The Best Video Game Ever Made
By Eric Eliason
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The Best Video Game Ever Made - Eric Eliason
Bible
Tutorial
Could this be the most scientific and fun game that most people can play since anything before? We want to describe in this book a video game that would be comfortable for our players with good game design – originality, interesting and fair play, a good interface and never-ending variety. The Basis for Book section showed most of the rules to the game. We want to keep track of how developments form from these rules. Those rules must be fun to play through.
In different difficulties, variously revealing cameras can show what’s going on.
Describing the actual game play, first this is a list of some things the players can be: a particle, cell, tissue, brain, human being, part of a solar system or galaxy… A particular one can conquer, compete, cooperate, compare, relate, be a part of, motivate and require protection issues from another one. They can also be ready for the gamer in different stages. We find as we look through them that most of the chapters exhaust the possibilities of what can be done to the extent that they want to explain them.
They can increase the scope of their ability or discover how they, some part of them or something else is conscious. New scenarios can come out every once in a while by the makers of the game; there are a great many games that can come out. Many different calculators can be available to the player along with tutorials and help screens to help him/her make wise decisions. Players can play with the idea of time
or without it.
With time,
players can mess with the parameters of thought and how varied it is. Appropriate time is measured for the thought to develop based on rarity and worked into the equation. The player can change the rate of the game at will. Whether or not they do, time is different for different sized beings. The player can take turns and program multiple turns in a routine. They can see the results of their thoughts, whether with one human, a society, an intergalactic force or a particle. They can control percentages of thoughts in various ways. Numerous thoughts can appear at a time with unexpected thoughts occurring proportionately. A conscious thing can control many things. Things will happen at the same time the thought is waited upon.
Without time,
players can enter the unlikelihood of a thought and when it comes up they can look at it from different perspectives but try to identify it and include it in their set of thoughts. A particle can be found to be discovering itself. They can aim for what is originally chaos to recognizing all of its self. If a thought would take time the thought will have to include other random occurrences that it overcomes. This enables both the player to select the details it wants to emphasize in recognizing the piece of nature as conscious and to check if memory is being looked at to see what it means. Basically the player comes up with that things are conscious by identifying conscious parts.
They can be rewarded by getting the computer to handle a complex life grid and understanding how things go together to survive, control or be intelligent. They can conquer, compete, cooperate, compare, relate, be a part of, motivate, and require protection issues from each other and feel good about their day by thinking they know a lot about life and even more importantly realizing how much more they could know.
Have fun thinking about it.
A more complete guide to tying everything together is in the appendix after the book. Preferably read it after reading the book.
Bare Bones Physics
This bare bones mathematics and physics crash course describes everything about them I know of in the Universe except quantum entanglement.
Numbers and Nature – no time yet
Suppose we want to canvas the Universe, big and small, with a varied pattern. Forces are the appearance of action taken at a snapshot and the varied pattern allows for there to be differences from place to place and action (forces). The discrepancies get the Universe’s imagination
going. How do we do that?
At first we think of just mapping to what is matter what in 3-D is a triplet of numbers. We have all the classes of numbers to consider the probability for which it will make it onto our map. The rational numbers are dense in the integers meaning their density is near 1 and the integers 0 if we just had rational numbers and integers. The irrational numbers are the same among rationals and the real numbers the same among transcendental numbers.
We can say that there are numbers based on finite mathematical expression with enough of the known symbols. We can have 0 and 1 to write the numbers in binary (or 0 to 9), .
for the decimal, +,-,*,/,^, sin, cos, ln, f inverse, summation, product, infinity for series (some numbers won’t exist), factorial and space (no …
as induction never is guaranteed – if you have a sequence of numbers there must be a rule or you can never be sure which number comes next in it). That makes a cool 25 digits to express our mathematical expression and we will have to decide what to do with expressions that aren’t syntactical. We might add one variable that can have indices in front of it and use inequalities/equalities. If a number cannot be expressed with these finite expressions one digit at a time and exactly, we might as well say it doesn’t exist… there is no expression for it whatsoever! Nor is it the solution of anything. Numerical solutions can be expressed this way and solved for one digit at a time.
So we have for our space of points in 3-D all the triplets of finite expressions of such. The sequences must converge to work and if they do we can calculate one digit at a time for theoretically as long as wanted. Note that if we tried to cut our numbers off at 30 digit expressions the rest of the numbers would be dense again. We also need to worry about duplicate numbers. For instance if we wanted to take all the numbers where the 30th digit is 0, we might get a number that is and one that isn’t and they are the same number. So we attempt a little to alphabetize the expressions logically with some loss of generality. Note also that this is the biggest class of numbers and yet it is countable (you can keep listing them in an order)! That is rather, it is countable if you can distinguish numbers from infinity.
This is how you get the desirable variation in make-up of the initial
Universe. The sample Universal space does not need to be in the center of the grid or to any scale and will have infinite smaller diversity allowing for our current situation to be all these random
-like numbers with infinite variety from location as well as size (and as we zoom in or out still magnificent variety forever). Stephen Hawking wanted this slight diversity in the beginning to give account for Universal variety and here you have it. Mass and volume are related since density stays pretty constant.
Thus matter varies in layout throughout the Universe but is caused simply by whether its coordinates can be expressed numerically and the forces are perspectives of what seems to be going on between them. Also it must be repeated that infinite expressions of numbers where the formula is not explicitly expressed do not work. There will always be multiple possibilities with mathematical induction and mathematical induction doesn’t work because like a partially written song there are multiple possible notes to come next.
We can have a random value to de-clutter our Universe by a factor of the random threshold from 0 to 1.
Other things (spheres, photons, velocity and forces)
If space is full of spheres, depending on the different levels of size, there is more or less room for motion, squishing smaller spheres. The more varied each level from each other the more space for movement in each one.
We can have an infinite set of spheres that fill all space including within them.
Spheres can touch, push, imprint themselves on, and even puncture other spheres, depending on what you want to allow.
Because of what we know about numbers there must be spheres next to any point. Everything must be full – see Basis for Book – we know that the cosmic background is full of galaxies, galaxies are full of solar systems, Suns are full of particles, humans are full of tissue and cells, tissues are full of cells and cells are full of molecules. What about atoms and solar systems? See those sections. Just think of the particles spinning around our solar system while it was forming… they’re still there. Galaxies started the same way; perhaps they just have webby content. See Basis for Book 11. If a particle is empty or there is nothing somewhere, that space couldn’t exist as we’ve demonstrated numerically.
Since light is infinitesimally small it can always slip through cracks of a fully spaced collection of spheres.
One particle of light has one quantum (unit) of momentum. Suppose there was a screen that would make a wave pattern from a wave of light. Since the Universe is full, one photon can keep pushing parts of it until a wave pattern shows up on a screen. The speed of light is just how fast it can usually be processed (our measurements of the speed of light have changed in a statistically significant manner). If there is a gap for the light to fit through it just eventually makes it through; no one has measured to make sure this goes at light speed I don’t think. Then the light hits the screen in a pattern that is wave-like but really just a consequence of matter being pushed around in non-empty space.
Dark matter is likely matter that relayed light. If it didn’t relay it to us, it was not what shined onto us from behind. Photons cannot exist in dark matter; it must just bump from the beginning to end.
Once again light doesn’t exist (no mass) but is collisions intelligently guided. When light spreads out over great distances, it seems it starts out as a very full sphere, probably with a very distant inner radius and outer radius, and spreads out in chunks systematically. Actually, depending on how full that wave is it may continue to be that full because the wave contains infinite particles. An infinitely full wave spreading out begets an infinitely full wave further on. It could just be a very large number as well.
Light waves can be infinite but as things move through them and as they continue to change angle they diminish in brightness, making the brightness from the direct location. Heat dissipates naturally.
Two waves can be passing through each other at a moment. The earth can send information back to the Sun’s core as the Sun’s core makes information go out to the earth, particularly if the wave is built properly for it.
Note that shadows are not pitch black.
Angles of light, when combined to reach the starting point as opposed to a straight light, make it less bright as explained and hence a star might smear a little.
On a different note, can these spheres perceive time? A living thing perceives time but how can a particle? This suggests that perhaps there is no time. Velocity yes but time no. To measure velocity, let’s say for example there was a human walking. He was in the middle of the step. He couldn’t stand like that because the center of mass is not over his foot on the ground. But you can measure his speed by looking at the position. Likewise if a tree branch is bending, you can notice its bending and find out how much the wind is blowing.
Note the Lorentz time dilation by relative velocity is
This is also
. If c (the speed of light; the maximum speed for information travel without cheating) is the hypotenuse in the right triangle, the last leg is just v. So a trigonometric function on c and v determines the dilation. If v is high and close to c, that makes for a huge dilation. If v is very small relative to c, that makes for a tiny dilation.
But there