LEARN HOW TO RENDER LIKE PIXAR
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AUTHOR
Rusty Hazelden
Rusty Hazelden is a visual effects artist, writer, and YouTuber based in Halifax, Nova Scotia. He makes videos about movie visual effects techniques.
PART 4/4
For over 30 years, Pixar’s RenderMan has been used in the film industry to render movies featuring groundbreaking animation and visual effects.
In this four-part tutorial series, we're going to discover how to harness the power of RenderMan by taking an animated shot from start to finish, and learn all of the techniques required to create a photorealistic animation using Pixar’s RenderMan for Maya.
Creating photorealistic images with RenderMan has never been easier. In this series we begin with untextured objects in Maya, and learn how to create surface materials, set up lights, adjust camera attributes, and batch render the final animation to disk using Local Queue as a series of EXR images.
By the end of the project, you will have a solid understanding of the workflow used to light and render a dramatic night-time scene using RenderMan for Maya. Along the way, you will learn numerous tips and tricks that will come in handy on your next RenderMan project!
In part four of this tutorial series, we're going to finish the work light scene by adding depth of field and motion blur. Then we will review the RenderMan render settings and launch Local Queue to render out the final animation to a series of EXR files. We're also going to learn how the RenderMan denoiser can be used to slash render times!
01 OPEN THE MAYA SCENE
Let’s continue from where we left off in part 3 of
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