While scaling a supernatural mountain in an attempt to salvage her self-respect, a depressed young woman is confronted by a doppelganger manifesting her doubts and fears.While scaling a supernatural mountain in an attempt to salvage her self-respect, a depressed young woman is confronted by a doppelganger manifesting her doubts and fears.While scaling a supernatural mountain in an attempt to salvage her self-respect, a depressed young woman is confronted by a doppelganger manifesting her doubts and fears.
- Director
- Writers
- Nominated for 5 BAFTA Awards
- 3 wins & 11 nominations total
Storyline
Did you know
- TriviaThe monsters that chase and attack Madeline in Chapter 5 are unnamed in the game, but were officially named "Seekers" during a speedrun of the game at SGDQ 2018 that was commented on by the development team.
- Quotes
[Madeline exits her car, as she gets ready to approach Celeste Mountain. We see nothing but snow bits drifting across the screen]
Madeline: [Title text] This is it, Madeline. Just breathe. Why are you so nervous?
[a busted sign lies out in front of an unstable path with small pieces of ground standing at different heights. As she jumps from platform to platform, there is a huge block caked with snow above one of the platforms. She lands on it, proceeding to the next platform. The snow caked block collapses and hits the platform. By then she is already on the next platform. Safe from danger. Passing through the area and back to complete and solid ground, she comes across a house with smoke billowing out of the chimney. An old lady stands in front of it]
Madeline: Excuse me, ma'am?
[Madeline walks forward, then stops in her tracks to start a conversation]
Madeline: The sign out front is busted. Is this the mountain trail?
Granny: You're almost there. It's just across the bridge.
[Madeline walks to the right of the house, stops, turns around. She seems to have something else to say to the old lady]
Madeline: By the way, you should call someone about your driveway. The ridge collapsed and I nearly died.
[the old lady laughs]
Granny: [still laughing] If my "driveway" almost did you in, the mountain might be a bit too much for you.
[the old lady continues laughing. Madeline is clearly upset at the comment]
Madeline: [Angrily] Well, if an old bat like you can survive out here, I think I'll be fine.
[the old lady stops laughing]
Granny: Suit yourself.
[the screen zooms in]
Granny: But you should know, Celeste Mountain is a strange place. You might see things, things you ain't ready to see.
[Slight pause]
Madeline: [Sarcastically] You should seek help, lady.
[the old lady resumes laughing]
Madeline: [Madeline proceeds to the right and starts crossing the bridge. Just as she starts crossing it, the bridge starts collapsing. Just as she reaches the end and the final part of the bridge linking the solid ground collapses. She falls, and time stops in its tracks. She then uses her 'dash' ability to zip up in the northeast direction. Bringing her to safety]
[Panting, Madeline pauses to catch her breath. The screen pans up, and she disappear from view. All we see is the abyss of littleness that is the sky with snowflakes fluttering in the wind]
Madeline: [Title text] You can do this.
Controls: 10/10 Very tight, extremely simple controls. Move with Left control stick. Jump with B. Dash with Y. Climb walls with RT. End of tutorial. But the sheer amount of mileage these developers get out of such a simple base is staggering
Gameplay: 10/10 While the controls are deceptively simple, every single chapter introduces a few new mechanics that you will have to master in order to progress. Whether they be platforms that disintegrate underneath you, platforms that move in sync with your dashing, walls you can dash through that have a unique effect. gemstones that replenish your dash midair, bubbles that shoot you far off into certain directions, and the list goes on and on, each new mechanic requires you to use them with near perfect precision and timing. The challenge can be occasionally frustrating, and you may find yourself dying several hundred times in any given chapter (I'm not exaggerating, you will die a lot), but it's the good kind of frustration that invites you to persist, not the kind that will cause you to rage quit. And none of your deaths feel out of your control. It doesn't require you to memorize every obstacle coming next, because there's never anything popping up that you didn't expect. Every obstacle is laid out in front of you, clear for you to see, which makes the challenge more inviting than frustrating. But I don't want to scare off potential players who are not so keen on the sound of timing and precision based gameplay, since that doesn't sound particularly fun by description alone, but this is a joy to play and an innumerable amount of sequences had me smiling and feeling accomplished by their end.
Difficulty Level: 8/10 I know 8 seems fairly low considering how much time I've already spent re-emphasizing the demand for precision, and how often you're going to die, and I'm sure you've already seen many other reviews that describe it to be tough as nails, and it is, but (thankfully) the game doesn't punish you for dying over and over and over and over. I had more than 800 deaths in a single chapter once (and that was just in the mainline chapters, don't even get me started on the B and C tracks). But this game doesn't kick you in the balls the way Cuphead does every time you die, you always re-spawn in the same frame that you died in, and it takes roughly half a second to re-spawn. The sheer amount of precision the game demands in and of itself would be enough to make it a 10, but the forgiving nature of the game makes the challenge much more manageable, so you can throw yourself at the same obstacle over and over and over and over again until you get it right, which is a godsend, because I would have honestly never bothered finishing the game if I had to deal with a lives system, or if it sent me back to the beginning of each level, or something like that.
Story: 7/10 I'm actually not as enamored with the story as many other people seem to be. I think it's great to see more and more video games experiment in dealing with heavy thematic matter such as anxiety, panic, apathy, depression, emotional distance, etc, and I think Celeste does a good job of it, and I can imagine many people out there being touched by it, because it handles delicate topics with sensitivity, earnestness, and a touch of humor. I like the characters a lot (and I love that they actually created an Instagram account for the character who is always taking selfies and writing posts throughout the game), but I don't think it's quite perfect yet. I really hope the developers keep experimenting with this kind of subject matter, because Celeste has made me eager for whatever the dish up next.
Artwork/Design: 8/10 I used to refer to this segment as "graphics," because graphical power used to be important when reviewing games, but we've reached an era of gaming when gamers and reviewers are less concerned about graphical horsepower and more interested in artwork, with absolutely beautiful looking games such as Cuphead and Journey, which are both stunning games due to their artwork, even though they're not going to max out the system you run them on by any means. Celeste is in that category, and it is a brilliantly designed game.
Music: 9/10 It is impressive in and of itself that these indie developers composed more than two hours of music for a relatively short game (around 10hrs max to complete all of the main bits, 20 if you're a completionist that is going to collect all the strawberries and complete all the "B side" challenges), and it pays off, because the soundtrack is just beautiful.
Overall: 10/10 While I think the story is good, even though I wasn't as deeply impressed with it as many other reviewers were, the controls, gameplay, and design are every bit as good as you've heard and Celeste is a game that deserves to be experienced by anybody who can spare twenty bucks to try it out
- bulgerpaul
- Aug 8, 2019
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