"Latency" starts off strong, gripping you with the story of Hana, a talented agoraphobic gamer who finds solace and competition in the virtual world. The film cleverly explores the allure of online gaming for those who struggle with social interaction in the real world. Sasha Luss delivers a captivating performance as Hana, embodying the vulnerability and determination of a woman yearning for connection.
The initial setup is promising. The introduction of the experimental gaming tech that blurs the lines between reality and the virtual world is intriguing. I was hooked, quickly planning out when to sit down with my daughters to watch as I was expecting well crafted moments where the lines of reality truly break down and the horror unfolds.
However, "Latency" loses momentum halfway through. The initial chills and suspense start to dissipate, replaced by a dragging plot that fails to deliver the full-blown mind-bender we were primed for. The scares become predictable, and the exploration of the psychological impact of the technology feels underdeveloped.
Despite the cool-off, the film does hold value as a cautionary tale. It effectively portrays the anxieties that can arise when the virtual world becomes all-consuming, especially for someone already grappling with isolation. The fear of losing control and the blurring of boundaries between reality and game become especially poignant for Hana, who's already dealing with the loss of a normal life due to her agoraphobia.
"Latency" is a film with a strong initial concept and a captivating lead performance. However, its execution falters, lef me wanting more from the mind-bending potential it sets up.