Audio Signal Processing/DSP, Acoustics, Music
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Recent papers in Audio Signal Processing/DSP, Acoustics, Music
The goal of live song identification is to recognize a song based on a short, noisy cell phone recording of a live performance. We propose a system for known-artist live song identification and provide empirical evidence of its... more
Humans tend to organize perceived information into hierarchies and structures, a principle that also applies to music. Even musically untrained listeners unconsciously analyze and segment music with regard to various musical aspects, for... more
As a result of massive digitization efforts and the world wide web, there is an exploding amount of available digital data describing and representing music at various semantic levels and in diverse formats. For example, in the case of... more
In recent years Sonar processing systems have migrated from custom hardware to open system architecture with many off-the-shelf components. With the rapid increase in the computing capacity of Graphics Processing Units (GPUs) it is... more
This article discusses Phase Distortion synthesis and its application to arbitrary input signals. The main elements that compose the technique are presented. Its similarities to Phase Modulation are discussed and the equivalence between... more
This paper presents TarsosDSP, a framework for real-time audio analysis and processing. Most libraries and frameworks offer either audio analysis and feature extraction or audio synthesis and processing. TarsosDSP is one of a only a few... more
In the 1960s and 1970s, most electrical (or analog) synthesizers were based on a sound synthesis technique called subtractive synthesis, in which a spectrally rich source signal, typically a sawtooth or rectangular pulse wave, is filtered... more
In a Musical Industry: Signal Processing works are tremendously used in Musical industry for Digital Audio Production where recording, mixing and editing and many Audio FX are implemented so that the resultant audio file obtained is of a... more
In quasi-bandlimited classical waveform oscillators, the aliasing distortion present in a trivially sampled waveform can be reduced in the digital domain by applying a tabulated correction function. This paper presents an approach that... more
Convolution reverb is the process used for reverberating a signal by an impulse response of an actual space. The product of this operation is a third signal, containing reverberation of the space where the impulse response is captured.... more
This paper presents SonaGraph, a framework and an application for a simplified but efficient harmonic spectrum analyzer suitable for assisted and algorithmic composition. The model is inspired by the analog Sonagraph and relies on a... more
Mediante el análisis de señales acústicas producto de embarcaciones sobre el agua tomadas en campo, se desarrolló un algoritmo para la detección, clasificación y localización de dichas embarcaciones. Además se... more
This research proposes new approaches for computational identification of Persian musical modes. This involves constructing a database of audio musical files and developing computer algorithms to perform a musical analysis of the samples.... more
In this thesis, the design of a music synthesizer for systems suffering from limitations in computing power and memory capacity is presented. First, different possible synthesis techniques are reviewed and their applicability in... more
Music is a ubiquitous and vital part of the lives of billions of people worldwide. Musical creations and performances are among the most complex and intricate of our cultural artifacts, and the emotional power of music can touch us in... more
A prominent categorization of Indian classical music is the Hindustani and Carnatic traditions. The distinction is geographical with the two styles having evolved under distinctly different historical and cultural influences. Both styles... more
Trivially sampled geometric waveforms such as the rectangular pulse wave used in subtractive sound synthesis suffer from aliasing caused by the discontinuities in the waveform or its derivative. Several algorithms for the reduction of... more
An experimental application that utilizes a Xilinx "Field Programmable Gate Array" to implement a Finite Impulse Response Filter in the Verilog language.
The hardware is discussed and results presented.
The hardware is discussed and results presented.
This paper describes a sound synthesis technique that modulates the coefficients of allpass filter chains using audio-rate frequencies. It was found that modulating a single allpass filter section produces a feedback AM--like spectrum,... more
The rapidly growing corpus of digital audio material requires novel retrieval strategies for exploring large music collections. Traditional retrieval strategies rely on metadata that describe the actual audio content in words. In the case... more
Chroma-based audio features, which closely correlate to the aspect of harmony, are a well-established tool in processing and analyzing music data. There are many ways of computing and enhancing chroma features, which results in a large... more
Recordings for acoustic research should ideally be made in a lossless format. However, in some cases pre-existing data may be available in a lossy format such as mp3, prompting the question in how far this compromises the accuracy of... more
El presente informe se centra en el desarrollo e implementación de un equipo electrónico, basado en DSP (Digital Signal Processing), que permite generar sonido musical en forma interactiva (tiempo real) a través del recientemente... more
La cathédrale de Noyon en Picardie, possède sous le maître-autel, une salle souterraine de petite dimension (15 m²) dont les murs nord, ouest et sud sont couverts de soixante-quatre poteries dites « acoustiques ». Cet espace, nommé caveau... more
In this paper, we propose a new method suitable for the automatic analysis of microtiming played by drummers in jazz recordings. Specifically, we aim to estimate the drum-mers' swing ratio in excerpts of jazz recordings taken from the... more
This work investigates a novel approach for harmonic content estimation, which is based on quantized Fourier series. This algorithm is a suitable candidate for real time applications involving a massive computation of harmonic content of... more
Recently, Musical Notes separation of Musical signals source has been a focused research topic in digital signal processing particularly, in Music signal processing. The proposed Non-Negative decomposition method for the separation of... more
Many different musical applications, including remote soni-fication, sound installation, augmented reality, and distributed/telematic music performance, make use of high speed Internet connections between different performance spaces.... more
This paper describes preliminary research results on enhancement of loudspeaker impulse response measurement in small room. Proposed enhancement is a combination of MLS (Maximum Length Sequence) algorithm and Delay-Sum Beamforming in... more
The digital revolution has brought about a massive increase in the availability and distribution of music-related documents of various modalities comprising textual, audio, as well as visual material. Therefore, the development of... more
This thesis presents an interdisciplinary research on reed woodwind instruments and human voice, focusing on acoustical, physiological and perceptual aspects of sound generation. The wind instruments studies concentrate on breathing and... more
The development of automated methods for revealing the repetitive structure of a given music recording is of central importance in music information retrieval. In this paper , we present a novel scape plot representation that allows for... more
The Agent Tool is a complex composition and performance environment that a ords the scripting of abstract Agents of varying complexity to control elements of synthesis and sound manipulation. The micro-threaded architecture of the... more
Describe the concept behind dynamic processors and describe threshold, ratio, attack and release.
Digital Music - Analog to digital conversion process
Steps:
1. Sampling
2. Quantization
3. Encoding
Steps:
1. Sampling
2. Quantization
3. Encoding
Discrete-time modelling strategies of analogue Moog sawtooth oscillator waveforms are presented. Two alternative approaches suitable for real-time implementation are proposed, one modelling the analogue waveform in time-domain using phase... more
A novel approach to implement the distortion effect is introduced. The proposed approach is based on time-varying phase distortion of the input signal, and it is implemented using a coefficient modulated first-order allpass filter. This... more
Sheet music and audio recordings represent and describe music on different semantic levels. Sheet music describes abstract high-level parameters such as notes, keys, measures, or repeats in a visual form. Because of its explicitness and... more
The extraction of local tempo and pulse information from audio recordings constitutes a challenging task, in particular for music with significant tempo variations. Furthermore, the existence of various pulse levels such as measure,... more
The general goal of music synchronization is to automatically align the multiple information sources such as audio recordings , MIDI files, or digitized sheet music related to a given musical work. In computing such alignments, one... more
This paper will consider wave (amplitude) and phase signal shaping techniques for the digital emulation of distortion effect processing. We examine how to determine the Wave- and Phase-shaping functions with harmonic amplitude and phase... more
This paper describes a method to randomly generate vectors of symbol probabilities so that the corresponding discrete memoryless source has a prescribed entropy. One application is to Monte Carlo simulation of the performance of noiseless... more