Javier Solsona(I)
- Visual Effects
- Animation Department
Javier Solsona (a.k.a. Goosh) is a wandered, a traveler, a "Citizen of
the World". He was born in Argentina and grew up in Patagonia. From an
early age, he started doing graphics on his Commodore 64 at home,
painstakingly painting pixel by pixel. Many years later still in front
of a computer he got a B.Sc. in Computer Sciences from the University
of Cape Town (UCT), South Africa. During his last year at university in
1995, he was introduced to Multimedia and 3D and there was no looking
back ever since.
After finishing his degree, he moved to Brazil where he carried on studying 3D animation on his spare time while taking part on various 3D courses. Later, he moved to London, UK where he worked for three years as a freelance graphic artist for various hi-tech companies including Cisco Systems.
He finally moved to Vancouver, British Columbia where after working for a year as a creative director in a small company, decided to leave his secure position and go back to school to complete his education. He studied for six intense months at the Vancouver Film School in their Character Animation program. After his completion, he was awarded a scholarship for his efforts in his final film.
Once out of school, he got a position at Lost Boys Studios in Vancouver working on their 3D department as a visual effects artist doing commercials, Game Cinematics and music videos.
He worked for 3 years at EA Canada as a cinematic animators on DefJam Vendeta, DefJam Fight For New Work and a games play animator on SSX4.
He then moved to Propaganda Games (a Disney Interactive Studios) as their Senior Creature Technical Director working on the new installment of Turok.
After finishing his degree, he moved to Brazil where he carried on studying 3D animation on his spare time while taking part on various 3D courses. Later, he moved to London, UK where he worked for three years as a freelance graphic artist for various hi-tech companies including Cisco Systems.
He finally moved to Vancouver, British Columbia where after working for a year as a creative director in a small company, decided to leave his secure position and go back to school to complete his education. He studied for six intense months at the Vancouver Film School in their Character Animation program. After his completion, he was awarded a scholarship for his efforts in his final film.
Once out of school, he got a position at Lost Boys Studios in Vancouver working on their 3D department as a visual effects artist doing commercials, Game Cinematics and music videos.
He worked for 3 years at EA Canada as a cinematic animators on DefJam Vendeta, DefJam Fight For New Work and a games play animator on SSX4.
He then moved to Propaganda Games (a Disney Interactive Studios) as their Senior Creature Technical Director working on the new installment of Turok.