IMDb RATING
7.8/10
5.5K
YOUR RATING
Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.
Janis Ahern
- Additional Voices
- (voice)
Joey Ansah
- Chino
- (voice)
Paul Birchard
- Nathan Gould
- (voice)
Joe Coen
- Additional Voices
- (voice)
Ruben Crow
- Commander Lockhart
- (voice)
Sam Fink
- Nano-Suit Soldier
- (voice)
Scott Haney
- San Q
- (voice)
Bruce Lester-Johnson
- Additional Voices
- (voice)
- (as Bruce Johnson)
Jeff Mash
- Additional Voices
- (voice)
James McNeill
- Leavenworth
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaThe name of the seventh mission "Dead Man Walking" means that the character you play as (Alcatraz) is technically a walking corpse throughout the campaign.
- GoofsWhen the nano-suit shows Mr. Gould a video of the suit memory, it does so in third person. It should be doing so in first person.
- ConnectionsEdited into Crysis Remastered Trilogy (2021)
Featured review
The story is a mess and I never really felt engaged with it during the game, most of the mission are: get to this checkpoint, flick this switch, etc so nothing new.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
- ChrisCottell
- Apr 3, 2011
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