Academia.eduAcademia.edu

DeSForM 2019 Beyond Intelligence

2019

Abstract

This paper suggests robot citizenship as a design perspective for attending to the sociality of humanrobot interactions (HRI) in the near future. First, we review current positions regarding robot citizenship, which we summarize as: human analogy, nonhuman analogy and socio-relationality. Based on this review, we then suggest an understanding of citizenship that stresses the socio-relational implications of the concept, and in particular its potential for rethinking the way we approach the design of robots in practice. We suggest that designing for robot citizenship (in the terms suggested by this paper) has the potential of fostering a shift from a logic of functionality to one of relationality. To illuminate the direction of this shift in design practice, we include and discuss three robot concepts designed to address and rethink present HRI challenges in the urban environment from a relational perspective.

12.00

Paper

Introduction

Inclusive Education is a fundamental point in the [27] are the ones embodied in the 'skin' of a product [28] and can be related to users' experiences with and through materials [29]. These properties are usually, but [18]. As regards Objective Taxonomy. Thanks to the focus group, we were able to understand and collect some basic educational objectives, from which we design phygital activities. We collected them in the following taxonomy:

Guidelines for Phygital Activities Design

Results

Design Phygital Activities. The on-boarding phase has been defined accurately for profiling users.

Magika Phygital activities have been designed following the objectives guidelines elicited by specialists discussed in the previous section. In Table 2, the activities and their main features are collected.

Table 2

Design Principles. To define design principles, we specifically asked specialists to express opinions on the usability of phygital activities and personal will to use it in everyday school or center-routine. We asked them to focus on the design and the mandatory features that might be added to activities in the room according to their expertise. All specialists were willing to contribute and pointed out some design guidelines when developing phygital activities in the form of potential requirements.

Conclusion and Future Work

To achieve its goals, the project must necessarily embrace a multidisciplinary approach. In technological terms, the project

Table .