VALUTAZIONE IMDb
7,8/10
3930
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaIn a world of airships and civil war, two messengers come across a special girl who will change the course of history.In a world of airships and civil war, two messengers come across a special girl who will change the course of history.In a world of airships and civil war, two messengers come across a special girl who will change the course of history.
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- QuizIn the theme song, the only main character that isn't featured is Luciola. Although it is thought that Queen Delphine does not appear either, she does towards the end of the series when there is a slight change to the animation during the theme song. This occurs right after the line "...I will be the light." She is visible for a split second.
- Citazioni
Alex Row: Fire on the fleet.
Sophia Forrester: Which one?
- Curiosità sui creditiEach episode is named after a chess move, which represents a situation/strategy seen in that episode.
- ConnessioniFeatured in AMV Hell 3: The Motion Picture (2005)
- Colonne sonoreCloud Age Symphony
(Opening theme)
Composed and Performed by Shuntaro Okino
Recensione in evidenza
The first thing that strikes you when watching this anime series is that the world of "Last Exile" is much like ours yet very, very different. That, in essence, is the magic and appeal of the story.
Imagine this world structured like a chess game: two diametrically opposite races each with its own territory separated by a gulf, both engaged in mortal combat overseen by a race of neutral arbitrators dictating the rules of the game.
Next throw in two teenage orphans, Claus and Lavie, who own a bi-plane sort of rickety flying contraption called a Vanship, and who run a courier service delivering mail. Here's the catch, the Vanship has no wings but uses a chemical called "Cloudia" for levitation and propulsion. In fact, even the flying battleships manned by both of the two races: the Anatoray (who resemble Victorian age West Europeans) and the Disith (dressed much like post revolution Russians), are propelled by the same mechanism. But while powerful, these lumbering behemoths are no match for the seemingly invincible Guild ships that are light years ahead in technology and whose overt purpose is to ensure that both parties play by the rules or else.
The plot swings into full gear in the second episode when Claus and Lavie, during a Vanship race, pick up a little girl called Alvis from a Vanship crippled by a Guild "star" ship. They are entrusted by the dying Vanship pilot to deliver her safely to her destination and so begins their great adventure and rite of passage. In the process, they are swept up by the politics of this world and the players of this dangerous game of covert interests and hidden agendas.
Almost immediately, the viewer is posed with the following few questions: why are these two races fighting? What is this gulf called the "Grand Stream" that separates the lands of the Anatoray and Disith? Why is the Guild acting as judge and executioner? Why is Alvis so important that the Guild would have her captured dead or alive? These are (almost too) slowly revealed, one cliffhanger episode at a time.
Produced by Japan's Gonzo animation studios (www.gonzo.co.jp), famous for such breakthrough anime series as "Hellsing" and "Blue Submarine No. 6", "Last Exile" brings together the best in anime storytelling, traditional as well as computer generated 3-D animation, unpredictable plot twists, likable characters, imaginative soundtrack (by Dolce Triade), comedy and tragedy, hope and despair all in a symphony of flawless execution.
The attention to detail in this series is characteristically Japanese simply amazing. One such example is that writers (Kouichi Chigira, Atsuhiro Tomioka, Shuichi Kamiyama and Tomohiro Yamashita) have intricately woven in the chess theme into the story: by naming each episode after a different chess move, scenes of intense discussion over chess matches, and a plot twist featuring the promotion of a pawn to a queen.
Like a piece of complex origami that starts out looking like a flower "Last Exile" with each plot unfolding reveals its hidden gems and slowly but surely wraps up into a form so unlike its beginning that the viewer is left to marvel at the inventiveness and dedication of its creators while simply enjoying the ride.
Imagine this world structured like a chess game: two diametrically opposite races each with its own territory separated by a gulf, both engaged in mortal combat overseen by a race of neutral arbitrators dictating the rules of the game.
Next throw in two teenage orphans, Claus and Lavie, who own a bi-plane sort of rickety flying contraption called a Vanship, and who run a courier service delivering mail. Here's the catch, the Vanship has no wings but uses a chemical called "Cloudia" for levitation and propulsion. In fact, even the flying battleships manned by both of the two races: the Anatoray (who resemble Victorian age West Europeans) and the Disith (dressed much like post revolution Russians), are propelled by the same mechanism. But while powerful, these lumbering behemoths are no match for the seemingly invincible Guild ships that are light years ahead in technology and whose overt purpose is to ensure that both parties play by the rules or else.
The plot swings into full gear in the second episode when Claus and Lavie, during a Vanship race, pick up a little girl called Alvis from a Vanship crippled by a Guild "star" ship. They are entrusted by the dying Vanship pilot to deliver her safely to her destination and so begins their great adventure and rite of passage. In the process, they are swept up by the politics of this world and the players of this dangerous game of covert interests and hidden agendas.
Almost immediately, the viewer is posed with the following few questions: why are these two races fighting? What is this gulf called the "Grand Stream" that separates the lands of the Anatoray and Disith? Why is the Guild acting as judge and executioner? Why is Alvis so important that the Guild would have her captured dead or alive? These are (almost too) slowly revealed, one cliffhanger episode at a time.
Produced by Japan's Gonzo animation studios (www.gonzo.co.jp), famous for such breakthrough anime series as "Hellsing" and "Blue Submarine No. 6", "Last Exile" brings together the best in anime storytelling, traditional as well as computer generated 3-D animation, unpredictable plot twists, likable characters, imaginative soundtrack (by Dolce Triade), comedy and tragedy, hope and despair all in a symphony of flawless execution.
The attention to detail in this series is characteristically Japanese simply amazing. One such example is that writers (Kouichi Chigira, Atsuhiro Tomioka, Shuichi Kamiyama and Tomohiro Yamashita) have intricately woven in the chess theme into the story: by naming each episode after a different chess move, scenes of intense discussion over chess matches, and a plot twist featuring the promotion of a pawn to a queen.
Like a piece of complex origami that starts out looking like a flower "Last Exile" with each plot unfolding reveals its hidden gems and slowly but surely wraps up into a form so unlike its beginning that the viewer is left to marvel at the inventiveness and dedication of its creators while simply enjoying the ride.
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