Zeruda no densetsu Towairaito purinsesu (2006 Video Game)
Full Cast & Crew
Directed by
Eiji Aonuma |
Writing Credits
Aya Kyogoku | ... | (screenplay) & |
Takayuki Ikkaku | ... | (screenplay) |
Cast (in credits order)
Akira Sasanuma | ... | Link (voice) | |
Akiko Kômoto | ... | Midna (voice) (as Akiko Koumoto) | |
Hironori Miyata | ... | Ganondorf (voice) | |
Junji Kitajima | ... | Zant (voice) | |
Jun Mizusawa | ... | Princess Zelda (voice) | |
Takeharu Ônishi | ... | (voice) | |
Juri Takita | ... | Ilia (voice) | |
Sayaka Aida | ... | (voice) | |
Hiromi Hirata | ... | (voice) | |
Naomi Wakabayashi | ... | (voice) | |
Rest of cast listed alphabetically: | |||
Akiko Kawamoto | ... | (voice) | |
Satomi Asakawa | ... | Beth (voice) (uncredited) | |
Yuiko Tatsumi | ... | Agitha (voice) (uncredited) |
Produced by
Satoru Iwata | ... | executive producer |
Shigeru Miyamoto | ... | producer |
Music by
Asuka Hayazaki | ... | (as Asuka Ota) |
Koji Kondo | ||
Tôru Minegishi |
Cinematography by
Chiaki Aida | ... | (cinema scene planning) |
Takumi Kawagoe | ... | (cinema scene director) |
Eriko Kimura | ... | (cinema scene planning) |
Hitoshi Kobayashi | ... | (cinema scene planning) |
Hiroyasu Kuwabara | ... | (cinema scene planning) |
Naoki Mori | ... | (cinema scene planning) |
Daisuke Nobori | ... | (cinema scene planning) |
Mitsuhiro Takano | ... | (cinema scene director) |
Shigeki Yoshida | ... | (cinema scene planning) |
Art Direction by
Satoru Takizawa |
Second Unit Director or Assistant Director
Shinichi Ikematsu | ... | sub-director |
Daiji Imai | ... | sub-director |
Koji Kitagawa | ... | sub-director |
Makoto Miyanaga | ... | sub-director |
Hiromasa Shikata | ... | sub-director |
Kentaro Tominaga | ... | sub-director |
Yoichi Yamada | ... | sub-director |
Art Department
Masanori Esaki | ... | 3-d enemy/character modeling |
Mari Fujita | ... | 3-d field/dungeon modeling |
Mei Ide | ... | ui designer |
Hiroyuki Inoue | ... | 3-d enemy/character modeling |
Takumi Ishii | ... | 3-d enemy/character modeling |
Tomoko Kusano | ... | 3-d field/dungeon modeling |
Yasutaka Maeki | ... | 3-d enemy/character modeling |
Fumihiro Matsumoto | ... | 3-d object modeling |
Masami Naito | ... | 3-d field/dungeon modeling |
Mutsumi Oda | ... | 3-d object modeling |
Kazuhiro Saito | ... | 3-d enemy/character modeling |
Mariko Sanefuji | ... | 3-d field/dungeon modeling |
Shunichi Shirai | ... | 3-d field/dungeon modeling |
Sanae Suzuki | ... | 3-d field/dungeon modeling |
Ritsuko Tanaka | ... | 3-d field/dungeon modeling |
Mizuki Tashima | ... | 3-d field/dungeon modeling |
Tokihiko Toyoda | ... | ui designer |
Kyohei Yamaguchi | ... | 3-d field/dungeon modeling |
Shunsuke Yamamoto | ... | 3-d enemy/character modeling |
Sound Department
Mitsuhiro Kida | ... | sound effects/programming |
Atsushi Masaki | ... | sound effects/programming |
Yohei Miyagawa | ... | sound effects/programming |
Takahiro Watanabe | ... | sound effects/programming |
Visual Effects by
Yoko Fukuda | ... | effect designer |
Haruyasu Ito | ... | effect designer |
Camera and Electrical Department
Masatoshi Ogawa | ... | camera programming |
Animation Department
Mieko Ajima | ... | 3-d enemy/character animator |
Takeshi Arima | ... | 3-d enemy/character animator |
Satomi Asakawa | ... | character design lead |
Hanako Hisada | ... | field design |
Katsuki Hisanaga | ... | 3-d cinema scene animator |
Kazuhide Hiura | ... | 3-d cinema scene animator |
Hiroko Ihara | ... | 3-d cinema scene animator |
Hiroki Ishibashi | ... | 3-d enemy/character animator |
Michiko Iwasawa | ... | character designer |
Masayuki Kawakita | ... | 3-d cinema scene animator |
Masahiro Kawanishi | ... | field design |
Takafumi Kiuchi | ... | enemy designer |
Takahiro Koizumi | ... | 3-d cinema scene animator |
Tomomi Marunami | ... | character designer |
Atsushi Miyagi | ... | field design lead |
Hiroki Motoshiromizu | ... | 3-d enemy/character animator |
Eiji Mukao | ... | field design |
Marumi Nakajo | ... | 3-d player animator |
Yusuke Nakano | ... | main character designer/illustrator |
Yasutomo Nishibe | ... | enemy designer |
Keisuke Nishimori | ... | player designer |
Chikako Nishizaki | ... | 3-d enemy/character animator |
Yoshiyuki Oyama | ... | enemy design lead |
Kimihiro Ozaki | ... | 3-d enemy/character animator |
Tsubasa Sakaguchi | ... | character designer |
Takuro Shimizu | ... | field design |
Mizue Suetake | ... | field design |
Daisuke Watanabe | ... | character designer |
Takeshi Yamaguchi | ... | 3-d enemy/character animator |
Satoru Yasumura | ... | 3-d cinema scene animator |
Rikuto Yoshida | ... | enemy designer |
Yuko Yoshimura | ... | 3-d player animator |
Music Department
Mahito Yokota | ... | orchestration music: Teaser Music |
Michiru Ôshima | ... | arranger |
Additional Crew
Norihisa Ashida | ... | object programming |
Nate Bihldorff | ... | localization: Nintendo of America |
Eric M. Bush | ... | product testing: NOA (as Eric Bush) |
John Casebeer | ... | package & manual |
Robert Crombie | ... | product testing: NOA |
Sean Egan | ... | product testing: NOA |
Jesús Ángel Rodríguez Gago | ... | translator: Spanish |
Miwa Hashiguchi | ... | motion capture |
Kazunori Hashimoto | ... | dungeon design |
Shuji Hashimoto | ... | product testing: NOA |
Kenzo Hayakawa | ... | technical programming |
Yugo Hayashi | ... | level planning |
Thomas Hertzog | ... | product testing: NOA |
Hitomi Hiraki | ... | motion capture |
Kyle Hudson | ... | product testing: NOA |
Michaël Hugot | ... | translator: French |
Kathy Huguenard | ... | product testing: NOA |
Thomas Ito | ... | translator: German |
Toshio Iwawaki | ... | program director |
Hironobu Kakui | ... | technical support |
Ryutaro Kanno | ... | level planning |
Keizo Kato | ... | progress manager |
Masafumi Kawamura | ... | programming support |
Masato Kimura | ... | programming support |
Shigeo Kimura | ... | data management |
Marcus Krause | ... | localization coordinator: Nintendo of Europe |
Mika Kurosawa | ... | product testing: NOA |
Masayuki Kuwajima | ... | npc programming |
Takamitsu Kuzuhara | ... | enemy programmer |
Teresa Lillygren | ... | product testing: NOA |
Kenji Matsutani | ... | technical programming |
Tomoko Mikami | ... | product testing: NOA |
Jeff Miller | ... | localization management: Nintendo of America |
Kazuaki Morita | ... | program director |
Toshihiko Nakago | ... | supervisor |
Hajime Nakamura | ... | data management |
Keigo Nakanishi | ... | enemy programmer |
Minoru Narita | ... | level planning |
Koichi Natsuyama | ... | motion capture |
Reiko Ninomiya | ... | localization: Nintendo of America |
Hisashi Okada | ... | enemy programmer |
Nobuo Okajima | ... | ui system programming |
Shingo Okamoto | ... | technical support |
Kosono Okina | ... | level planning |
Akito Osanai | ... | dungeon design |
Barbara Pisani | ... | translator: Italian |
Scot Ritchey | ... | localization: Nintendo of America |
Atsushi Sakaguchi | ... | ui system programming |
Kouji Sakai | ... | object programming |
Makoto Sasaki | ... | main programming |
Shinichi Sasaki | ... | programming support |
Hideaki Shimizu | ... | programming support |
Jeffrey Storbo | ... | product testing: NOA |
Nobuhiro Sumiyoshi | ... | npc programming |
Leslie Swan | ... | localization management: Nintendo of America |
Keiji Takahashi | ... | npc programming |
Naoki Takami | ... | debug support |
Hiromu Takemura | ... | dungeon design |
Shinko Takeshita | ... | dungeon design |
Takashi Tezuka | ... | supervisor |
Bill Trinen | ... | localization management: Nintendo of America |
Hiroyuki Uesugi | ... | localization manager: Nintendo of Europe |
Hiroshi Umemiya | ... | player programming |
Kenta Usui | ... | boss battle planner |
Kosuke Yabuki | ... | level planning |
Ryosuke Yamada | ... | debug support |
Atsushi Yamazaki | ... | enemy programmer |
Yoshito Yasuda | ... | technical support |
Shigeki Yoshida | ... | ui system programming |
Takashi Yoshimi | ... | npc programming |
Kai Zeh | ... | localization manager: Nintendo of Europe |
Jesse Nickell | ... | product tester: NOA associate (uncredited) |
Andy Podell | ... | product tester: NOA associate (uncredited) |
Thanks
Yuri Adachi | ... | special thanks |
Pierre Bancov | ... | special thanks: Nintendo of Europe |
Silke Bock-Günther | ... | special thanks: Nintendo of Europe |
Francesca Di Marco | ... | special thanks: Nintendo of Europe |
Takuhiro Douta | ... | special thanks |
Takahiro Hamaguchi | ... | special thanks |
Yoshiki Haruhana | ... | special thanks |
Jin Ikeda | ... | special thanks |
Yoji Inagaki | ... | special thanks |
Keijiro Inoue | ... | special thanks |
Shigehiro Kasamatsu | ... | special thanks |
Keiko Kinoshita | ... | special thanks |
Shinya Kitai | ... | special thanks |
Yoshinori Kiuchi | ... | special thanks |
Kiyoshi Koda | ... | special thanks |
Kunihiro Komatsu | ... | special thanks |
Tomoaki Kuroume | ... | special thanks |
Shunsuke Makita | ... | special thanks |
Keisuke Matsui | ... | special thanks |
Yumiko Matsumiya | ... | special thanks |
Hiromichi Miyake | ... | special thanks |
Atsushi Nishiwaki | ... | special thanks |
Takafumi Noma | ... | special thanks |
Keizo Ohta | ... | special thanks (as Keizo Ota) |
Masaro Sakakibara | ... | special thanks |
Hiroyasu Sasano | ... | special thanks |
Kaoru Sato | ... | special thanks |
Yuji Sawatani | ... | special thanks |
Takao Shimizu | ... | special thanks |
Tadashi Sugiyama | ... | special thanks |
Toshiaki Suzuki | ... | special thanks |
Shinya Takahashi | ... | special thanks |
Gentaro Takaki | ... | special thanks |
Masahiro Takeguchi | ... | special thanks |
Kei Uramoto | ... | special thanks |
Emilio Gallego Zambrano | ... | special thanks: Nintendo of Europe |