13 reviews
Man, what a great game. I've enjoyed the Halo series as well as GoW1 and 2 but this, this is pure bliss. For those of you complaining about that lack of original games, this is one to get. I've never seen or played anything like this for a long time and it's one of the reasons for liking video games even more now than ever.
For one thing, the core aspects of the game lends itself an air of physical beauty, grace and style, thanks to it's parkour-inspired game-play which is based on a real-life art of running that involves a rapid succession of movement from one place to another. The result is a beautiful ballet of traversing the urban environment in ways that have never been seen before in the human eyes. Although I would've loved a 3rd person view, the 1st person perspective makes it all the more easier to navigate your surroundings and in the end makes the player more engrossed and involved in the game as a whole.
None of this would be possible without the guise of a hero and that is where Faith Connors comes in. Unlike many video game characters, Faith is female and it's nice to play as one, especially in this game. Tough, beautiful, and determined, Faith sets out to right the wrongs in a totalitarian society where everything is "sanitized" for the betterment of the people. Faith is unique in that she's Eurasian(or being of European and Asian descent). I must say that I was really impressed with this characterization because not too many games feature multi-ethnic video game heroines and Faith fits that bill perfectly. A breath of fresh air in my book.
It also doesn't hurt to marvel at the games graphics. Everything is rendered in stunning detail, especially if you have a High Definition TV. From steaming pipes, glistening sun, to dripping water, is all realistically put to screen. It's only that the game's cut scenes that took me out of it sometimes. Though nice to look at, had they been CGI, I would've've enjoyed them even more.
But it's the game-play in Mirror's Edge that truly is the star of the show. With it's parkour-based controls, the game is a blast to play. You can wall ride, vault over obstacles, swing from poles to even tightrope walking and more!!! All from the pursuit of your enemies that use guns, flash grenades, and even helicopters to impede your progress(and there's a surprise at the game that I won't spoil). You can disarm them and use their weapons against them but nothing is more thrilling than outsmarting and outrunning them with brains and agility. That is one of the most exciting aspects of ME. My 2 main gripes with this game is that it should had more levels and a more coherent storyline. The story is good but for those that want a deeper insight into the inner-workings of this despotic atmosphere will be disappointed.
But despite all that, I enjoyed Mirror's Edge immensely. Fun, original with potential that has yet to be fully explored, is simply incredible. I've heard that this was intended to be the first of a trilogy. With Dead Space 2(made from the same company as ME) on the horizon then it's a sure bet that this is not the last we see of Faith Connors.
For one thing, the core aspects of the game lends itself an air of physical beauty, grace and style, thanks to it's parkour-inspired game-play which is based on a real-life art of running that involves a rapid succession of movement from one place to another. The result is a beautiful ballet of traversing the urban environment in ways that have never been seen before in the human eyes. Although I would've loved a 3rd person view, the 1st person perspective makes it all the more easier to navigate your surroundings and in the end makes the player more engrossed and involved in the game as a whole.
None of this would be possible without the guise of a hero and that is where Faith Connors comes in. Unlike many video game characters, Faith is female and it's nice to play as one, especially in this game. Tough, beautiful, and determined, Faith sets out to right the wrongs in a totalitarian society where everything is "sanitized" for the betterment of the people. Faith is unique in that she's Eurasian(or being of European and Asian descent). I must say that I was really impressed with this characterization because not too many games feature multi-ethnic video game heroines and Faith fits that bill perfectly. A breath of fresh air in my book.
It also doesn't hurt to marvel at the games graphics. Everything is rendered in stunning detail, especially if you have a High Definition TV. From steaming pipes, glistening sun, to dripping water, is all realistically put to screen. It's only that the game's cut scenes that took me out of it sometimes. Though nice to look at, had they been CGI, I would've've enjoyed them even more.
But it's the game-play in Mirror's Edge that truly is the star of the show. With it's parkour-based controls, the game is a blast to play. You can wall ride, vault over obstacles, swing from poles to even tightrope walking and more!!! All from the pursuit of your enemies that use guns, flash grenades, and even helicopters to impede your progress(and there's a surprise at the game that I won't spoil). You can disarm them and use their weapons against them but nothing is more thrilling than outsmarting and outrunning them with brains and agility. That is one of the most exciting aspects of ME. My 2 main gripes with this game is that it should had more levels and a more coherent storyline. The story is good but for those that want a deeper insight into the inner-workings of this despotic atmosphere will be disappointed.
But despite all that, I enjoyed Mirror's Edge immensely. Fun, original with potential that has yet to be fully explored, is simply incredible. I've heard that this was intended to be the first of a trilogy. With Dead Space 2(made from the same company as ME) on the horizon then it's a sure bet that this is not the last we see of Faith Connors.
- johnnymacbest
- Jun 9, 2010
- Permalink
I love this game even if I feel like it hates me sometimes, but it's mostly just a combat environment they just not fun, but everything around it parcurrin on the building the beautiful atmospheric soundtrack and the clean White City with beautiful slashes of colors is so stunning and beautiful that I have in high regard even if it has some really low points.
The story is a half completed mess. I have the feeling that the levels were completed and then they try to make a story around it. It's just that kind of feeling that the characters doesn't feel fully fledged out and many of them. Just go and happen.
What the fun I have on the City tops jumping and wall running and doing all the tricks to get as fast through City as possible. I cannot tell you how fun it is. It's some of the highest moments in gaming for me the feeling of flow I get.
Navigation puzzles are also a good fun of the game fronding and seeing how you can just slash off some few seconds and many of The Times where you're just wondering. How do I get up there.
What the enemies are just not fun they slow down the pacing in most levels and the worst part is that sometimes they put a pipe that I can only get on if I defeat the enemies first and that's awful, and shooting feels really flat.
This games feels so awesome and unique and art design takes the show.
The story is a half completed mess. I have the feeling that the levels were completed and then they try to make a story around it. It's just that kind of feeling that the characters doesn't feel fully fledged out and many of them. Just go and happen.
What the fun I have on the City tops jumping and wall running and doing all the tricks to get as fast through City as possible. I cannot tell you how fun it is. It's some of the highest moments in gaming for me the feeling of flow I get.
Navigation puzzles are also a good fun of the game fronding and seeing how you can just slash off some few seconds and many of The Times where you're just wondering. How do I get up there.
What the enemies are just not fun they slow down the pacing in most levels and the worst part is that sometimes they put a pipe that I can only get on if I defeat the enemies first and that's awful, and shooting feels really flat.
This games feels so awesome and unique and art design takes the show.
Mirror's Edge is one of the few parkour/free run focused games out there. Not only that, but it's an action-adventure game that is ethereal, vibrant and beautiful in almost every way.
The art direction is vibrant and it works well with the overall atmosphere of the game which is relaxing, intense and grimy.
The gameplay, once you get the hang of the control scheme, is flawed but intriguing. The mechanics require a bit of time to master, but once you do it's a fluent game - for the most part. But there are rougher and unpolished elements of the game that do make it a slightly frustrating experience - especially when certain missions force you to utilize these unpolished aspects.
The story here, while not the best or most fleshed out, contains an interesting premise and plot within an interesting world of characters and organizations. It's like an original comic book story come to life - appropriate, since Mirror's Edge comic issues were released alongside the game. The tone of the story is serious, but soulful. The characterization throughout the story is brief, but relevant and the overall storytelling is compelling and well-paced.
Mirror's Edge is a game that you need to get used to in terms of its presentation, but it is a beautiful game that provides an interactive experience like no other. It's got a dreamy atmosphere, flawed yet thrilling gameplay and an interesting but very streamlined story.
The art direction is vibrant and it works well with the overall atmosphere of the game which is relaxing, intense and grimy.
The gameplay, once you get the hang of the control scheme, is flawed but intriguing. The mechanics require a bit of time to master, but once you do it's a fluent game - for the most part. But there are rougher and unpolished elements of the game that do make it a slightly frustrating experience - especially when certain missions force you to utilize these unpolished aspects.
The story here, while not the best or most fleshed out, contains an interesting premise and plot within an interesting world of characters and organizations. It's like an original comic book story come to life - appropriate, since Mirror's Edge comic issues were released alongside the game. The tone of the story is serious, but soulful. The characterization throughout the story is brief, but relevant and the overall storytelling is compelling and well-paced.
Mirror's Edge is a game that you need to get used to in terms of its presentation, but it is a beautiful game that provides an interactive experience like no other. It's got a dreamy atmosphere, flawed yet thrilling gameplay and an interesting but very streamlined story.
- sibulelemvayo
- Mar 30, 2024
- Permalink
- blackshooter-63065
- Apr 23, 2020
- Permalink
I've heard complaints about the vertigo from the heights and that the controls are too hard. Even with minor complaints like these I still think this game kicks ass.
This game has style to spare and a feeling of accomplishment when an area or certain jump is completed. I found the game a little hard at first and the game play a little trial and error in places but that still doesn't diminish my love for this awesome game.
The first person view is going to cause people to either feel exhilarated or upchuck. I was personally thrilled.
If you give the game a REAL chance I think most people will come away feeling satisfied.
This game has style to spare and a feeling of accomplishment when an area or certain jump is completed. I found the game a little hard at first and the game play a little trial and error in places but that still doesn't diminish my love for this awesome game.
The first person view is going to cause people to either feel exhilarated or upchuck. I was personally thrilled.
If you give the game a REAL chance I think most people will come away feeling satisfied.
Mirror's Edge could be described as this: a platformer With shooting elements. This game is good, but not great, it seems a little out of Place for a platformer here's why.
Set in the future, the story follows Faith, a very good freerunner who Works for the Runners who delivers bags and do Dangerous building jumps and parkour, but when Faith's sister gets kidnapped, it's up to Faith to save her before Faith gets killed by the Blues, a evil Corporation of police officers, on search to stop Faith from saving her sister.
The game is a first-person 3d platformer which focuses on the discipline of parkour, you use Faith's acrobatics to get to point A to point B. The combat is a mix between shooting and mêlée, the combat is awful, the shooting is very shallow, With AI being so ludicrous it pisses me straight to hell.
The platforming is good With a few issues, the Control Works but the design is the worst, it's a tough but shallow design Choices they've gotten to this game. The game biggest issue is the length, it's a short game taking roughly a few hours to Complete.
Mirror's Edge is a good but flawed game, it's story, length, combat and design is horrible, but animations, parkour and uniqueness makes this a game Worth buying.
7/10
Set in the future, the story follows Faith, a very good freerunner who Works for the Runners who delivers bags and do Dangerous building jumps and parkour, but when Faith's sister gets kidnapped, it's up to Faith to save her before Faith gets killed by the Blues, a evil Corporation of police officers, on search to stop Faith from saving her sister.
The game is a first-person 3d platformer which focuses on the discipline of parkour, you use Faith's acrobatics to get to point A to point B. The combat is a mix between shooting and mêlée, the combat is awful, the shooting is very shallow, With AI being so ludicrous it pisses me straight to hell.
The platforming is good With a few issues, the Control Works but the design is the worst, it's a tough but shallow design Choices they've gotten to this game. The game biggest issue is the length, it's a short game taking roughly a few hours to Complete.
Mirror's Edge is a good but flawed game, it's story, length, combat and design is horrible, but animations, parkour and uniqueness makes this a game Worth buying.
7/10
- EzioMonty117
- Jul 23, 2015
- Permalink
Its such a good game for people who like parkour and/or free running. Original Story and has good mechanics. The only problem is for console users, the controls sometimes are choppy and unresponsive.
- EvanMayorga
- Jan 2, 2019
- Permalink
As for me the best parkour mechanic in this game is 70% parkour, 15% story (with cartoons) and 15% action shooter (flashy with bosses).
And I'll tell you, I liked how the plot (it was even epic at the end), so the atmosphere of dystopia (even I would say it's not the same anti, I'd rather like it in such a clean city), but even though it's like 2110 in the yard, but the people are still the same, and I would rather give it to 2030, but oh well.
The graphics still look good, nice and playable, with the exception of one annoying incident (in the game at 4k resolution, the text in the menu becomes pixelated)
The game is divided into 9 chapters, introduction and tutorial, the chapter was completed in 7 hours, but there are also challenges for those who have not played enough, such as passing through time levels, etc.
Shooter mechanics are secondary here, and generally not needed at all, in the xbox 360 there is even an achievement to pass without football, and yes you can, but it turns out a little longer, it's rather a pleasant start to the battle with the cops, and you need to beat them on the skull, but you need skill)
The parkour mechanics are at their best here, and so that the player does not get confused, since the developers faced the task of preventing the game from turning into a game where a person thinks 1 jumps 7 times, and the action, after a while, jumps on the roofs of buildings on the go.
In fact, it's difficult, except for the difficult one (which opens after beating the game, which is correct), the places that you can catch on are highlighted, and in combination, and it's well woven, it doesn't get out of style =), and there are a few bugs or unpleasant moments (sometimes I was stupid for a long time for 3 moments, where I did everything right, but the character didn't cling, and then it's recommended for 10, everything worked out) in general, there is a gap for a "space", the result skipped cutscenes and the dialogue slider does not skip the volume of cartoons.
And finally, the music at the end sunk into the soul, and just a great soundtrack in the game
At the end, they let you know that there is a reserve for the continuation, but there is no actual continuation (catalyst remake)
And I'll tell you, I liked how the plot (it was even epic at the end), so the atmosphere of dystopia (even I would say it's not the same anti, I'd rather like it in such a clean city), but even though it's like 2110 in the yard, but the people are still the same, and I would rather give it to 2030, but oh well.
The graphics still look good, nice and playable, with the exception of one annoying incident (in the game at 4k resolution, the text in the menu becomes pixelated)
The game is divided into 9 chapters, introduction and tutorial, the chapter was completed in 7 hours, but there are also challenges for those who have not played enough, such as passing through time levels, etc.
Shooter mechanics are secondary here, and generally not needed at all, in the xbox 360 there is even an achievement to pass without football, and yes you can, but it turns out a little longer, it's rather a pleasant start to the battle with the cops, and you need to beat them on the skull, but you need skill)
The parkour mechanics are at their best here, and so that the player does not get confused, since the developers faced the task of preventing the game from turning into a game where a person thinks 1 jumps 7 times, and the action, after a while, jumps on the roofs of buildings on the go.
In fact, it's difficult, except for the difficult one (which opens after beating the game, which is correct), the places that you can catch on are highlighted, and in combination, and it's well woven, it doesn't get out of style =), and there are a few bugs or unpleasant moments (sometimes I was stupid for a long time for 3 moments, where I did everything right, but the character didn't cling, and then it's recommended for 10, everything worked out) in general, there is a gap for a "space", the result skipped cutscenes and the dialogue slider does not skip the volume of cartoons.
And finally, the music at the end sunk into the soul, and just a great soundtrack in the game
At the end, they let you know that there is a reserve for the continuation, but there is no actual continuation (catalyst remake)
Okay so I've played this game for years, it's really nostalgic to play for me. Some people say it's bad, but in reality it was made in 2008. You wouldn't expect a fully realistic parkour game. Either way, I AM OBSESSED WITH IT!!! The fandom is so small though. But if you like old parkour games, and stuff such as a dystopian world I would suggest this game or the second one, Mirrors edge Catalyst. I love the art style with the cutscenes and the characters. Also the soundtrack is so unique and beautiful to listen too!! LOTS OF LOVE FOR THE GAME. The character development is also pretty good, and the story line itself is easy to follow along. Really recommend trying the game out!!
- MaddiSwazzy
- Aug 17, 2024
- Permalink
A good and highly original game nearly ruined by unforgiving controls and sparse checkpoints, resulting in frustrating trial and error gameplay.
Graphics are nice, and I liked their ultra clean urban vibe. Environments are well designed and look more realistic than in many other games. The music is minimalist and fits well. The story is fairly short, but well presented and I liked the stylised cutscenes. Most of the story has you running away from a police manhunt, and reminded me of some of the story in HalfLife2. Gun combat is basic, but not bad, and this game is not about combat anyway.
The first person view can make it difficult to keep your bearings, but is fairly well implemented and refreshing in a market saturated with 3rd person views. The controls are a good concept and quite nuanced, but difficult to master, and can feel very inconsistent. You are either someone who quickly "gets it" and then is free to enjoy the game, or like me, you are not quite able to master them. In my case this is also partly because the parkour is inconsistently realistic and arcade at the same time (only someone with a Crysis style Nano-Suit would be able to do those wall running jumps etc). I think many gamers with perfectly normal keyboard/controller talent will still struggle, like I did. I found some segments a bit too difficult and the scripted events were harsh, also resulting in many frustrating re-attempts. The checkpoint save system is a pain if you are struggling with a segment, and in that respect, it renders this game inferior to something like HalfLife2 which has an excellent manual save system. I had so much trouble at times, that I had to look up some youtube walkthroughs for help. It would have helped if there were more advanced training tutorials. Maybe the random loading screen tips could also have helped, but I have a fast SSD, so never got to read them. Parkour controls in Assassin's Creed may be a bit too simple and forgiving, but at least it is a lot less frustrating most of the time.
Annoyingly, there is no way to pause or reload cutscenes, as it is easy to accidentally skip them. This game is a fairly good port to PC, with no mouse accel or lag, and rebindable controls. Fortunately, no Origin account is needed with the steam version.
It is such a pity this game has serious flaws, as it is otherwise quite good and I would have really enjoyed it. I look forward to Mirror's Edge 2, hoping the devs will have ironed out the issues without dumbing the game down.
Conclusion: Whether you will enjoy this game depends entirely on how good you are with your keyboard/controller, and how much trial-and-error gameplay you can tolerate.
Graphics are nice, and I liked their ultra clean urban vibe. Environments are well designed and look more realistic than in many other games. The music is minimalist and fits well. The story is fairly short, but well presented and I liked the stylised cutscenes. Most of the story has you running away from a police manhunt, and reminded me of some of the story in HalfLife2. Gun combat is basic, but not bad, and this game is not about combat anyway.
The first person view can make it difficult to keep your bearings, but is fairly well implemented and refreshing in a market saturated with 3rd person views. The controls are a good concept and quite nuanced, but difficult to master, and can feel very inconsistent. You are either someone who quickly "gets it" and then is free to enjoy the game, or like me, you are not quite able to master them. In my case this is also partly because the parkour is inconsistently realistic and arcade at the same time (only someone with a Crysis style Nano-Suit would be able to do those wall running jumps etc). I think many gamers with perfectly normal keyboard/controller talent will still struggle, like I did. I found some segments a bit too difficult and the scripted events were harsh, also resulting in many frustrating re-attempts. The checkpoint save system is a pain if you are struggling with a segment, and in that respect, it renders this game inferior to something like HalfLife2 which has an excellent manual save system. I had so much trouble at times, that I had to look up some youtube walkthroughs for help. It would have helped if there were more advanced training tutorials. Maybe the random loading screen tips could also have helped, but I have a fast SSD, so never got to read them. Parkour controls in Assassin's Creed may be a bit too simple and forgiving, but at least it is a lot less frustrating most of the time.
Annoyingly, there is no way to pause or reload cutscenes, as it is easy to accidentally skip them. This game is a fairly good port to PC, with no mouse accel or lag, and rebindable controls. Fortunately, no Origin account is needed with the steam version.
It is such a pity this game has serious flaws, as it is otherwise quite good and I would have really enjoyed it. I look forward to Mirror's Edge 2, hoping the devs will have ironed out the issues without dumbing the game down.
Conclusion: Whether you will enjoy this game depends entirely on how good you are with your keyboard/controller, and how much trial-and-error gameplay you can tolerate.
- BudgetSecurityGames
- Sep 15, 2015
- Permalink
You have to clear your police officer sister from a murder she didn't commit. That sets the tone for how stock the characters and story are
and it doesn't even have resolution, it doesn't end, just
stop. After 6 hours(or less, for others) that feel too long.
This has you maneuvering corporate buildings, streets, alleys, and sometimes(so it remains fresh) rooftops, by jumping, wall-running, zip-lining and the like. Heck, you move down more than one active train tunnel! At its best, it's immersive and exhilarating. More often, it's annoying, worse, boring, at times even frustrating. Many have given up on this, and it's no wonder why. There are a number of glitches where you won't grab a ledge or the like even though you did it right. This grinds to a halt far too often, where you have to shimmy, crawl through a vent, or, worst of all, wait for an elevator. Sometimes both before it arrives and as it takes you to another floor. Why not have it as something that you have to run into, as it slides closed and/or travels whether you're on it or not? Opening regular doors in this is done on the move, heck, almost everything is. So why stop?
If you find this appealing, I would redirect you to UbiSoft's TMNT. That doesn't slow down your rush or break the tension, it actually has replayability, and it has more complex gameplay, in part because of more options in mêlée. Here, that feels "off", you have to wait a little too long and be overly close, and you're engaging in flying kicks and such from afar, and if you don't hit just right, as with everything else in this, it's awkward. You may have to run circles around the SWAT that hunt you for roughly a third of this, luring them apart and such, even if you make the mistake of engaging in the poor gun-play. You have to disarm an enemy, and even then have no extra clips, and whatever you wield, it will slow you down by a factor corresponding to how heavy the firearm is. The supposed tension of them trying to shoot you becomes white noise as you try to find out where you're even going.
This requires you to build and maintain momentum – if you don't have enough for a leap, you'll fall short. Why isn't there a version of this for the Wii? This keeps you moving and has you not slow down as you parkour around. There are 3 difficulty settings, and it's challenging even on Easy, and right from the start. This does feature some satisfying, hard won victories. Then again, too often, you accidentally go a little too far or short and fall off, in part because you cannot see your hands or feet, and thus don't know if you are at the edge, if you can grab on, etc. There's a reason this sort of thing is usually from a third, and not first, person perspective. It's made worse by the very Assassin's Creed traits of a key sometimes doing something you didn't expect it to, response times being an issue, and you failing without understanding why. There not being a HUD, outside of the reticle, is well-done, and health loss is shown by the few colors of the visually striking city losing saturation so why not have subtle hints like that for when you're in position to do something unusual?
The animated cutscenes clash with the regular look. Why not stick purely with what your avatar can see? Half-Life and F.E.A.R. make that work well, and when this goes for that, it's great – if there wasn't the quick white fade to let you know, you might sit and wait for it to let you helm the controls again. This has a real Tokyo, Japan look and architecture – it is sometimes reminiscent of Aeon Flux the film, or UltraViolet, and comes off as a game of the original Matrix. This is full of trial and error, you try out the different paths until you find the right one. It gets tedious to try over and over, and doesn't save often enough. You only learn by dying, failing. It has been placed by some in the racing genre, which makes sense, but this is not capitalized on with obvious co-op or multiplayer. Instead, the only replayability lies in the one type of collectible(the lack of customization does mean you focus on getting further, not looking for something or assigning points), and the Time Attack Mode. 23 small levels, earned either by completing the chapter it's from or doing well on one of them. You can grind these with the online leaderboards.
The thankfully short and skippable tutorial is restrictive, unforgiving and doesn't tell you what you did wrong. It's of the type that only trains you to pass the test, rather than teaching you how to play the game. It starts and stops, constantly. Retrying doesn't put you very far back, in case you wanted to. Why not let the player follow the trainer while moving, since the rest of this, you're supposed to keep moving(worse even, they do that early on, anyway, so they did know how to do it!). You do not get what would actually help, which is an area where you can practice and learn at your own pace. This is one of those where Every step of the way, the guy on the radio is *talking*. Meaning, he doesn't just pitch in every so often with "head to x", no, he snarks at you constantly, even when you're making progress! This was so much better in Enter The Matrix, where the character is funny, likable, and isn't yelling at you like a scolding parent.
There is some disturbing and violent content in this. I recommend this to the very patient – otherwise, a Let's Play of it will be more enjoyable. 5/10
This has you maneuvering corporate buildings, streets, alleys, and sometimes(so it remains fresh) rooftops, by jumping, wall-running, zip-lining and the like. Heck, you move down more than one active train tunnel! At its best, it's immersive and exhilarating. More often, it's annoying, worse, boring, at times even frustrating. Many have given up on this, and it's no wonder why. There are a number of glitches where you won't grab a ledge or the like even though you did it right. This grinds to a halt far too often, where you have to shimmy, crawl through a vent, or, worst of all, wait for an elevator. Sometimes both before it arrives and as it takes you to another floor. Why not have it as something that you have to run into, as it slides closed and/or travels whether you're on it or not? Opening regular doors in this is done on the move, heck, almost everything is. So why stop?
If you find this appealing, I would redirect you to UbiSoft's TMNT. That doesn't slow down your rush or break the tension, it actually has replayability, and it has more complex gameplay, in part because of more options in mêlée. Here, that feels "off", you have to wait a little too long and be overly close, and you're engaging in flying kicks and such from afar, and if you don't hit just right, as with everything else in this, it's awkward. You may have to run circles around the SWAT that hunt you for roughly a third of this, luring them apart and such, even if you make the mistake of engaging in the poor gun-play. You have to disarm an enemy, and even then have no extra clips, and whatever you wield, it will slow you down by a factor corresponding to how heavy the firearm is. The supposed tension of them trying to shoot you becomes white noise as you try to find out where you're even going.
This requires you to build and maintain momentum – if you don't have enough for a leap, you'll fall short. Why isn't there a version of this for the Wii? This keeps you moving and has you not slow down as you parkour around. There are 3 difficulty settings, and it's challenging even on Easy, and right from the start. This does feature some satisfying, hard won victories. Then again, too often, you accidentally go a little too far or short and fall off, in part because you cannot see your hands or feet, and thus don't know if you are at the edge, if you can grab on, etc. There's a reason this sort of thing is usually from a third, and not first, person perspective. It's made worse by the very Assassin's Creed traits of a key sometimes doing something you didn't expect it to, response times being an issue, and you failing without understanding why. There not being a HUD, outside of the reticle, is well-done, and health loss is shown by the few colors of the visually striking city losing saturation so why not have subtle hints like that for when you're in position to do something unusual?
The animated cutscenes clash with the regular look. Why not stick purely with what your avatar can see? Half-Life and F.E.A.R. make that work well, and when this goes for that, it's great – if there wasn't the quick white fade to let you know, you might sit and wait for it to let you helm the controls again. This has a real Tokyo, Japan look and architecture – it is sometimes reminiscent of Aeon Flux the film, or UltraViolet, and comes off as a game of the original Matrix. This is full of trial and error, you try out the different paths until you find the right one. It gets tedious to try over and over, and doesn't save often enough. You only learn by dying, failing. It has been placed by some in the racing genre, which makes sense, but this is not capitalized on with obvious co-op or multiplayer. Instead, the only replayability lies in the one type of collectible(the lack of customization does mean you focus on getting further, not looking for something or assigning points), and the Time Attack Mode. 23 small levels, earned either by completing the chapter it's from or doing well on one of them. You can grind these with the online leaderboards.
The thankfully short and skippable tutorial is restrictive, unforgiving and doesn't tell you what you did wrong. It's of the type that only trains you to pass the test, rather than teaching you how to play the game. It starts and stops, constantly. Retrying doesn't put you very far back, in case you wanted to. Why not let the player follow the trainer while moving, since the rest of this, you're supposed to keep moving(worse even, they do that early on, anyway, so they did know how to do it!). You do not get what would actually help, which is an area where you can practice and learn at your own pace. This is one of those where Every step of the way, the guy on the radio is *talking*. Meaning, he doesn't just pitch in every so often with "head to x", no, he snarks at you constantly, even when you're making progress! This was so much better in Enter The Matrix, where the character is funny, likable, and isn't yelling at you like a scolding parent.
There is some disturbing and violent content in this. I recommend this to the very patient – otherwise, a Let's Play of it will be more enjoyable. 5/10
- TBJCSKCNRRQTreviews
- Dec 1, 2014
- Permalink
I know I am going to be lambasted for not enjoying this game, especially here at the internet movie database where if you don't share the same opinions as the majority then your review is scrutinized. Well I did not enjoy this game much at all and I am not sorry for having that opinion so all you people who mark my review as unhelpful when all you are really doing is disliking it because I disparage your precious game go write your own review for a change. Seriously, you should not be able to vote on anyone else's review unless you have written at least ten of your own. To the game, it started promisingly enough, a bit how Assassin's Creed started. Seemed like it was going to be very good, that is until they make Faith (the main character) have a mission right off the bat that is not like her previous ones. Basically, they do not let you the player do the running and delivering stuff as it normally happens. No, instead you are almost immediately embroiled in a conspiracy so instead of jumping between buildings with minimal pursuit, for the most part you are being shot at from every direction. I so tried to make it through the game simply running, but I got so frustrated by the cops and security men at the end I just started grabbing guns and shooting everyone who got in my way. This was not fun, it was not original, it is simply a first person shooter where if you want to put yourself through the ultimate hell you will try not to kill these super shooting cops who never miss. What fun! Meanwhile, Faith's sister has been framed for murder so you must run here and there and face a barrage of bullets while occasionally having fun doing so when there are levels where you can tell where the heck you need to go. I mean I spent a couple of levels where I just could not figure where to run, or wall jump or do any of Faith's horrible controlled movements to advance. I do not know if this was simply a problem with the playstation 3 version, but yes I had multiple problems controlling Faith as a couple of her moves are a pain. Sometimes she can disarm a cop easily, other times I feel I pushed the button at the same time when the gun goes red and she simply takes a whack in the face. I also abhorred the run up one wall turn around and jump to the ledge on the opposite side routine. There was a good game in there somewhere, but unfortunately it is buried in a heap of very frustrating game play.
So they had this great idea for a parkour/cyberpunk game, and then set out and created this beautiful city simulation.
Then they left the physics implementation to the 16 year old intern who wrote it in Visual Basic.
I've only had the misfortune of playing the port of this to XBox One. The port seems fine, and all the (real) reviews of the original XBox 360 and PC versions basically seem to concur with my experience.
This game is purely for those with immense amounts of time on their hands and no life. Good luck!
The controls simply DO NOT WORK.
And CHECKPOINTS? Really? On THIS type of game??
As everyone says, using the word 'Flow' a lot, the 'Flow' is fantastic, once you get your speed up.
Then you stop.
Then you spend hours or days re-doing the same part over and over again. Not just the bit you are stuck on. Oh no. The bits prior to that because the checkpoint throws you back way before the problem. Then you start to get tired and make mistakes on those parts too.
It's too slow, and because the entire principle is speed the game FAILS.
It needed to have a rock solid physics engine from the beginning.
It needed some easy-mode guidance systems to enable those trying it for the first time (cough, ahem, raised eyebrows) to have a chance of getting through it.
It needed a path indicator instead of the silly 'look vaguely over there' hint system.
It needed so much ... but it never got them and it's just a waste. Such a sad waste.
MIRROR'S EDGE hints at a game that might have been. But it isn't what it seems to be.
I was wondering if I should try MIRROR'S EDGE: CATALYST, but I'm put off by reports saying it's got the same bugs, just new window-dressing.
I have rage-uninstall-reinstalled this game 5 times now. Five.
The fifth was the last.
It's not coming back. It's swallowed its last jump and ignored its last pipe-grip.
Then they left the physics implementation to the 16 year old intern who wrote it in Visual Basic.
I've only had the misfortune of playing the port of this to XBox One. The port seems fine, and all the (real) reviews of the original XBox 360 and PC versions basically seem to concur with my experience.
This game is purely for those with immense amounts of time on their hands and no life. Good luck!
The controls simply DO NOT WORK.
And CHECKPOINTS? Really? On THIS type of game??
As everyone says, using the word 'Flow' a lot, the 'Flow' is fantastic, once you get your speed up.
Then you stop.
Then you spend hours or days re-doing the same part over and over again. Not just the bit you are stuck on. Oh no. The bits prior to that because the checkpoint throws you back way before the problem. Then you start to get tired and make mistakes on those parts too.
It's too slow, and because the entire principle is speed the game FAILS.
It needed to have a rock solid physics engine from the beginning.
It needed some easy-mode guidance systems to enable those trying it for the first time (cough, ahem, raised eyebrows) to have a chance of getting through it.
It needed a path indicator instead of the silly 'look vaguely over there' hint system.
It needed so much ... but it never got them and it's just a waste. Such a sad waste.
MIRROR'S EDGE hints at a game that might have been. But it isn't what it seems to be.
I was wondering if I should try MIRROR'S EDGE: CATALYST, but I'm put off by reports saying it's got the same bugs, just new window-dressing.
I have rage-uninstall-reinstalled this game 5 times now. Five.
The fifth was the last.
It's not coming back. It's swallowed its last jump and ignored its last pipe-grip.
- hoytyhoytyhoyty
- Apr 13, 2021
- Permalink