44 reviews
Well it's here Solid Snake ha came back to us after a very lengthy break.
First of all, i have played some metal gear solid games, and vaugly know the story. But for the games release i re-played the previous games.
I'm still half way through playing metal gear but hope it wont end any time soon.
This game is almost beyond words.
When some games try to add a cinematic feel to it they normally fail or don't get the tone right etc. But this game is truly cinematic, the (very lengthy but beautifully done) cutscenes are very well done with some great dialouge and direction. Plus in the game the sound of bullets,bombs and buildings turning into debris truly capture the feel of the game.
The graphics are truly superb the best graphics i've seen in a game since uncharted.
Gameplay. Well the stealth action is still there. But the use of the otocamo is a great feature and works very well. Plus extra kudos go to the characters health. You have three meters in the game; the health meter, psyche meter and stress meter. This works amazingly, if snakes psyche is low then it will affect how quick he heals and if his stress is high it affects his psyche and his game performance. I remember at one point i'd let snakes stress reach quite high and suddenly he stopped moving and threw up. This amazaed me that they put so much thought into how realistic they were going to make this game.
Then there's enemy AI. the AI is unbelievably smart, the smartest enemies since rainbow six vegas. When your stealthing if you move loudly and make a sound then the enemy becomes aware of your presence or if they see the aiming laser from your gun. Also the dead enemies react well with the environment and so does snake. At one point an enemy threw a grenade at me and my body flew through the air and landed sitting up against a box, then my otocamo blended in with the object i was sitting against and the enemies were none the wiser.
Online play. Well once you get past the hassle of making two more accounts to play then the online play is very rewarding. You see the game everyone plays is call of duty 4 and thats it. Yes i loved call of duty for it's cinematic feel and great graphics and very good online play, but i'd become so tired of hearing about call of duty all the time and MGS4 has really stuck it to call of duty.
So. Can this game be considered art? In my opinion, yes, definitely. Not since shadow of the colossus have i loved a game so much and considered it as a piece of art but MGS4 peirces the border of video game and art.
overall:10/10 or if i could:20/10 Finally an exclusive the playstation can be proud of!
First of all, i have played some metal gear solid games, and vaugly know the story. But for the games release i re-played the previous games.
I'm still half way through playing metal gear but hope it wont end any time soon.
This game is almost beyond words.
When some games try to add a cinematic feel to it they normally fail or don't get the tone right etc. But this game is truly cinematic, the (very lengthy but beautifully done) cutscenes are very well done with some great dialouge and direction. Plus in the game the sound of bullets,bombs and buildings turning into debris truly capture the feel of the game.
The graphics are truly superb the best graphics i've seen in a game since uncharted.
Gameplay. Well the stealth action is still there. But the use of the otocamo is a great feature and works very well. Plus extra kudos go to the characters health. You have three meters in the game; the health meter, psyche meter and stress meter. This works amazingly, if snakes psyche is low then it will affect how quick he heals and if his stress is high it affects his psyche and his game performance. I remember at one point i'd let snakes stress reach quite high and suddenly he stopped moving and threw up. This amazaed me that they put so much thought into how realistic they were going to make this game.
Then there's enemy AI. the AI is unbelievably smart, the smartest enemies since rainbow six vegas. When your stealthing if you move loudly and make a sound then the enemy becomes aware of your presence or if they see the aiming laser from your gun. Also the dead enemies react well with the environment and so does snake. At one point an enemy threw a grenade at me and my body flew through the air and landed sitting up against a box, then my otocamo blended in with the object i was sitting against and the enemies were none the wiser.
Online play. Well once you get past the hassle of making two more accounts to play then the online play is very rewarding. You see the game everyone plays is call of duty 4 and thats it. Yes i loved call of duty for it's cinematic feel and great graphics and very good online play, but i'd become so tired of hearing about call of duty all the time and MGS4 has really stuck it to call of duty.
So. Can this game be considered art? In my opinion, yes, definitely. Not since shadow of the colossus have i loved a game so much and considered it as a piece of art but MGS4 peirces the border of video game and art.
overall:10/10 or if i could:20/10 Finally an exclusive the playstation can be proud of!
- tyranid_slayer
- Jun 23, 2008
- Permalink
Beyond anything you have played/seen, flawless storytelling, absolutely phenomenal, a bright imagination vividly executed. You have to play it, to believe it exists. Left me speechless. There is no other game like Guns of the patriots.
Even before I started playing I was so impressed with Konami's safety measures reminder, a nice animation of Snake in the background as the game installs. Then the main menu blew me away with Snake in the cemetery approaching the tombstone. For 10 minutes or so I couldn't get past this because of the soundtrack. Then there was a nice extra video material with David Hayter. I don't know if this comes with the 25th anniversary edition or not, but I hope everybody enjoys it. After finishing the first mission I could see why Sony wanted to have Guns of the patriots as their exclusive. The graphics are so much ahead of its time, I can hardly believe this was made in 2008, almost 10 years ago. In addition to the great game play, Guns of the patriots have absolutely outstanding cut scenes/an epic story, and a soundtrack to make your skin crawl. After making my way to the first boss, I had a tense and long fight. Digging a little deeper and beating the second boss, I know now this will make my top favorites list and become one of those addictive replayable games. The plot and the action are breathtaking. The epilogue was the most emotional and heartwarming piece I had seen in a long time. I'm 37 and still was ready to cry. Again, this game has the best cut scenes you will ever see. The characters are adorable, with rich background. The villains are so real, every next boss fight is more fun. I can imagine what an enormous work Kojima did writing the screenplay to this Masterpiece with capital M. In fact, saying it's a masterpiece is an understatement, it's something bigger. So much love and passion and energy and life invested here. Everything is top notch. Such a fresh and exhilarating game. Bravo, Hideo—san.
Even before I started playing I was so impressed with Konami's safety measures reminder, a nice animation of Snake in the background as the game installs. Then the main menu blew me away with Snake in the cemetery approaching the tombstone. For 10 minutes or so I couldn't get past this because of the soundtrack. Then there was a nice extra video material with David Hayter. I don't know if this comes with the 25th anniversary edition or not, but I hope everybody enjoys it. After finishing the first mission I could see why Sony wanted to have Guns of the patriots as their exclusive. The graphics are so much ahead of its time, I can hardly believe this was made in 2008, almost 10 years ago. In addition to the great game play, Guns of the patriots have absolutely outstanding cut scenes/an epic story, and a soundtrack to make your skin crawl. After making my way to the first boss, I had a tense and long fight. Digging a little deeper and beating the second boss, I know now this will make my top favorites list and become one of those addictive replayable games. The plot and the action are breathtaking. The epilogue was the most emotional and heartwarming piece I had seen in a long time. I'm 37 and still was ready to cry. Again, this game has the best cut scenes you will ever see. The characters are adorable, with rich background. The villains are so real, every next boss fight is more fun. I can imagine what an enormous work Kojima did writing the screenplay to this Masterpiece with capital M. In fact, saying it's a masterpiece is an understatement, it's something bigger. So much love and passion and energy and life invested here. Everything is top notch. Such a fresh and exhilarating game. Bravo, Hideo—san.
- hakobyanhakob81
- Jun 7, 2017
- Permalink
Pros:
Cons:
Verdict: Near perfect concluding end to the MGS series, the shear epicness within this damn game!
10/10
- Great story and characters
- Deep gameplay
- Great boss fights
- Great graphics, voice and animation
- Great cinematic cutscenes
- Epic finale
- Tons of weapons and gadgets
- Several nostalgic callbacks
Cons:
- Long cutscenes may put players off
Verdict: Near perfect concluding end to the MGS series, the shear epicness within this damn game!
10/10
- Moviememmer
- Oct 24, 2019
- Permalink
"Metal Gear Solid 4: Guns of the Patriots" means more to the fans of the series than anyone else, which is why some new players may look upon the game with dismay due to the long cut scenes and intensely complicated plot, but the sheer art of this game is undeniable.
It plays like an interactive movie. The game play is very well done and refined, and sometimes is intense and very challenging. Even vets of the previous titles will need to be more careful as they sneak their way through each level, but at the same time, there are more tools to utilize in order to successfully complete a mission.
The games best points are: 1) The story. Fans of the previous games will really get into the plot, because all the elements tie the older titles together as older characters and places weave their way into the story, triggering those feeling of nostalgia that make the MGS series so captivating.
2) The graphics. The game is visually stunning with intricate textures and high polygon-count models. The rendering of human faces is also second-to-none.
3) The music/audio. The musical score is very well done, featuring the spy-like orchestral/electronic hybrid soundtrack that is a signature of the MGS games. The sound effects are fantastic as well, from the firing of guns and explosions to the voices of the characters.
and finally...
4) The game play. What makes MGS4 so great is its ability to facilitate different styles of mission approach. Although the story may be linear, the path to its completion certainly is not. There are so many ways to approach each level. It is possible to run and gun your way to victory, or sneak like a ghost through each area without ever being seen, and each of these methods have their own SUB-methods that can be utilized. Simply put, the player is totally in charge of how things get done, and this thought provocation makes the game all the more satisfying.
Of course, their are all the little things, such as the cut scene controls among many more Easter eggs that make MGS4 such an interesting game. It contains all the great elements of a challenging video game, but laces it with movie-like story qualities better than any other video game series to date.
After my first completion, I was left with such a profound feeling that I couldn't get my mind off of it. It made me go back and play the entire series. This feeling can only be experienced with games that are as rich as MGS4 is, which in essence, is what makes MGS4, and its series, one of the most unique and unforgettable experiences ever.
A fantastic conclusion that should not be missed by anyone. 10/10
It plays like an interactive movie. The game play is very well done and refined, and sometimes is intense and very challenging. Even vets of the previous titles will need to be more careful as they sneak their way through each level, but at the same time, there are more tools to utilize in order to successfully complete a mission.
The games best points are: 1) The story. Fans of the previous games will really get into the plot, because all the elements tie the older titles together as older characters and places weave their way into the story, triggering those feeling of nostalgia that make the MGS series so captivating.
2) The graphics. The game is visually stunning with intricate textures and high polygon-count models. The rendering of human faces is also second-to-none.
3) The music/audio. The musical score is very well done, featuring the spy-like orchestral/electronic hybrid soundtrack that is a signature of the MGS games. The sound effects are fantastic as well, from the firing of guns and explosions to the voices of the characters.
and finally...
4) The game play. What makes MGS4 so great is its ability to facilitate different styles of mission approach. Although the story may be linear, the path to its completion certainly is not. There are so many ways to approach each level. It is possible to run and gun your way to victory, or sneak like a ghost through each area without ever being seen, and each of these methods have their own SUB-methods that can be utilized. Simply put, the player is totally in charge of how things get done, and this thought provocation makes the game all the more satisfying.
Of course, their are all the little things, such as the cut scene controls among many more Easter eggs that make MGS4 such an interesting game. It contains all the great elements of a challenging video game, but laces it with movie-like story qualities better than any other video game series to date.
After my first completion, I was left with such a profound feeling that I couldn't get my mind off of it. It made me go back and play the entire series. This feeling can only be experienced with games that are as rich as MGS4 is, which in essence, is what makes MGS4, and its series, one of the most unique and unforgettable experiences ever.
A fantastic conclusion that should not be missed by anyone. 10/10
This game is just to good, there is no other better example of masterful cut scenes merged with the game play of perfection!!! Hideo kojima has improved every aspect of the game play and introduced the best looking and the most technically impressive game that is ever made. True this may not be every persons game but it is the hardcore fans that will remember this game the most, sure this game didn't beat the records of GTA 4 but will always be remembered as an epic not a blockbuster. There is no video game with such in-depth story line and characterisation these are the aspects hideo kojima focuses on as well as the immense game play. Evry weapon just feels right and every cqc moves leaves the player satisfying and most importantly the innovation of octacamo which is now considered to be one of the best outfits in games games in the history of game making.
- emiljose13
- Sep 17, 2008
- Permalink
Ladies and gentlemen.. the best game ever made in the history of video games, 11 out of 10, name something that isn't perfect here ? Yeah you, cuz this one delivers an epic finale for the series with a story that exceeds any entertainment media work, all the legendary characters face each other or cooperate, the epic clash it's finally happening, Solid snake tells everyone why he is still the man and the best character in video games overall, genuis gameplay and mechanics that it's ahead of it's time, heart touching all feelings story plot with perfect pacing, bossfights, guns and deja vous soundtrack/cinamatics perfection and next gen graphics, addictive multiplayer as an ice on top of the cake, it's good .. isn't ?
In my opinion, this is probably the best installment of the Metal Gear Solid saga. Everything that me and definitely a lot of other people hoped for in the series will be a reality. And we were right! Hideo really pulled out all the stops on this one! The graphics were top notch, the AI was excellent, the voice acting was incredible, and of course the weapons, what's a Metal Gear Solid game without the awesome weapons? But the one thing I admire most about this game is the incredibly realistic detail. The detail of this game is so amazing that you might think you are out there yourself. I mean, from big stuff like, gunshot sounds and the way people react when you bump into them to the small stuff like, a drop of rain on the camera, bent grass trampled underfoot, snow getting in your hair, hearing a train far away in the background, if you get close to a building, you can hear the people inside, that kind of stuff. The story is amazing too. Get this game! You won't be disappointed.
- honorhorror
- Sep 30, 2009
- Permalink
- the_super_saiyajin_prince
- Jun 22, 2008
- Permalink
Setting: Middle East, South America, Eastern Europe, Alaska
Story: You know the drill!
Graphics: Terrific. I like the sun bleached palette of colours. Characters can look realistic to plastic doll like. Landscapes look terrific too.
Sound: Effective, especially in some of the boss battles...e.g. with Crying Wolf.
General observations:
It's probably not a good idea to start this series here. Starting the Mass Effect franchise on PS3 with Mass Effect 2 proved to have a drawback for me...the game referenced so much assumed knowledge I felt that I was missing out. If you don't mind old generation graphics, Metal Gear Solid on the Playstation Network is a good game to start with (the older games are so old gen that they seem a different genre...blocky figures and all that. Metal Gear Solid 2: Sons of liberty was my first 'real' game when I bought the Playstation 2 (I'd generally buy sports games on the N64 and would quickly exchange or refund non-sporting games on that console due to not liking the interface...as with "GoldenEye")...no doubt due to it getting a great rating on an official Australian Playstation magazine. For some reason I also bought the official guide to that game. Have to say that MGS2 has really shaped my gaming in first person shooters. When I recently played the remastered Splinter Cell trilogy on PS3, I'd take a MGS style approach to the game...even though there was no real need to!
Lastly, I have to put in a good word for the last MGS game I played...MGS3: Snake eater. Even though I haven't really played a great number of games, I've never been as moved as I have in that game...specifically the final fight in that...the reveal before that fight (in one of numerous cutscenes) actually affected me emotionally...it made me misty eyed. That was a great moment in gaming for me...it totally changed the dynamic of the final fight for me.
Good about the game:
For those familiar with the series, there are lots of little "Easter eggs" for you...returning characters, in-jokes and trips down memory lane. I especially got a kick out of the first experience of Alaska, which was a bit befuddling at first.
Bad about the game:
This is the reason I'm scoring the game at around this level...gameplay can be unintuitive, especially around the boss fights. Things are even trickier if you - as I do - try to play the game in which the maker, Hideo Kojima, intended...let's call this "The way". It's probably best to come into this series with a blank sheet...play it how you like. When you to try to follow The Way, things become even more complicated...and harder to achieve. So, this criticism boils down to this...even ordinarily, defeating certain enemies or progressing to the next stage can involve such unintuitive gameplay that you will find yourself resorting to going online for the solution...often. And it's not just the whole 'unintuitive' thing either...gameplay can have so many variables that weeding out the unproductive aspects of your game can be Hellish and time consuming...especially given the limited opportunities to save in this game.
Some examples:
The fight with Vamp. Got frustrated trying to beat him so had to consult my official book to learn the crucial information which would help me defeat him.
The fight with Crying Wolf. Trying to use The Way, this got immensely frustrating. On a positive, I think that I managed to solve this fight My Way...which was superior to the suggestion in the offiicial guidebook. However, the problem is it just took too many attempts, and the reason for that is simple...just too many variables to work out in any way which resembles 'fun'.
I wonder how pleased Hideo would feel with himself if people had his direct number and there were no official guides or help on the internet. It's the kind of game where to get the 'most' out of it, you really need Hideo by your side, telling you what to do and where to go, so that you don't miss anything...and taking the controller when things get to hard. However, in the game's favour, I did manage to beat this game - with help from the official guidebook at times - on the "Solid Normal" difficulty level...which is one difficulty level below the "hard" level..and two below the hardest level, which you have to unlock...which I did.
I completed the game in 21:37:02 hours. My main ranking was "pigeon", along with "inchworm", "lobster", "hyena" and "scorpion". I actually prefer this ranking system to often stupid trophies on offer in other games...although some of the ranks on offer are pretty stupid or jokes.
Parts of the game where I struggled due to either trying to follow The Way, or just due to the DIFFICULT nature of the game: - The first battle with what I call the 'ninjas'...I'm replaying the game now and am sort of hoping I can defeat them this time following The Way (I got past them first time using a non-kosher methods).
Problems:
Story: You know the drill!
Graphics: Terrific. I like the sun bleached palette of colours. Characters can look realistic to plastic doll like. Landscapes look terrific too.
Sound: Effective, especially in some of the boss battles...e.g. with Crying Wolf.
General observations:
It's probably not a good idea to start this series here. Starting the Mass Effect franchise on PS3 with Mass Effect 2 proved to have a drawback for me...the game referenced so much assumed knowledge I felt that I was missing out. If you don't mind old generation graphics, Metal Gear Solid on the Playstation Network is a good game to start with (the older games are so old gen that they seem a different genre...blocky figures and all that. Metal Gear Solid 2: Sons of liberty was my first 'real' game when I bought the Playstation 2 (I'd generally buy sports games on the N64 and would quickly exchange or refund non-sporting games on that console due to not liking the interface...as with "GoldenEye")...no doubt due to it getting a great rating on an official Australian Playstation magazine. For some reason I also bought the official guide to that game. Have to say that MGS2 has really shaped my gaming in first person shooters. When I recently played the remastered Splinter Cell trilogy on PS3, I'd take a MGS style approach to the game...even though there was no real need to!
Lastly, I have to put in a good word for the last MGS game I played...MGS3: Snake eater. Even though I haven't really played a great number of games, I've never been as moved as I have in that game...specifically the final fight in that...the reveal before that fight (in one of numerous cutscenes) actually affected me emotionally...it made me misty eyed. That was a great moment in gaming for me...it totally changed the dynamic of the final fight for me.
Good about the game:
For those familiar with the series, there are lots of little "Easter eggs" for you...returning characters, in-jokes and trips down memory lane. I especially got a kick out of the first experience of Alaska, which was a bit befuddling at first.
Bad about the game:
This is the reason I'm scoring the game at around this level...gameplay can be unintuitive, especially around the boss fights. Things are even trickier if you - as I do - try to play the game in which the maker, Hideo Kojima, intended...let's call this "The way". It's probably best to come into this series with a blank sheet...play it how you like. When you to try to follow The Way, things become even more complicated...and harder to achieve. So, this criticism boils down to this...even ordinarily, defeating certain enemies or progressing to the next stage can involve such unintuitive gameplay that you will find yourself resorting to going online for the solution...often. And it's not just the whole 'unintuitive' thing either...gameplay can have so many variables that weeding out the unproductive aspects of your game can be Hellish and time consuming...especially given the limited opportunities to save in this game.
Some examples:
The fight with Vamp. Got frustrated trying to beat him so had to consult my official book to learn the crucial information which would help me defeat him.
The fight with Crying Wolf. Trying to use The Way, this got immensely frustrating. On a positive, I think that I managed to solve this fight My Way...which was superior to the suggestion in the offiicial guidebook. However, the problem is it just took too many attempts, and the reason for that is simple...just too many variables to work out in any way which resembles 'fun'.
I wonder how pleased Hideo would feel with himself if people had his direct number and there were no official guides or help on the internet. It's the kind of game where to get the 'most' out of it, you really need Hideo by your side, telling you what to do and where to go, so that you don't miss anything...and taking the controller when things get to hard. However, in the game's favour, I did manage to beat this game - with help from the official guidebook at times - on the "Solid Normal" difficulty level...which is one difficulty level below the "hard" level..and two below the hardest level, which you have to unlock...which I did.
I completed the game in 21:37:02 hours. My main ranking was "pigeon", along with "inchworm", "lobster", "hyena" and "scorpion". I actually prefer this ranking system to often stupid trophies on offer in other games...although some of the ranks on offer are pretty stupid or jokes.
Parts of the game where I struggled due to either trying to follow The Way, or just due to the DIFFICULT nature of the game: - The first battle with what I call the 'ninjas'...I'm replaying the game now and am sort of hoping I can defeat them this time following The Way (I got past them first time using a non-kosher methods).
- The bike ride in Eastern Europe. Having read the official guide book, I might be able to follow The Way this time...but it still seems way too tough...and the cheat that the official guidebook offers - whilst not original in this franchise - is so unintuitive that plain old gamers are likely to miss it and the higher rankings on offer if you follow The Way.
- The final battle. Winning felt so random...after repeated failures. Honestly thought I could not complete the game here...would have given this game a rounded up 7/10 in that case.
Problems:
- Not a fan of quicktime events...which this game has. Even worse is when your battery powered controller goes to sleep during the very long cutscenes...and you miss quicktime events!
So there I was, flicking through the pre-owned titles in my local Game store, when I came across Metal Gear Solid 4 for just £15! When I got to the counter I was charged just £10. I didn't say anything and left feeling pretty pleased with myself. Oh, how the staff must have been laughing at me.
You see, having found MGS4 nestling amongst the pre-owned games, I naturally assumed that it was a game. It wasn't. It was a movie. I wouldn't have begrudged paying £10 for a movie. Especially a Blu Ray. But I wanted a game... A GAME!!!
In fairness, it probably doesn't qualify as a movie either. Firstly, it's longer than all three Lord Of The Rings put together. Secondly, and most importantly, there is a small amount of interactivity now and then.
Sometimes while watching the movie, you can hit the X button and see brief split-second subliminal screen-caps from previous MGS instalments. Occasionally, you can hold down the L2 button and watch the movie from a slightly altered angle for a few seconds. Best of all, once every hour or so, they actually throw you five minutes of game-play.
The game-play element of this movie consists of sneaking stealthily towards a red marker on the map in the top-right of the screen. Since each area has been broken down into much smaller areas (which have to load and which the bad guys can't cross) sneaking isn't really necessary, it just makes you feel like you're actually doing something that vaguely resembles "gaming". If however, you're anxious to get back to the feature film, just run.
I was compelled to write this review after 22 hours of MGS4. It was during the "Mission Briefing" cut-scene for act 3. During these parts of the movie, you take on the role of a little robot that can actually wander around in first-person mode and view the cut-scene from within. You can't influence any of the characters because that would come perilously close to constituting a game but you can move around, which is something.
After about 20 minutes of listening to people talk while looking at their ankles, I noticed a chicken coup. I approached it and found that I could slap the chickens with my robot tentacles. For five minutes, I slapped those chickens. I was enthralled by the sensation. Here I was tapping buttons on a controller and by the magic of technology I was able to manipulate the pixels before me.
Then it hit me. I'd been watching MGS4 for so long, I had forgotten how it felt to play a game. I own Grand Theft Auto IV and Pro Evolution 2009 but here I was getting excited about slapping a chicken.
If I can save one person from the tedium of MGS4, then this was worthwhile.
You see, having found MGS4 nestling amongst the pre-owned games, I naturally assumed that it was a game. It wasn't. It was a movie. I wouldn't have begrudged paying £10 for a movie. Especially a Blu Ray. But I wanted a game... A GAME!!!
In fairness, it probably doesn't qualify as a movie either. Firstly, it's longer than all three Lord Of The Rings put together. Secondly, and most importantly, there is a small amount of interactivity now and then.
Sometimes while watching the movie, you can hit the X button and see brief split-second subliminal screen-caps from previous MGS instalments. Occasionally, you can hold down the L2 button and watch the movie from a slightly altered angle for a few seconds. Best of all, once every hour or so, they actually throw you five minutes of game-play.
The game-play element of this movie consists of sneaking stealthily towards a red marker on the map in the top-right of the screen. Since each area has been broken down into much smaller areas (which have to load and which the bad guys can't cross) sneaking isn't really necessary, it just makes you feel like you're actually doing something that vaguely resembles "gaming". If however, you're anxious to get back to the feature film, just run.
I was compelled to write this review after 22 hours of MGS4. It was during the "Mission Briefing" cut-scene for act 3. During these parts of the movie, you take on the role of a little robot that can actually wander around in first-person mode and view the cut-scene from within. You can't influence any of the characters because that would come perilously close to constituting a game but you can move around, which is something.
After about 20 minutes of listening to people talk while looking at their ankles, I noticed a chicken coup. I approached it and found that I could slap the chickens with my robot tentacles. For five minutes, I slapped those chickens. I was enthralled by the sensation. Here I was tapping buttons on a controller and by the magic of technology I was able to manipulate the pixels before me.
Then it hit me. I'd been watching MGS4 for so long, I had forgotten how it felt to play a game. I own Grand Theft Auto IV and Pro Evolution 2009 but here I was getting excited about slapping a chicken.
If I can save one person from the tedium of MGS4, then this was worthwhile.
- I_Hate_Almost_Everything
- Feb 21, 2009
- Permalink
Metal Gears Solid 4 : Guns of the Patriots is a special game.This is probably the most anticipated game of the year 2008 and it's also a game that has to bring the PS3 what it never had before,a better game than any other on XBOX 360.This game also is expected to be the final work of Hideo Kojima in the Metal Gear series.It does everything people expected.It is an incredible experience from beginning to end. As many PS3 games it has a pre-installation which doesn't take long but which makes you more anxious about what you are about to face.The game starts like an Academy Award winning movie.The game concentrates on combining the experience of playing video games and watching a movie.The guys from Konami did a great job of combining the two.Every cinematic fits perfect with the game.And you never feel like the cinematic just started without notice or without sense.This game is a masterpiece.After playing it for a while you will realize that you have never played anything like it before.It is just stunning. The vast majority of good games stand out for one or two elements that feel better than in every thing else.But in MGS4 everything is better than in anything else.The graphics are amazing.I don't think that there are many low textures in this game,everything is as sharp as it good be and everything that happens around is just as real.The AI is very good,being able to spot you very quickly if you make any sudden or loud moves.The sound in the game is top notch.Beginning with the incredible precise sound effects,with the perfect music,and the top notch voice-acting,this game is the best ever. The gameplay has also been much improved and the shooting is far more precise than in any other MGS.The number of moves that Snake does in the game is pretty high and every move he makes seems very real. A big bummer for some may be the long cinematics which are longer than the game itself.But this game is the ultimate story telling machine.It tells the story of Solid Snake beautifully.This game is really a tribute to the legend which is Solid Snake. I would recommend this game to everyone.It is truly a must have.This is just one of those games that you simply have to buy.Even if you don't really like the idea of the game,or the fact that cinematics are long,you still have to buy this game.The experience that this game delivers is incredible and you can see that the producers really cared about the product.What came out is this game which deserves a perfect 10.
My Score 10
My Score 10
Positives:
Negatives:
- Story
- Characters
- Most of the bosses
- Musical score
- Gameplay
- Graphics
- Voice acting
Negatives:
- Some of the pacing
In all fairness, the first 3 MGS games felt kind of clunky, with the bird's eye style of isometric style, it was really hard considering it is a stealth game. MGS4GoP changes everything. This is the game that every company wished they had control over, it is the game all the developers put at the top of their resume, the game they have never taken so seriously.
This game brought me to my knees by the end, and when it was over, I begged for more, which there is, an excellent online mode that could honestly be a stand-alone experience. As the credits role, you reflect on the time you took,and remember the story and the plot, and smile, knowing that this was the perfect ending to any series of any form of media ever.
The gameplay is strategic and fun, you will never get bored with it. There is a crazy amount of weapons and items to use, many have a purpose, many are bonuses for playing with. There is immense replay value, as the game is structured to be play multiple times over.
The story is nothing short of a masterpiece. The plot is intricate and interesting, full of twists and conflicts, all keeping you anxious as you near the ends of levels. The story is played out by in game rendered cutscenes, but worry not, the graphics in MGS4 are probably the best graphics on any next-gen systems, and while watching, you'll notice little details and other things that make the world seem more alive.
Metal Gear Solid 4 is a candidate for best sequel, game of the year, best game ever, best game on PS3, best story, and best protagonist: Solid Snake. Snake is such a lovable character, and he puts on his best and final performance in his final adventure. Rest Snake, you deserve it. MGS4 will always have a special reserved spot in my heart.
Whenever you get the chance, buy this epic game. You will not be disappointed. Gamers everywhere need to take their hats off to Snake, he put on an unforgettable show.
This game brought me to my knees by the end, and when it was over, I begged for more, which there is, an excellent online mode that could honestly be a stand-alone experience. As the credits role, you reflect on the time you took,and remember the story and the plot, and smile, knowing that this was the perfect ending to any series of any form of media ever.
The gameplay is strategic and fun, you will never get bored with it. There is a crazy amount of weapons and items to use, many have a purpose, many are bonuses for playing with. There is immense replay value, as the game is structured to be play multiple times over.
The story is nothing short of a masterpiece. The plot is intricate and interesting, full of twists and conflicts, all keeping you anxious as you near the ends of levels. The story is played out by in game rendered cutscenes, but worry not, the graphics in MGS4 are probably the best graphics on any next-gen systems, and while watching, you'll notice little details and other things that make the world seem more alive.
Metal Gear Solid 4 is a candidate for best sequel, game of the year, best game ever, best game on PS3, best story, and best protagonist: Solid Snake. Snake is such a lovable character, and he puts on his best and final performance in his final adventure. Rest Snake, you deserve it. MGS4 will always have a special reserved spot in my heart.
Whenever you get the chance, buy this epic game. You will not be disappointed. Gamers everywhere need to take their hats off to Snake, he put on an unforgettable show.
- mysticmstudio
- Nov 4, 2010
- Permalink
This is easily the best game i have ever played .....I only recently purchased a Ps3, but the first game i bought was MGS4. Having said previously that MGS3 was my favourite game ever i didn't think it could be surpassed but boy was i wrong this game has everything , the graphics and game play are just out of this world, the characters are amazing .....And the boss fights well with each one i just kept saying wow. The fight in the snow with Crying Wolf was up there with the fight with The end from the 3rd game.......It really is a shame there will be no more Snake because i could go on forever with the best game series ever . To the makers of this game..........Well done !!!!
The Metal Gear Solid franchise is hands down a piece of art. Perhaps one of the greatest stories I have ever experienced. This gaming franchise is the most advanced form of storytelling to date. Aristotle would be proud to see how far story and art have come. If you love stories then you have to play all three games, or at least watch the cut scenes on youtube. You would butcher some of its quality by just watching the cut scenes however. The gamers complaining about this game only complain because there just gamers not artists. Metal Gear Solid a remarkable art piece. Using both film and gaming as its medium. Think of it like a film that's as long as a novel, but you play and also watch throughout the experience. Games are around 8 hours, not 1-3 like films. Gaming is roughly a book which you get some control over as well as get to see visually on screen. If you enjoy art and story, get a PS3, Metal Gear Solid, MGS2, MGS3, MGS4 and play all of them in order. Play them on the easiest mode if you don't play games. 1 is the hardest so if you can't be it. Your option would be to get the remake version Metal Gear Solid: Twin Snakes on the gamecube, negative is you would have to buy a gamecube or just watch the cut scenes on youtube. Again is you love art and story you should miss this experience. It will change your life.
- pmilleroly27
- Dec 8, 2009
- Permalink
- MiladAbolghasemi
- Feb 2, 2015
- Permalink
The idea of whether games should be classed as art is a cop-out that makes people discuss the irrelevant points raised by this supposed game.
People ignore the fact that when people buy a game, they expect to play it. This "game" has more cutscenes in it than gameplay. Kojima has ended the series with something that will satisfy many people, but not me. The kind of gamers who game lying down, or roll up all the time will probably like this, as there are so many breaks in the gameplay, that one could easily go to the toilet, wash the dishes or go to the shops. One cutscene is an hour-and-a-half long, which means you could watch a film between gameplay. This is the fundamental problem with Metal Gear Solid 4. It is an incredibly long interactive movie.
Hideo Kojima indulges himself, by starting the game off with a bizarre scripted interview with David Hayter (the voice of Snake), then takes us through a million different weapons, an i-pod, and Metal Gear radio. Many of the concepts are completely ridiculous, and add nothing fun to the game. What Kojima should have done is let the gamer game. Sounds stupid, but it's a fundamental thirst that is not quenched by this long-winded, unnecessary excuse for a video game.
With this flagrant disregard for the intelligence of the gamer, Kojima has created a new sub-genre of games - Hideo Games - long, long, long, with the occasional tap of a few buttons to perform the next act that will take you into another half-hour of yawn-worthy, pixellated acting.
I know this review will find its way to the end of the comments, because most people will disagree with me. I just wanted to make people aware that some of us have seen this game for what it is - a movie.
People ignore the fact that when people buy a game, they expect to play it. This "game" has more cutscenes in it than gameplay. Kojima has ended the series with something that will satisfy many people, but not me. The kind of gamers who game lying down, or roll up all the time will probably like this, as there are so many breaks in the gameplay, that one could easily go to the toilet, wash the dishes or go to the shops. One cutscene is an hour-and-a-half long, which means you could watch a film between gameplay. This is the fundamental problem with Metal Gear Solid 4. It is an incredibly long interactive movie.
Hideo Kojima indulges himself, by starting the game off with a bizarre scripted interview with David Hayter (the voice of Snake), then takes us through a million different weapons, an i-pod, and Metal Gear radio. Many of the concepts are completely ridiculous, and add nothing fun to the game. What Kojima should have done is let the gamer game. Sounds stupid, but it's a fundamental thirst that is not quenched by this long-winded, unnecessary excuse for a video game.
With this flagrant disregard for the intelligence of the gamer, Kojima has created a new sub-genre of games - Hideo Games - long, long, long, with the occasional tap of a few buttons to perform the next act that will take you into another half-hour of yawn-worthy, pixellated acting.
I know this review will find its way to the end of the comments, because most people will disagree with me. I just wanted to make people aware that some of us have seen this game for what it is - a movie.
- thomas-hardcastle-2
- Sep 14, 2008
- Permalink
So, this is probably my most decisive game in the series for me. On one hand: the game looks amazing and at the time was the pinnacle of videogame graphics, the gameplay is the most refined its ever been and rhe most enjoyable to play, and the last act of the game is an amazing end to the Metal Gear Series. But on the other hand: the story kinda gets too ridiculous at some points (even for Metal Gear), I have mixed feelings about the fate of many characters from the series, and the Beauty and the Beast bosses are the creepiest parts of the game, like they legit made me feel uncomfortable with how proactive the gratuitous camera angles were. And some of rhe cutscenes go on for WAY too long. It feels like nobody reigned in Kojima and he kinda a George Lucas moment. However, like I said, he nails the landing in the last act of the game. There are three moments in particular, one of them being the final boss fight, that are some of the most iconic moments in videogame history. So, despite its flaws, I more or less enjoyed the final game in the Metal Gear series. Kojima, you're pretty good.
- chillaxingjay
- May 27, 2024
- Permalink