Non-photorealistic rendering
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Recent papers in Non-photorealistic rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and ex-terior iso-surfaces for a fixed iso-value and to blend them without the need to render the volume multiple times. The main... more
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The extension is based on the Full Radiative Transfer Equation... more
We combine a machine vision system that recognises emotions and a non-photorealistic rendering (NPR) system to automatically produce portraits which heighten the emotion of the sitter. To do this, the vision system analyses a short video... more
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus of attention. Most computer graphics rendering activities... more
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to a 2D character by inspecting the hand-drawn image... more
We present a novel drawing system for composing and rendering perspective scenes. Our approach uses a projective 2D representation for primitives rather than a conventional 3D description. This allows drawings to be composed with the same... more
Recently, in the area of non-photorealistic rendering, there has been a significant effort in digital painting research to simulate traditional painting styles and painting pigments. In particular, the simulation of painting tools is very... more
Il vasto panorama esistente di prodotti software destinati al mondo del disegno architettonico, rischia di compromettere quell'individualità che distingue lo stile di rappresentazione del progettista puro.
We present a method that takes a raster image as input and produces a painting-like image composed of strokes rather than pixels. Our method works by first segmenting the image into features, finding the approximate medial axes of these... more
The purpose of this project was to create several methods for achieving non-photorealistic appearance of the objects or, in other words, the goal was to create several different implementations of the cartoonish shader, which can... more
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation to recreate the physical flow of paint and an optical model... more
In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the... more
Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for nonphotorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we... more
In this paper, we present a novel robotic system that produces watercolour paintings by means of a 6-degree-of-freedom collaborative robot. After an analysis of traditional watercolour, different non-photorealistic rendering techniques... more
This paper describes the various artistic effects of watercolor and shows how they can be simulated automatically. Our watercolor model is based on an ordered set of translucent glazes, which are created independently using a... more
In this paper, we present non-photorealistic rendering techniques that are applied together with a painting robot to realize artworks with original styles. Our robotic painting system is called Busker Robot and it has been considered of... more
L'evoluzione della modellazione tridimensionale dagli albori ad oggi attraverso una cavalcata visuale e multimediale delle sue trasformazioni
This paper discusses the possibilities of video games as visual-oriented training. By focusing on the game Ōkami and its worldwide praised visual presentation, I will criticize the Western notion of dichotomy of word and image and provide... more
This paper reports preliminary results of ongoing interdisciplinary research in digital humanities and animation. This research explores visualisation techniques (e.g., motion graphics, 3D animation, Non-Photorealistic Rendering) to... more
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist chooses a "brush" style, then draws strokes over the model... more
Abstract: L’obiettivo di questo studio è la ricostruzione e l’analisi di un progetto non realizzato: il Gran Cimitero di Giuseppe Damiani Almeyda (1834-1911), a partire dai suoi disegni originali, disegnati a matita, inchiostro e... more
a) Flat colors (b) Complex texture Figure 1: A frame of cel animation with the foreground character painted by (a) the conventional method, and (b) our system.
Manga is a type of stylised bitonal drawings pleasing in terms of screen variety and tidy lines. In this paper, we present a method to draw architecture, spatial compositions and their details, including colours, textures, and tones,... more
This paper proposes an image-based approach to animate painting procedure of Chinese ink painting at the brush stroke level. Given a painting image, first we obtain its brush strokes by a stroke decomposition method. Then based on our... more
Portrait artists using oils, acrylics or pastels use a specific but open human vision methodology to create a painterly portrait of a live sitter. When they must use a photograph as source, artists augment their process, since photographs... more
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of small-scale geometrical features, which are not explicitly... more
Painterly rendering (non-photorealistic rendering or NPR) aims at translating photographs into paintings with discrete brush strokes, simulating certain techniques (im-or expressionism)
Cubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in art, influencing artists to abandon existing traditions. In this paper, we present a novel approach for cubist rendering of 3D synthetic environments. Rather... more
Silhouette is a drawing feature that is popular in illustrations and line-drawing artworks and is an important focus of research in the field of Non-Photorealistic Rendering (NPR). Current work on silhouette extraction and rendering tends... more
Figure 1: (a) A photo of a car engine (b) Stylized rendering highlighting boundaries between geometric shapes. Notice the four spark plugs and the dip-stick which are now clearly visible (c) Photo of a flower plant (d) Texture... more
Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations. A non-photorealistic lighting model is presented that attempts to narrow this gap. The model is based on practice... more
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist chooses a “brush” style, then draws strokes over the model... more
At the core of our analysis and design implementations is the observation that N-way rotational symmetries can be described by symmetric N-th order tensors, which allows an efficient vector-based representation that not only supports... more
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found in the works of artists such as Michelangelo and Cezanne.... more
In this paper, we present a new system of non-photorealistic rendering which allows landscape photographs to be automatically converted to look like Oriental paintings. Using various computer vision and image processing techniques, we can... more
We propose a hybrid method for computing apparent ridges, expressive lines recently introduced by Judd et al. Unlike their original method, which works over the mesh entirely in object space, our method combines object-space and... more
This paper describes the various artistic effects of watercolor and shows how they can be simulated automatically. Our watercolor model is based on an ordered set of translucent glazes, which are created independently using a... more
Creating 3D plant models is often a hard and laborious task. To make it easier and more natural, we propose a sketch-based interface for modeling single-compound plant structures with phyllotactic arrangements. Our approach is based on... more
In this paper, we analyze the key factors underlying the implementation, evaluation, and optimization of image processing and computer vision algorithms on embedded GPU using OpenGL ES 2.0 shader model. First, we present the... more
This paper presents an interactive system for designing and browsing volumetric illustrations. Volumetric illustrations are 3D models with internal textures that the user can browse by cutting the models at desired locations. To assign... more
We describe an approach to generating animations of drawings that start as a random collection of strokes and gradually resolve into a recognizable subject. The strokes are represented as tree based genetic programs. An animation is... more