3D Printing Designs: Fun and Functional Projects
By Larson Joe
()
About this ebook
- From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints
- Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs
- Rekindle your mathematical genius to design personalized objects for complex puzzles
If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary.
Read more from Larson Joe
3D Printing Blueprints Rating: 1 out of 5 stars1/53D Printing Designs: Design an SD Card Holder Rating: 0 out of 5 stars0 ratings3D Printing Designs: Octopus Pencil Holder Rating: 0 out of 5 stars0 ratings3D Printing Designs: The Sun Puzzle Rating: 0 out of 5 stars0 ratings
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Book preview
3D Printing Designs - Larson Joe
Table of Contents
3D Printing Designs: Fun and Functional Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. 3D Printing Basics
What is 3D printing?
What defines 3D printing?
What to design for?
How do FFF printers work?
The anatomy of a print
FFF design considerations
Overhangs and supports
Supportless 3D printing
Y – gentle overhangs
H – bridging
T – orientation
Wall thickness
Holes in models
Summary
2. Beginning Blender
Why Blender?
The price is right
Blender is comprehensive
It's getting better all the time
But Blender isn't perfect
Downloading and installing Blender
The default view
The 3D View
The 3D cursor
The best settings
A scroll-wheel mouse and number pad
A laptop with a touch pad and no number pad
Object creation
Navigating the view
Jumping to rotation
Panning the view
Zooming the view
Orthographic versus perspective view
Wireframe and solid view
Transforming the object
Controlling transformations
Controlling the view
Axis locking
Precise transformation
Origin manipulation
Duplicating objects
Object selection
Shift select
Border select
Circle select
The Edit mode
Parts of objects
Incremental saving
Blender to real life
Exporting an STL
Summary
3. The Octopus Pencil Holder
Planning the project
The first basic shape
Smoothing the mesh with modifiers
Bending the tentacles
Flattening the bottom
Renaming objects
Adding a pencil cup
Adding a face
Finishing touches
Summary
4. Measuring Basics
Measuring with a ruler
Measuring with calipers
Manual or Vernier calipers
Digital calipers
Grid paper trace method
Suitable objects
Object preparation
Importing the image into Blender
Increasing reference pictures
3D scanning
Summary
5. An SD Card Holder Ring
Taking measurements
Modeling the ring
Modeling the finger
Putting the ring on the floor
Finishing the ring
Making a test print
Resizing the test ring
Adding an SD card holder
Organizing by layers
Creating a virtual SD card
Putting it all together
Extra credit
Summary
6. Sculpting the Face of the Sun
Creating the base object
Setting up sculpt
Drawing the face
Smoothing the edges
Adding the nose and eyes
Pulling out the rays
Sharpening the details
Summary
7. Cutting a 3D Jigsaw Puzzle
Resizing the model
How big should it be?
Scaling with properties
Building a puzzle piece
Building the basic shape
Sizing the puzzle piece blank
Turning a shape into an object
Adding some tolerance
Putting it all together
What if the Boolean modifier doesn't work?
Exporting and printing
Summary
Index
3D Printing Designs: Fun and Functional Projects
3D Printing Designs: Fun and Functional Projects
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2016
Production reference: 1210616
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-432-0
www.packtpub.com
Credits
Author
Joe Larson
Reviewer
Marcus Ritland
Commissioning Editor
Edward Gordon
Acquisition Editor
Vinay Argekar
Content Development Editor
Shweta Pant
Technical Editor
Vishal K. Mewada
Copy Editor
Madhusudan Uchil
Project Coordinator
Kinjal Bari
Proofreader
Safis Editing
Indexer
Hemangini Bari
Graphics
Kirk D'Penha
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
About the Author
Joe Larson, known online as the 3D Printing Professor,
is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth, doing BASIC programming and low-resolution digital art on a Commodore 64. As technology progressed, so did Joe's dabbling, eventually taking him to 3D modeling while in high school and college, and he momentarily pursued a degree in computer animation. He abandoned that and instead became a math teacher, and then moved to software development for 10 years before returning to education, teaching technology in college.
When Joe first heard about 3D printing, it took root in his mind, and he went back to dust off his 3D modeling skills. In 2012, he won a Makerbot Replicator 3D printer in the Tinkercad/Makerbot Chess Challenge, with a chess set that assembles into a robot. Since then, his designs on Thingiverse have been featured on Thingiverse, Gizmodo, Shapeways, Makezine, and other places. He currently produces weekly videos about design for 3D printing on his YouTube channel, http://www.youtube.com/user/mrjoesays.
About the Reviewer
Marcus Ritland is a designer and 3D printing consultant in his small business, Denali 3D Design. Since 2008, he has been providing 3D modeling and 3D printing services as well as moderating the SketchUcation 3D printing forum (http://sketchucation.com/).
He has volunteered at a local makerspace, teaching SketchUp classes and leading 3D printing meetups. As an author of 3D Printing with SketchUp, he is currently on a quest to eliminate design-for-3D printing illiteracy.
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Preface
3D printers have arrived! Complex and beautiful objects are available at the touch of a button in our schools, libraries, or even our homes. Whether or not you have a 3D printer, learning how they work and how to design for them is the best way to be a part of this new industrial age. And the best part is it doesn't cost a penny to learn to design for them.
This book will teach you the things you need to know about 3D printers. Then, you will use the robust and free software, Blender, to follow step-by-step instructions through several planned projects. You will gain the tools, techniques, and skills you need to make your own projects that you can print by yourself on a 3D printer near you and share with others online to print around the world.
What this book covers
Chapter 1, 3D Printing Basics, will help you understand 3D printing basics, types of 3D printing, and how FFF printers work.
Chapter 2, Beginning Blender, will introduce Blender, how to set it up, and some basic and mid-level functionality. Knowing the content of this chapter will get you over Blender's infamous learning curve and provide the basic knowledge and reference necessary for following along with future projects.
Chapter 3, The Octopus Pencil Holder, building this simple project, an octopus pencil holder, will involve simple selection techniques and modification commands of basic shapes in Blender's Edit mode, and applying modifiers to soften and combine shapes. This technique alone can be used to make an unlimited number of cool things once mastered.
Chapter 4, Measuring Basics, mentions how it is very important that accurate measurements must be made when planning and applied to the modeling of a 3D object. In this chapter, we deal with different techniques of taking measurements: measuring with a ruler or calipers, the grid paper trace method, and 3D scanning.
Chapter 5, An SD Card Holder Ring, walks you through the process of making a cool 3D printed project—an SD card holder.
Chapter 6, Sculpting the Face of the Sun, teaches you how