A prince and a fellowship of companions set out to rescue his bride from a fortress of alien invaders who have arrived on their home planet, Krull.A prince and a fellowship of companions set out to rescue his bride from a fortress of alien invaders who have arrived on their home planet, Krull.A prince and a fellowship of companions set out to rescue his bride from a fortress of alien invaders who have arrived on their home planet, Krull.
- Awards
- 1 win & 5 nominations
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaAccording to special make-up designer Nick Maley, the special effects character of the Beast was "the first self-contained animatronic suit... providing not only facial movement but also lung, heart and body-fluid movement all without a single external cable! . . .The Emerald Sear transformation puppet, which was intercut with a non 3-D transformation make-up, attracted the welcome attention of the great Dick Smith".
- GoofsWhen Ynyr comes back from the Widow of the Web and declares "At sunrise the Black fortress will appear in the Iron desert!" he falls over. As he does so he damages the 'rock' he is standing on, revealing the polystyrene it's made from underneath.
- Quotes
Prince Colwyn: The reward is freedom... and fame!
Torquil: Freedom? We have it! And fame? Nah. It's an empty purse. Count it, go broke. Eat it, go hungry. Seek it, go mad!
Featured review
--- As usual, no spoilers or plot-description here. ---
Krull is oft-criticised for its formulaic derivative plot, that is absolutely justified. Even back in 1983 this was tired formula. And not just derivative: the plot & mythology is so thin that there's not much for the viewer to grab on to. No real mysteries to ponder.
The other significant weakness is poorly-choreographed action: slow lumbering swipes, obvious moves, no real feeling of thrill or oomph in the fighting.
The dialogue is basic, the cast of characters are merely functional.
Normally such weaknesses will damn a film to the below 5/10 group. Yet Krull engages so well with its pace and visual story-telling. It entertainingly hits the beats of standard fantasy fare while offering a generous handful of fine visual stimuli: epic mountain terrain, atmospheric sets, interesting villain designs and artful photographic imagery. FX are decent.
It's the kind of film where if you're in the mood for a lightweight typical-80's fantasy quest-adventure it'll hit the spot.
Krull is oft-criticised for its formulaic derivative plot, that is absolutely justified. Even back in 1983 this was tired formula. And not just derivative: the plot & mythology is so thin that there's not much for the viewer to grab on to. No real mysteries to ponder.
The other significant weakness is poorly-choreographed action: slow lumbering swipes, obvious moves, no real feeling of thrill or oomph in the fighting.
The dialogue is basic, the cast of characters are merely functional.
Normally such weaknesses will damn a film to the below 5/10 group. Yet Krull engages so well with its pace and visual story-telling. It entertainingly hits the beats of standard fantasy fare while offering a generous handful of fine visual stimuli: epic mountain terrain, atmospheric sets, interesting villain designs and artful photographic imagery. FX are decent.
It's the kind of film where if you're in the mood for a lightweight typical-80's fantasy quest-adventure it'll hit the spot.
Details
- Release date
- Countries of origin
- Language
- Also known as
- Krull - Kara Şato
- Filming locations
- Cortina d'Ampezzo, Belluno, Veneto, Italy(on location)
- Production companies
- See more company credits at IMDbPro
Box office
- Budget
- $47,000,000 (estimated)
- Gross US & Canada
- $16,916,617
- Opening weekend US & Canada
- $5,469,415
- Jul 31, 1983
- Gross worldwide
- $16,916,617
- Runtime2 hours 1 minute
- Color
- Aspect ratio
- 2.39 : 1
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