Yesterday marked a new milestone in the build up to one of this year’s biggest console exclusives, as 343 Industries revealed the achievement list for Halo 4 (Release date: November 6).
Whilst not revealing too much about the game’s content, the list does give a slight indication of what challenges and scenarios players might find themselves in when they step back into the shoes of Master Chief.
Halo Waypoint community leader Jessica Shea had this to say about the achievements:
“Gamerscore, and collecting the breadcrumb-like achievements that augment that magical number, has evolved into an integral part of gaming. Developing and designing these game-specific challenges might seem simple but is quite a bit more complex once you begin digging into the psychology of a gamer.
“Our primary goal when creating Halo 4’s achievements was to reward milestones and increase replay value while balancing both difficulty and the breadth of game modes.
Whilst not revealing too much about the game’s content, the list does give a slight indication of what challenges and scenarios players might find themselves in when they step back into the shoes of Master Chief.
Halo Waypoint community leader Jessica Shea had this to say about the achievements:
“Gamerscore, and collecting the breadcrumb-like achievements that augment that magical number, has evolved into an integral part of gaming. Developing and designing these game-specific challenges might seem simple but is quite a bit more complex once you begin digging into the psychology of a gamer.
“Our primary goal when creating Halo 4’s achievements was to reward milestones and increase replay value while balancing both difficulty and the breadth of game modes.
- 8/24/2012
- by Alex Hawksworth-Brookes
- Obsessed with Film
The Rooster Teeth Expo may have been last week, but details of Halo 4 beyond its improved multiplayer are still coming to light. One of the defining aspects of the series, despite only being introduced in Halo 3, is of course the Forge mode and during last week’s live demonstration much of 343 Industries‘ approach to this aspect was ascertained.
It will be even more robust than before, combining the tools you have come to expect with new additions such as the Grav Volume, which allows you to manipulate gravity, and Play Trait zones that will change certain player parameters upon entry.
Despite all of the intriguing tools that were announced, the questions largely revolved around the environments themselves. Jessica Shea, community manager for 343 Industries detailed many aspects of this element:
“The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack.
It will be even more robust than before, combining the tools you have come to expect with new additions such as the Grav Volume, which allows you to manipulate gravity, and Play Trait zones that will change certain player parameters upon entry.
Despite all of the intriguing tools that were announced, the questions largely revolved around the environments themselves. Jessica Shea, community manager for 343 Industries detailed many aspects of this element:
“The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack.
- 7/20/2012
- by Ian Findlay
- We Got This Covered
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