THE RULES
1. Help the weak and harry the wealthy.
2. No alliances, no mercenary work, no fiefdoms.
3. Behave and act like a dashing folk hero.
There’s an ancient, established tradition of folk tales featuring outlaw heroes. The US has Davy Crockett and Wyatt Earp. In Britain they have Hereward the Wake and Robin Hood. And in China there’s an entire genre of writing, called Youxia (literally ‘wandering vigilante’), devoted to tales about men who travel the land writing wrongs and protecting the weak. But is it possible to live this way in Mount & Blade II? To eschew the traditional trappings of land and power in favor of a life spent living on the road, fighting injustice? Yes. To roam the forests, waiting to strike out against the rich and powerful? Also yes, but to a lesser extent. And only after a lot of preparation.
The first part of our journey begins with the birth of our hero. ’s character creation offers a neat twist on the number crunching of standard RPGS. Instead of building a hero, I create a backstory. The first step is choosing your homeland. I pick Battania,