Materials and Design 31 (2010) 2932–2941
Contents lists available at ScienceDirect
Materials and Design
journal homepage: www.elsevier.com/locate/matdes
A tool for meaning driven materials selection
Elvin Karana *, Paul Hekkert, Prabhu Kandachar
Faculty of Industrial Design Engineering, Delft University of Technology, Landbergstraat 15, 2628 CE, Delft, The Netherlands
a r t i c l e
i n f o
Article history:
Received 4 November 2009
Accepted 14 December 2009
Available online 21 December 2009
Keywords:
H. Selection of materials
E. Properties of materials
Meaning
Expressive characteristics
Emotional design
a b s t r a c t
There are several tools used in materials selection processes by designers. However, they are mostly engineering based tools, which are dominated by numerical (or technical) material data that is mostly of use
in embodiment or detailed design phases of new product development. On the other hand, product
designers consider certain aspects such as product personality, user-interaction, meanings, emotions in
their material decisions. In this regard, existing tools and methods do not fully support designers in their
materials selection processes. This paper describes the development of a new materials selection tool
holding the idea of [meaning driven materials selection]. In addition, the paper consists of a study conducted to create data for a dummy application.
Ó 2009 Elsevier Ltd. All rights reserved.
1. Introduction
In most of the materials selection sources, an analytical approach is followed [1–3]. In an analytical approach, a set of objectives and constraints are defined. Afterwards, the properties of a
number of existing materials are analyzed based on the defined
objectives and constraints. The candidate materials are then selected. Ashby and Cebon [4] sum up the materials selection activity
in four main steps: (1) translate the design requirements as constraints and objectives, (2) screen the material world to identify
materials that cannot do the job, (3) rank the materials that can
do the job best, and (4) explore the top rated materials. In that
sense, materials selection is carried out (consciously or not) as a
design activity, involving the phases concept creation (by formulating material objectives and constraints, and arriving at candidate
materials), testing and comparing candidate materials, and making
a detailed selection with technical specifications.
The four steps described by Ashby and Cebon [4] summarize the
traditional materials selection approach promoted in engineering
design. Constraints and objectives are mainly determined by technical requirements and materials are selected accordingly. In product design, however, materials should not only fulfill technical
requirements but also appeal to the user’s senses and contribute
to the intended meaning of a product. These concerns are introduced to the domain of design with alternative approaches such
as design for experience [5], pleasure in design [6], design for emotions
[7] and multi sensory design [8]. Product designers are responsible
for taking these concerns into account in order to use materials
* Corresponding author. Tel.: +31 15 27 85726; fax: +31 15 27 81839.
E-mail address:
[email protected] (E. Karana).
0261-3069/$ - see front matter Ó 2009 Elsevier Ltd. All rights reserved.
doi:10.1016/j.matdes.2009.12.021
efficiently to transfer certain meanings. In other words, materials
are selected for creating certain experiences with their physical entity as well as intangible characteristics. Following this notion,
materials selection in product design in this paper is defined as
the selection of appropriate material(s) for designed products by
considering related design criteria such as manufacturing processes, availability, cost, function, shape, use, as well as meanings,
associations, emotions, characteristics of users, cultural aspects.
Designers who intend to create certain meanings through the
materials of their products are confronted with the difficulty that
there is not a one-to-one relationship between material properties
and intended meanings [9]. Combinations of different properties
evoke particular meanings for specific users within specific contexts. This statement is introduced with the Meanings of Materials
(MoM) model (Fig. 1) in Karana’s PhD thesis [10]. The model presents the meaning of a material as a relational concept in which
material, product and user are jointly effective. Furthermore, a set
of related aspects are identified and tested in a series of studies,
such as sensorial properties, manufacturing processes, shape, function, gender, age, expertise and culture [10]. Following the MoM
model, this paper describes the development of a tool, namely
[Meanings of Materials] tool, which aims to assist designers in
manipulating meaning creation in materials selection.
The following section reports on the two main steps that were
followed in developing the Meanings of Materials tool: (1) the
structure of the tool (order of actions) and (2) the content of the
tool (generating data and presenting the outcome. At the end of
this section, the proposed tool is summarized. In the third section,
a study is conducted in order to generate data for a dummy application. The paper ends with a comprehensive discussion on the results of the conducted study.
E. Karana et al. / Materials and Design 31 (2010) 2932–2941
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Fig. 1. [Meanings of Materials] Model [10].
2. The [Meanings of Materials] tool
When people are asked to describe a certain material, they frequently refer to its expressive characteristics and these characteristics are grounded in different aspects of materials (and products).
A particular material of a product, for instance, might express professionalism predominantly through its shiny, robust and smooth
properties and the product’s sharp-edged geometry. Herein, shininess, robustness, smoothness and sharp-edge geometry cooperate
and jointly contribute to a material’s expressive character. Expressive characteristics (or meanings, variously called figurative or abstract characteristics, see [11]) are not factually part of a materials’
physical entity or appearance (i.e. a material is not literally feminine or masculine) [9].
A meaning of a material is evoked by the interactions between
product aspects (such as shape, function) and material properties,
with respect to how and in which context the material is used and
who the user is, and can change over time. Thus, a meaning of a
material cannot be reduced to a single property or a single sensory
domain [10]. Therefore, it is not possible to define simple design
rules for a certain material–meaning relationship. Nevertheless,
there are some patterns that identify how materials obtain their
meanings [10]. A material, for instance, may express professionalism when it is smooth and dark (coloured), when its used in an office environment and when certain technical properties are
combined for enhancing its function (e.g. combining strength and
lightness). We assume that a designer who can understand these
relationships (which we may call ‘meaning evoking patterns’) can
more deliberately (or systematically) manipulate meaning creation
in materials selection processes. In order to make designers capable of finding these patterns, a tool should first familiarize designers with the key aspects (such as shape, user, manufacturing
processes) that play an important role in attributing meanings to
materials. The tool should convey the idea that many meanings
can be attributed to many materials dependent on different products and contexts.
The three major aims of a proposed [Meanings of Materials] tool
are: (1) to familiarize designers with the main components (or factors)
of the Meanings of Materials model, (2) to show which aspects (under
main components) play an important role for certain meanings (such
as sensorial properties, gender, culture, shape), and (3) to stimulate
designers to find the relationships (or patterns) between these aspects
and meanings. In this way, we aim to encourage designers to systematically involve meaning considerations in their materials selection
processes. This approach is termed meaning driven materials
selection in this research. For the three goals listed above, we
aim to provide designers with a collection of material examples
(as material samples or materials embodied in products) that have
been selected by a number of individuals who think that each
material example expresses a certain meaning. In this way, the
intention is not to provide designers with explicit design rules
but rather to encourage designers to make their own conclusions
by analyzing the selected materials.
2.1. Step 1: the structure of the tool
Scholars in the materials and design domain, underlie the need
for a materials selection tool to support designers in their materials
selection activities at early stages of the design process (i.e. concept creation) [12–15]. The tool was therefore required to be informative, inspiring and appealing to designers. In order to achieve
this, a level of interactivity in the tool was sought: the aim is to
construct a database derived from a number of people who are
asked to select materials expressing certain meanings. They are
asked to provide a picture of the materials they selected and to explain why they thought that the material they selected expressed
the given meaning. Then, they are asked to appraise the selected
material in terms of sensorial properties via five point scales.
In approaching the proposed tool, designers ware expected to
have in mind the meaning(s) they would like to create through
the material(s) of their designs. From this standpoint, it is important to provide designers with a number of material examples presented alongside explanations made by the individuals who select
the materials and point out their associated meanings.
In the completed MoM tool, designers can navigate through selected materials and explanations. Furthermore, the MoM model
and a list of important sensorial properties of materials are presented in the tool to guide designers in their analysis of the selected materials. The main assumption is that: even though each
case (comprising a single person’s explanation of the meaning they
attribute to a certain material) is unique, designers will be stimulated to combine the cases and identify meaning evoking patterns.
The materials selection process, aided by the MoM tool, is intended
to finalize with an idea(s) of a material(s) conveying a certain
meaning.
The MoM tool incorporates 76 meanings, which are identified
as material relevant meanings that designers are likely to want
to convey through the materials of their products [16], in order
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E. Karana et al. / Materials and Design 31 (2010) 2932–2941
to guide designers at the beginning of their materials selection processes. A designer, with an intention in mind, is first encouraged to
browse through the meanings and see if his/her intention is similar
to (or the same as) one of the offered meanings. The designer can
then access the examples and results from previous studies about
a meaning that he/she is interested in, or can require a new study if
there are no examples or results about the intended meaning (or a
closely related meaning) in the tool. Thus, a new study is conducted and the results are added to the database. The designer
can also require a new study to expand the data about a particular
meaning already existing in the tool. For instance, a designer who
intends to create a feminine product and who wishes to select a
material(s) that expresses the meaning feminine can find that the
tool consists of data about feminine materials selected by a narrow
group of people. The designer may want an additional study in order to see, for instance, what Mediterranean people think about
materials that express femininity. In this way, the MoM tool is conceived as a growing database of material meanings obtained from
ongoing studies. Fig. 2 summarizes the order of actions followed in
the MoM tool as: (a) a designer’s request, (b) data generation, and
(c) outcome evaluation.
2.2. Step 2: the content of the tool
With the MoM tool, we aimed to provide designers with a variety of material (and product) examples, along with data on material sensorial properties (ranked on the basis of evaluations) and
explanations of the MoM model components. The content of the
tool was developed accordingly.
2.2.1. Data generation
Data are proposed to be generated through the results of different studies conducted online with groups of people who are asked
to select materials expressing particular meanings. People who
participate in the study are given the following three tasks: (1) select a material that you think is ‘X’ (such as sexy, feminine, modern), (2) provide a picture of the material you selected, and (3)
explain your choice and evaluate the material on the given sensorial scales (Fig. 3).
2.2.1.1. TASK 1: select a material. . .. While designing TASK 1 for the
tool, a special attempt was made to define a task that would be
comprehensible even for non-designers, and which would lead
them to material rather than object evaluations. Accordingly, the
task was defined as: select a material which you think is X (X: a
meaning such as sexy, futuristic). An explanation page was prepared to provide participants with more detailed information
about how to select a material expressing the given meaning
(Fig. 4). The explanation points out that the selected material could
be embodied in an object or in a part of an object (such as a handle
of a kettle).
Differences in terminology between object and material are also
explained in two additional pages with the help of examples
(Fig. 5). The participants are reminded that if they do not possess
the material themselves, but instead noticed it in a magazine,
Internet, etc., and if they think it is a good example for the given
meaning, they could still select that material as long as they are
able to provide visuals of the material (pictures, photos, etc.) at a
later stage.
2.2.1.2. TASK 2: provide a picture of. . .. Combining several pictures
into a visual whole makes it possible for designers to represent
not just one object or idea, but something more multifaceted like
a mood or a context [17]. Designers usually use visual collages to
define their target group and deduce certain product characteristics (such as form, colour) from these collages [18]. In addition,
Fig. 2. Order of actions followed in the MoM tool.
Fig. 3. Process of data generation for the tool.
E. Karana et al. / Materials and Design 31 (2010) 2932–2941
Fig. 4. Task 1 and the first explanation page.
Fig. 5. The second explanation page of TASK 1.
Fig. 6. TASK 2 and the explanation page.
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E. Karana et al. / Materials and Design 31 (2010) 2932–2941
designers prefer to transfer an idea (or a mood, or a context) to a
client (especially if he does not have a design background) using visual representations [15].
On the basis of these considerations, the participants are asked
to provide pictures of the materials they selected. On an additional
page, they are instructed that the pictures may either be photographs taken by themselves or others, or any type of visual (photo,
modeling, etc.) taken from the Internet, magazines, or a similar
source (Fig. 6). They are asked for a supplementary detailed picture
in cases where the selected material is not embodied in an object’s
Fig. 7. Sensorial scales used for generating data for the tool.
E. Karana et al. / Materials and Design 31 (2010) 2932–2941
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Fig. 8. Evaluation of the outcome of studies undertaken for the MoM tool.
whole, but in a part of it. In other words, two pictures are needed if
the object is made of more than one material: one for the entire object and one for the part made of the material that expresses the
given meaning.
2.2.1.3. TASK 3: evaluate the material. . .. Finally, the participants are
asked to evaluate their selections. The appraisal of the selected
materials is done in two ways: first verbally, by responding to an
open ended question, and second with a list of sensorial properties
presented with pictograms and five point scales (the sensorial
properties come from a previously conducted study, see [19])
(Fig. 7). The aim of the open verbal explanation is to provide
designers with more specific information concerning the reasons
behind each individual’s selection. After the verbal explanations,
the participants are asked to assess the sensorial properties of
the selected materials, presented with pictograms and five point
scales. The outcome of the tool is presented below (Fig. 8).
2.2.2. Outcome of the tool
2.2.2.1. Collages of the materials and objects. Here, the main idea is
to support designers in identifying meaning evoking patterns
regarding materials of products in an inspirational way. It is proposed that displaying the selected materials altogether in a single
image might enhance the probability of designers detecting the
similarities and differences among the materials. For this reason,
the collected pictures from the participants are presented as a
collage, in which designers first see all the materials associated
with a certain meaning in zoomed views (thumbnails). When a
zoomed view is clicked, the entire image appears.
2.2.2.2. Individual explanations of the participants. The MoM tool
provides designers with the verbal explanations made by each
individual who participated in the data generation studies. When
a designer clicks on an image of a material presented in the
MoM tool, besides the picture of the entire object, he/she finds
the rationale of the individual who selected the material. The
aim is to communicate to designers the participants’ main motivations in their material–meaning selections.
2.2.2.3. Comparisons of the selected materials based on certain group
divisions. This information type is provided to allow designers to
limit the results of the MoM tool to only those meanings offered
by a certain target group, such as materials selected by females
or males, materials selected by Asian people. Designers are able
to compare the results of the sensorial scales and to see significant
differences between the compared groups’ selections.
2.2.2.4. Quantitative results from the sensorial scales. This part of the
MoM tool presents material ratings based on sensorial scales. The
results are presented with a graph ranking the properties according to their mean scores. The most important properties for the given meaning are determined. In this way, designers first become
familiar with the properties that may have a general effect on
the meaning of a material, and second develop an appreciation of
the properties that play a crucial role in attributing the intended
meaning.
2.2.2.5. A link to a technical materials selection website. Designers are
provided with a link to a technical material selection website
where they can find detailed information about the technical properties of materials. The reason for inclusion of the technical link is
the premise that it provides a good way to find out about those
materials that deliver sensorial properties found to be significant
in the overall evaluation.
2.2.2.6. The Meanings of Materials model. The Meanings of Materials
(MoM) model provides designers with the key factors (or components) that play a central role in an individual’s materials decisions. These factors (material, product, user and context) are
briefly explained and the key aspects under each factor and the
key variables under each aspect are listed. Manufacturing processes, for instance, is presented under the product factor. A list
of key processes that may affect the material’s aesthetics is offered.
We expect the model to be used as a guideline and a checklist by
designers to formulate their thoughts and ideas, and define the
meaning evoking patterns that will lead to materials choices.
2.3. Summary of the MoM tool
An important difference of the MoM tool compared with existing materials selection tools and methods is that it is proposed to
be a growing database, augmented by data generated from contin-
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E. Karana et al. / Materials and Design 31 (2010) 2932–2941
ual studies. In addition, the MoM tool is intended to be an inspiring
interactive alternative materials selection resource that has appeal
to product designers. Summarizing, the purpose of the tool is to
support designers: (1) to understand the key variables in meaning
attribution to materials and (2) to define the patterns behind a particular material–meaning relationship. The tool offers visual and textual inspiration for various types of products and materials
related to the intended meanings. Designers are encouraged to
navigate through the material examples and read the explanations
for each meaning case.
There are four strong points of the tool expected to be found
useful by designers. First, designers need to summarize and document the findings of fieldwork related to a target group [15]. The
MoM tool is expected to answer this need by offering a collage of
materials alongside ratings of the materials against sensorial
scales. Together these are expected to lead to easier discussions
with people involved in a design project, such as product designers
from the project team, material suppliers or clients. Furthermore,
the list of sensorial properties is expected to enhance designers’
vocabulary about materials, which is expected to be helpful in summarizing and documenting a study’s results.
Second, the interpretation of the results is left to designers. This
means that although the quantitative data is presented for
addressing the high rated sensorial properties, designers are expected to: (1) be stimulated by the collage of materials, (2) pick
up the useful or relevant points for their designs with their own
intuition and creativity, and (3) define the meaning evoking patterns in their own way. We expect not only the similarities but also
the differences between the selected materials to be inspiring for
designers.
The last point is that the online application of the tool is expected to provide a growing database. The outcome of every study
conducted to enhance the MoM tool is added to the tool’s database.
Thus, designers might either navigate through the results of an
existing study, or request a new study to be performed. The next
section focuses on the realization of the proposed tool. Data is generated for a dummy application.
3. A study: data generation for a dummy application
This study was conducted with the aim of answering three
questions. First, are the tasks involved in using the [MoM] tool
comprehensible for people with different cultural backgrounds
and expertise? Second, are people able to practically provide pictures of the materials they select? Third, can people explain their
material selections in their own words and evaluate them using
the sensorial scales? Above all, the goal of the study was to generate data for the dummy application of the tool. Two studies (Study
A and Study B), each focusing on a different material meaning,
were conducted simultaneously with 48 participants.
3.1. Method
3.1.1. Meanings
The two meanings used for the studies were ‘elegant’ and ‘sexy’
(see Karana and Hekkert [20] for a further explanation on the reason behind the selected meanings).
Chinese, Tanzanian, German, South Korean, and Brazilian). Gender
was expected to create differences in attributing the meaning sexy
to materials. All of the participants were either academic staff or
students from various departments of Dutch Universities. The main
reason behind conducting this study within an academic environment was that the (dummy) tool is intended to be universal/global
in its application, comprehensible by people from different nationalities. For the same reason, English was adopted as the language of
the tool. The pool of participants for this study consisted of students and staff with different nationalities and a sufficient level
of English. The studies took approximately half an hour per
participant.
3.1.3. Procedure
The studies were performed by electronic mail, with the participants asked to perform a total of three tasks: TASK 1 to select a
material, TASK 2 to document the selected material with a visual
(picture), and TASK 3 to evaluate the selected material. In order
to prevent bias or unwarranted manipulation in the participants’
selections, the tasks were requested iteratively and only once a response from the previous task had been received.
In Study A, the participants were asked to select a material that
they thought was elegant. The participants were informed that the
material they selected could be embodied in an object or in a part
of an object. They were further explained that the objects could be
made of more than one material and that not all of those materials
need have the same expression (meaning). It was particularly
emphasized that the focus should be on materials. Thus, if the selected material was a material of an object, the object as a whole
need not have the same expression as the material. In addition,
the terms ‘object’ and ‘material’ were defined and a few material
and object examples were included in the definition (see Figs. 4
and 5).
When the participants informed us that they had found a suitable material, they were sent the second task, in which they were
requested to provide visual evidence of the material they selected.
They were informed that the visual evidence might be either photographs they took or were taken by others, or illustrations (such
as photos, modeling) that they could find on the Internet, in magazines or similar sources. It was underlined that if the material
they selected was a part of an object made of more than one material, an additional picture (a close-up) of that particular part was
required.
The third task focused on the evaluation of the materials that
the participants had selected. There were two sub-tasks in this
task: TASK 3a (verbal explanation) and TASK 3b (evaluation against
the sensorial scales). Having received the visuals of the materials
from the participants, they were then sent TASK 3a, which asked
them to explain in their own words why they thought that the
material they selected was elegant. Next, the participants were sent
the final task (TASK 3b), consisting of five-point bipolar scales attached to the sensorial properties. The participants were asked to
evaluate the sensorial properties of the material they had selected
on the given scales. The procedure for Study B was similar to Study
A, however the participants were asked to select a material that
they thought was sexy.
3.2. Results
3.1.2. Participants
Two studies were conducted simultaneously. In the first (Study
A), 12 Dutch and 12 Turkish academic staff and university students
from various departments of Dutch and Turkish Universities volunteered to participate. The second study (Study B) was conducted
with 12 female and 12 male participants with different nationalities (Dutch, Turkish, Italian, Portuguese, Argentinean, Colombian,
3.2.1. Study A: elegant materials selected by 12 Dutch and 12 Turkish
participants
In total the participants selected 24 elegant materials (Fig. 9).
The Dutch participants mainly focused on hard materials with natural colours and smooth surfaces, such as ceramics and metal. The
Turkish participants selected more glossy and transparent materi-
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E. Karana et al. / Materials and Design 31 (2010) 2932–2941
below the overall mean score, which shows that the selected materials were significantly rated as not-elastic. Glossiness (3.46) and
reflectiveness (2.88) were rated significantly above the overall
mean score (i.e. the selected materials were commonly glossy
and reflective).
The effect of cultural differences on attributing the meaning elegant to materials was analyzed by a multiple analysis of variance
(MANOVA) with the 10 sensorial properties as dependent variables
and culture as the fixed factor. One significant main effect of culture (p < .05) was obtained for transparency (Table 2). Elegant
materials selected by Turkish participants were more transparent
than the materials selected by Dutch participants (2.83 vs. 1.42).
3.2.2. Study B: sexy materials selected by 12 female and 12 male
participants
For the female participants, particularly the soft and velvet like
feelings of a material played an important role in attributing the
meaning sexy. Three of the female participants mentioned the
Table 2
Results of multiple analysis of variance (MANOVA) for the effect of culture in Study A.
Fig. 9. Elegant materials selected by 12 Dutch and 12 Turkish participants.
Dependent variable
df
F
Sig.
Culture
Soft
Rough
Glossy
Reflective
Warm
Elastic
Transparent
Ductile
Weak
Heavy
1
1
1
1
1
1
1
1
1
1
.071
.234
.750
1.641
.540
.146
5.453
.122
.015
.080
.792
.633
.396
.214
.470
.706
.029
.730
.902
.780
als such as glass. Two flashy coloured (red and purple) materials
appeared in the Turkish participants’ selections.
The sensorial scales filled by the participants were analyzed statistically both to see the most significant properties in attributing
the meaning elegant to materials in an overall evaluation and also
reveal the main differences between the sensorial properties of
materials selected by Dutch and Turkish participants. A One Sample
t-test was executed to compute the importance of the properties.
The overall mean score for 10 items (M = 2.25) was taken as the
test value for the One Sample t-test. Bold items in Table 1 show
the properties that received scores significantly above or below
the overall mean score. The properties that received scores significantly below the overall mean score are presented with a minus
sign ( ) in the table. The implication is that the opposite pole of
these poorly scoring properties is significant for the given meaning.
For instance, roughness (1.42) was significantly below (–) the overall mean, therefore smoothness of a material would appear to be
one of the most important properties in attributing the meaning
elegant to materials. Elasticity (1.67) was also rated significantly
Table 1
Results of the One Sample t-test for elegant materials.
Test value = 2.25
Soft
Rough ( )
Glossy
Reflective
Warm
Elastic ( )
Transparent
Ductile
Weak
Heavy
t
.544
4.920
3.607
2.106
.742
2.723
.377
.119
1.141
.578
df
Sig. (2-tailed)
Mean
23
23
23
23
23
23
23
23
23
23
.592
.000
.001
.046
.465
.012
.709
.907
.266
.569
2.08
1.42
3.46
2.88
2.42
1.67
2.13
2.21
2.63
2.42
Fig. 10. Sexy materials selected by 12 female and 12 male participants.
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E. Karana et al. / Materials and Design 31 (2010) 2932–2941
Table 3
Results of the One Sample t-test for sexy materials.
Test value = 2.56
Soft
Rough ( )
Glossy (+)
Reflective
Warm
Elastic ( )
Transparent
Ductile
Weak
Heavy
t
.052
6.226
3.408
.728
.922
3.098
1.125
.053
.498
.072
df
Sig. (2-tailed)
Mean
23
23
23
23
23
23
23
23
23
23
.959
.000
.002
.474
.366
.005
.272
.958
.623
.943
2.54
1.50
3.50
2.79
2.33
1.79
2.21
2.54
2.71
2.58
Table 4
Results of multiple analysis variance for the effect of gender in Study Bb.
Dependent variable
df
F
Sig.
Gender
Soft
Rough
Glossy
Reflective
Warm
Elastic
Transparent
Ductile
Weak
Heavy
1
1
1
1
1
1
1
1
1
1
2.543
.232
.815
2.178
3.143
.246
1.468
.703
9.757
2.547
.125
.635
.376
.154
.090
.625
.239
.411
.005
.125
importance of transparency (or semi-transparency) on sexiness. In
contrast, hard and strong materials dominated the male participants’ selections. They hardly mentioned the importance of a soft
tactual property of a material for conveying the meaning sexy (except for one participant, who selected silk as a sexy material)
(Fig. 10).
The same methods (One Sample t-test and MANOVA) were used
for the statistical analysis of the sensorial scales filled by participants. The results of the One Sample t-test, with bold items depicting those properties receiving scores significantly above or below
the overall mean score (M = 2.56), are presented in Table 3. Roughness (1.50) and elasticity (1.79) were rated significantly below the
overall mean score, which reveals that the selected materials were
commonly rated as smooth and not-elastic. Glossiness (3.50) was
rated significantly above the overall mean score.
The results of the multiple analysis of variance (MANOVA), with
gender as the fixed factor, revealed one significant main effect of
gender (p < .05) for weakness of materials (Table 4). Sexy materials
selected by the female participants were weaker than the materials
selected by the male participants (3.50 vs. 1.92).
4. Discussion
Designers select materials not only for physical benefits but also
to convey their ideas and give character to their products. Product
designers may have several questions regarding the intangible aspects of materials that arise during materials selection, such as
‘‘Does the selected material support the intended meaning of the
product?’’, ‘‘Does it fit the target user group?’’, or ‘‘what kinds of
associations can it evoke?’’. In order to convey their intentions
properly, designers should understand how a material possesses
its meaning in different products. In existing literature on materials and design, the significance of this intangible side of materials
is mentioned in various ways, such as: the second and third order
materials characteristics [21], emotive-stage materials characteristics, softer criteria of materials’ considerations, invisible characteristics [22], less tangible issues of materials [23], qualitative
properties [24,25], non-active or passive functions of materials
[26], non-technical issues of materials [27], material image, metaphysical aspects of materials, non-physical properties of materials
[28], material personality, personal dimensions of materials [29],
intrinsic cultural Meanings Of Materials [30], expressiveness of
materials [31], subjective dimensions, essential and indicative
character of materials [32], and perceived characteristics of materials [33]. Even though the importance of these aspects is emphasized, only a few researchers [21,27,28,32,33] have conducted
studies on the subject and proposed ways of linking intangible
characteristics to designers’ materials selection processes. However, there is currently no materials selection source that focuses
on understanding and applying the intangible side of materials
within product design [15,21–23,26,34–36].
This paper describes the development of a new materials selection tool holding the idea of [meaning driven materials selection]
to support designers to involve meaning considerations into their
materials selection processes. A study was conducted to create
data for a dummy application and to explore if the principle of
the tool is well-understood by the people who provide data for
the tool.
Three main questions were addressed: first, are the tasks comprehensible for people with different cultural backgrounds and
expertise? Almost all participants (44 out of 48) found the tasks
clear and accomplished the tasks without questioning. Four participants found the first task particularly complicated. Two of them
replied to the first e-mail expressing their confusion and stated
that even though the main assignment (select a material that you
think is elegant/sexy) was clear, the explanation of the task confused
them. They recommended splitting the explanation part and the
main assignment, and send them as separate documents. Two participants found the main assignment too broad. They could not
understand that they should select a specific material, until they
received the second task. Instead, they thought about a material
family that they found to be elegant/sexy, such as glass is sexy or
metal is elegant.
The second question was: are people able to provide pictures of
the materials they select? All of the participants were able to do so.
Thirteen participants selected materials that were embodied in a
part of an object. However, only six of these sent an additional picture showing the selected material in detail. All of the participants
emphasized the selected materials by name (such as ‘glass in this
object’) or by referring to the relevant part of the object (such as
‘the material of the handle’) in their verbal explanations (Task 3a).
Those participants who did not send the detailed picture mentioned that they found the pictures on the Internet and that it
was difficult and time consuming for them to edit the pictures. Instead of taking their own photographs, most of the participants
preferred to surf the Internet for sourcing visuals of the materials.
Nine participants (out of 48) sent photographs they had taken
themselves. Therefore, on the basis of these findings, in a future
application of the [MoM] tool the request for an additional photo
will be left out. Instead, a more detailed explanation about the selected material (if it is a part of an object) will be required in Task
3a. In general, the quality of pictures (pixel resolution) was sufficient for use in the [MoM] tool. Only four participants sent pictures
with low resolution.
The third question was: can people explain their selections in
their own words and make an evaluation using the sensorial
scales? The participants were able to explain their selections in
their own words. They were willing to talk about their selections
and their appraisals were comprehensible. Two participants interpreted the sensorial scales incorrectly, using them to evaluate a
certain material family rather than the specific material that they
had selected. For this reason, instead of filling in the scales by considering the selected material (such as a particular metal type
E. Karana et al. / Materials and Design 31 (2010) 2932–2941
embodied in a vase) they made their ratings based on the material
family (‘metal’ in general). These two participants filled out the
scales one more time after they were instructed about the purpose
of the task.
For both of the meanings elegant and sexy, certain properties
were found more effective than others for attributing the meaning.
However, the variety of the selected materials provided an inspiring collage of properties for incorporation into further applications
of the [MoM] tool. An increased number of participants would enhance the chance of building an extensive collage, but would reduce the number of common properties amongst the selected
materials. In certain cases, both common points and differences
in the properties of selected materials by a particular target group
can be valuable for the designer. This statement will be tested in
the next study.
In general, the results of this study confirm that people with different cultural backgrounds and expertise are able to fulfill the
material–meaning related tasks. They can explain their choices
and understand the given sensorial scales supported visually by
pictograms. Not surprisingly, it was noticed that the participants
with design backgrounds (such as industrial designers, architects,
graphical designers) accomplished the tasks without difficulties.
All questions arising from confusion about the first task came from
four non-designers. The two people who declined to participate in
the study and who explained that they could not evaluate materials as ‘sexy’ or elegant’ were also non-designers. This could suggest
that the study would yield different results if it was conducted only
with designers.
The main goal of the study was to provide sufficient data about
the meanings elegant and sexy for creating an example ‘outcome’
part of the tool. Only one property for each meaning (transparency
for elegant and weakness for sexy) appeared as the differences between the specified groups (i.e. Dutch vs. Turkish, females vs.
males). On the other hand, we could see some patterns (even
though they were not that lucid) which evoke the given meanings
for the specified groups. The materials that the participants selected, the selected user aspects (gender and culture) and the overall results were satisfactory for creating a dummy application.
5. Conclusion
In this paper, we developed a tool that embraced [meaning driven materials selection]. The main idea was that a designer who
can understand the relationships (or meaning evoking patterns)
between materials and meanings can then systematically manipulate meaning creation in materials selection processes. Accordingly, the Meanings of Materials tool was developed: (1) to
familiarize designers with the main components (or aspects) of
the Meanings of Materials model, (2) to show which aspects (under
main components) play an important role for certain meanings
(such as sensorial properties, gender, culture, shape), and (3) to
stimulate designers to find relationships (or patterns) between
these variables for given meanings. After developing the tool, we
conducted a study for the aim of generating data for the dummy
application, as well as testing the comprehensibility of the tasks involved in the tool. In a next study, we plan to test the usefulness of
the MoM tool with the dummy application.
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