While skydiving, Jason Brody and his friends land on an island overrun by pirates, where Jason is torn between fighting for the Rakyat resistance and rescuing his friends.While skydiving, Jason Brody and his friends land on an island overrun by pirates, where Jason is torn between fighting for the Rakyat resistance and rescuing his friends.While skydiving, Jason Brody and his friends land on an island overrun by pirates, where Jason is torn between fighting for the Rakyat resistance and rescuing his friends.
- Won 1 BAFTA Award
- 9 wins & 11 nominations total
- Grant Brody
- (voice)
- Riley Brody
- (voice)
- Liza Snow
- (voice)
- Daisy Lee
- (voice)
- Keith Ramsay
- (voice)
- Jason Brody
- (voice)
- Vaas Montenegro
- (voice)
- Hoyt Volker
- (voice)
- Citra Talugmai
- (voice)
- Sam Becker
- (voice)
- Hurk
- (voice)
- Leonard
- (voice)
Storyline
Did you know
- TriviaVaas Montenegro (The mo-hawked villain on the cover of Far Cry 3) has a series of YouTube videos, demonstrating his favorite torturing methods on a Hollywood movie star.
- GoofsIn the introduction the group is shown to be on a resort island at least with night clubs. After escaping the pirates, the Main Character, Jason grabs his belongings and cell phone back. Soon after he is tasked by locals with re-activating "jammed" local Cell Towers, and regularly uses his cellphone throughout the game, but he nor any of his rescued friends/ friendly locals ever even consider trying to contact anyone in their native California, nearby embassies or the U.S. authorities which would definitely respond in aid or rescue very quickly. It is clear however that the survivors are spoiled, naive party goers that generally are not very smart, as well as the friendly locals not wanting Jason to leave the island because he is much more competent and instrumental to their cause of taking back over the Rook Islands.
- Quotes
Vaas: Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. The first time somebody told me that, I dunno, I thought they were bullshitting me, so, I shot him. The thing is... He was right. And then I started seeing, everywhere I looked, everywhere I looked all these fucking pricks, everywhere I looked, doing the exact same fucking thing... over and over and over and over again thinking 'this time is gonna be different' no, no, no please... This time is gonna be different, I'm sorry, I don't like... The way...
[Punches crate aside violently. His agitation towards the player character is visibly growing]
Vaas: ... you are looking at me... Okay, Do you have a fucking problem in your head, do you think I am bullshitting you, do you think I am lying? Fuck you! Okay? Fuck you!... It's okay, man. I'm gonna chill, hermano. I'm gonna chill... The thing is... Alright, the thing is I killed you once already... and it's not like I am fucking crazy. It's okay... It's like water under the bridge. Did I ever tell you the definition... of insanity?
- ConnectionsFeatured in The Know's Top 10s: Top 10 Best and Worst of E3 2012 (2012)
The Very Good: The main story is set in the present. That means: no stretches into unrealistic Sci-Fi worlds. I can enjoy Sci-Fi games, Deus Ex Human Revolution is one example, but the interminable popularity of the "Star Wars" series seems to dictate that we must endure comically-voiced robots in every futuristic game. Please.
With a very good story and superb voice acting, this game comes the closest I've found to dramatic realism -- like a good movie -- only interactive. It's still a "first person, shoot 'em up" game and requires a very high level of suspension of disbelief -- more than I would like and greater than most cinema requires -- but this is getting closer to a quality of dramatic storytelling in a game.
There exist fewer gaming clichés here. Gamers seem to hold past clichés as icons, dearly, with expectation, and here I think the developers felt a need to satisfy expectations. Fantasy/Sci-Fi seems the rule in gaming. However the very good aspects of this game demonstrate that the writers/developers were not limited by imagination or expertise. BTW, when I say the voice acting is superb I really do mean superb, at least in the main story line and among the primary and most supporting characters. Allow me repeat: Superb.
The Mediocre: The original, incidental music is mostly percussion and synth, is often repetitive and droning and is just fair overall. The licensed songs (real pre-existing songs used in the game) are generally better. That licensed music plays over certain quests or sequences and whenever you are driving a vehicle. The game takes place on a tropical island and so the licensed music gave a very good sense of location. In that vein however, I, for one, kept wanting to hear "Israelites," the 1968 Top 40 reggae hit by Desmond Dekker. One particular licensed song that makes its way into the game is a truly inspired placement though.
The Bad: For such a good game, the thought put into the side quests seems lazy, like an afterthought. Even the superb voice acting is diminished in the side quests, as though the main quest and the side quests were written by different teams or were hurried. I know, the development time and budget would have cost xx% more to integrate them more closely and realistically into the main quest. Even among all the video games I truly enjoy the lazy side quests are always apparent and sadly there is little exception here.
With that said, there is an ongoing public debate concerning "can a video game be art?" It is these things like the worn-out clichés and poor integration of side quests that will continue to make the skeptics say "No." I very much want that answer to deserve to be "yes." Soon graphics technology will advance to permit a true confluence of games and movies allowing a new and true interactive cinema. Will the game writers and developers be up to the story task? Based on the evidence so far the answer is "no" but Far Cry 3 is as good as it gets. The best motion pictures, throughout the history of cinema for example, never compromised at all but video games compromise too easily and too frequently. That is the difference between games and art and is something I wish game producers would learn.
The Bugs: Even on my 4 core, 16GB, Win7x64 PC with 1GB graphics there exist too many bugs and glitches to list. Outright crashes occur occasionally. Numerous glitches occur that require a restart from the beginning of a quest or at the most recent checkpoint. The system of one saving one's own progress is the worst I have yet encountered, nonsensical, nonexistent. The game auto saves checkpoints well enough and the game is enjoyable enough so that, although annoying, I can dismiss them. It's worth it.
Perversion: so, so many video games, especially FPSs are violent but I have trouble gauging whether the more perverse aspects of Far Cry 3 are gratuitous or not. For the most part they advance the story and create a heightened sense of dread so I'm inclined to say 'no' but this is very definitely adult material. I was somewhat taken aback at a few points and so I felt it is worth mentioning: Adult Material.
Conclusion: The cliché-ridden "Half-Life 2" is often held up as the contemporary milestone in good game development. Yes it is almost a decade older and the technological eras they were created in are vastly different but Far Cry 3 leaves Half Life and most all other games in the dust on the basis of story and voice acting alone.
As of this writing Far Cry 3 as a whole is the state-of-the-art, the best of the best. Given the long time period the Valve company has been taking in the development of Half-life 3, one holds hope for it to be another new milestone, if only Valve can escape its C3PO/R2D2 mentality to somehow find a mature story. Fingers crossed.
- MoeSnodgrass
- Nov 6, 2013
- Permalink
Details
- Color
- Aspect ratio
- 16 : 9