THE HISTORY OF VIDEOGAME MAGAZINES
Speaking to magazine veterans for this feature, one theme comes up again and again – that back in the Eighties and early Nineties, there was a special kind of magic that was bottled by games magazines, the likes of which we’ll never see again. “They have a certain tone and style to them that’s very much of the period,” says Julian ‘Jaz’ Rignall, ex-editor of Zzap!64 and Mean Machines. “I mean, you know, Mean Machines, I don’t think we could get away with saying some of the things that we used to say nowadays.” Matthew Castle, who was Official Nintendo Magazine’s final editor when the publication closed in 2014, says that his biggest regret is that he didn’t get into videogame magazines earlier, during their golden age. “I read a huge pile of old Super Play magazines when I joined Future, and it was just like, ‘Oh, god, this is all so good. Why didn’t I spend my pocket money on this instead of Boglins or whatever it was?’”
But as the Sega saying goes, to be this good takes ages, and the fusty forerunners of the mighty Eighties game mags were a bit of a dull bunch. Titles from the Seventies like Computing Today and Practical Computing catered to dedicated hobbyists, and were just as likely to feature guides on creating stock-control programs for your small business as games reviews.
Then came Computer And Video Games, aka C&VG. Launched
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