MODEL AN ORIGINAL CHARACTER
AUTHOR
Maya Jermy
Maya is a 3D artist and animator based in the UK. She started her career five years ago remaking and animating characters for Oddworld: Abe’s Oddysee – New ‘n’ Tasty.artstation.com/mayajermy
When modelling a character, it won’t always be based off a sketch or a full design. Sometimes you just get an idea and want to start modelling as soon as you have a spare moment. Working in the film or games industry usually means there is a sketch, an idea ready to be explored, but there might be times when you have to make your own. Starting off with your own initial sketch or drawing can prove very helpful along the way, as it keeps you from deviating from your goal.
One of the problems I face as an artist is the urge to implement a lot of changes. Once I change one thing, I find another that could be improved or replaced, and so on. In the end, my final product does not really resemble the original idea at all. That could be fatal for the project. If we cannot stick to the initial design and follow it through, we might end up being fed up with the progress and never finish
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