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3D Printing Designs: Fun and Functional Projects
3D Printing Designs: Fun and Functional Projects
3D Printing Designs: Fun and Functional Projects
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3D Printing Designs: Fun and Functional Projects

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About This Book
  • From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints
  • Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs
  • Rekindle your mathematical genius to design personalized objects for complex puzzles
Who This Book Is For

If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary.

LanguageEnglish
Release dateJun 27, 2016
ISBN9781785889752
3D Printing Designs: Fun and Functional Projects

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    Book preview

    3D Printing Designs - Larson Joe

    Table of Contents

    3D Printing Designs: Fun and Functional Projects

    Credits

    About the Author

    About the Reviewer

    www.PacktPub.com

    eBooks, discount offers, and more

    Why subscribe?

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Downloading the color images of this book

    Errata

    Piracy

    Questions

    1. 3D Printing Basics

    What is 3D printing?

    What defines 3D printing?

    What to design for?

    How do FFF printers work?

    The anatomy of a print

    FFF design considerations

    Overhangs and supports

    Supportless 3D printing

    Y – gentle overhangs

    H – bridging

    T – orientation

    Wall thickness

    Holes in models

    Summary

    2. Beginning Blender

    Why Blender?

    The price is right

    Blender is comprehensive

    It's getting better all the time

    But Blender isn't perfect

    Downloading and installing Blender

    The default view

    The 3D View

    The 3D cursor

    The best settings

    A scroll-wheel mouse and number pad

    A laptop with a touch pad and no number pad

    Object creation

    Navigating the view

    Jumping to rotation

    Panning the view

    Zooming the view

    Orthographic versus perspective view

    Wireframe and solid view

    Transforming the object

    Controlling transformations

    Controlling the view

    Axis locking

    Precise transformation

    Origin manipulation

    Duplicating objects

    Object selection

    Shift select

    Border select

    Circle select

    The Edit mode

    Parts of objects

    Incremental saving

    Blender to real life

    Exporting an STL

    Summary

    3. The Octopus Pencil Holder

    Planning the project

    The first basic shape

    Smoothing the mesh with modifiers

    Bending the tentacles

    Flattening the bottom

    Renaming objects

    Adding a pencil cup

    Adding a face

    Finishing touches

    Summary

    4. Measuring Basics

    Measuring with a ruler

    Measuring with calipers

    Manual or Vernier calipers

    Digital calipers

    Grid paper trace method

    Suitable objects

    Object preparation

    Importing the image into Blender

    Increasing reference pictures

    3D scanning

    Summary

    5. An SD Card Holder Ring

    Taking measurements

    Modeling the ring

    Modeling the finger

    Putting the ring on the floor

    Finishing the ring

    Making a test print

    Resizing the test ring

    Adding an SD card holder

    Organizing by layers

    Creating a virtual SD card

    Putting it all together

    Extra credit

    Summary

    6. Sculpting the Face of the Sun

    Creating the base object

    Setting up sculpt

    Drawing the face

    Smoothing the edges

    Adding the nose and eyes

    Pulling out the rays

    Sharpening the details

    Summary

    7. Cutting a 3D Jigsaw Puzzle

    Resizing the model

    How big should it be?

    Scaling with properties

    Building a puzzle piece

    Building the basic shape

    Sizing the puzzle piece blank

    Turning a shape into an object

    Adding some tolerance

    Putting it all together

    What if the Boolean modifier doesn't work?

    Exporting and printing

    Summary

    Index

    3D Printing Designs: Fun and Functional Projects


    3D Printing Designs: Fun and Functional Projects

    Copyright © 2016 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: June 2016

    Production reference: 1210616

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78588-432-0

    www.packtpub.com

    Credits

    Author

    Joe Larson

    Reviewer

    Marcus Ritland

    Commissioning Editor

    Edward Gordon

    Acquisition Editor

    Vinay Argekar

    Content Development Editor

    Shweta Pant

    Technical Editor

    Vishal K. Mewada

    Copy Editor

    Madhusudan Uchil

    Project Coordinator

    Kinjal Bari

    Proofreader

    Safis Editing

    Indexer

    Hemangini Bari

    Graphics

    Kirk D'Penha

    Production Coordinator

    Shantanu N. Zagade

    Cover Work

    Shantanu N. Zagade

    About the Author

    Joe Larson, known online as the 3D Printing Professor, is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth, doing BASIC programming and low-resolution digital art on a Commodore 64. As technology progressed, so did Joe's dabbling, eventually taking him to 3D modeling while in high school and college, and he momentarily pursued a degree in computer animation. He abandoned that and instead became a math teacher, and then moved to software development for 10 years before returning to education, teaching technology in college.

    When Joe first heard about 3D printing, it took root in his mind, and he went back to dust off his 3D modeling skills. In 2012, he won a Makerbot Replicator 3D printer in the Tinkercad/Makerbot Chess Challenge, with a chess set that assembles into a robot. Since then, his designs on Thingiverse have been featured on Thingiverse, Gizmodo, Shapeways, Makezine, and other places. He currently produces weekly videos about design for 3D printing on his YouTube channel, http://www.youtube.com/user/mrjoesays.

    About the Reviewer

    Marcus Ritland is a designer and 3D printing consultant in his small business, Denali 3D Design. Since 2008, he has been providing 3D modeling and 3D printing services as well as moderating the SketchUcation 3D printing forum (http://sketchucation.com/).

    He has volunteered at a local makerspace, teaching SketchUp classes and leading 3D printing meetups. As an author of 3D Printing with SketchUp, he is currently on a quest to eliminate design-for-3D printing illiteracy.

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    Preface

    3D printers have arrived! Complex and beautiful objects are available at the touch of a button in our schools, libraries, or even our homes. Whether or not you have a 3D printer, learning how they work and how to design for them is the best way to be a part of this new industrial age. And the best part is it doesn't cost a penny to learn to design for them.

    This book will teach you the things you need to know about 3D printers. Then, you will use the robust and free software, Blender, to follow step-by-step instructions through several planned projects. You will gain the tools, techniques, and skills you need to make your own projects that you can print by yourself on a 3D printer near you and share with others online to print around the world.

    What this book covers

    Chapter 1, 3D Printing Basics, will help you understand 3D printing basics, types of 3D printing, and how FFF printers work.

    Chapter 2, Beginning Blender, will introduce Blender, how to set it up, and some basic and mid-level functionality. Knowing the content of this chapter will get you over Blender's infamous learning curve and provide the basic knowledge and reference necessary for following along with future projects.

    Chapter 3, The Octopus Pencil Holder, building this simple project, an octopus pencil holder, will involve simple selection techniques and modification commands of basic shapes in Blender's Edit mode, and applying modifiers to soften and combine shapes. This technique alone can be used to make an unlimited number of cool things once mastered.

    Chapter 4, Measuring Basics, mentions how it is very important that accurate measurements must be made when planning and applied to the modeling of a 3D object. In this chapter, we deal with different techniques of taking measurements: measuring with a ruler or calipers, the grid paper trace method, and 3D scanning.

    Chapter 5, An SD Card Holder Ring, walks you through the process of making a cool 3D printed project—an SD card holder.

    Chapter 6, Sculpting the Face of the Sun, teaches you how

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