VALUTAZIONE IMDb
9,3/10
7752
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaSora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.Sora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.Sora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.
- Premi
- 1 vittoria e 2 candidature
Haley Joel Osment
- Sora
- (English version)
- (voce)
David Gallagher
- Riku
- (English version)
- (voce)
Hayden Panettiere
- Kairi
- (English version)
- (voce)
Jesse McCartney
- Roxas
- (English version)
- (voce)
Brittany Snow
- Naminé
- (English version)
- (voce)
Justin Cowden
- Hayner
- (English version)
- (voce)
Sean Marquette
- Pence
- (English version)
- (voce)
Jessica DiCicco
- Olette
- (English version)
- (voce)
Richard Epcar
- Ansem (Xehanort's Heartless)
- (English version)
- (voce)
- …
Robin Atkin Downes
- Luxord
- (English version)
- (voce)
Ryan O'Donohue
- Demyx
- (English version)
- (voce)
Quinton Flynn
- Axel
- (English version)
- (voce)
Kirk Thornton
- Saïx
- (English version)
- (voce)
David Dayan Fisher
- Xaldin
- (English version)
- (voce)
James Patrick Stuart
- Xigbar
- (English version)
- (voce)
- (as James Patrick Stewart)
Paul St. Peter
- Xemnas
- (English version)
- (voce)
Christopher Lee
- DiZ
- (English version)
- (voce)
- …
Crispin Freeman
- Setzer Gabbiani
- (English version)
- (voce)
- …
Trama
Lo sapevi?
- QuizStitch was included because a survey said that Stitch was the second favorite Disney character in Japan.
- BlooperWhen Roxas sees Sora's memories in his dreams, he also sees scenes that Sora never witnessed, such as Jafar's line "The boy is a problem; he found one of the Keyholes" which was at Maleficent's council in Hollow Bastion. Sora was never present to hear Jafar say this line.
- Curiosità sui creditiAfter the credits are finished you see Sora, and Riku at their old hang out on Destiny Islands talking about how a whole lot has not changed. Then Kairi comes running with a bottle in her hand that has a note contained inside it. The note is from the king which is insinuating that he is asking for their help.
- Versioni alternativeWhile playing the Atlantica Rhythm mini-games in the Japanese version, the O button is used as a rhythm trigger a majority of the time. In the English version it's replaced with the X button.
- ConnessioniEdited from Il re leone (1994)
- Colonne sonoreSanctuary -opening version-
Written and Performed by Hikaru Utada (as Utada)
Produced by Hikaru Utada (as Utada), Miyake Akira, Teruzane Utada
Keyboard and Programming: Hikaru Utada (as Utada), Matt Rohde
Additional Programming: Alexis Smith
Drums: Forrest Robinson
All Vocals: Hikaru Utada (as Utada)
Recorded by Pat Woodward and Matsui Atsushi
Pro-Tools Operation: Glenn Erwin
Recorded at Westlake Audio, LA, Bunkamura Studio, Tokyo
Mixed by Goetz B. for 365 Artists
Mixed at Bunkamura Studio, Tokyo
(P) 2005 The Island Def Jam Music Group (C) 2005 Walt Disney Music Company
(US version only)
Recensione in evidenza
The first Kingdom Hearts game was a genre-defining title. Squaresft had a huge hit on its hands, spawned from its partnership with Disney, that no one really expected. When the sequel was announced, fans of the game (myself included) were overjoyed. And now that it's here, we know that our reaction was justified.
This game is everything it promises to be and more. Everything, from the graphics to the gameplay, has been completely redone, with stunning results. It still shows the same crisp look and feel you expect from Square, but with a new polish that's readily evident.
The game feels the same, but different - like an old car with a brand new engine. Sora jumps and attacks with speed and flourish, just as he did in the first game. Only this time, they've thrown in a couple new features for you to play with - the Drive and Limit functions.
The Drive command is a stroke of genius on Square's part - when selected, you transform into one of 5 forms with the help of your allies - Valor (Goofy), Wisdom (Donald), Master (Both), Final (Both), and AntiForm (All allies). The first three are gained as the story progresses, but Final form and AntiForm are random occurrences. The Drive forms imbue Sora with new skills and abilities, allowing him to take down his enemies in ways never thought possible.
Anyone who's played Final Fantasy will recognize the Limit command. Sora teams up with his partners to unleash a flashy, devastating combo attack that decimates the enemies around him. Limit attacks do ridiculous damage and are often graphically stunning. Each ally (including those specific to the current world) has his own limit attack, and each one is completely unique.
As with he first game, the story is a brilliantly crafted and well-told narrative. All your favorite characters from the first game are back, including some new faces, like Stitch, Tifa, and, of course, the three stars of Final Fantasy X-2, Yuna, Rikku and Paine (making their appearance this time as three mischievous fairies that inhabit Hollow Bastion).
Overall, this is a fantastic and well-thought-out game that anyone who even mildly enjoyed the first. Games like this really only come once in a great while, and this should definitely keep you busy until the next ground-breaking new hit is released.
This game is everything it promises to be and more. Everything, from the graphics to the gameplay, has been completely redone, with stunning results. It still shows the same crisp look and feel you expect from Square, but with a new polish that's readily evident.
The game feels the same, but different - like an old car with a brand new engine. Sora jumps and attacks with speed and flourish, just as he did in the first game. Only this time, they've thrown in a couple new features for you to play with - the Drive and Limit functions.
The Drive command is a stroke of genius on Square's part - when selected, you transform into one of 5 forms with the help of your allies - Valor (Goofy), Wisdom (Donald), Master (Both), Final (Both), and AntiForm (All allies). The first three are gained as the story progresses, but Final form and AntiForm are random occurrences. The Drive forms imbue Sora with new skills and abilities, allowing him to take down his enemies in ways never thought possible.
Anyone who's played Final Fantasy will recognize the Limit command. Sora teams up with his partners to unleash a flashy, devastating combo attack that decimates the enemies around him. Limit attacks do ridiculous damage and are often graphically stunning. Each ally (including those specific to the current world) has his own limit attack, and each one is completely unique.
As with he first game, the story is a brilliantly crafted and well-told narrative. All your favorite characters from the first game are back, including some new faces, like Stitch, Tifa, and, of course, the three stars of Final Fantasy X-2, Yuna, Rikku and Paine (making their appearance this time as three mischievous fairies that inhabit Hollow Bastion).
Overall, this is a fantastic and well-thought-out game that anyone who even mildly enjoyed the first. Games like this really only come once in a great while, and this should definitely keep you busy until the next ground-breaking new hit is released.
I più visti
Accedi per valutare e creare un elenco di titoli salvati per ottenere consigli personalizzati
Dettagli
- Data di uscita
- Paesi di origine
- Siti ufficiali
- Lingue
- Celebre anche come
- Kingudamu hâtsu II
- Luoghi delle riprese
- Aziende produttrici
- Vedi altri crediti dell’azienda su IMDbPro
Contribuisci a questa pagina
Suggerisci una modifica o aggiungi i contenuti mancanti