Become one of many gods or mythological figures from Greek to Chinese and fight in Smite, the battleground of the gods and minions.Become one of many gods or mythological figures from Greek to Chinese and fight in Smite, the battleground of the gods and minions.Become one of many gods or mythological figures from Greek to Chinese and fight in Smite, the battleground of the gods and minions.
- Won 1 BAFTA Award
- 1 win total
Andrew Russell
- Invader Zim Cupid
- (voice)
- …
Suehyla El-Attar Young
- The Lore Lady
- (voice)
- (as Suehyla El-Attar)
Alan A.
- Fallen Lord Chronos
- (voice)
Hetty Abbott
- Artio
- (voice)
Orion Acaba
- Chiron Centaurion
- (voice)
- …
Carlos Alazraqui
- Rocko
- (voice)
Jennifer Alyx
- Cosmic Sol
- (voice)
Ryan Andes
- Barbarian Thor
- (voice)
Bryn Apprill
- Awilix
- (voice)
- …
Storyline
Did you know
- TriviaDespite being called Smite: Battleground of the Gods, several of the playable characters aren't actually gods.
- ConnectionsReferenced in Vee: A Detailed Explanation of Cultural Marxism (2015)
Featured review
I was initially entheusiastic about this game when i first heard about it, immediately got it,
but was-then also, immediately dissapointed with it,
the obvious lack of complex gameplay, turning it into a mostly-physical+powerups type pitfight, revealed ;
1 a lack of imagination , (metaphysics, dweomers, manifestations, extra-dimensional environmental effects,.. whatever)
2 innovation in terms of king-of-the-hill gameplay (why should king-of-the-hill stay the same even with a setting like this?) ,
3 good business-planning in terms of not wasting time asking-for-problems by disrespecting traditional-depictions of the gods themselves when modelling them, which could've just been a straightforward top-down order from the executive to not-screw-around with them, which arguably the game has ended up doing especially with the turning of traditionally lightly-clad ones into BEACH-babes, which is clear case of cultural-homgenisation / cultural-Americanisation,
4 And most recently, and perhaps EXEMPLAR of what is wrong with the game's leadership / owners not telling the board to get their act together,..
... the recent absurdly obvious inclusion / integration of Slipnot into the game, from a quite sad guess that somehow all metal fans would appreciate or be attracted to the themselves-sad, moreso manufactured-metal / theatrical than pure metal band,..
... a sign that the team was clearly never-led by people who respect history, culture, and if bound by dogma and static-dominion / static-pantheons , religion,
... and will no-doubt lose the position as the company that set the standard for a game that does what Smite SHOULD have been able to do, especially when getting-going and getting enough-money IN, to be able to improve the game and ADD features, ADD complications & elaborations, rather than gimmicks along the same already-successful business model, so that those already owning the game, could try to squeeze more from it before people lose interest.
That typical cynical profiteering, has clearly ruined the game, and the fact that a American-manufactured / pop-metal, rather than more pure metal band has been chosen, reveals WHICH TARGET AUDIENCE (or consumer-group) , it has been NARROWED down -TO,..
...rather than EXPANDING the game,..
... to include even more gods, culture, new features, teamplay based on existing relationships IN existing pantheons/groupings/myth , and say, individualist gods like Jehovah could be tougher standing-alone ones needing teamwork to defeat, etc,
... and as i said earlier, EXPANDED gameplay,..
... instead, this narrowing, reveals that the leadership did not realise the potential they had at their fingertips,
and have instead, scuttled it, abandoned it, so another in the future by another team, with more imagination, less-fear-of-intelligent/complex play, may-well superseed the game, making it look like nothing but an archaic-brawler, SELLING ITSELF as global , but never really being global, only-ever really being for Americans with a limited world view, mostly being one descended from the american-wrestling-HYPE period of the 1990s and vague militarist submarine-door-echo-slamming period of the 2000-2020s during-which the rest of the world ended up having to react-to and re-educate ones thinking that their neo-cold-war victory-at-all-any-cost extremisms exported by the country, is something goign to be tolerated by the rest of the world.
---
Truly dIssapointing, that unlike honest, worldly-Americans, who could've predicted that people would reject the beach-babe DISRESPECTFUL stance toward other cultures/religions, that this game was not approached with more of a REALISTIC ANTICIPATION, of how it would be received, if respect was not a part of the business-model / design/planning.
Besides, there's better choices of metal bands especially black- that are more suited to polydeism vs. Monodeism , when it comes to portrayals-of and embodiments-of refusals of monodeists, Slipnot are a more like a theatrical-tragedy - bunch of abused/negleted american reform/failed-social-planning systems - a by-product of corrupted religion in the country, yes,..
... but what's that got to do with the rest of the world? / how were they going to be RELEVENT, to the rest of us?
Wow.
Who made that decision.
Runied.
Un...in...stalled, as soon as i saw it in my steam library.
but was-then also, immediately dissapointed with it,
the obvious lack of complex gameplay, turning it into a mostly-physical+powerups type pitfight, revealed ;
1 a lack of imagination , (metaphysics, dweomers, manifestations, extra-dimensional environmental effects,.. whatever)
2 innovation in terms of king-of-the-hill gameplay (why should king-of-the-hill stay the same even with a setting like this?) ,
3 good business-planning in terms of not wasting time asking-for-problems by disrespecting traditional-depictions of the gods themselves when modelling them, which could've just been a straightforward top-down order from the executive to not-screw-around with them, which arguably the game has ended up doing especially with the turning of traditionally lightly-clad ones into BEACH-babes, which is clear case of cultural-homgenisation / cultural-Americanisation,
4 And most recently, and perhaps EXEMPLAR of what is wrong with the game's leadership / owners not telling the board to get their act together,..
... the recent absurdly obvious inclusion / integration of Slipnot into the game, from a quite sad guess that somehow all metal fans would appreciate or be attracted to the themselves-sad, moreso manufactured-metal / theatrical than pure metal band,..
... a sign that the team was clearly never-led by people who respect history, culture, and if bound by dogma and static-dominion / static-pantheons , religion,
... and will no-doubt lose the position as the company that set the standard for a game that does what Smite SHOULD have been able to do, especially when getting-going and getting enough-money IN, to be able to improve the game and ADD features, ADD complications & elaborations, rather than gimmicks along the same already-successful business model, so that those already owning the game, could try to squeeze more from it before people lose interest.
That typical cynical profiteering, has clearly ruined the game, and the fact that a American-manufactured / pop-metal, rather than more pure metal band has been chosen, reveals WHICH TARGET AUDIENCE (or consumer-group) , it has been NARROWED down -TO,..
...rather than EXPANDING the game,..
... to include even more gods, culture, new features, teamplay based on existing relationships IN existing pantheons/groupings/myth , and say, individualist gods like Jehovah could be tougher standing-alone ones needing teamwork to defeat, etc,
... and as i said earlier, EXPANDED gameplay,..
... instead, this narrowing, reveals that the leadership did not realise the potential they had at their fingertips,
and have instead, scuttled it, abandoned it, so another in the future by another team, with more imagination, less-fear-of-intelligent/complex play, may-well superseed the game, making it look like nothing but an archaic-brawler, SELLING ITSELF as global , but never really being global, only-ever really being for Americans with a limited world view, mostly being one descended from the american-wrestling-HYPE period of the 1990s and vague militarist submarine-door-echo-slamming period of the 2000-2020s during-which the rest of the world ended up having to react-to and re-educate ones thinking that their neo-cold-war victory-at-all-any-cost extremisms exported by the country, is something goign to be tolerated by the rest of the world.
---
Truly dIssapointing, that unlike honest, worldly-Americans, who could've predicted that people would reject the beach-babe DISRESPECTFUL stance toward other cultures/religions, that this game was not approached with more of a REALISTIC ANTICIPATION, of how it would be received, if respect was not a part of the business-model / design/planning.
Besides, there's better choices of metal bands especially black- that are more suited to polydeism vs. Monodeism , when it comes to portrayals-of and embodiments-of refusals of monodeists, Slipnot are a more like a theatrical-tragedy - bunch of abused/negleted american reform/failed-social-planning systems - a by-product of corrupted religion in the country, yes,..
... but what's that got to do with the rest of the world? / how were they going to be RELEVENT, to the rest of us?
Wow.
Who made that decision.
Runied.
Un...in...stalled, as soon as i saw it in my steam library.
- welshnew50
- Jun 6, 2022
- Permalink
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