Multi View Stereo
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Recent papers in Multi View Stereo
: A sequence of poses captured from eight video recordings of a capoeira turn kick. Our algorithm delivers spatio-temporally coherent geometry of the moving performer that captures both the time-varying surface detail as well as details... more
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We present a novel unified framework for creating 3D city models... more
Digital Surface Model (DSM) can be generated from stereo pairs of satellite or aerial images. Among the most state-of-the-art matching algorithms, Semi-Global Matching (SGM) has widely been used for generating DSM from both satellite and... more
Automatic semantic segmentation of images is becoming a very prominent research field with many promising and reliable solutions already available. Labelled images as input for the photogrammetric pipeline have enormous potential to... more
Patch-based stereo is nowadays a commonly used image-based technique for dense 3D reconstruction in large scale multi-view applications. The typical steps of such a pipeline can be summarized in stereo pair selection, depth... more
3D digitisation techniques, especially image-based three-dimensional (3D) surface recording is a cost-efficient and intuitive technique that quickly gained ground in archaeological documentation during the 21st century, mainly because its... more
The “Convento de Cristo”, located in the city of Tomar, represents the best that has been produced in the history of Portuguese architecture. This monumental site, built between the 12th and 17th century, includes a Templar castle and a... more
This article presents a novel method for acquiring high-quality solid models of complex 3D shapes from multiple calibrated photographs. After the purely geometric constraints associated with the silhouettes found in each image have been... more
Acquiring 3d shape from images is a classic problem in Computer Vision occupying researchers for at least 20 years. Only recently however have these ideas matured enough to provide highly accurate results. We present a complete algorithm... more
This paper addresses the problem of obtaining complete, detailed reconstructions of textureless shiny objects. We present an algorithm which uses silhouettes of the object, as well as images obtained under changing illumination... more
The surface of most heritage objects holds important clues about their creation. To answer specific research questions about a 16 thcentury mural painting located in the Bischofstor of Vienna's St. Stephen's Cathedral, the... more
IET indexes its books and journal in SCOPUS and IEEE Xplore. Computer Vision (CV) and Sensors play a decisive role in the operation of Unmanned Aerial Vehicle (UAV), but there exists a void when it comes to analysing the extent of their... more
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, the object centered displacement map representation enables... more
In this paper a complete system to build visual models from camera images is presented.
The surface of most heritage objects holds important clues about their creation. To answer specific research questions about the creation of a mural painting located in the Bishop's Gate porch of St. Stephen's Cathedral in Vienna, the... more
This paper presents an approach to render novel views from input photographs, a task which is commonly referred to as image based rendering. We first compute dense view dependent depthmaps using consistent segmentation. This method... more
Skin Prestretch Growth Multi-view stereo Isogeometric analysis a b s t r a c t Skin is our interface with the outside world. In its natural environment, it displays unique mechanical characteristics, such as prestretch and growth. While... more
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull predicted from the object silhouettes is used to restrict... more
Gesture recognition has been implemented in many systems for different purposes. The way it is used can be different from system to system. Few used them as touch objects using sensors while few use them as pointing object where the... more
Through examples in Convento de Cristo, it is discussed the contribution that graphical documentation produced through automatic photogrammetry, under SFM/MVS (structure-from-motion / multiview-stereo) methodology, and laser scanning, can... more
Abstract. In this paper an approach is presented that obtains virtual models from sequences of images. The system can deal with uncalibrated image sequences acquired with a hand held camera. Based on tracked or matched features the... more
Multi-view stereo, novel view synthesis and high dynamic range (HDR) imaging are three pertinent areas of concern for high quality 3D view generation. This paper presents a novel parameterized variety based model that integrates these... more
The advent of high-resolution digital cameras and sophisticated multi-view stereo algorithms offers the promises of unprecedented geometric fidelity in image-based modeling tasks, but it also puts unprecedented demands on camera... more
Estimation of plant canopy using low-altitude imagery can help monitor the normal growth status of crops and is highly beneficial for various digital farming applications such as precision crop protection. However, extracting 3D canopy... more
This paper deals with the 3D shape estimation from silhouette cues of multiple moving objects in general indoor or outdoor 3D scenes with potential static obstacles, using multiple calibrated video streams. Most shape-fromsilhouette... more
We present a new formulation to multi-view stereo that treats the problem as probabilistic 3D segmentation. Previous work has used the stereo photo-consistency criterion as a detector of the boundary between the 3D scene and the... more
: A sequence of poses captured from eight video recordings of a capoeira turn kick. Our algorithm delivers spatio-temporally coherent geometry of the moving performer that captures both the time-varying surface detail as well as details... more
In this paper we describe an experience undertaken in the Faculty of Architecture of Technical University of Lisbon, concerning the introduction of a 3D Digitization course in the frame of the PhD doctorate program in Architecture and in... more
This paper addresses the problem of obtaining 3d detailed reconstructions of human faces in real-time and with inexpensive hardware. We present an algorithm based on a monocular multi-spectral photometric-stereo setup. This system is... more
This paper presents a novel formulation for the multiview scene reconstruction problem. While this formulation benefits from a volumetric scene representation, it is amenable to a computationally tractable global optimisation using... more
Boosted by the Middlebury challenge, the precision of dense multi-view stereovision methods has increased drastically in the past few years. Yet, most methods, although they perform well on this benchmark, are still inapplicable to... more
Occlusion is usually modelled in two images symmetrically in previous stereo algorithms which cannot work for multi-view stereo efficiently. In this paper, we present a novel formulation that handles occlusion using only one depth map in... more
Figure 1: A sequence of poses captured from eight video recordings of a capoeira turn kick. Our algorithm delivers spatio-temporally coherent geometry of the moving performer that captures both the time-varying surface detail as well as... more
This paper presents a real-time multi-view stereo algorithm, which is based on local winner-take-all optimization. When computing the disparity maps for a given view, the algorithm performs 3 steps: cost volume generation, cost volume... more