This is based upon the PC version. In this third outing they take care of how pitifully poor at unarmed combat Sam was in the first two(seriously... a elbow to the head of a foe, and so weak that it takes two to knock anyone out, the second one being so slow that they'll fire off numerous rounds at you before it hits them?). Not only can you now render someone unconscious in one hit at close range from any angle, you can knife them, with the one difference being that they'll die. The blade can also be used to cut through fabric, and thus make new openings to tents and the like. You can now(due to all the new ways of taking out opponents at short range), drastically different from the ones before this, actually complete the majority of the game without firing a single round, if you please(!). For the first time in the series, you can get someone to go over a railing, in a couple of ways(my favorite? Pulling them over it, whilst hanging on it... oh yeah). That, along with hiding bodies, is made unnecessarily harder, though, by the changed, and now rather awkward, direction controls. Frankly, it usually doesn't make much of an impact, but when trying to Grab, or choose where exactly you're throwing or ditching enemies, it can get on your nerves. You can now travel through air ducts and the like. You get a few cool pieces of new equipment, such as EMF Vision, which reveals electronics, and is useful for figuring out where you can use your OCP, an attachment to your pistol, which temporarily disables cameras, lamps, etc. Speaking of things that go with your guns, the trusty SC-20K is changed around... though it still has the scope, there is now a genuine Sniper to turn it into, as well as a Shotgun, a precise one, and finally the one we know, that launches stuff. Hacking plays a bigger role here, and it's actually something you *do*, not just one click and it's done. It's not tough to get used to, and it isn't overused, I was never bored with the feature. You can now also use the ability to circumvent Retinal Scanners and Keypads, instead of coercing someone, or finding the code, respectively. The Split Jumping is the simplest and, actually, most awesome-looking of the three. Sensibility to light and sound is still the cornerstone(however, I could swear that there were times where I was in darkness and I, myself, could see Fisher, maybe it was for aesthetic reasons). There is now a Noise Meter, and while that might seem redundant, it's helpful in that it gauges how loud the surroundings already are, and thus lets you know very accurately how silent you have to be to not be heard. The graphics and animation are beefed up once again, and this has more elaborate cut-scenes, almost invariably fully rendered(one or two are in-engine), and they all relate directly to the story(apart from, like that of the original, the intro), which is very interesting and well-told, by the way. This time, especially near the end, they don't steer entirely clear of clichés, and the twists are good, if not all the way unpredictable. The Clancy fingerprint is yet again a strong positive of this, and the realism is high as a sky-scraper. This expects that you have tried the first two, and remember what happened in them. It doesn't do the "disappointing sequel" thing, nor lets up on difficulty, particularly(there are now three settings). It does spike up incredibly suddenly at some points, then again, it is mostly even. There are still faked news reports, and now, before each mission, you get a nice, detailed briefing, describing the situation, with every member of your team, and potentially ones you're working with temporarily, and you can listen to each, individually, again, if you missed anything, after which, you Load Up, where you select one of three(or only two, once or twice) configurations of what you bring along, depending on how you intend to handle it, Recommendation, Stealth, and Assault. That brings me to a very welcome new aspect to this... it actually has a reasonable amount of freedom(not as much as others, but they tried, and they succeeded as far as they went with it), as far as how you get through it. The varied objectives sometimes have more than one way to solve them(several computers, as well as people you can Interrogate, may hold the same bit of info that you are to collect, for example), and there are sometimes several ways to get to a spot. Apart from that, there are of course still many ways of getting rid of(or outright avoiding) the guards. This goes further in the streamlining of stuff that was there before in the franchise, and although one or two places, it maybe goes a little too far, it's almost exclusively a great thing. They bring back the map, and actually try to make it genuinely useful this time. It's a 3D model, and you can rotate it 360 degrees, it just has no specifications on anything, and doesn't tell you exactly where you are, it highlights that area. They were kind enough to add red squares to where your goals are, and this has the least "trying to figure out where you're supposed to go and how" of the trilogy. This can be frustrating. Sneaking is fun, as is fighting. While I haven't tried the multi-player, I can say that it sounds entertaining. There's Co-Op(two people, similar to single-player) and Versus, the latter of which has Extraction, Neutralization, Bombing, Disc Hunt Mode and Deathmatch. Music is nifty, not sure it's the same level as the predecessors. Audio is excellent, voice acting and effects alike. There's finally re-playability, with Unlockables, optional assignments and a rating system that gives a percentage readout of how well you did. I recommend this to any and all fans. 9/10