Returnal sounded great on paper but after playing it the game is just a mess. Everything looks the exact same from start to finish. I know it's a rogue like but that doesn't mean it has to look alike. It just makes the game feel empty. The weapons aren't to bad. They get held by the lacking combat. They wanted to make it all fast pace but it just feels uncomfortable. I don't know what it is. The bosses are where the game really takes a nose dive. From example 1 of the bosses has different attacks where you need to avoid it different. Throu dash or jumping. But they both look the same at 1st so you have to guess which way to avoid it. That is unless your lucky enough to be standing on further side of the sweep but if not enjoy getting hit for a mass amount of health. Also in-between each health bar you don't have any time before the next phase so why not just have 1 long health bar with lines in at each new phase. If your going to make it 3 separate health bars it makes you think your gonna have a bit of time in-between each phase to revive your friend or whatever. Which I think there should be during a long encounter anyway but that's just my opinion.
At 1 point there was a building which you can't enter. But later after seeing it I got a key and it said it was for the building but you still can't enter it? Why do you give me a key when you still can't enter? Surely someone would have picked up on how misleading and silly that is?
Anyway, essentially the game boils down to mindlessly running round the same looking rooms doing random stuff which you don't know if it's optional or its actually driving the progress forward. Eventually it will tell you that you can now open the boss room door. Also here and then it will tell you something about the story. But that's few and far between and you'll probably forget what's actually going on half the time.
I like the fact the developers tried something new. However this game would have probably been better if it wasn't a rogue like.