles are charming and memorable. I can kind of see why that hasn't happened thanks to what the context behind this game is, but still.
Really, there's nothing about this game I dislike. Is it a bit different compared to most other Mario games? Sure. But it manages to do what it sets out to do near perfectly, and despite it not starting existence as a Mario game, its fun gameplay and characters makes it fit in perfectly with the series, and is, in my eyes, the best 2nd game the plumber has ever been in on the NES/Famicom. This is one of my favorite games on the console, and I recommend anyone check it out if they haven't yet. While I can't personally choose which one mine is (since all 3 of the mainline games on the NES are so great), I can definitely see why this one is Shigeru Miyamoto's, as it really is excellent, and is one of the most underrated of the entire series.
Super Mario Bros. 2 (1986)
Technically the intended sequel, but nothing special
As someone who's never really been outside of the USA, I never really knew about this games existence until I really got into video game history a number of years ago. I'm glad I did though, because there's so much history that makes the hobby all the more enjoyable. But in doing so, you can imagine my surprise after finding out that the "Super Mario Bros 2" we got here was a reskin of "Doki Doki Panic" and that the original sequel that was intended wasn't released globally (which makes sense looking back, since SMB2 is very odd compared to the other Mario games-still one of my favorites). At least, until a couple of decades later; only now being called "Super Mario Bros: The Lost Levels" instead (despite the title screen still showing "Super Mario Bros 2"). But playing it as it is and has always been, is this infamous game really a good sequel?
Not really. That's not to say it's a bad-or even a not good game, because it is, but as a sequel, it really fails at doing anything that much better. Though, to be fair, it also doesn't do much worse either. The gameplay is precise and fun, the music is the same great stuff, the visuals are slightly improved with a couple of added visual details that gives this game the particles of identity it needs, and the levels can be immensely satisfying to complete. Speaking of which, the levels, as many may know, are HARD. While it's not quite Kaizo hard, the level designers really had a field day by making some of the most tough and occasionally baffling level design choices in a 2D platformer, and it's a stark contrast to the level design in the first SMB. Though, that's not to say they're not well thought out and well designed, because they are, but man, I can almost guarantee that you will want to scream if you stick with this until the end.
But aside from that, this game still feels mostly the same as the first one, which is this games biggest problem. It's much less of a sequel but more of a level expansion pack that takes very little steps forward. The music, gameplay, and context behind the game are all 1 to 1 the exact same as the first game; visuals being the only thing KIND OF improved, but even they look basically identical. You or anyone would be forgiven if they saw a screenshot from this game and believed it was from the first game, because they look and feel that much of the same, and anyone expecting any big steps forward here are going to be disappointed.
Though, because of this game's mission of being a very slightly improved, but tougher than nails successor to the first game still being successful, it's no wonder why this game still has an audience. It may not be that good of a sequel, but it's still fun and brutal enough to where it fits in the Mario lineage just fine, and when you mix that with the fact that this game sticks true to what the first game did right, it's understandable why some consider this to be the best 2nd game the iconic plumber had. For me, the one we got in the US is infinitely better and much more enjoyable, but because of how different and odd it is compared to every other Mario game, I can see why some may disagree with me. Overall, I recommend anyone who hasn't played this to at least try it. Who knows? Maybe the added difficulty will strike a chord with you like it has for many others. It may be underwhelming, but it's still satisfying. Just remember to not play this game if you have a bad day beforehand.
Super Mario Bros. (1985)
Forever influential and forever fun
At this point, I'm sure most of us are aware of just how dire the video game market was back in the old days. While the Atari 2600 was a very important and legendary console that's rightfully looked back fondly, the games only sometimes followed suit; and unlike the Nintendo Wii and DS, this was something the 2600 could NOT afford. This was all evident with the video game crash of 1982. Some blame games like the disastrous port of "Pac-Man" or the poor movie tie-in which was the infamous "ET: Extra Terrestrial" for Atari 2600 (which, despite it being poor, really isn't as bad as people say it was, in my opinion), but the real blame came from 2 things.
One being hardware limitations, as the 2600, despite it being awesome, was undoubtedly very simple compared to anything afterwards. This made any and all games naturally constrained from really being anything all too special, which was fine in the late '70s, but when there's virtually no improvements to future games afterwards, it got stale quick. This transitions to the second thing, which was the overbearing quantity. To put it simply, there were way too many games for the console, and not enough of them were any good. Mix that with the fact that the 2600 was the first ever mainstream video game console to take itself seriously, and it's no wonder people thought it was all a passing fad at the end of the day.
But in 1985, that all changed. Nintendo, formerly a card/toy company, not only threw their hat in the ring, but did a perfect job at it, as the Nintendo Entertainment System (or the NES) took everything Atari failed at, and made one of the best video game consoles of all time; all while geniusly marketing it as an entertainment system to help consumers trust that video games are awesome after all. Of course, that would only mean so much if the showcase game wasn't great.
And great it was. "Super Mario Bros" is, without a doubt, the most important video game of all time, as it not only showcased how great a game could be with properly great vision, but also how great it could be when it's properly using the hardware it's running on. Putting aside the hardware logistics that helped this game even more, the game itself is an absolute joy. With excellent and iconic level design, responsive and fun gameplay, visuals that, while not the best we would see on the console, are much more full of life than any video game beforehand, and the iconic and forever memorable music, this game ticks every box, and would act as an essential pillar for video games as a whole for the rest of time; as evident by the fact that it's still infinitely fun and charming to this day-a moniker no other video game beforehand could use.
Really, there's not much to complain about here. Some could make the argument that this game has aged, and is not as amazing as the famous plumber's future installments, but considering how this not only saved the industry, but also perfects the notion of enjoying expansive games that keeps the player hooked from start to finish even to this day, this game deserves nothing less than all of the credit. If you haven't played this yet (for some reason), I implore you to do so. Even for how slightly basic it is compared to later games, it's an important part of video game culture, and a still incredibly fun reminder on how amazing games can get once the guys behind really know what they're doing.
WWE Survivor Series WarGames (2022)
Let the War Games begin!
Fun fact: while this isn't the first WWE PPV I saw, it's the first one I ever saw live, so that's neat. Anyway, on to the review.
What an event. I've always been a bit iffy on checking out recent PPVs since I've never heard many great things, but since Triple H has taken over and proven himself to do a damn good job at creative, I wanted to tune in on the next one I could: which was this one. And damn. Am I glad I did. The entire concept of the War Games match is brilliant, as the idea of a 5 vs. 5 match with 2 rings locked into a cannot-escape cage until someone submits or is pinned is one that I hope the WWE sticks with for good. Both of the matches, Bianca's team vs. Damage Ctrl and company, as well as the Brawling Brutes and company vs. The Bloodline, were incredible, and a couple of the most engaging matches I've seen in recent memory. Each in ring performer did an outstanding job at displaying heart, passion, pain, courage, and treachery, and they all made it seem all the more legit and heart pounding.
Of course, that last comment doesn't just go for the ones who competed in the war games, as the rest of the card was relatively awesome as well. The angle they went with by having 2 former best friends: AJ Styles and Finn Balor, was awesome, and the match itself was, as well, as the 2 men (and their respective managers/tag team mates at ringside) did a phenomenal job-see what I did there? Same can be said for the other 2 non-War Games matches, as the triple threat match between Austin Theory, Bobby Lashley, and Seth Rollins for the US championship was one of the most entertaining and back and forth affairs I've seen in a while. The match between Ronda Rousey and Shotzi for the Smackdown Women's championship was the only match that felt a bit lacking, but it was helped immensely thanks to the backstory given to it, as it was also a revenge story. I just wish it went on longer and ended differently. Though, again, the talent of each woman involved cannot be understated, as they were awesome and showed the grit necessary to make the viewer invested.
Mix all of that with the just awesome inclusion of Ozzy Osbourne not only announcing the show briefly, but also recreating himself singing along to "War Pigs" by Black Sabbath (which could not have been a more perfect theme, nice job guys. Seriously), and what you've got here is a damn good time from start to finish. My only issues with this event are the length and the circumstances. While the War Games were undoubtedly amazing and lasted long, I feel like the event could've benefited greatly with more non-War Games matches, as 3 seemed a bit low. I know the event was already more than 3 hours long, but I would've maybe thrown in 1 or 2 more, because with 5 matches total, it left me wanting a bit more. Also, the circumstances make this event one that may not age the best, because, as we all know, the storylines within the WWE change pretty fast. While that's not an issue in and of itself, of course, some big things that did happen here (which I won't say just in case anyone hasn't seen it yet) may or may not take away from these great matches in time. This isn't to take away from the incredible performances put on here from start to finish, but it's still something worth noting.
Aside from that, this was a damn good show, and if this is the new standard of WWE PPVs, you bet I will most definitely tune into the next one. If you haven't seen this, I highly recommend it. It's not only filled with memorable moments, but it's also filled with plenty of carnage, and the talent who made it all happen deserve all of the kudos in the world. I can only dream of doing the things they are able to do.
WWE 2K22 (2022)
The most fun a wrestling game has been in years, even if a bit unoptimized.
While they started strong with 2K14 (even though THQ was there when the game was being made), the folks over at 2K has been struggling a bit with the series. 2K15 being the most divisive and each game afterwards, at best, being "pretty good, but not much more than that", it was clear there needed to be a new direction. 2K19 was the beginning of that new direction, as it seemed to be the culmination of what worked from each game was nearly perfected...which also meant the game also had some places left to grow. But other than that, 2K19 was the first game in the series in years that was truly great. It was just a matter of time where the developers would add on to that excellent formula and make something truly spectacular.
Come 2019, that rug was violently pulled when Yukes decided to stop developing WWE games; which, from what I've heard, happened because 2K were too involved by not letting Yukes do what they truly wanted to forward the series. So instead, Visual Concepts stepped up to the plate for the awaited 2K20. And it undid absolutely every single thing each WWE 2K game did right, as it was all samey and, much more noticeably, broken. You just flat out couldn't play it without running into a game ruining glitch. Sure, it could be comical and hilarious at times, but then you remember that the game was $60. It was such a disaster, that Visual Concepts had to take an entire year off, because it was obvious they didn't really know what they were doing at the time. While the likes of "2K Battlegrounds" was a slightly engaging time, it wasn't a real alternative to a true WWE 2K game as it was basically a mobile game ported to consoles; still WAY better than 2K20. So after 2 and a half years after 2K20, did they remedy their wrongdoings?
For the most part, absolutely. Visual Concepts has proven that the time off was worth it, as they managed to make a WWE game that's better than most of the ones made by Yukes beforehand; though, because of the aforementioned circumstances with 2K butting in, I don't blame Yukes for. But damn, this is one of the most genuinely fun wrestling games I've ever played. It seemingly mixes the simulation gameplay we're used to with the more arcadey feel of earlier "Smackdown vs. Raw" games, and it's the best gameplay in a WWE 2K game yet. And the modes, overall, are all great. Whether it be the expansive and awesome look of the legendary career of Rey Mysterio in this years 2K Showcase, the customizable and powerful Universe Mode, the long awaited return of GM mode, or the immensely improved MyRise with a better emphasis on progress, what you've got here is a game that is bursting at the seams with awesome content; with the only throwaway being MyFaction (not a bad mode, just one that doesn't appeal to me). Everything in this game is, for the most part, a massive improvement over any other WWE 2K game out there. Really, the only thing that might be a downgrade is the roster, as there's a few faces that didn't make it that were in 2K19, but even that complaint doesn't really work, because the DLC and community creations fix that problem and then some.
Overall, the game has all of the makings to be a perfect wrestling game. But, there's one issue that keeps it from reaching that status, and it's the optimization. For a game that's this polished, it sure likes to soft lock and crash from time to time. Any time you want to create a group image or make any major edits to any creation, there's a big chance the game will infinitely load, with the only thing you can do being to quit the game and start it back up. Granted, the group images DO save successfully, so at least it wasn't for nothing. But the fact that we have to do this at all is annoying, as well as sometimes heartbreaking; like making a group image in the middle of creating a complex arena only for the arena to be forever gone because the game decided to give up afterwards, which happens pretty much 100% of the time when doing so. This makes the act of creating stuff feel risky and just not as smooth as previous games before 2K20, which is a damn shame. Also, a tiny bit of the Creation Suite can sometimes stutter and lag; though, they at least work fine, so that's not anywhere near as major as the infinite loading bug, which is obviously a leftover from 2K20. I tried uninstalling it and reinstalling this game, but it did it again, so that, as well as the fact that each game before 2K20 never did that, tells me that the framework still needs some work. To be fair, every game ruining bug has been squashed, so I still think the game is well polished. It's just not super well optimized. Though, with all of the truly awful bugs gone, it gives me hope that they will iron out the bugs present here for 2K23, which will make it that perfect wrestling game if they keep up this pace.
Other than that, this game is great. Even with its less than great optimization, everything else manages to be so fun and so great on their own, that I'm addicted to it. If you're a wrestling fan, you need to get this game, ESPECIALLY if you have the patience for it; which you will need. But once you have it, this stands high above the rest as one of the best wrestling games in a long time. The only thing Visual Concepts really needs to focus on now is to keep ironing out the bugs and to not get complacent. Yes, they've made an excellent wrestling game here, but there's still work to be done. I'm a proponent of the idea that a delay of a game is always a good thing, so if they must wait until March of next year like they did with this game this year, then so be it. Even if a tiny bit later, if they improve upon this great formula, 2K23 could be legendary. But as is, 2K22 is good enough for me to say that WWE games are awesome again-something I haven't been able to say for years. It really does hit different.
Sonic Mania (2017)
The true next step for Sonic, and one that shows him at his peak again
After the largely disappointing 2 episodes of the so called "Sonic the Hedgehog 4", it really seemed like any and all hopes for a truly excellent continuation of the classic genesis games were fading, and fast. Because what we got in 2010 was a lazy, idealess, and just bad game that had the balls to call itself the true 4th Sonic game, which it wasn't. Not even close. The 2nd episode was definitely better, but there were still major things about it holding it back from being truly anything good. So, with a very bad episode and a better, but mediocre at best one afterwards, the otherwise acceptable name of "Sonic the Hedgehog 4" was tarnished, and the future of main line 2D Sonic games were very unknown.
However, something amazing happened. Apparently, I wasn't the only one with that mindset, as the incredibly talented Christian Whitehead and company agreed. And, came from the ashes thanks to their hard work and passion, one of, if not the best Sonic game ever made. The series was not only back, but arguably better than ever before. Because instead of shoehorning modern Sonic into a 2D plain and calling it a day, these guys expanded on literally everything that worked in the genesis games while staying faithful to them as well.
Everything feels just about perfect here. The visuals are not only colorful and detailed, but they have an unprecedented amount of liveliness and character while staying true to the overall aesthetic of the genesis games. The music from Tee Lopes is phenomenal from start to finish-whether it be new tracks or recreations of old tunes, this OST is one of the best in a Sonic game. The gameplay is perfect as well, as Sonic and friends not only feel identical to how they did in the classic games, but Sonics moveset has been upgraded to incorporate everything from the super peel out to the insta-shield. The level design combines everything great about the level design of the great levels from the Genesis games. These levels have not only an over abundance of speed like in Sonic 2, but also a lot of fun exploration like in "Sonic 3 and Knuckles". Though here, the balance of these attributes is more akin to Sonic 2, though, because the levels here are a lot bigger in scope, here, there's still more than enough fun exploration to rival S3&K in that regard. In other words, the levels are not only excellent, but perfect for a Sonic game all around.
Speaking of which, I think the way the developers went about the levels was perfect. One thing that always sort of bugged me was when people call this game a "collection" or a "compilation" of classic levels (which is, ironically, exactly what "Sonic the Hedgehog 4: Episode I" was). While a lot of the levels in this game do return from previous games, there's a LOT more to each of them, as the level design consistently adds fun and fresh ideas, as well as completely expands upon the original ideas. Plus, the context as to why we're revisiting these places works wonderfully, and doesn't overshadow anything. Not only that, but the entirely new levels made by Christian Whitehead and company are all absolutely amazing, and do a perfect job in fitting in with the rest of the package. Overall, the levels have a balance of the greatness of the old with the greatness of the new, and because of how much newness is brought to the table, it all still works as a proper continuation of the series, as it helps make the Sonic series feel like it's own world.
The special stages are also probably my favorite of the series, as, much like Sonic CD, you're in a 3D plane chasing a UFO, except, there's only one here. However, it also incorporates things like the blue spheres, but as collectibles to increase your speed, as well as rings to increase time. And if you mix that with the tricky, yet incredibly fun stage design, these special stages are excellent, and are accessed the same way the ones in S3&K, which I feel was the best way.
Speaking of blue spheres, they're back, too-only this time, acting as a special stage accessed via checkpoints just like in Sonic 2. They're every bit as fun and satisfying to complete as they were in S3&K, but now look and sound much better. These are for tokens, which allows you to unlock a lot of goodies in the menus (won't say what to avoid spoilers). Though, because of how much bigger these levels are compared to the ones in Sonic 2, you'll be playing through these stages a lot-at least, far more than you would have for the special stages in Sonic 2. In other words, be prepared to have the blue sphere song stuck in your head after you 100% this game.
Overall, this game is every single tiny thing the episodes of "Sonic the Hedgehog 4" should have been, as it is the first Sonic game in just about 23 years that actually pushed the envelope for the series. Everything here is just as good as it needs to be, and it is consistently one of the most enjoyable games in the entire series. If you're a Sonic fan who somehow hasn't played this yet, I implore you to change that. This is the true continuation after S3&K we've been waiting for for years, and to think it wasn't even made by the same people who made the classic genesis games just goes to show how a deep love and passion for the series can really revive it back to legendary status. What an amazing comeback to an amazing series. Here's to a Sonic Mania 2.
Sonic the Hedgehog 4: Episode II (2012)
Definitely a step in the right direction, even if very small
After waiting 16 years for another great main line 2D Sonic game, we were greeted to "Sonic the Hedgehog 4: Episode I", which was much less of a continuation, but more of a compilation of levels that had identical themes used from past games, as well played much worse than ever before all while doing nothing interesting. It, in more ways than one, felt like a slap in the face instead of the celebration it was meant to be.
2 years later, and we're greeted to this: a much better game. Still not anything good, mind you, but unlike Episode I, I can't really call it bad, either. It's average. The visuals are a lot more detailed this time around, the gameplay, while still worse than the Genesis games, have been greatly improved and is now what I deem "decent", the inclusion of tails, as well as the new moves you can do with him to help you through levels is awesome and well executed, the game actually has original theming (FINALLY) and does a decent job in having it stand out, and the boss battles are a lot more ambitious, as well.
This game finally has just enough to it to where I can call it "okay", even if nothing more than that. Partially because of the levels and music. The levels, despite having more to them, are surprisingly uneven and a bit forgettable. While I wouldn't say the levels are bad, they really don't have a whole lot going on in them. There should have been more thought put into the level design. Same can be said about the music. For as bad as "Sonic the Hedgehog 4: Episode I" was, it, at least, had some very good and memorable music. Here? Not really. All of it sounds a bit samey, and none of it is relatively memorable. This is one of the only soundtracks in a Sonic game that I can't say is good, as it's mostly completely disposable. And even though the originality is much higher this time around, the developers couldn't help themselves into reusing the special stages AGAIN, but from Sonic 2 this time around.
Aside from that, I can see how some may like this game. But just like Episode I, it's heartbreaking to see these games have the title of "Sonic the Hedgehog 4" when they do so little to push the envelope, and while this game definitely does a better job, that doesn't change the fact that the genesis games still did everything this game did, but so much better.
Apparently, there was going to be an Episode III, but because of the backlash from these 2 episodes, it never happened, which I'm a bit torn on. On one hand, at least Sonics legacy isn't being tarnished anymore. On the other hand, if the trend of each game improving a fair bit was still true, Episode III could've actually been good.
We'll never know, but thanks to the likes of the masterful "Sonic Mania" that would release 5 years after this game, I think it's alright to leave these games in the past, because even though this game is an improvement over Episode I, it still has too much going against it for it to be anything that worthwhile. It's a lot more original and competently made, but it's also forgettable. Nothing essential, and despite its name, this isn't the true Sonic 4.
Sonic the Hedgehog 4: Episode I (2010)
No steps forward, but plenty of steps back!
After "Sonic 3 & Knuckles" (which is easily my favorite of the Genesis era Sonic games), there has never really been a main line Sonic game that would reach the heights of the legendary genesis games that featured the blue speedster. The advance games were ambitious and memorable, and the rush series did a decent job in combining old and new, but in terms of pure classic 2D Sonic goodness, the main line genesis games still reigned supreme. So, after about 16 years, Sonic Team finally unveiled a teaser to the official "Sonic The Hedgehog 4". Finally! A game to put the blue blur back on the map!
...or at least, it was supposed to. Instead, we get one of the most laziest and sorry excuses of a Sonic game ever made, and after that long of a wait, it hurts real bad. For one, this game has basically nothing to call its own. It shamelessly reuses the exact same level themes and tropes from the first few Sonic games, with the only thing done is giving them new names. The boss battles are also copied directly from older games-funnily enough, sometimes in the same theme as they took place in the original game they took place. Both of these issues take place the ENTIRE game, so there's little to no originality here-a first for a Sonic game. The special stages are also just ripped straight out of Sonic 1, with the biggest difference being that there's now a countdown.
If that weren't bad enough, the gameplay and physics are absolute nonsense. Sonic feels a lot more restricted and annoying to play as than usual, and while he can still go fast, he doesn't FEEL fast, if that makes sense. Mix all of this with the fact that this game is pitifully short, and what you've got here is a crystal clear reminder that the developers just didn't care with this one.
That's not to say there's nothing good about it, as the visuals, for as uninspired as they are, do a pretty good job at merging modern Sonic with classic Sonic. The music is actually quite good, as it's lively, hooky, and memorable. While it's not my favorite Sonic OST, it's definitely the best part of this whole package. And while the controls are worse, the level design, itself, isn't terrible, as it has a decent focus on speed, and the ability to lock on to enemies to attack them (from the 3D games originally) can be pretty fun. Lastly, there are a few (out of many) boss battles that are new and interesting, and even though the majority of them are reused, I'm at least happy about that.
Everything else? Trash. This feels ZERO percent like a 4th Sonic game. It feels like a whipped up history of Sonic levels compilation with some tiny quirks thrown in there, and that's it. Nothing more. And the fact that it has the balls to call itself "Sonic the Hedgehog 4" when all it does is reuse assets is really frustrating, because instead of an actual great continuation having that name, it's this lazy piece of garbage. It takes no steps forward, but it takes many steps back. It's not just a bad game, but it's also pretty insulting. Sure, it's not like one of the worst games I've ever played, but, aside from name only, this is NOT Sonic 4.
Sonic & Knuckles (1994)
Part 2 of the best Sonic has ever been
I would have greatly preferred to have reviewed this and Sonic 3 as "Sonic 3 & Knuckles" (as one game) instead of doing them separately, but I guess it's nobody's fault except the limitations of the otherwise awesome Sega Genesis. With that said, I'll do my best in reviewing them both concisely. Anyway, most of how I feel about this game has already been said in my Sonic 3 review what with this being the 2nd half to a grander package, but for the sake of a review, I'll still go over what's so great about this game(s).
The level design not only focuses decently on speed, but also exploration and fun inclusions like the awesome elemental shields that give you fun abilities based on said elements all while giving you an extra hit, the boss battles are not only inspired and memorable, but also fun to take down, the visuals are way more lively than ever before, the music is some of the best in any Sonic game to date, the blue sphere special stages are the best executed in any Sonic game and are super fun and satisfying to complete, and the overall package is excellent. All of this makes this 2nd half every bit as great as the first half, and when you combine the 2, you really can't do much better with the blue blur.
The only "flaw" I can think of here is that maybe the difficulty curve between the end of Sonic 3 and the beginning of this game is a bit odd. Sonic 3, like most other games, is a bit difficult by the end, and because this was originally in a separate cartridge, the level after that difficult part in Sonic 3 which is the first level here (Mushroom Hill Zone) really isn't THAT hard at all. I know this is to not be overbearing for those who picked this game up on its own at the time, but it's still something worth noting.
However, because of how fun and excellently designed the levels are, this dip in difficulty really didn't register all that much, because I was busy enjoying the level. If anything, after the hard bits of Sonic 3, the temporary dip in difficulty can act as a nice way to get your bearings back so you'll want to keep going and experience the 3rd Sonic game as it was meant to be experienced to begin with, what with how huge it is.
Overall, just like Sonic 3, this continues to show the blue blur in peak form. Some may prefer to go super fast and not worry too much about exploration like in Sonic 2, but I feel all of what this game(s) brings and improves upon, this game(s) still reigns supreme as one of the best of all time.
Sonic the Hedgehog 3 (1993)
Part 1 of the best Sonic has ever been
I would have greatly preferred to have reviewed this and "Sonic & Knuckles" as "Sonic 3 & Knuckles" (as one game) instead of doing them separately, but I guess it's nobody's fault except the limitations of the otherwise awesome Sega Genesis. With that said, I'll do my best in reviewing them both concisely. Anyway, after the monumental heights Sonic 2, it was a bit tricky to determine how to bring the blue blur to even higher heights. Sonic 2 already balanced the great level design and speed, as well as did everything else wonderfully. What could be done? Well, it appears that the answer was to just go nuts and go all out. Make the game as big as can be and make it unforgettable.
And, if you ask me, they not only did it, but also made, if you ask me, the absolute best game(s) on the console, period. The visuals are a lot more varied and full of life than ever before, the music is some of the most diverse and jam packed in a Sonic game ever, the levels are, in my opinion, some of the best ever designed in a Sonic game, the boss battles are inspired and fun to take down, and the blue sphere special stages are easily the best in a Sonic game to date.
While the half pipe special stages in Sonic 2 were fun in their own right, I really wasn't a fan of how big the difficulty spike was. I thought it made the game feel a bit too unbalanced (especially at the end), making for some slightly artificial difficulty, which I cover more about it in my Sonic 2 review. Shameless plug aside, none of these complaints apply here, as the blue sphere special stages have a near perfect difficulty curve. That's not to say they don't get really hard (they most definitely do by the end), but not one of them felt like they were asking too much of the player at once, and the way each blue sphere level is designed is not only fun, but also gradually more challenging with each stage, and is incredibly satisfying to fully grasp and complete-something that I can't quite say about any of the special stages in past games.
Speaking of which, how do you access these ones? Well, instead of hoping you have enough rings at a checkpoint (which still grants you access to mini games for power ups and rings in this game(s)) you find secret areas in each level where you can access the special stages. This brings me to level design. In my eyes, this game(s) has the best levels in any Sonic game to date. Because not only does it focus on speed, but it also incorporates exploration and thoughtful tropes like the wonderfully executed elemental shields that not only protects the player from one hit, but also gives them an ability based off of that element. They're not only fun, but also fit perfectly with the more natural environment aesthetic this game has, and it's a shame that we'd have to wait until "Sonic Mania" to see them again.
All of this helps each level to work wonderfully, as they're not only big and fun to speed around in, but they're consistently interesting, and if you mix that with the fun special stages that'll hook you to keep trying again, these levels are just excellent all around.
Really, the only "flaw" I can think of is that this game, on its own, feels maybe a touch too small (not by a lot, this would still be an okay length if this were it). Though, because this is all technically one half of a much more grand package, I don't really think it counts nowadays, especially what with how easy it is to play the full thing.
Overall, up until "Sonic Mania", this and "Sonic & Knuckles" together would be the closest to perfection the blue blur has seen yet. Sure, one could argue they'd rather just go super fast and not worry too much about exploration like in Sonic 2, but I feel all of what this game(s) brings and improves upon, this game(s) still reigns supreme as one of the best of all time. Plus, who doesn't like Knuckles, who would become one of the most iconic, memorable, and kickass video game characters of all time?
Sonic the Hedgehog 2 (1992)
Where Sonic gets...well, Sonic
Usually, sequels are pretty 50/50 in terms of whether or not they may outshine their predecessor. Though, after the success of Sonic 1, it was as clear as day as to what to do to make the sequel a big improvement: make Sonic...well, Sonic. The first game, while still a very good introduction and a very good 2D platformer, did an admittedly poor job at balancing speed and great level design, as there was not a lot of speed in it. Aside from a few stages, it felt as if it could've been any 2D platformer. Thankfully, this game solves that basically perfectly.
This is possibly the most well balanced Sonic game ever made, and, because of this, makes for one hell of a leap forward in the series, and while it's not quite my all time personal favorite, there's damn good reason as to why it is for many. The levels have that balance that raises the bar for Sonic levels forever, as they're both fast and fun (with the only exception being Metropolis Zone-still a good, albeit rage-inducing level), the controls are perfect and the introduction of the spin dash would prove to be essential in every game moving forward, the boss battles, while simple, are fun to take down, the music is bumpin' and just fantastic, the visuals are detailed, colorful, and full of life, and the introduction of Tails is awesome. This smart and adorable 2-tailed fox may have been originally been in here for multiplayer, but he'd end up being one of the best characters in the series, and one of my favorites.
All of this makes for a damn near perfect game, and honestly, I wouldn't blame you if you thought so. The only thing I have a major gripe with is the difficulty spike of the 3D half pipe special stages. While they're very impressive (especially for it's time) as well as fun to play through, they get very hard to fully get a grasp on without multiple play throughs of each. I'm at least happy there's an ability to try again with each checkpoint when you have 50 rings (which is better than hoping you have enough when you beat a stage), but the kicker is that you lose them when you lose a special stage (which is guaranteed to happen a few times), so even that is difficult in some cases. I feel like this makes the completion process a bit unfair, because the game can get difficult on its own, which is not a bad thing, of course, but keeping 50 rings on you at all times, especially during a hard level, is difficult without mastering each level with multiple full game play throughs.
However, the reward for collecting the chaos emeralds via completing each of them is pretty damn awesome (won't say it just in case anyone hasn't played the game-which if you haven't, please fix that). Also, to be fair, despite how I feel with how the special stages were handled, the game is so close to perfection otherwise, that mastering the game anyway from many replays is inevitable, because everything else about it not only improves upon everything from the original, but also makes Sonic live up to his name. It's not just fun and well designed. It's Sonic. The first game may have introduced the Blue Blur, but this game perfects him.
Sonic the Hedgehog (1991)
Sega's answer to Mario, and one that still holds up wonderfully, despite aging a bit from a level design standpoint
I'm sure this game needs no introduction. Nintendo seemingly had the entire video game industry in the bag with nobody really challenging them. The Sega Master System was awesome, but thanks to Nintendo licensing most game developers to only make games for the NES, the doomed Master System had no chance. Things weren't looking great for Sega.
That all changed in 1988, as the 16 bit Sega Genesis really showcased how much more powerful it was compared to the 8 bit NES, and the potential for it was immense. Come 1991, and we are greeted to one of the biggest shifts in 2D platforming history, and one that is still a big part of the gaming culture today. Of course, it's this game, and while most people probably think of either Sonic 2 or Sonic 3 and Knuckles when discussing classic Sonic games, that's not to say this one isn't one, because it certainly is.
The visuals are colorful, detailed, and lively, the design of Sonic himself is iconic, the gameplay is some of the most satisfying to play, the level design is consistently chock full of depth and creativity, the music is bumpin' and awesome, the boss battles are fun and memorable and the overall structure is excellent.
While that's all definitely well and good, this still shows the blue blur in some obvious growing pains. When you think of a Sonic game, you expect it to be fast, right? Well, with the exception of Green Hill Zone and (kind of) Star Light Zone, this game is anything but. Because of this, going from any of the sequels back to this game makes this game feel surprisingly slow.
Though, I feel the attention to excellent level design, here, sort of makes up for it, because even though this game isn't that fast, the levels are all excellent-the least best being Labyrinth Zone, where most of the hatred over any and all water levels came from, but the level is still well designed, despite it being tedious. But, because of how much slower this game goes, it's understandable why some may not like it, because it fails to capture the balance between great levels and fast and fun gameplay Sonic 2 and Sonic 3 and Knuckles would perfect. Some of the levels here feel like they could work in any old 2D platformer, which isn't a bad thing, considering this is the first in the series. It's just something worth noting when comparing it to later games.
The special stages are meh. Not the worst in a Sonic game (I prefer these over the frustrating half-pipe special stages in Sonic 2), but it's a bit too hard to control, and a bit all or nothing. Though, I like the aesthetic and premise behind it, so to say they're bad wouldn't be fair. They, for as odd and somewhat annoying as they are, are at least pretty fun, even if nothing more than just that. Overall, I'd consider them perfectly average.
In summary, this game rocks, though not for the same reasons future games would. Instead of fast and fun gameplay mixed with great level design, you get mostly just the latter, which may be a bit disappointing for some fans, but I feel it was a bit more important. While it's not my favorite of the series, I still love it for what it is. A fun and well designed 2D platformer that would lay down the groundwork for better future games.