After millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto, the whispere... Read allAfter millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto, the whispered progenitor of humanity.After millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto, the whispered progenitor of humanity.
- Nominated for 2 BAFTA Awards
- 10 nominations total
- Female Barbarian
- (voice)
- …
- Male Barbarian
- (voice)
- Female Druid
- (voice)
- Male Druid
- (voice)
- …
- Male Necromancer
- (voice)
- Female Rogue
- (voice)
- Male Rogue
- (voice)
- Sorcereress
- (voice)
- Sorcerer
- (voice)
- Donan
- (voice)
- Elias
- (voice)
- Inarius
- (voice)
- Lilith
- (voice)
- Lorath
- (voice)
- Mephisto
- (voice)
- …
- Neyrelle
- (voice)
- Prava
- (voice)
- …
- Directors
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaDeckard Cain is mentioned a couple times. He was the old Horadrim from other Diablo titles, specifically Diablo 2.
- Quotes
Rathma: I saw my corpse, And from my mouth crawled Hatred, A father burned his children on a pyre, And a mother molded a new age from the ashes. I saw the weak made strong, A pack of lambs feasting on wolves, Tears of blood rained on a desert jewel, And the way to Hell was torn asunder. Then came a spear of light, piercing Hatred's heart, And he who was bound in chains was set free.
[Rathma's Prophecy]
- ConnectionsFollows Diablo (1996)
This Diablo was extremely hard to rate. The utilization of the UI is kind of frustrating at first, but has its similarities to previous Diablo entries. This time the inventory uses a slot system measured by a maximum amount of items, where previously it was a grid to measure space and therefore the size of the item would determine your inventory space. There's some changes to navigating the UI as well, which are tedious but soon adaptable.
The gameplay is not bad at all. Controls were precise and easy to use. The graphics were great for an overhead RPG. The cosmetics were excellent all around.
All this being said, let's talk about the logistics of the game. Previously, the Diablo franchise had used chapters or "ACTS" to maintain and divide segments within the Diablo world. Here in Diablo IV, they use one gigantic map. I said, "okay, I'll go with that." However, the enemies are packed everywhere. I know that no one likes an empty map, but they should've dialed it back a notch. You were blessed to catch a break sometimes, especially if you were a Necromancer and had skeletons that would constantly run after far away enemies. Furthermore, the dungeons are no longer randomized. You do them once, get the accolade for it, and that's all. You can redo the dungeon, but it isn't any different.
The storyline was ookkaayy. The ending was confusing and left you wondering if the whole thing was a setup by "someone else," to not spoil it. The concept of Lillith was great and so was the art. There was one part of the story that I deemed to myself- unnecessary. It involves a snake. I will not go into further detail due to spoilers.
I am convinced that Diablo may be turning towards an MMO platform.
--To Blizzard--
Change takes time. You have a great game here but this is the first MMOish type Diablo release. Let's try convincing players, both veterans and casual, that Diablo is a fit franchise for this. ESPECIALLY since the studio implemented microtransactions now. Anybody can say what they will, but this was a risky decision. Other games like the Elder Scrolls, Final Fantasy, etc, have enough material to create their own universes, due to length of existence and story development. I guarantee you made some previous Diablo players look at it as a "really?" I know, because I was one of them. However, I do think you may have pulled it off. You were extremely lucky. Now you just have to merge previous and new generation Diablo players that this is equally acceptable amongst both.
All-in-all I think the game made some drastic changes. Were they bad? I don't think so. They're just different.
Final Conclusion: You'll be playing a great game, but is it a Diablo game?
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