3D World

Collision of realities

Known for his comedic spin on the horror genre, filmmaker Sam Raimi (Army of Darkness) brings that cinematic sensibility to Doctor Strange in the Multiverse of Madness with support provided by Marvel Studios VFX supervisor Janek Sirrs (The Avengers) and vendors such as Digital Domain, which had to create colliding worlds, a hexed apple orchard, Sinister Sanctum Sanctorum, a mirror trap, and high-resolution digital doubles that totalled 100 complex shots.

“We were handed over a package of concept art for the various scenes that we were going to be working on, so we had a rough idea, but it was a lot of different ideas that we had to narrow down and sort through,” states Digital Domain VFX supervisor Joel Behrens. “Sam and Janek had a clear idea of what they wanted for these sequences. As far as us coming up with ideas and running stuff by them, that was fluid and smooth.”

Digital Domain had to come up with how effects simulations would work, to show what a universe

You’re reading a preview, subscribe to read more.

More from 3D World

3D World1 min read
Step By Step Use Collision In Keyshot
The first part of the Collision functionality is a simple checkbox that stops objects being moved through other objects. This is similar to a snapping tool, but its operation is a little different. Rightclick on your object and select Move Part, then
3D World2 min read
How Do I Create A Realistic Peppermint Candy Material In Blender?
To make your candies more realistic, add Blender’s default Noise Texture and connect it to a Bump node, which in turn links to the Normal input of the Principled BSDF. Use the Object UV coordinate for the Noise Texture’s Vector and set the Bump node’
3D World2 min read
Step By Step Zsphere Basics On iPad
Open ZBrush on your iPad, start a new scene and then look for the Tool menu on the right of the screen. If you tap the little tool icon, at the top-left of the panel you’ll find a list of tools. At the bottom is a small red sphere – that’s the ZSpher

Related